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bagoolworks

bagoolworks

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bagoolworks posts

7/11/17 and Delays

Hi peeps. Sorry I haven't made any updates lately, but the progress I'm making with the game has been minimal since I've had family over for the last few days. Soon enough I'll be able to regain my previous working speed. I've made the final designs for the new characters I'm adding and have made their expressions and sprites. I still have their clothes graphics to work on, but so far everything is working well.

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7/7/17 and Floors

Today I worked on adding stepping sounds to the characters movement. I've going to have the sounds vary on the material you walk on, and so far have a different one for wood planks, dirt paths, and grass. The sounds are garbage right now, and I'll have to find some royalty free sound library to use for the final version. Using this same feature, I've brought back the player commenting on sitting down while being sore. However this time you aren't interrupted with an annoying text box that pushes...

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7/6/17 and Oh go- actually never mind...

Hey peeps, 

recently I've been working on the big, cool thing I'm adding in the first version that I teased yesterday, but besides that, I recently added a random chance that the person spanking you will instead wedgie your underwear to get them out of the way. So far the chance is about 20% of it happening, but I might make it vary between personas. I have plans for it to be a skill the player can learn later on too. 

But unrelated to either of those things, I was working on a...

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Teaser #1

Initializing new user primers...

Loading user settings... new user detected.

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7/5/17 and Stat Changes

Hi people, back to our regularly scheduled updates, I'm going to talk a little more about the stats that are used in the game.

For a while, I've worked with the assumption that the Stamina and Endurance stats would stay at fixed values throughout the game, but as some of you might have seen, these stats are now able to be changed through different means. The most blatant way of adjusting them is through certain performances during a spanking, where taking more damage increases endurance and sp...

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Happy 4th of July


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7/4/17 and Oh God

It turns out that having unique graphics for implement marks is actually really tough to code out. I would have given up by now, but I made all of the pictures ahead of me programming the system out, so I pushed through. 

The issue isn't so much of them appearing, but handling the healing effects of the game. Before there was just 1 stat to track your soreness. Now there are like 8 of them. The biggest problem for me was trying to get the game to clear one level of marks at a time, while ...

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7/3/17 and Unique Marks

Hey everyone, I think I'm finished with the polls right now, and there was a pretty strong majority in favor of gradual updates, so here we go.

Recently I did a lot of work trying to set up a system of unique marks for each implement. For a while I was really stumped. I needed a way to somehow show enough damage done by a certain tool, and still make it possible to switch implements down the line and add their own marks to it. The way I though of to do this, is to make each scene count the dam...

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7/2/17 and Balance Polls

Hi again everyone. The last few polls are really gaining the vote counts. It seems so far that for implements the two winners are bathbrush and wooden spoon. This works out pretty well since the two of those implements are stronger/weaker versions of each other. Naturally the spoon will be a tier 1 implement while the bathbrush will be tier 2. It looks like only 2-3 more days until the character polls level out too. So far, some options are neck and neck.

Now for today I have another set of po...

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Poll #4 Player Character

Hair Color

http://www.strawpoll.me/13331391

Eye Color

http://www.strawpoll.me/13331414

Skin Color

http://www.strawpoll.me/13331402


Whichever has the second most votes will get the second slot.

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6/30/17 and Next Goal Rewards

 Hi everyone, so regarding the last poll I made on the next major goal rewards, I decided to just do some generic stuff. The few examples of games I've seen developed on patreon show that the goals of pledges unlock or add a major feature in the game. I wanted to try a similar system, but now I realized that locking feature of the game that I want to add behind paywalls is a silly idea. I have loads of new features to add to the game. So much so that my last demo will seem barren and boring...

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"Poll" #2 New Patreon Goal

Hey peeps, this next post is for ideas as to what to set the next reward goal as. While it's all fine and good to set goals on my own, I would rather set up goals that you guys would enjoy instead. You might have noticed that this isn't exactly a poll, since I don't have pre-selected options instead I'd like you all to post what you would be interested in. This is basically a free chance to ask for any type of content you haven't seen focus for or some other request. Any kind of idea is fine to ...

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Poll #1 New Implements

Hey people. As promised, poll number uno is going to be of the next new implements I'll add to the game as a result of the last goal being reached. If you have an implement you want but it isn't on the list, make a comment  instead. If the implement you want is already a comment, like that comment instead of voting. I'll leave this poll open for a few weeks or until the votes stop coming in. The two that have the highest number of votes will win.

Note that the following are already expect...

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6/28/17 and Demo 3.1

Hi everyone.

I think with this next update everything should be fixed. I went through every possible scene once, and a few in sequence just to make sure. You patrons have a little bonus scene that you can access with the same code as before. Otherwise pretty much everything else is unchanged.

Last thing before I begin my probing of your opinions on the demo, I linked a video showing a bit of the work I've done these last few months, and to show why such a small amount of content actually...

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Demo 3 Followup

It's a shame a lot of the stuff I wanted to work ended up breaking, but thanks to all of your efforts I got a clear picture of what needs the most work before the demo goes public. Hopefully then you can enjoy the rest of what I have to offer. See you then.

P.S. There is also an additional scene that noone should be able to trigger yet (aside from anything being broken of course) which involves you breaking free of a spanking after stealing a room at the Inn. Perhaps I'll make that available t...

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Demo 3

Demo 3 is here. There are a few bugs that may still remain that are detailed in the version text file that's in the .rar, but any bugs should be reported. There will be a lot of balancing from here on out with all of the values that get changed and altered over the game, so I'll want to hear your opinions on that as well. But, tomorrow poll-a-palooza starts where I can hopefully get a better picture of what you guys do and don't like about the game so far.

SAVE OFTEN

I've had random cras...

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Pre-Demo Report

I tried to title this so that it won't get anyone preemptively excited.

I promised to get the demo out today, but there was a lot I still had to bug test and I'm working on stuff as I type this out so that things aren't broken. I think the last major problem I'm working on is that 1 character has issues with repeating scenes. After I finish that, hopefully the demo will be done.

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6/26/17 and Item Usage

Hello everyone, and welcome to the final teaser preview thingy.

Today, I'll be talking about a feature which has been anticipated for quite a while, the item usage option in the spanking scenes. For too long has the option just sat there, taunting you, as it remained inaccessible. When spanking someone, you'll have the option to use any item or key item you'd like with varying results. The gift option in the normal speech portions will also have their own uses, so stay tuned! I also tested the...

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6/25/17 and the Sumaki Stone

Hey peeps, 

Today I'm going to be talking about another item that has only seen minimal use, the Sumaki Stone. What was originally just my excuse to have a digital-esque interface now has turned into a fully fledged item and story focus. In the last demo, you could use the stone in your inventory to do a stupid little scene with it, but I have bigger plans for the upcoming versions. Using the stone from the next demo onward will give you the details of a myriad of spanking related statist...

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Sorta like this.


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6/6/44 and Artstyle

 Sis-Boom-Bah time for another teaser.

After looking at how I did the artwork for the spankee during the interface, I felt unsatisfied in both the art and the perspective of it. For one, drawing a butt straight from the back with little to no details showing besides it is kind of challenging, and it isn't that appealing either since I'm not good a drawing depth. My attempt to fix this will be using instead an isometric style, not unlike how Zekel did their "cookie clicker clone" game, or ...

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6/23/17 and New Stuff

My F***ing computer shut off midway through typing this...

Today I'm going to give you a taste of the bigger changes in Tungsten for the new update. For starters, there are two new characters you'll interact with. You already met Ruby, who won't have a major impact on the story, and Tudeau Regal, who will make your journey quite annoying along the way. But aside from those two, there are two more characters you have yet to meet. One will stay put in Tungsten, but the other will be a more perma...

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6/22/17 and Stats

Welcom t anothe dail updat

Today, I will be covering the final set up of the different statistics the game will have. There were a lot of numbers to keep track of with the last demo, even if it wasn't apparent to you. We have damage, familiarity,  behavior, exhaustion, and more. Well for this new update, I'm introducing 3 new stats to use. I know, it will be more confusing, but you won't have to pay nearly as much attention to them. 

The first stat is strength, which just affec...

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6/21/17 and Journal

Welcome to another daily post.

Today's topic will be on a new function I'm introducing in the next demo. A lot of the feedback I got was not being able to tell the stats of the npc's you interacted with well enough. The "impression" text option when speaking to a character was meant to fulfill this need, but since it only dealt with varied text boxes, there wasn't a precise way I could do it. But now there is a much better way. I added a new item to be used in the game, which is just a journal...

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6/20/17 and Character Options

Hey again everyone. Today's content teaser is all about the choice in character appearance in the future. Currently, as most of you have seen, you have the option to change the MC's appearance through their clothing. You have only been able to remove clothing so far, but there are already options in the game to equip all sorts of different clothing, which I plan to include in the interface during the scenes as well. However, you haven't had any choice in how the character themselves look after a...

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6/19/17 and Winner 2

Hi again people, after using a random number generator the winner for the  second lottery is... Carrow! Congratulations and thanks for the support so far. 

In the game today, and a lot of the rest of the week probably. Will be writing the dialogue possibilities for the innkeeper. While this definitely takes a lot of time, at least after it is over I can use those same options with another character down the line. Once I have each and every persona library complete, I could be up to t...

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Poll-a-Palooza and Updates

Hey all you cool cats, I have a cool announcement to keep you cool before the next demo.

From now until the next demo comes out, I'll be doing regular updates again. The reason is because I have some sweet details about features I've been working on that I'd love to share with you all. But dumping all of this info at once would be quite the read, and I'd having nothing else to hold you over afterward. So I'll be spacing these updates between every day.

Now, Poll-a-Palooza is an event I'm...

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6/14/17 and I lied I guess...

I said I wouldn't post anything until the next update, but I guess I lied. As you can see, patreon updated it's design, so things are a little wack. Apparently now they have their own poll and live-stream system, so maybe those will both get some uses on this page. 

Regarding the project, I've done a lot of work getting the demo finished for  the time I put out before. Despite all of the padding I've been doing with the other functions I'm adding for the demo, I think I will still me...

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6/11/17 and Onwards

From this point until the next update, I will likely not post any progress updates. Part of it is because I want all of the new things I'm adding to be a surprise, and another is because much of what I've been doing in the game recently hasn't been that interesting. I'll give a few days heads up beforehand. See you then!

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6/8/17 and Nothing

I did nothing with the game all day. My box came with all of my stuff, so I moved about 3000lbs (or about 1300 kg) of stuff today, and this shouldn't be a surprise to anyone, but I am not a big person. I can't move my arms, but my fingers work fine!

Anyway, another teaser for new stuff, I'm thinking about events triggering every step, specifically a chance of the player to comment on the state of their butt. I'll make sure it isn't annoying.

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