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huutaiii

huutaiii

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ELDEN RING - Disable Camera Wobbling

https://www.nexusmods.com/eldenring/mods/5981/

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Baldur's Gate 3 - Mouse Wheel Camera Control v0.1.0

I got another unfinished mod no one asked for, other than myself.

This one lets you rotate the camera (smoothly) using horizontal scrolling inputs that some mice support (the MX Master series, Mad Catz R.A.T.7, etc.).

On a different note, I'm going to give frame interpolation in Elden Ring another try now that FSR 3.1 is out.

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Ghost of Tsushima - Camera Tweaks v0.1.0 (alpha)

There are still some features I want to add and some hiccups to fix but imma just put this here before I'm knees deep into ERSS again. I will come back to this, soon.

Features:

  • Change camera max distance, local offsets

Installation:

Extract the downloaded file into the game directory (containing GhostOfTsushima.exe).

Optionally you can swap out the included version.dll for a different DLL injector.

The config file is located at mods\GOTCamera\config.ini

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(Discontinued, working on a rewrite) ERSS FSR Frame Generation alpha v23 (w/ FSR upscaling only)

It may not work and if it does performance will not be optimal...
but any feedback is appreciated!

Notes:


  • Frame Interpolation is only available while using FSR3 upscaling
  • This version will only work in standalone operating mode (using the included "DXGI.dll" loader).
  • AMD recommends turning on "Hardware-accelerated GPU scheduling"
  • The included FSR dll's are modified and may be changed each update so please install all of the zip files contents every time.

Known issues:


  • Global illumination flickering, most noticable in shaded areas. (Could be a GPU driver or base game issue intensified by the mod)
    Workarounds:

urning on 'Mitigate GI flickering', which can incur a performance penalty up to 10%


sing DXVK


  • Has a chance to crash on boot.
  • The game may not be able to output to the screen.
  • Loading screen glitches
  • Config overlay has artifacts and is rendered behind the game's UI.

Change log:


version 9:

  • Failed attempt to fix shadow flickering.

10:

  • Mitigate flickering at a not so small cost. (You can turn this off by unchecking the "FrameGenWaitInterpolation" debug options.

12:

  • Reduced the GPU downtime produced in v10

14 and 15:

  • Update Japanese version support

19:

  • Support ELDEN RING version 1.12

21:

  • Fixed support for game version 1.12
  • Restored original swap chain flags

23:

  • Fixed a crash caused by the mod obtaining the incorrect resource when upscaling is enabled
  • Fixed incorrect resource states

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ELDEN RING - Camera Offset v2.8.1

Change log:

v2.8.0:

  • Add dynamic max camera distance offset based on Y-axis distance

v2.8.1:

  • Fixed option "auto-toggle-menu" not being functional in ELDEN RING version 1.12

  • Removed ICU.dll dependency

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Flute

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Integrating FSR FrameGen is a bit easier than I thought

just a little bit...

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ELDEN RING - Camera Distance v2.1.0

Change log:

v2.0.1:

  • Made a small optimization on executing the Lua script for calculating distance

v2.1.0:

  • Added a Lua variable for riding state

  • Allow using mouse buttons for distance controls. eg. "key_distance_increase = back button"

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Just a heads up...

I'm considering merging my Patrons' discord server with my public server which has a bit more activity at the moment. My Supporters will have your extra channel(s) to which I will give my highest priority, in the server.

Still, feel free to contact me on Patreon or Discord either on my posts or in my DM if you need help with any of my mods.

Have a great day!

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ELDEN RING - Temporal Super Sampling (ERSS) v1.3.6

Changes:

  • Updated DLSS to v3.7.0, added render preset option E.

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ELDEN RING: Lock Player Rotation v1.2.1

Changes:

  • Fixed the option 'use-collision-trace' being ignored.

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ELDEN RING - ERSS: Temporal Super Sampling v1.3.5

Changes:

  • Fixed a crash on creating texture resources added in v1.2.0.

  • Fixed not being able to load FSR libraries.
    (the file "ffx_backend_dx12_x64d.dll" included in previous versions can be removed)

Changes in v1.3.5:

  • Fixed the mod failing to initialize on some systems with the error message "DLSS is not supported" despite that DLSS is in fact available.

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ELDEN RING - Camera Offset v2.7.1 & Lock Player Rotation v1.2.0

Changes for 'Lock Player Rotation':

  • Added auto targeting (optional), which makes the player character target nearby enemies when attacking without lock-on.
  • Added an option to use a collision line trace to find the location of the view center point.

Changes for 'Camera Offset':

  • Added offset in camera space.
  • Fixed camera swirling during a critical attack.
  • Fixed sudden camera movements happening when moving large distances while locked-on.


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Lies of P - Camera Tweaks mod

Features:

  • Add local camera offset & lock-on tracking offset
  • Smoothly retract and spring-back the camera arm when it's hitting the environment
  • Change position/rotation lag speed.

Usage:

Extract the ZIP file to the root directory of the game.

The config file is located in "Lies of P\LiesofP\Binaries\Win64\mods\PCam"


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ELDEN RING - ERSS: Temporal Super Sampling mod v1.3.3

it's the same mod but I keep renaming it

Changes in v1.3.0:

  • Added AMD FSR3 Upscaler.
  • Reduced motion artifacts on character models.
  • Fixed a crash that happens at certain target resolutions.
  • Made lots of optimizations & tweaks.

Changes in v1.3.1:

  • Fixed Ultra performance modes scaling ratio.

Changes in v1.3.2:

  • Fixed crashes in character model views, again.

Changes in v1.3.3:

  • De-allocate FSR3 resources when switching from FSR3 to a different scaling mode.
  • Remove re-activation delay when switching resolution or fullscreen state.


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ELDEN RING - ERSS Image Scaling mod v1.2.0

Changes:

  • Added 'NVIDIA Image Scaling' Sharpening pass for DLSS scaling mode.
  • Added NIS scaling mode.
  • Made some optimizations.


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ELDEN RING - DLSS Mod v1.1.0

Changes since 1.0.5:

  • Restored HDR output support (may not work on all systems).
  • Fixed HUD/UI transparency blending.
  • Fixed incorrect jitter offset count.
  • Made some optimizations & minor fixes and tweaks.


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Getting some P on.

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ELDEN RING - DLSS Mod v1.1.0-alpha1

Fixed crashes in character model view screens

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ELDEN RING - DLSS mod v1.1.0-alpha

Changes:

  • Fixed UI transparency blending.
  • Restored support for HDR output on some systems.
  • Added "Fake fullscreen" option.

Known issues:

  • Crashes on the character creation screen and the character view in the Status menu.

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ELDEN RING - DLSS mod v1.0.5

Changes:

  • Fix crash with error: NvAPI_D3D12_LaunchCubinShader failed - nvapi status -1.
  • Fix crash caused by having multiple swap chains created.

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ELDEN RING - DLSS-SR mod v1.0.0

Changes:

  • Made some tweaks to GUI.

Instructions: https://www.patreon.com/posts/elden-ring-dlss-97535222


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ELDEN RING DLSS mod is on Nexus

https://www.nexusmods.com/eldenring/mods/4513/

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ELDEN RING - DLSS mod v1.0.0-beta.4

Changes:

  • Fixed most crashes (hopefully).


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ELDEN RING - DLSS mod v.1.0.0-beta.3

Changes:

  • Fixed a crash introduced in v1.0.0-beta.2.
  • Fixed stretching.

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ELDEN RING: DLSS mod v1.0.0-beta.2

Fixed graphics memory leak

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ELDEN RING: DLSS mod v1.0.0-beta.1

Changes:

  • Added SDR brightness support.
  • Re-enabled TAA on the character customization screen.


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ELDEN RING: DLSS Super Resolution mod v1.0.0-beta

Current limitations:

  • Changing resolution or screen mode in the System/Graphics menu while in-game and the mod is active will crash the game. (The workaround is quiting to main menu or temporarily disabling the mod through ReShade's overlay).
  • Brightness setting is ignored.
  • Character customization preview has jitter and is not anti-aliased
  • HDR Support is... unknown.
  • The character customization view is rendered at native resolution
  • The scene image might be slightly stretched depending on the target resolution & DLSS quality.
  • UI transparency blending is slightly different.

I'm only looking to fix the first 3 for now.

Instructions:

  • Install ReShade with full addon support from https://reshade.me
  • Extract the attached ZIP file into the "ELDEN RING/Game" directory
  • Launch the game without EAC by putting "cmd /c start eldenring.exe & rem %command%" (without the quotes) in launch options for Elden Ring in Steam.
  • In the System/Graphics menu:
  • Set 'Resolution' to your target resolution, i.e. your monitor's resolution when in full-screen mode.
  • Set Anti-aliasing quality to 'High' in Advanced Settings (which makes the game render the buffers required for DLSS, TAA is bypassed by the mod)


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Elden Ring: Camera Offset Update v2.6.0

Changes:

  • Improved lock-on occlusion detection
  • Fixed sudden movements happening when look-ahead is enabled, caused by the way the game wraps objects' coordinates
  • Re-implemented dynamic Y offset
  • Fixed the mod not being able to detect config file changes when using certain editors on Linux.

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i'm cooking, i think.

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