XaiJu
Mr Pocket Rocket

Mr Pocket Rocket

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Mr Pocket Rocket posts

A bit of a curiosity

All still renders are done for the chapter and the coding is very close to being done. I have 4-5 animations that are yet to be done and then it will be time to release the chapter. There is a lot of discussions regarding how long it takes for devs. to finish their chapters/updates and I have to say, I'd rather do it fast and not have so much riding on one update...but I'm not fast so I'll have to live with it:-) 1st animation cooking, next probably won't happen until next week as I will be o...

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In Appreciation

I just started rendering last scene. It will be done today. I was hoping that I would have it done by midday today, but that won't happen. So for you that support me, I feel that there is some "getting to know me" needed. I am in most aspects of my life a realist, but when it comes to this endeavor I tend to be optimistic. I don't see this as a flaw necessarily, but I do think it's a way of moving the project forward without getting tired/overwhelmed by the whole thing. In no way am I trying ...

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Case Log 3.9

Yes, this is quite possibly the last case log before the next chapter is released. I was (my optimistic self) thinking that I would finish the stills today and move to animations on Tuesday, but I still have a half day of renders to finish the chapter sans animations. The grand total as of right now is 917 renders. All coding is done up until scene 14 and working. Working on graphics for Player Card menu and pages. Might be some place holders there. I have decided not to follow the idea that ...

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Case Log 3.82

Coding finished for scene 11. Post work on images finished for scene 13. Rendering is really the bottle neck. I'm out of town working. I'll do an update as soon as I get a proper render day in. Until then I'll finish up the coding for the chapter.

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Case Log 3.8

Today was spent coding and putting images in the right spots. I will continue coding next couple of days to catch up with the renders. I have about a day and a half of rendering to do to finish the chapter. 1 day to finish scene 14 and 15 and half a day for 4 animations or so. If I get a good handle on the new resource that I got, I might do more. I don't know exactly what days I have for rendering this week, but I think I will get one full day in (at least).

What I will do week after t...

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Mini Case Log

Today ended at 859 total renders. I didn't quite get to my goal of finishing scene 14, but I'm working on it. This means that I likely need 2 or 3 more render days to finish (including animations). I will keep you posted as the Chapter becomes fully formed.

Cheers!

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New Player Card for YuJun

Small adjustments to make her a little more suited to her environment.

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Case Log 3.7

So it's actually Sunday! Currently working on scene 13 and render 800 even. I'm aiming to finish scene 13 today/night, and then we will see where we stand tomorrow night (tomorrow is also a full day of rendering. Scenes 14 and 15 bleed into one another but are in a couple of locations. Coding is still on scene 7, mainly because of the additional writing. I'm past most of it, so that should be downhill from here. I will add the player cards and the gallery on this update. Some might be place-h...

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She doesn't have a name, but gets the sluttiest pose?

Yeah, I wasn't even sure that she would get a card at this point, lacking meaningful interaction...but look at those legs. Of course she gets a card:-) Quick mid-week update as we are getting closer to the release. Currently rendering scene 11, coding/rewriting scene 7, post processing images from scene 9. Render total 761. I might go back and redo the player card design and try something more like the nude of Amy with the finger print in the BG to have a more interesting visual concept. Don'...

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The pace and the thinking from my side.

I don't like the time it takes to create a chapter. The real problem I think (after nearly two chapters experience:-) is the lack of continuity that I have for rendering. I get a ton done when I have 3-5 days, but it's not ideal because I over do it.  I would love to add a couple of rendering hours each and every day.  That would immediately add 5-10 renders per day that's 150-300 a month, which would make a two month chapter turn around not only possible, but very likely. So thinki...

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Case Log 3.62

Is it Sunday yet? No. But I want to communicate my progress. I guess Saturday will have to do. I ran into a real problem with logic in the setup of scene 9. I changed it a bit to make more sense and I got a little bonus opening for the future. Downside? We got a little less of YuJun, but she will be featured later on. The flashback scene crashed a few times and I decided to trim it a little in the interest of getting this chapter finished soon. As of this moment, I am rendering scene 10, tota...

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Case Log 3.61

Thursday was a bummer of a render day. I created the jungle environment (really just expanded on what I already had, but had to bring in some ground tiles that were more grassland that I could build a village on. Then I created some villagers, realized that it looks dumb to have a bunch of 20 somethings only in the village...bought one of the aging assets. Finish all the characters only to have the whole thing crash as I started the first render. Characters were saved, but not posing or envir...

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Case Log 3.6

I realize that it's not Sunday...hell, it's not even the weekend. I missed an update, so midweek update feels ok. Today I hit 696 total renders for chapter 3, I think we will hit 1000+ by the time it's done. I read the last 6 chapters to prepare for the final stretch today. It's my favorite chapter so far. Hoping to finish scene 9 tomorrow, then focus on catching up with coding during the week when I can't render a lot. End of January release should be possible. Flashback from the war. Everyo...

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Carl "Gus The Bus" Gustavsson

Scene 8 is done. Landed on chapter total of 660 renders.

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This idiot (Greg)

Finished the day at the grand total of 623! Still scene 8. I'm expecting to move into scene 9 some time tomorrow...not sure when, but I have a good feeling that it will be sooner rather than later. And I'm pretty excited about the next scene. I'm not sure I will share any renders prior to next release from the flashback...don't want to give it away.

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Sgt. Babcock

Yesterday finished at a grand total of 588 renders, still scene 8. But it's fun.

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Officer Johnson Player Card

I think Ringo is wrong...she doesn't have a dick.

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Gabrielle Player Card

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Yujun Player Card

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Introducing Yujun

I'm sorry that I missed a case log and this is really more of a status check than anything else. I haven't gotten more than a handful of renders done and some coding since last case log, but that is about to change. I am starting a 5 day render frenzy today. I will keep you posted on the numbers. The short goal is finishing scene 9. That is the last large scene in the chapter. I want to promise much closer to the final product, but I will start with a manageable goal and then we can see where...

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Mrs Berg Player Card

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Danielle Player Card

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Thank you!

As a thank you to the best Patrons a dev can ask for, I decided to make this promo image. Without your support this endeavor would be a might harder.

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Camille Player Card

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Player Cards

Would you as the player want the Player Cards for ALL the characters in the Pecker Universe? LIs, Supporting cast and the male characters, or is it just the LIs that are important? I'm leaning toward the characters that Pecker interacts with, up to you guys though.

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Camille for Gumshoe tier

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Amy Player Card

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Amy for Shamus tier

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Detective Turis for Hawkshaw tier

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Natasha for Bizzy tier

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