My bad for not posting earlier this month.
Oooff, the pose on the picture I said I think i've done it before on another render and I have,
so since its a different angle it doesn't count.
As for the PROJECT GENESIS Game update, @Menthasia has finally finished and delivered the inventory system.
It may may look the same as the demo fo...
2024-08-05 16:58:56 +0000 UTC
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Edit 1: Ok I have been cooking and this is Lily as a cute little piggie. Also an alternate color scheme.
I've been meaning to try out the QoS (Queen of Spades) concept for so long. Also planning to animate this scene.
2024-07-29 02:12:29 +0000 UTC
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This is definitely inspired by me rewatching the Robocop movies, the idea has been in the works for some time. I havent yet decided if I will expound more on this concept.
More Pictures
MEGA Link: ONI-Gynoid Lily Concept
Password: robolily
2024-07-27 23:20:15 +0000 UTC
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I am actually satisfied on how this animation sequence turned out, the animation is made by "stimuli" (also mind the jankiness on some of the frames lol)
4K Video and Stills
MEGA Link: ONA-Doll Lily Sexretary Animation
Password: sexretary
2024-07-26 03:11:25 +0000 UTC
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Edit: Ok I couldn't wait to test it out on the scene, so here's a look of it.
Testing out an animation sequence, so far so good there are no obvious clippings and the animation set totals to 216 frames at 30fps, I still need to do some tests on each frame for clippings, then I can do the scene and lighting then finally render.
2024-07-23 11:06:07 +0000 UTC
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EDIT 2: I forgot I have this office scene planned way back for EVE, finally got to use it.
EDIT: Thank you for your feedback! I definitely make an image series of this now. (also please disregard the nameplate, I am still testing the texture maps and will eventually make one for sexretary Lily)
Sorry for the late update, was busy with IRL work stuff.
This is by far an idea I had for a long time, still testing it, but I plan to create an image series based on secretarial the...
2024-07-17 10:00:00 +0000 UTC
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After being turned into a doll and escaping her fate, Lily joins the Siren's a collective of former dolls seeking redemption and revenge towards ONA, the very company that turned them into slaves.
This can be a future route that you can take when you chose the doll route.
4K mp4 version on the link below.
MEGA Link: 2024-07-10 11:00:31 +0000 UTC
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I just realized that it is unnecessary to have a lot of frames while constructing an animation. This animation is just 30 frames and I can just double it to have a smoother transition between frames.
(Note: If you can't view the GIF images try turning off your VPN or Adblock)
MEGA Link: ONA-Doll...
2024-07-07 16:07:37 +0000 UTC
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Planning to animate this scene showcasing the x-ray view of the womb primarily the insertion of the penis into the doll.
I am still experimenting on the lights (going for a blacklight cyberpunk feel), but generally this is what the scene would look like.
2024-07-06 20:00:25 +0000 UTC
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Testing this newly acquired walk cycle animation, and its actually so amazingly well done and only at 37 frames its made by SKAmotion.
(if the GIF does not show or play try to disable your VPN or adblock)
MEGA Link: Walk Cycle w/ Camera Spin
Password: bouncyparts
2024-07-03 17:03:45 +0000 UTC
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Finally got the chance to use and test the womb model, still need to fix the textures seams, normals and height maps of the skin and the x-ray viewing area for the womb.
2024-07-01 13:21:22 +0000 UTC
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This end of the month I have been busy with IRL stuff, I lied to myself or its wishful thinking that a hybrid work setup entails that you'll have less work to do, instead with my current work ethic I end up racking more hours rather than what I do face 2 face. It might take some time getting used to, but I prefer this setup. Timewise, I am still ending up saving travel time to and from work + the getting ready prep time.
I have been testing some scenes, new hairs for Lily and some...
2024-06-30 10:01:22 +0000 UTC
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It's an honor and very grateful to work on this project in collaboration with NimbleTail and Pepper Puppy, they are both amazing! They were both open to my proposal to translate Nimble's art and Pepper's character into 3D.
Please check out NimbleTail's art @https://nimbletail.com/ & https://nimbletail.fanbox.cc/ and even show some love by ...
2024-06-25 00:21:58 +0000 UTC
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I still feel like something is still missing on this project or I just need a good nights sleep. Been busy with some crazy hours IRL.
NimbleTail is amazing! And its an honor to translate into 3d even just one of Nimble's art. I will still look into this project and see if I need to add or subtract and even modify the details on it.
2024-06-23 16:37:39 +0000 UTC
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While waiting on Menthasia to work on the game.
I will be working on this project with the permission of the artist NimbleTail & Pepper Puppy as the muse. I just recently discovered Nimble's art and its freaking amazing!
Check out NimbleTail's art and if you can, support.
@https://nimbletail.com/
2024-06-18 07:00:53 +0000 UTC
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Finally finished with this scene, the only regret I have on this scene is that I should have chosen another shader for the plastic casing of the body parts to emphasize it more, sadly with some lighting experimentation it looks awful to shine a direct light on plastic surfaces, it reflects the light as a solid white block.
MEGA LINK - 2024-06-15 12:56:51 +0000 UTC
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Still working on the decals and details of this scene. Then im set to animate it like a turntable animation.
Edit: Tried messing with the camera perspectives and I quite like the little distortion it makes. Overall this scene is quite done, I am currently rendering the animation frames.
2024-06-13 07:49:43 +0000 UTC
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Ok, I'm getting a little carried away using the cloth simulations... my PC did a BSOD when I tried to simulate Hi-poly on Hi-poly objects. The trick I discovered is to simulate the Low-Poly Cloth to a Hi-Poly Body to take its shape end then subdivide the low poly cloth to show the simulated body details.
I am planning to animate this and make the body parts turn independent with each other.
Also planning to turn this into one of the bad/good ends on the doll route. Wherein ...
2024-06-10 16:14:32 +0000 UTC
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How have I not thought of using cloth simulations to simulate a form fit container for a doll packaging. Still testing the different settings (stiffness, rigidity etc).
As for the game itself, we are still working on the inventory system. But rest assured its gonna be amazing! I am excited to implement the features to the scenes.
2024-06-08 01:28:14 +0000 UTC
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I worked on this image off and on and finally got to finish it.
Some requested a wallpaper version of this, glad you guys like it! HD and 4K version is attached below.
2024-06-03 00:30:19 +0000 UTC
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There won't be a demo release of the game. I apologize, it's still unfinished and the features are still pretty broken and is still being optimized.
I can never thank you enough for staying and to support despite the lack of updates. For now I can only assure you I haven't lost my passion, just a bit too busy with IRL stuff and a PROMISE that once I get settled on my current hybrid f2f/remote work I can focus more on working on this project.
You have my sincerest thanks and I am ...
2024-05-31 07:58:20 +0000 UTC
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Completely unrelated on Project Genesis - but it can be, I'd imagine a segway story about twins being turned into art installations similar to this.
This was inspired by the covers of the show "American Horror Stories"
2024-05-27 18:49:51 +0000 UTC
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My deepest apologies for not posting an update for so long, the reason being me feeling quite down, due to the massive layoffs happening all over, despite retaining my job, those under me were mostly let go. A reminder to be ever so grateful.
This pose and contraption has been on my to do list for a long time, as for the design itself, it's more complicated to the original inspiration wherein the hook is attached to the head directly.
Update on the game itself, hopefully a demo...
2024-05-16 19:08:35 +0000 UTC
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I'm testing some more poses for the HIVE prison route, will research more on presentation/forced squat poses.
Cow Pose Concept:
2024-05-05 19:30:14 +0000 UTC
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Had some problems with my gpu drivers crashing mid render, I had to rollback the driver, seems its not advisable to constantly update your drivers and you have to wait for the programs like DAZ to update.
The game itself is currently on development, and feature wise here are some of them.
Inventory System:
The new inventory system is in the works and will be similar in desi...
2024-04-30 15:42:48 +0000 UTC
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Currently rendering this 360 turntable animation scene.
2024-04-27 05:00:39 +0000 UTC
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I think I'm done working on this outfit. This will be used on the introduction of the HIVE Prison Route.
Update on the general status of the game itself, is that I commissioned help from Fiverr to code the features of the game. Features to be added are the music player, roll credits for all the patrons, inventory system, day night cycles, tags and status and more.
2024-04-25 01:23:58 +0000 UTC
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Testing out some restraint ideas, for when the prisoner marches the plugs move in and out. Also trying out a catheter/waste recycling system.
@Gerphil and Others, I really appreciate your comments and suggestions, please do continue and it helps to hear your opinions.
Hopefully this clears out the choices I made for this design/route.
The HIVE prison route is of similar progression on the transformation and body modification in Project EVE, an...
2024-04-22 18:02:22 +0000 UTC
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Still testing out the textures for the bodysuit/corset.
2024-04-21 19:24:17 +0000 UTC
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Able to test out the arched look for the heels, ty for the input
@Gerphil Denné
Also working on the HIVE prison attire.
2024-04-19 16:50:28 +0000 UTC
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