XaiJu
CakeInferno

CakeInferno

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CakeInferno posts

New mini animation in roughly 24 hours!

Apologies for running a little late this month, just got home from a lengthy flight and probably need another work day to finalize the new mini animation. Render time was quite over the usual budget this time, since the scene lighting was done with the new RTX card in mind, which pretty much bailed on me earlier on. Despite all this I've still managed to bump up the quality a bit, with the biggest novelty being that this animation is being rendered in HDR10 format! I'm still experimenting with e...

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Couch squeeze - Rough preview (No lighting)

This probably has always been one of my favorite poses, so I finally wanted to get around of animating it! This admittedly turned out a bit more difficult than I thought since the full body contact to the soft pillows of the couch requires a lit of deformation, which currently isn't animated yet! In general everything you see here is pretty rough, with animations for her hands, tail, and a few other things still missing. This rough animation should give you a good idea on what to expect in a few...

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November Mishaps

Hey everyone! As usual, I want to start by saying thanks for all your amazing support! While people told me that I should get used to it, I still find myself quite overwhelmed with the amount of patrons and their feedback!

For this month I'm working on another mini animation to be released by the end of it. The usual purpose of these is to break up the slow pacing of the big animation releases a bit, as well as serving as a buffer to prepare the next big thing in the meantime, of which I'm hop...

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Tummy Hug - Mini Animation Loop (UHD/60FPS)

Here's the highest res version! Needed to settle for 3072x2304 pixels due to format restrictions, for that though, the animation was rendered at a native 60FPS! 

Download: Link 

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Tummy Hug - Mini Animation Loop (1080p/60FPS)

And the high res version! Needed to settle for 1536x1152 pixels due to format restrictions, for that though, the animation was rendered at a native 60FPS!

Download: Link 

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Tummy Hug - Mini Animation Loop (HD GIF)

As always, a higher resolution/framerate version of the free version for the $5 tiers!

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Tummy Hug - Mini Animation Loop (free version)

Just finalized the new mini animation and thought I'd still posted here before finally heading to bed! Here's another mini animation that has Zoe showing of a rather shapely tummy! What or who she ate can be completely up to the viewer! Maybe it might even be the viewer struggling inside her tummy? Either way, I need sleep! :D

Also, it took a decent amount of effort, but this loop is perfectly seamless! All physics based elements included!

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October Mini Animation - Playblast (No Lighting)

Here's a small preview for the upcoming mini animation for this month! Since the next big animation is going to be POV related I'm trying to get one or two mini animations out to have a bit more tummy related samesize work in between! Planning to have this one finalized by the end of the month and jump right to the next one, might be slightly slower than usual since this time of the year is heavy on deadlines, but a few over nighters should fix that! :D

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Zoe Noms the Night - Free Version

And here's the free version! 

This was originally planned as a much smaller in between animation, but somehow ended up with a longer run time than the most recent animations posted. After the recent films being more samesize oriented, this one goes back to the frequently requested mawshot and tiny content that I used to start with. I admittedly feel like it's been getting a little formulaic, which is why I'll probably do something more experimental with the next animation. For this one th...

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Zoe Noms the Night - Alternative Angles (1080p)

At last, here's the alternative angles from the recent animation! Since the runtime of the film is pretty long I had to nail it down to the most interesting scenes to get everything done in a timely manner! The upside of this is that I could render these sequences at a native 60FPS, which works perfect for any slow motion sequence! I've made sure to include every scene at half speed with additional frame interpolation to keep things at 60FPS, this is also so people can slow them down even furthe...

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Zoe Noms the Night - Alternative Angles (4k)

At last, here's the alternative angles from the recent animation! Since the runtime of the film is pretty long I had to nail it down to the most interesting scenes to get everything done in a timely manner! The upside of this is that I could render these sequences at a native 60FPS, which works perfect for any slow motion sequence! I've made sure to include every scene at half speed with additional frame interpolation to keep things at 60FPS, this is also so people can slow them down even furthe...

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Alternative cam previews!

Here's a preview for the alt cam angles, which will be finalized in 2 - 3 days! These will come with slow motion sequences since they've been rendered at true 60FPS, allowing for some pretty smooth slowdowns of each sequence! I've rendered these with slightly reduced details to cut some time, this mostly comes down to reduced fur density/shading, lack of volumetric lighting, as well as no floaties. Luckily none of these missing effects affect Zoe's in-maw shading in any way though, which is pret...

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Backpedaling regarding the PM system

After not doing anything but replying PMs for the recent hours, I've eventually realized that I'll probably do this for the rest of the month unless I go back to making posts that can accessed by everyone again. I remember briefly announcing that early access films will likely be given out via PM in the recent months to prevent leakage, but I guess it was easy to overlook, so we're going back to the old method for those that just missed the train. 

Seeing how enraged some patrons were abo...

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Zoe Noms the Night (4k Version)

At last, the new animation is done! This was originally planned as a much smaller in between animation, but somehow ended up with a longer run time than the most recent animations posted. After the recent films being more samesize oriented, this one goes back to the frequently requested mawshot and tiny content that I used to start with. I admittedly feel like it's been getting a little formulaic, which is why I'll probably do something more experimental with the next animation. For this one tho...

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Zoe Noms the Night (1080p Version)

At last, the new animation is done! This was originally planned as a much smaller in between animation, but somehow ended up with a longer run time than the most recent animations posted. After the recent films being more samesize oriented, this one goes back to the frequently requested mawshot and tiny content that I used to start with. I admittedly feel like it's been getting a little formulaic, which is why I'll probably do something more experimental with the next animation. For this one tho...

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Final Render Previews

As always, here's an image strip of a few totally-not-cherry-picked render shots that represent the final quality! At this point I'm about 95% done with the post production and will move to sound design and music tomorrow. I'm hoping to have the first version of the animation ready in the upcoming days, likely end of the weekend/early next week. In terms of raw rendered frames we're looking at 2 and a half minutes of animation, which is about a minute longer than the last film. Doing everything ...

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Render Playblasts (Not mobile friendly)

Rendering the new animation is coming along quite nicely, so here's a new preview, showing previous playblasts at semi-final quality! The last two scenes, and the entire volumetric light pass are still being rendered right now, making this the heaviest animation since the Halloween one with roughly 20 scenes, each split up in 5 - 8 passes, coming in in around 10K frames total! I actually ended up renting a ...

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Rendering!

Here we go again! Slowly getting started with rendering, following by post production in the next weeks! The current heatwave only makes it possible to do so in short bursts, but it looks like it will finally be over in a few days, so my PC can get to the heavy lifting soon! I'll post updates, including render playblasts soon, so stay tuned! (:

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Cheeky Gulp - Polished Playblast

And here comes the polished animation tests! I'm currently refining all the scenes and moving slowly towards rendering. I'd say that the first scenes should be ready for rendering early next week, which is a little later than for what I had hoped. For this animation whatsoever I'll start rendering on one PC, while still animating two more scenes on a laptop to use the time a little more efficiently. It's quite a lengthy animation, so I'm trying to cut corners where ever I can to avoid any signif...

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Last struggle - Playblast

Figured it's already been more than 2 weeks since the last playblast, so here's another one! The scene is probably a little underexposed, but I'll fix that later! I might also chose a more close up perspective for this scene to get you guys a little closer to the action, but I'll decide on that later!

The animation is coming along well as I'm slowly approaching the last scenes! I might end up starting to render the first scenes on another PC soon, while I'm still animating on another one to ma...

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Mlem! - Playblast

Here's a pre-visualization (wow, fancy word~) of another scene, this time rendered more properly. I'm still a little uncertain about the second scene, as the lighting still needs a lot of work. Might end up using a different renderer for that specific angle, but that will likely be dependent on NVidia still releasing new GPUs before I finalize the animation and start rendering, which should be around early August! I feel like there's still a lot of room for pushing the visuals, but I'll focus on...

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Cheeky Gulp - Rough Playblast

Here's another work in progress look at the new animation! I must apologize for the poor rendering quality in advance, as I'm currently traveling and only packed a lightweight laptop, means I had to render this through its onboard graphics chip, which really struggled with some features. For this playblast I had to remove some vegetation and turn off all the shadowing, which gives everything a rather last gen look. There's also a lot of textures missing since I left my texture hard drive at home...

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Loomy Zoe (Early Playblast)

Very much an early playblast of one of the first scenes, which has Zoe slowly looming over a rock. Apologies for her looking a bit rough at the moment, long time patrons probably know that I'm always using low poly models while animating since they're easier to handle for the CPU. Lighting on her isn't final as well, and the environment is still pretty static, which currently makes it all look a little stiff. Needless to say were still in an early stage of production, for now I just wanted to gi...

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Nightly Forest Pass (Concept Render)

Oh look, fireflies! Haven't seen those before!

A bit of a lighting study for the upcoming animation! The forest pass is getting one last swan song with this nightly scene, in which Zoe will be going around nomfing fireflies, and maybe something else~

This concept took quite a few approaches, as the scene kept turning out way too dark and contrasty in the first attempts. Once I started playing around with volumetric lighting things looked a lot better though! I'd almost say it's going to ...

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Video Library Update

Quick note that I just finished updating the video library with the recent 2 mini animations. This update also includes an alternative version of the recent maw gif with blue flesh, which I've also added to the original posts! New patrons that also missed the high quality version of the first gif can now download it by accessing the video library located on the left side of my Patreon page!

Big thanks to everyone for their ongoing support! The new animation's scene is still being prepared, but...

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In-Maw Mini Animation (4K/60FPS)

Here's a much fancier version in full 4K and true 60FPS! No motion interpolation used since there's no fur in this scene, making for relatively fast render times! (:

Download link (MEGA) 

Alternative Blue Flesh version (MEGA) 

I looped the video 4 times,...

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In-Maw Mini Animation (1080p/60FPS)

Here's a much fancier version in 1080p and true 60FPS! No motion interpolation used since there's no fur in this scene, making for relatively fast render times! (:

Download link (MEGA) 

Alternative Blue Flesh Version (MEGA) 

I looped the video 4 times, h...

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In-Maw Mini Animation (HD gif)

Higher resolution version for $5 tiers!

Right click on image >>> View Image for full resolution!

Alternative Blue Flesh Version (MEGA) 

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In-Maw Mini Animation

Here's what's probably a bit of a small surprise animation! I've spent the recent time investing in a newer version of a renderer I've been using, mostly with the plan to push visuals a bit further for future animations. After a lot of tinkering I sadly had to revert everything to the old version, as there were some substantial problems such as a vastly increased rendering time for what was basically the same visual outcome. I might have to get back to it once NVidia releases new GPUs, as the im...

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Mawplay - Mini Animation (Free Version)

Putting this here a day earlier for $1 patrons! Here's a new mini animation that was started right after the recent, large animation. Clocking in at 18 seconds of run time I might have gotten a little overboard with this, but I'm sure people won't mind the longer duration!

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