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RENDER
I put a lot of effort into getting the lighting just right for this render. I noticed it could use some more blues and oranges for color contrast, but since it's an indoor scene, it's not a major issue.
I spent a while perfecting the character's pose and going through multiple iterations to ma...
2024-05-10 19:03:22 +0000 UTC
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NO STOCKINGS
STOCKINGS
GETTING BETTER WITH FLUID
As I mentioned in my previous post, I've been diving into the realm of incorporating more liquids into my renders lately. This time around, I experimented with spit. Initially, it felt a bit challenging to grasp, but after stepping outside for a breather and r...
2024-04-27 19:32:48 +0000 UTC
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As many of you are aware, I've made a recent commitment to pursuing animation more seriously. Consistently, I've received advice from both professional artists and friends emphasizing the importance of reading "The Animator's Survival Kit." While I initially procrastinated on this recommendation, I've reached a point where creating even simple loops demands an exhausting 200% of my mental capacity. Thus, I've resolved to delve into this book in hopes of shattering the barrier and gaining a co...
2024-04-20 01:56:55 +0000 UTC
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LINK
2024-04-18 15:47:37 +0000 UTC
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COLORED
BLACK & WHITE
IMAGE
I came across a fascinating pose on R34 and was inspired to give it my own spin. Moreover, I've been delving into the realm of incorporating fluids into my renders. While I've procrastinated on this for a while, the urge to explore this avenue has become stronger. I'm definitely ...
2024-04-15 01:25:57 +0000 UTC
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Full Mega Link
Discovered this setup on CG Cookie and figured it would be awesome to distribute it in a .blend file for others to experiment with.
Since I'm not particularly adept with math or nodes, I'm hopeful that someone else can expand upon it and achieve some impressive outcomes like procedural looping fire, procedural looping raindrops, and more.
Inside the .blend file, you...
2024-04-06 19:14:04 +0000 UTC
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While in the midst of working on a pinup, I realized that today was Easter. Therefore, I decided to incorporate an Easter theme into the artwork. I also want to take a moment to express my gratitude for the continuous support you all provide. Your encouragement truly aids me in overcoming the challenges of being a 3D content creator. There's a myriad of struggles behind the scenes that you help me tackle mentally, and I cannot thank you all enough for that.
2024-04-01 01:45:21 +0000 UTC
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I initially created this model for a commission I was working on, but the client ended up cancelling. So, I've decided to share it with you all instead. Illari was a FUTA only model, so I thought it'd be great to offer something fresh for female model users. Hopefully, this will keep you satisfied for a while.
WHAT IM DOING RIGHT NOW
Currently, I'm in the process of overhauling my shader system for what I hope will be the final time. The goal is to avoid having ...
2024-03-21 11:08:37 +0000 UTC
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Model Archive
So, here's the Illari model everyone's been asking for. It's my first time creating just a headhack instead of a full wrap, but I believe it turned out quite well. You'll notice that much of the shader setup was influenced by Nyl's BG3 models, so big shoutout to him and his team.
THING YOU SHOULD KNOW
You can toggle the stockings f...
2024-03-16 05:34:08 +0000 UTC
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WHAT HAPPENED TO IMAGE PINUPS?
So, remember when I mentioned I planned to work on Pinups alongside animations? Well, that plan didn't quite pan out. The main reason? I hit a creative roadblock. I just couldn't seem to find any compelling ideas to develop further. It's not like I can go back to the basics either, just a simple pose with a background would feel uninspired at this point. What I really want is to push my boundaries and create something that truly challenges...
2024-03-10 15:23:42 +0000 UTC
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LINK
Damn, thats sticky....
Not sure what to call this animation so I decided to just chalk it up as a pinup and not think too much about it. Faced some annoying setbacks in this small animation but I'll go more into detail in my March 2024 Update
2024-03-09 20:28:30 +0000 UTC
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LINK
Gotta make sure the main healer stays alive!
ANIMATION
I wanted an easy animation to keep things simple and not stress my brain too much. Being creative and consistent mostly comes down to feeling confident. So, doing small projects—even if they're not perfect—helps keep that confidence up and the ideas flowing.
Next week, I plan to work on a longer project where characters interact...
2024-02-25 01:33:24 +0000 UTC
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ANIMATION
Here's a preview of the animation concept I've been thinking about featuring Illari and Ana (Pharah's Mom). Unlike my previous animations, I want this one to be more dynamic. Specifically, I aim to incorporate a position change, which means I'll need to animate two separate loops with a transition between them. Honestly, I'm not entirely sure how I'll pull it off, but that's the challenge I'm excited to tackle with this project—to push my skills and see what I ...
2024-02-17 01:39:11 +0000 UTC
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IMAGE RENDER COMMISSION INFORMATION
Single Character Render: $70 USD
Double Character Render: $100 USD
3 Characters: $150 USD
Extras:
Fluids: $15 Per Character
YOU MUST SUPPLY REFERENCE FOR YOUR IMAGE RENDERS
--------------------------------------------------------
ANIMATION COMMISSION INFORMATION
Price:
125 $US...
2024-02-12 01:38:06 +0000 UTC
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VERSION 01
VERSION 02
LATE
I should have finished this pin-up three days ago, but I got sick again. It's rare for me to get sick twice so close together. The first time was in early January, then again in early February. Hopefully, I won't have any more flu-relate...
2024-02-08 20:14:11 +0000 UTC
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MAGAZINE COVER
CLEAN
So, one of the weaknesses I've had that I decided to take care of was not knowing how to do cumshots in pin-ups.
I tried it a couple of times before, and it just didn't come out the way I wanted it to. So, I just scrapped all those other projects.
I got tired of not being able to do them, so I decided t...
2024-02-01 22:00:06 +0000 UTC
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NEW MODEL
So, I decided to port Illari from Overwatch. Instead of my usual process, I opted to recreate certain aspects of Nyl's shader using this approach. Navigating through the maze of nodes proved challenging, but eventually, I managed to dissect the parts I required. Although I'm still missing a few elements, I'm not overly concerned; I'll address them in the future.
I've been unhappy with the dick texture too. Whether I used a pre-made normal map or created one in ZBru...
2024-01-27 23:34:42 +0000 UTC
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What are you waiting for?
Come get a taste...
LINK
NO MUSIC VERSION
Pharah: @BordeauxBlackVA
Audio Engineer: @random_tide
ANIMATION
This ani...
2024-01-20 20:22:00 +0000 UTC
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ANIMATION
Alright, so the animation is pretty much done at this point. It would have been finished probably a couple days earlier but figuring out the constraints and the motion for a masturbation animation was way more difficult than I thought. I was troubleshooting the project for about 4 days trying to figure out how to do it the correct way. In the end, I wouldn't have figured it out without Rad...
2024-01-15 22:12:40 +0000 UTC
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Model Archive
Discord
Knowing myself, I probably won't finish an animation featuring Kaitlyn and Emma by the end of January. Instead, I've decided to release the Kaitlyn model. Unlike my recent releases, this rig is inspired by Nyl's Baulder Gate 3 rig, but with a few extra switches. Learning from Nyl's models, I'...
2024-01-06 14:45:20 +0000 UTC
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BACK TO EEVEE
So, I haven't really been liking the look of my recent projects. I've been trying to use cycles for a while now and get better at it but I just can't seem to get a good looking result. Going to switch back to EEVEE for this project and then see how I feel from there.
PROGRESS
The main stage for the animation is in place, though it's somewhat lacking in props and detailed elements at the moment. I'm intentionally keeping it s...
2024-01-04 22:18:13 +0000 UTC
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LINK 01
LINK 02
I found a pinup idea on Pinterest and decided to replicate it for some modeling practice. I created everything in the scene, except for the textures, clothing, and phone. This project definitely helped my confidence when it comes to blocking and modeling scenes. I can definitely see this being a good thing going forwa...
2024-01-03 05:45:07 +0000 UTC
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WORKFLOW RESEARCH
As a 3D artist, not being able to create my own assets has been a major challenge. Instead, I find myself endlessly searching the internet for the perfect asset, which often doesn't exist. Frustrated with this issue, I've dedicated the last 2/3 days to learning and practicing various aspects of 3D work, such as modeling, UV unwrapping, texturing, and topology.
Being sick with the flu was definitely hindering my mental abilities...
2023-12-25 04:44:31 +0000 UTC
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LINK
Pharah: @BordeauxBlackVA
Audio Engineer: @random_tide
POST NUT CLARITY
So, I've completed another animation, and I wanted to share a key challenge I faced during the process. The most tim...
2023-12-21 07:26:50 +0000 UTC
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LINK
I've been wanting to try my hand at a water-based render for a while and why not use Kaitlyn?
Getting the water effect just right using the particle system felt like a stroke of creativity on my part. Surprisingly, I didn't need a tutorial for it, except for figuring out how to instance an object (and not hairs).
Aside from that, there isn't much else to...
2023-12-15 22:41:56 +0000 UTC
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I've settled on creating a solo Dildo scene featuring Pharah. The most challenging aspect has been finding the right Dildo model, and I can't help but think how much smoother this process would be if I had more modeling skills. Fortunately, I've been practicing basic modeling on the side, so I hope it won't be an issue in the future. The current animation setup is just the beginning, and there's plenty more that can be added or changed. Keep in mind that the final animation may differ signifi...
2023-12-14 20:51:00 +0000 UTC
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LINK
Here's another quick Pin-Up I decided to do. It's not as thought out as the one prior to this but I just wanted to keep my creative brain warm. Lighting could have been a bit more contrasted and clearer values but I'm not going to be too critical about it. Just like most things in life, you need to put the hours in and continue to just release project after project and...
2023-12-11 02:02:56 +0000 UTC
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LINK
PEEPING ON KAITLYN
I decided to work on a new pin-up project to put my recently created rig to the test. Overall, I find it much better than both Rigify and my initial rig. I'm pleased with the direction it's heading.
However, the current drawback I've identified is that the rig lacks effective foreskin drivers for the dic...
2023-12-08 18:40:28 +0000 UTC
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MEGA Archive Link
MP4
As mentioned in a previous post, I have to admit, this animation isn't up to par. However, I held onto it for far too long, reaching a point where I contemplated scrapping it altogether. To prioritize my mental well-being, I've decided to release it. I acknowledge my mist...
2023-12-03 02:08:35 +0000 UTC
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