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Koa the DM

Koa the DM

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Koa the DM posts

Captain Krakentooth's Guide to the Seven Seas!

Y'arr!!! Hello there! This week I bring to you something that I've been working on for awhile, Captain Krakentooth's Guide to the Seven Seas! A comprehensive guide to naval combat and naval travel that replaces complex rules and recordkeeping from Ghosts of Saltmarsh! In this, it is designed to give players agency as Officers, to give them fun things to do during ship combat; not keep track of 5 different HPs and ACs and only take one action during their turns (shoot cannon). 

But ...

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Downtime at Sea! Quick daily downtime activities to take while at sea!

As a little bit of a break from vampiric content, I bring to you all Downtime at Sea! 14 new downtime activities that are only designed to be taken for 8 hours and are really quick and easy to resolve, usually requiring only one skill check and comparing that to a table, or, to meet a DC!

Currently I'm running a seafaring campaign, and the issue of what the players want to do during the day takes up a lot of time; as I am running each day with some random encounters (not necessarily com...

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The Sanguine Armory - 31 Vampiric Magic Items!

Hello everybody, I bring to you all the second installment into the Rise of the Vampires compendium; the Sanguine Armory, which contains 31 new vampiric magic items that can be used by enemy vampires themselves or by your players!

With the addition of the four hemomantic tattoos, a lot of these magic items are either cursed, play around with Vampiric Magic, or are designed to specifically help out or be used by vampires themselves. We are told that vampires can live incredibly long time...

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Vampiric Spells Updated!

The Vampiric Spells have been updated to include all 22 new spells (as opposed to 15 from before), which include the high level spells now! 

You can find the original post here! 

https://www.patreon.com/posts/vampiric-spells-72310622

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Vampiric Magic! 30 New Blood and Vampire Themed Learned Spells!

Hello everybody!

This week I have the first installment into the Rise of the Vampires compendium; a spooky Vampire themed module that will include a bunch of new sanguine spells, magic items, and stat blocks for vampiric enemies beyond vampire husk minions and legendary action toting Vampires!

This here is 22 new sanguine vampiric spells; all centered around the idea of blood and manipulating the blood of enemies and allies! These are more darker themed spells, often requiring the...

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5 Hemomantic Tattoos!

Hello everybody! This week I've got 5 hemomantic tattoos, as a little teaser for this blood-soaked and spooky homebrew that will be developing and cooking over the next month!

Designed to be thematic gifts from vampiric patrons or as some cool magic items to use in a grimdark campaign, these tattoos all revolve around (you guessed it), blood!

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What do you want to see made next week?


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Cleric Divine Domain: Spirits Domain!

This week I bring to you another Apex inspired subclass, the Spirits Cleric! With a focus on movement, teleportation, and information gathering; this subclass is all about using the imagery of traveling between the liminal spaces between life and death and communing with the spirits to gather information or quickly traverse the battlefield! 

My next big project will be coming up soon, I'm still hashing out the details on what I want to include in it, but know that it will be very s...

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Martial Archetype: The Cosmic Bulwark!

Coming straight from the WIP to the full release, I bring to you another tank fighter subclass; the Cosmic Bulwark! This fun fighter subclass was initially inspired by the question of "What would Apex Legends look like if they were in D&D?", and what you see here is the tanky, gravitational-magic slinging Fighter that's been inspired by the Force of Gravity himself; Gibraltar!

With a focus on gravitational magic for the purposes of being a dense, unstoppable tank, this fighter is al...

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WIP Martial Archetype: The Cosmic Bulwark!

I've got a fun WIP for y'all of this Cosmic Bulwark! Initially inspired by the question of "What would Apex Legends look like if they were in D&D?", I've since created quite a few subclasses that rely on some of the core elements of their Apex counterparts!

What you see here is the tanky, gravitational-magic slinging Fighter that's been inspired by the Force of Gravity himself, Gibraltar 

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Arcane Tradition: Herbology

Have you ever wanted to be a Wizard obsessed with plants but not be a shape-shifting druid? It can't just be me! The 'herbology' professor, or green wizard archetype that is just obsessed with plants and nature, along with studying them, to me was lacking in 5e, as a druid simply didn't cut it! 

So, take a look at the Arcane Tradition of Herbology; one that is focused on mostly having a more diverse spell list, creating difficult terrain for your enemies, and having a little plant ...

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Atlantean Compendium Source Code!

At the request of one of my Patrons, here is the GMBinder source code for the Atlantean Compendium!

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The Atlantean Compendium - 4 Atlantean themed subclasses, 2 races, 6 backgrounds, 7 monsters, 14 items, 33 exclusive deep sea spells, and a fully fleshed city of Atlantis!

The wait is finally over! I give to you all first, my Patrons, the completed Atlantean Compendium! This wonderful module features over 42 pages of content including 4 subclasses we've worked on (Wavedancer and College of the Siren) as well as the revamps of old ones (Circle of the Tides and Conclave of Depths), 2 races, 6 backgrounds, 7 monsters, 14 items, 33 exclusive deep sea spells, and a fully fleshed city of Atlantis to plop right into your game!

A lot of love and joy was poured in...

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Artificer Specialist: Scrapmaster!

This week I bring to you the crazed ingenious gnome inventor artificer specialist of your dreams; the Scrapmaster! Designed to draw upon the archetype of those that make jank and junk weapons, armors, and gadgets; this Artificer does just that by using creative and fun improvised weapons that can have a variety of effects! I had made another version of this awhile ago, but it was extremely lackluster, and I feel as though this time around, (although it is a little bulky) the brew is more bala...

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Sorcerous Origin: Solar!

This week I bring to you all a new Sorcerous Origin; the Solar Sorcerer! This Sorcerer, incase it was not obvious, relies heavily upon Solarmancy as it is a Sorcerer that draws their power from a direct connection to the sun or an explosive celestial bloodline!

With this subclass you can become the bright light that illuminates the battlefield and burns the heretics!

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Atlantean Character Options! - 1 new race, 1 revised race with 2 subraces, 6 new backgrounds, 2 new feats, and a TON of lore!

Hey everybody! One of the last entries into the Atlantean Compendium, I give to you Atlantean Character Options! Like the title advertises, it has 1 new race, a revision of the Triton with 2 subraces, 6 new Atlantis-themed backgrounds with comprehensive lore to give you ideas for what kind of character you'd like to play, and 2 new feats to play around with! 

These backgrounds and races are designed like the ones in the most recent unearthed arcana, meaning these backgrounds give a...

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Martial Techniques and More! Rearmed and Revamped Martial Techniques

Hello everybody! Due to the revisions as well as nearly doubling the amount of techniques listed in the first document, I decided to re-release Martial Techniques as Martial Techniques and More!

In case you missed the last one, Martial Techniques are a way to give your Martials a bit of an upper hand in comparison to their spellcasting brothers through a new kind of reward/magic item! These are Martial Techniques (now with Primal, Esoteric, and Spellsword Techniques!), which are resourc...

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Monastic Tradition, Way of Alacrity!

Have you ever felt an adrenaline rush being faster than everyone else as a Tabaxi monk but still wanted more, or maybe you just want to play Speed o' Sound Sonic or your self-insert Sonic OC??

Well then I've got the Homebrew for you, as this week I've got the Way of Alacrity Monk! This monastic tradition is all centered around, you guessed it, movement speed! Taking the momentum of dashing around and turning it into attacks as well as making your superhero landings even more badass, th...

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Atlantean Magic Updated!

Atlantean Magic has been updated with a variety of balance changes as well as grammatical fixes!

https://www.patreon.com/posts/atlantean-magic-67163696

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Do you want the Atlantean Compendium now, or revised and later?

Presently, I'm holding off releasing the entirety of the Atlantean Compendium as I want to release the spells and subclasses to Reddit first for community feedback, as Wavedancer got some substantial revisions and I feel as though some more of these aspects can be seen in the other areas of the Atlantean Compendium.

However, it will take quite a bit of time for all of these parts to become revised and looked at by the community. Would you prefer for me to release the Atlantean Compendiu...

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Sorcerous Origin: Resonance

Hello everybody! This week I have a little bit of a thicc document where I give to you all; the Resonance Sorcerer!  This Sorcerer is based around utilizing the vibrations and oscillations of the universe to alter the magic and sound around them! This sound based Sorcerer uses Force damage and Thunder damage to alter the magical and sound waves around them!

Although there is quite a bit of written content, I wanted to ensure both the ribbon and core features are clear when it comes...

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The Bardic College of the Siren

This week, I give to you another exciting subclass for the Atlantean Compendium, the College of the Siren! If you've ever wanted to play a Bard that only sings and performs, or you wanted to tap into the alluring and charming femme fatale archetype to enchant your enemies and quickly finish them off; this is the subclass for you!

Obviously inspired by Sirens and Harpies, this subclass allows the Bard to give charming enemies a little bit more of a combat edge; and encourages the player ...

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Wavedancer Updated!

The Wavedancer Martial Archetype has been updated with more fitting art (that's not as low res), better damage viability, more substantial later level features, and more overall polish and fixes!

https://www.patreon.com/posts/66860818

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Barbarian Primal Path - Path of the Deathless!

Hi everybody! This week I take a reprieve from all of the Atlantean content (the compendium is coming soon!) to give you a tank barbarian that'll never die! With some fun lore implications and a way to set up the character with your DM, this primal path is all about taking as many hits as possible and gets the most use out of temporary hit points and hit dice!

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The Atlantean Guard! 7 Humanoid Enemies and Allies to Populate your Atlantean Civilizations!

As one the final parts of the Atlantean Compendium, I bring to you 7 new stat blocks of The Atlantean Guard; various denizens and powerful individuals that one will typically find in Atlantean societies, from guards, monster hunters, wavedancers, mages, and more ranging from CR 1/2 to CR 9!

The full compendium will be released in the upcoming weeks as I synthesize all of these chapters together, put some polish on them, and add the lore so they can be placed into any setting with a Trit...

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Atlantean Magic Updated!

Not too much of a gameplay update (only a minor change to Echolocate), but the most important thing being that it is now updated with loads and loads of art!

https://www.patreon.com/posts/67163696

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The Atlantean Treasury! 14 new deep sea and Atlantean themed magic items!

Hello again! After releasing the deep sea Atlantean magic comes the next phase of the Atlantean compendium; their Treasury! With some implied lore of the Leviathianguard items as well as the frequent mention of Sekolah, these magic items are designed to be plopped into any Triton civilization to make them a bit more interesting!

If you're like me, I found the lore behind Tritons to be fascinating; these noble deep-sea protectors while nobody knows of their protection! To me, that was no...

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Atlantean Magic - 33 new water and deep sea spells!

This time I have a rather hefty homebrew for you all that will be folded into the Atlantean compendium, which is the one of the biggest draws of the compendium, the deep sea spells!

These are 33 new spells (some of which are taken from the Hydromancy document posted waaay earlier) that have the unique effect of being empowered while underwater! Like Solarmancy, these are spells that are designed to be given as rewards, and not just be given at character creation!

A lot of these sp...

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A Martial Archetype; the Wavedancer

This week I bring to you the Wavedancer! If the Bladedancer from Wizard and Battlemaster from Fighter had a lovechild, this would be the result with some added oceanic influence! What is to be eventually slated in the Atlantean Compendium, this a movement and ocean-based fighter subclass that will be released alongside a plethora of deep sea and hydromancy spells!

For now, dance with the waves and tides as you slash your enemies to bits!


EDIT:

Now updated with sig...

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Atlantean Deep Sea Magic WIP

One of my next big projects in doing something similar to Solarmancy, but this time for Hydromancy/Deep Sea Atlantean Magic.

It will involve a rehash of the Hydromancy spells I've released earlier this year, but making them more powerful and enhanced when used in seawater, along with a BUNCH of new spells that draw inspiration from sea creatures and deep sea creatures! There's quite a bit of them (around 30), but they have not been fully fleshed out yet and this is mostly a teaser of ...

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