Just dropped a Patch for MGG!
This patch fixes a bunch of stuff I didn't quite have time to get around to before the last update. Mostly reworking the Nutrition Happiness section, the last version simply had the Monsters remembering the last food item they ate, and if it met their criteria it counted as a full 50% nutrition happiness. This was fine, sort of, until a Monster ate something accidentally and totally tanked their rating. The new system will have the Monsters build a list of ...
2023-12-10 04:59:19 +0000 UTC
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Hello everyone, here's December's current list of planned updates.
MGG Patch v1.365 (December 9th) <-Now Available!!
[X] Slight rework to Nutrition Happiness, food preference is no longer Boolean referring to the last item consumed, instead a list of the last 10 items eaten is built, and a percentage is assigned based on how many of them were the correct type
[X] Certain Happiness elements only update every few seconds, add...
2023-12-03 18:12:04 +0000 UTC
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The new version is now available for all Silver+ patrons! Pretty huge update here, this update finishes the pen system, adding all relevant data to the pens to be accessed by the Monsters for Happiness and other reasons.
The Happiness system has been completely revamped, and almost every Monster species has an entirely new set of things you need to do to keep them each happy. The UI which displays Monster information has been completely redone, and now displays all the info mentio...
2023-12-01 08:54:44 +0000 UTC
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Quick look at the progress on the new Monster UI here. Note that most of the data displayed in this window is currently static text for the purposes of demonstration. The final version will also not be black and white, of course.
You can see the new information being displayed in the lower half of the window, the top half is visible until the Monster is selected, then the expanded info appears. In the expanded info section you can find Residing requirements if the Monster is vi...
2023-11-24 22:04:02 +0000 UTC
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Just a quick post here to show the progress on Pens, they're now recognizing all Monsters, Items, and Decor inside their bounds. Once Trees and Flowers have been added to this system, the Monster Happiness system can be reworked to consider all factors within their pen, instead of just in an area around them as they were previously programmed to do.
After that's complete I'll be looking at reworking the Monster residing conditions, adding breeding conditions, and reworking the Monster U...
2023-11-19 00:39:31 +0000 UTC
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The new version of 69 Days After is now available for all Silver+ patrons. This version completes the True Ending of the game, allowing players to create and distribute a cure under the right circumstances. It also adds another polaroid, and fixes up 2 others, while also fixing up some old text and fixed some text which was displaying load errors. Silver+ patrons can find the download below!
Changelog:2023-11-13 09:19:18 +0000 UTC
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Here's a bit of an early look at the new photo being added to the next version, as well as a touchup to the old Photo of Scarlet x Snow. This touchup was to fix her face a little bit (that old expression was a little strange) as well as putting her hair on the correct side.
2023-11-11 22:16:07 +0000 UTC
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These are the current plans for releases in the month of November. 69 Days After will see it's storyline finished, with the True Ending being completed, making for 3 endings for it's initial release. I'll also be adding at least one new polaroid, and touching up a bunch of old writing as per usual. Next, MGG will be receiving a big update, with the new Pen system at it's center. I'm planning to finish the Pen system, and add breeding requirements. I also have new plans for the Monster Happine...
2023-11-01 19:28:05 +0000 UTC
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The new version is now available for all Silver+ patrons! This version adds two massive changes, the addition of interior spaces as well as Pens. If you haven't seen my other posts about pens, you can read more here: https://www.patreon.com/posts/data-sorting-91660719
and here: https://www.patreon.com/posts/...
2023-11-01 02:45:33 +0000 UTC
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The pens are being calculated, and the monsters are seeing them and seem to be avoiding anything outside their pen. This behaviour is still not perfect, but it's going to do for this update.
Right now, monsters are still "seeing" other entities outside their pens, and considering them as targets (for eating or fucking), but will not confirm them as a target if they are in different pens. They will be registered as unreachable. This is fine, for now, but when the system is complete I wil...
2023-10-29 18:35:12 +0000 UTC
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What you're seeing is the game visualizing the pen data, painting "connected" tiles with the same colour. There's still a couple errors, you can see where I've drawn red lines over the problems. But this is progress towards a huge milestone in development. The inclusion of pens means several different things.
-Optimized monster behaviour. Monsters will only try to move around and find food and sex partners within their pen. This means they won't constantly be trying to leave their pen, ...
2023-10-25 19:46:15 +0000 UTC
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Pretty big update/fix coming up in the next version, folks. To start, I'm adding the ability to create interior spaces by placing building pieces on tiles. These will serve as homes for your monsters, or places for you to sleep or work, when this system is complete there will be furniture pieces which can only be placed indoors, a bed for example. Stronger Monster species will also require an interior space as a Breeding Requirement.
Another important breakthrough is the implementation ...
2023-10-24 00:47:07 +0000 UTC
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The new version of RogueLove is now available for all Silver+ patrons! Pretty big update here, starting with an overhaul of the animation system. Instead of just tossing gifs onto the HUD, the new system will queue up animations and play them in order, so they don't overlap each other. On top of that, there's 5 new animations for Goblins r*ing the player. These animations look much better, and are part of a cohesive series.
The player is also able to violate the Angel boss after defeati...
2023-10-16 02:45:48 +0000 UTC
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Hey everyone! I've decided to change the way I roll out public builds. After the release of the MGG public build tomorrow, I'll be updating the public version only once the next version of the Patreon build is released. So the public build will always be one version behind, for every game.
2023-10-07 19:53:30 +0000 UTC
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Here's a preview of the new animations coming to RogueLove, I'll be adding the other animations to this post once they're done.
This animation plays while you're being groped, but haven't been penetrated yet. This animation plays before the penetration animation.
EDIT: Added 3 animations
2023-10-06 16:55:04 +0000 UTC
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Here's the current plans for October: RogueLove will be getting some more enemies, those overdue Boss fight tweaks, and some more animations (groping, penetration, etc.)
For MGG I'll be doing some more economy balances, bug fixes, and hopefully getting around to adding a totally new species. I also want to include a new garden element I've had planned for a while (no teasers for this one, yet).
And lastly, hopefully I can get around to 3 updates this month, and add at least one new phot...
2023-10-01 19:44:17 +0000 UTC
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The new version of MGG is now ready, and available for all Silver+ patrons! Tons of new stuff in this version, I almost don't know where to start.
The player controller has been reworked, and feels much better and natural to move around the world with. You can move the camera independent of the character, and get a better look at yourself and your surroundings. There's 2 new Elf variants, Dark Elves and Moon Elves. A new Tree, new Items, facial animations for the other skeletons...
J...
2023-09-30 06:27:40 +0000 UTC
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I've made a new patch for MGG, and it has been pushed to all Patron builds, as well as all Public builds, since it addresses some pretty integral issues.
I've finally figured out what the heck was going on with the Flowers, and they are finally fixed for real. It also seems I managed to break the tool animations, so I fixed them up, and I cleaned up a bunch of the leftover issues surrounding the Weed Whacker and Watering Can tools.
Sorry about those issues folks, the flowers have ...
2023-09-16 05:25:26 +0000 UTC
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The new version of 69 Days After is now available! A new Photograph, some new Cheats, and steps towards the True Ending of the game. There's also a bunch of writing touch-ups, and some missing dialogue that has been filled in. Last but not least, it also includes some bug fixes. Check out the changelog below!
Download: https://www.patreon.com/posts/69-days-after-43385498...
2023-09-10 02:37:58 +0000 UTC
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Hello everybody, new month, new set of plans. Here we go.
I'll be adding steps to 69 Days After's True Ending, a new polaroid and some writing touch ups. I also plan to add a few more Cheats for patrons to have fun with.
MGG will be getting the rest of the Talents I planned to add, and will properly bar certain species from obtaining certain Talents. I want to add a Budget window which tracks your income and spending to make the balancing process a little easier, and more items to be f...
2023-09-01 17:48:31 +0000 UTC
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This version finishes the Jungle biome, adding Bullrushes, another type of flower which can grown there, and can be chopped down with the Hoe for fiber. Another flower which has been in the code for a bit, the Ice Flower, is now accessible. Planting turf on a tile with flowers will turn them into Ice Flowers.
Beyond that, facial animations have been added to sex and masturbation. Instead of the sounds randomly playing when Monsters are having sex, the sounds are now tied to these facial...
2023-09-01 05:57:36 +0000 UTC
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Okay so Patreon went ahead and changed the layout of the site again pretty dramatically, so I don't know where to find tags anymore. Seems like they've added something called Collections, which just displays a bunch of tagged posts. Not sure why they did that or what the benefit would be, but instead of simply clicking on the tags you can now click on the Collections area to see all the old tags (Patrons Builds, Other Games, Passwords, and Next Update Status)
If anyone has any trouble f...
2023-08-31 22:13:01 +0000 UTC
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RogueLove has been updated to the most recent version on the Android! Changelog and download links below.
Download: https://www.patreon.com/posts/roguelove-42983052
Changelog: https://noxdev.itch.io/roguelove/devlog/575161/019
2023-08-17 02:44:14 +0000 UTC
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The new version contains a new NPC, the Angel who will spawn in the Angel Rooms. You can talk to her to simply receive the same chest as before, or you can attack her twice to start a boss fight. Defeating her will yield a bunch of Purity, and the same chest as before. More options will be available in future versions, such as soiling the Angel's purity (by fucking her).
In addition, you can now save and load your runs. There are some oddities for now, and it's definitely exploitable. C...
2023-08-15 06:11:30 +0000 UTC
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I've been considering switching over to subscription billing on Patreon for a while now, but I wanted to get some opinions first. Under the current model you are charged on the 1st of every month, regardless of when you signed up. This means if you sign up in the middle of the month, you don't really get a full month out of the subsciption.
Switching to subscription billing would see payments coming out on the same day every month, so if you signed up on the 5th, you get charged on the ...
2023-08-07 18:50:29 +0000 UTC
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This is the current design for the "Angel" NPC, the pure route equivalent of the Succubus.
This character will give you your Angel Room chests, and will also be fightable. Engaging the Angel will allow you to change your route to Evil if you choose, by defeating and raping her. After defeating the Angel, you can also choose to set them free which will give you even more Purity, and may be used to unlock different routes in future updates.
I also have plans to do the same thing wit...
2023-08-04 23:21:36 +0000 UTC
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The new version is now available for all patrons! This version completely overhauls the weather system and changes the skybox to accommodate. It adds 7 new weather conditions, a new tree, new flower, and much more. Lots of bug fixes too, this was a pretty big update. Check the changelog for a full list of changes!
Changelog: https://noxdev.itch.io/monster-girl-garden/devlog...
2023-08-02 03:57:59 +0000 UTC
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EDIT: Now that the new version is out, I will be removing the MGG checklist from July. It kind of looked like I was trying to pad this month's progress xD
RogueLove is getting another content update, with some more content for the Angel and Devil rooms. I will be adding a succubus equivalent to the Angel room. You will be able to save and load your runs, and beyond that I plan to update the Android version alongside it.
For MGG I will be adding more content to the Jungle biome, and f...
2023-08-02 00:34:18 +0000 UTC
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Hey everyone, just making a quick post here to update you all on the progress of the next version of Monster Girl Garden. There's some pretty big weather changes coming to the next version, if you haven't read the previous post about it I would recommend checking it out here: https://www.patreon.com/posts/mgg-new-weather-86359076
One of the first things you'll probably notice when you load up ...
2023-07-27 21:33:04 +0000 UTC
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Some pretty big changes coming to the weather system in the new version. First of all, there's about 7 new weather conditions which are possible; Fog, Haze, Heatwave, Coldwave, Overcast, Wind, and Hail.
Above you can see the effects being added for 5 of these conditions. In addition to the new conditions, each season will have different chances for different weather conditions to happen. Previously, the weather was entirely random and would simply swap values based on a percent chance f...
2023-07-19 22:31:22 +0000 UTC
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