The new version of 69 Days After is now available for all Silver+ patrons! This version adds the Mission Journal to the game, which keeps track of progress you make towards various missions and expeditions, and lets you re-read old text. As well, steps towards the "True Ending" of the game have been added (you can view these in the guide.txt if you like.)
This version also contains a new polaroid, a bunch of writing touch ups, and new perspective dialogue for break-in r*pes of all characte...
2023-07-13 01:44:18 +0000 UTC
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Here's a preview of the mission journal, coming to the next version of 69 Days After. This will track all of the progress you make towards missions/ radio calls, and expeditions.
The goal section (racing flag button) clarifies the next steps you need to take to advance, while the conversation history section (speech bubble button) allows you to reread old radio transmissions.
2023-07-07 02:49:48 +0000 UTC
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Hello everyone! A new month, and a new round of plans. Hoping to get some steps towards the True Ending of 69 Days After finished, as well as some overdue writing and possibly art touchups, and a new photograph. In MGG, I'm hoping to get some new content in which has been lacking a little lately, finishing the Elfgrass biome, which essentially becomes a jungle biome when finished. Also I want to get the autocleaners working properly finally. And last but certainly not least, looking to add mo...
2023-07-02 02:16:25 +0000 UTC
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The new version of MGG is now available for Silver+ patrons. This new version overhauls the Tool Wheel, adding the Weed Whacker and the Watering Can (and leaving room for a future tool.) Beyond that, both tools can be upgraded to increase their effective radius, and the water held for the Watering Can. It also adds another quest to the Florist to attain the Watering Can. Flowers will now change into Dead Flowers instead of being deleted when they dry out, and a number of fixes have been made ...
2023-06-29 04:49:26 +0000 UTC
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Hey everyone, just a quick post here to show everyone what the new tool wheel is going to look like (subject to some adjustments, of course). As you can see the Weed Whacker now has a place, as well as a new tool I'll be adding to this version, a Watering Can.
The Weed Whacker and Watering Can will be upgradeable, just like the other tools, to improve their effect radius, and efficiency for the Watering Can.
2023-06-20 01:44:25 +0000 UTC
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The new version of RogueLove is available for patrons. This version contains a massive update; the Purity and Depravity system. The player will gain or lose purity based on things that happen to them during a run, and once certain thresholds are crossed Hallowed or Desecrated Rooms will have a chance to spawn. This chance will be higher the more Purity or Depravity you have.
There's a bunch of animation fixes, and some facial animation added to the HUD. The player will blink, and their ...
2023-06-14 07:45:49 +0000 UTC
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Here's a quick preview of the new rooms for everyone to enjoy. These are the rooms which will begin to appear as the player gains more Purity or Depravity. The Succubus will be returning to the Desecrated Rooms to offer the player a deal which can upgrade their stats or magic levels, or may simply leave a chest which will contain Depravity specific gear.
An Angel will appear in the Hallowed Rooms to offer the player a different deal. These deals will offer powerful passive items which c...
2023-06-10 23:49:35 +0000 UTC
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Just making a post here to show everyone the new faces for the next version of RogueLove. For a bit of clarity, Purity and Depravity are two new stats which will go up or down based on certain actions. These two stats will open up new rooms if they are high enough, and will offer a new path at the current "end" of the game (more on that as it develops)
There's also some fixes to the old face, as well as a new middle level horny face. It used to flip from 0 to 2 instantly when any lust w...
2023-06-05 05:10:04 +0000 UTC
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Hey folks, here's the plans for the upcoming month. Looking at expanding and finalizing certain parts of RogueLove. I've decided to leave the bosses until next version, and focus on adding the new Purity/Depravity system to this version, which will contain new rooms, and new gear.
For MGG I'll be fixing some more of the overdue bugs from previous versions, as well as expanding the tool wheel to allow the Weed Whacker to go on there, and add a Watering Can item to make watering flowers easi...
2023-06-01 22:20:18 +0000 UTC
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The new version of MGG is now available. This version mostly fixes a bunch of bugs from previous versions. To name a few, seasons are fixed; which fixes Golems not spawning as the correct variant, and some Tournaments loading wrong. I believe all of the hair placements should be fixed now, and portraits got a quick fix which will at least allow their Name, Level, Species, and Gender to be displayed for all species (this system will be completed soon to show all portrait images for all species...
2023-06-01 08:41:38 +0000 UTC
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The new version of 69 Days After is now available for all Silver+ patrons. This version adds a new Polaroid for defeating the Futanari Demoness, as well as a redone version of Snow Masturbating. The Event Journal scroll bar is finally fixed for good, and you can use the mouse wheel to scroll it while hovering over the text now. Additionally, in the Expeditions screen, items will now display their name and a description when selected.
Changelog: 2023-05-21 20:49:00 +0000 UTC
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RogueLove Android has been updated to the newest version! This comes after a long battle with Android Studio and SDK, after a new API version which caused conflicts made its way into my pipeline. This has all been fixed, and for the first time in months I'm getting 100% successful compiles.
This has been hampering my ability to test for mobile, as well as keeping files up to date with the PC versions (which never give me any compile errors.) Anyway, long story short, expect much more fr...
2023-05-18 00:23:48 +0000 UTC
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Okay great news folks, I've been looking into this SDK problem in between working on the new 69DA Polaroids, and I figured it out today! Turns out Android Studio added a new API version, and instead of opting into it like normal, the new API downloaded automatically. This version was being targeted for builds, and causing mismatches with the permissions library.
All I had to do was remove this new version and reconfigure the settings a bit, and we have Android builds again! I still need...
2023-05-14 22:04:06 +0000 UTC
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Just a quick post here to update everyone on the status of the RogueLove Android version. While the version is now complete, my SDK configuration seems to have hit a wall. I'm not sure exactly what I did this time that made it worse, but I know the problems started a long time ago when I reinstalled Unreal Engine 4, ever since then the Android builds have been annoying to get working.
I'm assuming either one thing is out of place, or something got corrupted, but it's looking like I'm go...
2023-05-07 18:58:22 +0000 UTC
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Hello everyone, here are this months upcoming plans. Firstly I'll be patching RogueLove a little bit, adding an indicator which shows the player position to the map for one. As well as updating the Android version to the latest build.
69 Days After will be getting some new Polaroids, and hopefully I'll be fixing the event journal scroll bar error once and for all, beyond that I'm simply looking at fixing any remaining bugs and moving this project from Alpha to Beta, along with a release on...
2023-05-03 00:11:26 +0000 UTC
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This version adds and fixes a bunch of long overdue things.
To start, the map has been completely redone. The old map used to show only one icon per room, meaning the game was selecting the most important icon to show, and this context aware coding didn't always work great. The worst case scenario was the boss key not appearing on the map, or appearing in the wrong place. Under the new system, every item on the ground will appear as a small icon on the map, relative to where it is in th...
2023-05-01 02:45:08 +0000 UTC
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Just making this post to show you all the progress towards the new map indicators. This update fixes a number of problems with the indicators.
In the old system, only one icon could be shown per room, meaning if the boss key and a chest were in the same room, the game would have to pick which one to show. This would even stop the key from appearing on the map sometimes, even though it had been dropped.
The old system also only showed certain items, as well as shrines. Potions, sma...
2023-04-24 19:58:02 +0000 UTC
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The new version of MGG is now available. This version completes the Stylist (for the time being, at least) for Monsters, and reactivates the Stylist for Players. You are now able to alter your character's appearance at a whim, even down to changing the gender (there is a known issue however, if you wish to change genders you will have to reload the game afterwards, as the PC will be invisible).
This version also fixes a bunch of errors which have been reported lately, including but not ...
2023-04-20 00:32:00 +0000 UTC
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Hey everyone! I hope you are all doing well. I'm just making this post to update everyone on the progress towards the new version.
The next update is going very well, however I managed to put my back out earlier this week, so I lost a few days of work as a result. However, I'm doing much better and work has resumed. That being said the release date will have to be moved back until the 19th.
The new version will finish the Stylist for both the player and monsters (changing features...
2023-04-15 17:53:14 +0000 UTC
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This new version completely overhauls the character creation menu, and prepares it for editing your character at any time. Male, Female and Futa PCs can now use any Hair Style, and the Hair positions have been adjusted correctly for the new male head. This version also fixes the infinite rock bug.
This is a half version, since the new character creation menu consumed the entire update. I'll be releasing another version in a few days with more of the bug fixes and new content I had plann...
2023-04-03 09:36:16 +0000 UTC
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Hey everyone, here's the plans for the upcoming month. I'm still working on finishing up the new character customization menu and hair styles for player characters, there was a lot more to do here to make it all work than I realized. Later on I'll be working on more content for RogueLove, including a map rework which should show the pinpoint location of any item on the ground. Lastly, I'll be working at a final fix for the slider glitch in 69 Days After (including a total rework, if I have to...
2023-04-02 07:04:57 +0000 UTC
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Just uploaded a patch for 69 Days After, this patch fixes a glitch in Expeditions which sometimes prevented players from using the Fishing Rod as an Expedition item. It also adds the two missing polaroids for the "Unlock all Polaroids" cheat. It also fixes a very minor text error, and two glitches which could cause an Ending to play early (before dispatching a character to the "extraction points")
h...
2023-03-18 02:38:00 +0000 UTC
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The new version of 69 Days After is now available for all Silver+ patrons. This version adds a ton of new content, it's almost hard to get into it all here. There's a new polaroid, a new ending, and tons of rewritten/added dialogue for several characters in different situations. Check out the full changelog below for a complete list. Additionally, the mobile version has been updated to the current version.
Changelog: 2023-03-15 00:46:40 +0000 UTC
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2023-03-06 04:03:11 +0000 UTC
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Hey everyone! Here's the new plans for March, as before, I'm mostly looking into completing 69 Days After and RogueLove, and moving them from Alpha to Beta. And for MGG I'll be adding the new hair stuff for Player Characters, as well as fixing some placements which didn't seem to take from the last version. I'll really be pushing to get the Economy changes in, never realized how much math that would take. And lastly some bug fixes, most importantly the autocleaner bugs, such as filters not wo...
2023-03-01 21:00:25 +0000 UTC
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The new version of MGG is now available for all silver+ patrons. This version adds 10 new hairstyles to the game, and expands the hair options for all Monsters. Males and females will start with a style designed for their gender, but can be changed to any other hair style at the Stylist.
Additionally, the Stylist for Monsters has been completely redesigned. The same changes will be coming for the Player characters in the next version. There's also some new r* animations, and a number of...
2023-02-27 05:31:44 +0000 UTC
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Just a quick post here to update everyone on the progress of the next version, and show off the new HUD I've been working on for the Stylist.
As you can see, instead of picking colours using RGB values on 3 sliders, I've simplified it into a radial colour picker, and the bar on the right side controls the lightness of the colour. This actually gives more control over the colours, since now there is a saturation value in addition to the colours. Saturation is changed by simply moving the...
2023-02-21 04:20:11 +0000 UTC
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The new version adds a new character- the Half-Faun; a deft and speedy Expert in Ranged combat! The Half-faun spawns with no clothes, Throwing Knives, and gets a bonus to Move Speed, Dexterity and Charisma, but suffers a penalty to Strength and Constitution.
This version also adds unlockable Gear, beating the game with each character will add a new accessory to the Item Pool - and these items can spawn in any gear chest.
A new boss is also added, the Ice Fairy, a boss whose fervor incre...
2023-02-14 04:04:55 +0000 UTC
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These are some of the new hair models I'm looking at bringing into the game, they're all designed for male characters, but a few of them could easily be used on females/futas as well. My plan is to have a set of male hair and a set of female hair that monsters can spawn with, but then to allow the player to change any gender to any hair at the stylist without restriction.
These are just base models, and need some tweaks and textures, but they're way better than the male hair that's in t...
2023-02-03 06:10:49 +0000 UTC
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Hello folks, this is the list of planned releases for February. Hoping to add more content to RogueLove, including the new character, and making the game feel more complete before its Steam release. For MGG I'll be adding some stylist choices for males, including new hair options, and working on balancing the game economy. Last but not least, for 69 Days After I'll be looking into some of the glitches which are still plaguing certain versions of the game, fixing up some old writing, and makin...
2023-02-01 22:48:27 +0000 UTC
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