In action - https://twitter.com/hedondev/status/1250079088037019650
This thing was an absolute bitch to make for so many reasons, but I finally got it.
It's another Bearzerk weapon, with primary swing and alt thrust attacks, except every attack generates mana orbs that charge it up, and when it's fully charged, you can either release a sweeping wave or a cloud that shoots hail bal...
2020-04-14 15:11:28 +0000 UTC
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I've commissioned this amazing piece from Eraanthe, and now it's implemented in Map12. It will get creepier as each brother is killed.
2020-04-13 15:29:44 +0000 UTC
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Where does she store her mana? o_o
2020-04-07 06:45:30 +0000 UTC
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This week I worked on some weapon "clean-up."
After taking a break from testing the old stuff, I've noticed that some issues suddenly stick out like a sore thumb once I get back to it, so I decided to literally take every weapon apart and brush it up.
This mainly involved some code clean up, but on the visible side, I polished some animation jank for the Hatchet & Shield, Spike Gun and Crushbow (namely how firing them would interfere with the movement bobbing) which should now...
2020-04-02 13:19:26 +0000 UTC
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Jessy sure loves the Fixers! Check his other art out here - https://www.artstation.com/jessyruiz
Also finally received the voice acting for them, what do you think?
https://www.youtube.com/watch?v=3Sw8Gzfy-Y8
2020-03-29 15:03:24 +0000 UTC
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I told you I'd do it.
2020-03-26 20:26:28 +0000 UTC
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Here's an interview I gave a while back to In The Keep, which btw is quite an awesome podcast for retro FPS fans that I wholeheartedly recommend.
2020-03-24 11:26:46 +0000 UTC
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I really want to add a Duke easter egg so I made this sprite. Was thinking about getting Jon St. John to voice a line too. Yay or nay?
2020-03-23 15:18:46 +0000 UTC
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Fun fact: the Paingun HUD animation only uses 4 frames in total, which is by far the lowest frame count of any weapon in Hedon (mostly because it doesn't require a reloading animation). At the same time, it was also the hardest weapon to draw so far.
You can see that one of the major problems was how to place the front handle so as the arm doesn't cover up the important spinning barrel which gives visual feedback when firing.
2020-03-21 15:19:00 +0000 UTC
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Paingun is done BRRRT
Will come later with snapshots of the drawing process (which was a nightmare frankly).
2020-03-20 12:15:21 +0000 UTC
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Phew. I've waited years to make this, but here it is, at last! The initial slot 4 weapon, which is (not surprisingly) - the Paingun!
Since I'm working on art assets ahead of their levels, this comes a bit early and actually gets introduced in a lore friendly way around half way into Episode 2. But yeah, here it is. I'll be spending quite some time on the animations and implementation of this beast, but I'll keep you posted.
PS: Which one do you like more? I think the top one loo...
2020-03-16 19:57:33 +0000 UTC
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As you can see, important boob physics have been implemented. The sprite sheet is done, working on the bright maps for her muzzle flash/amulet/fragfire can glow/goggle lens.
2020-03-14 18:13:50 +0000 UTC
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I'm going to be working on the Fixer this week, man this took ages to draw. Time to animate :^)
2020-03-12 20:28:39 +0000 UTC
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Here's what it looks like in combat!
2020-03-11 13:18:14 +0000 UTC
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A new powerup!
This one temporarily turns your Axe into an Ice Axe, enhancing your primary fire with an Icicle swipe spell attack, and allowing you to throw infinite chilling axes with your secondary fire.
2020-03-10 21:25:49 +0000 UTC
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Been working on a set of story characters, here's two of them!
2020-03-05 17:12:21 +0000 UTC
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:^)
2020-03-01 19:38:48 +0000 UTC
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Another Unreal beta track, this time by the other man/legend, Michiel van den Bos.
With this, Map12 is finished, and the testing session will commence. Man, it's been a wild ride, I think I worked an average of 12 hours a day for the past month to get this out in time. Hopefully in a few months I'll be able to ditch work and focus entirely on Hedon, so thanks a million for supporting me, you're making this possible!
2020-02-28 21:33:57 +0000 UTC
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Next Sunday I hope to release it for testing. Making this map has been an insane effort but oh boy will it be worth it.
2020-02-22 18:52:51 +0000 UTC
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No matter how much they lose tonight, it won't be as bad as Zan barging into the joint.
P.S. Map12 will be out for testing in maximum 2 weeks. I'll try to not spoil anything with what I post. Prepare yourselves!
2020-02-16 20:26:56 +0000 UTC
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The mansion is coming out nicely. This room you see pretty much took me the entire day to make (including the textures and sprites) but it's definitely going to be worth it!
2020-02-11 18:55:18 +0000 UTC
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Ain't this the cutest piece of kitchen hardware in Hedon so far~
2020-02-10 21:25:38 +0000 UTC
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Garland the space pirate!
2020-02-07 20:59:25 +0000 UTC
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Several people have asked about differences between Zan in the splash art and Zan in-game. Here's an explanation to these inconsistencies.
2020-01-27 15:58:31 +0000 UTC
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I don't normally work like this, but since this map is especially interwoven I had to rough out the scale and spaces before going into detail. Here's the layout, I'm going to start detailing it bit by bit now.
2020-01-25 19:31:01 +0000 UTC
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Hey guys, I'm glad to finally share this with you! For those who aren't active in the Hedon Discord, Flesh Forge has been working on a Zan bust model for 3D printing, and it's finally complete!
If you want to get one you can check the link and ask directly. They're all 3D printed and individually processed by hand, after which you can opt to get a painted or unpainted version (check the author's page to see what his other works look like too).
Anyway, back to working on Map12, e...
2020-01-21 06:46:00 +0000 UTC
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As the tradition has been so far, I made new textures, this time for a crypt. I've also created a brand new critter, called "Shadowleech" (a mix of a bat and a leech).
The crypt part is almost done, I'll get to the mansion and the surrounding courtyard soon.
2020-01-14 21:01:38 +0000 UTC
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Oh, boy, this took a bit to get right. Map12 will kick off with a short set piece, I'm pretty happy with how it came out!
2020-01-09 19:03:42 +0000 UTC
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Hey everyone, hope you're having a smooth 2020 so far! I wanted to thank you for all your support that made Hedon possible, and makes future expansion a thing in the works! You're all wonderful <3
With the page growing both in size and age, I realized that I need to polish the reward system a bit, because there have been a lot of dedicated supporters that deserve more appreciation. Therefore, I am going to change the in-game rewards from tier-based to amount-based (n...
2020-01-05 17:03:05 +0000 UTC
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Another reward for Sleepi Mei of his in-universe Goblin gal!
2020-01-04 20:16:29 +0000 UTC
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