XaiJu
Zan the Bonebreaker

Zan the Bonebreaker

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Zan the Bonebreaker posts

Ranger Zan

This is basically Danyx992's reward, but because I like his idea I went on to do a full res picture which I'll use later for promotional stuff or something. It's cool anyway :V

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Custom Crosshairs?

Yep, working on this at last. Here's the weapon-specific crosshairs, all overlapped :^)

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Zan Dakimakura Body Pillow Cover! (And how to get it)

Phew,  finally finished this! Did I say I love Clip Studio Paint's brushes?
Anyway, if you feel like getting disowned by your family for sleeping with a giant pillow imprinted with the protagonist of some obscure game running on GZDoom here's your chance! And I've also made a little tutorial for those of you who'd like to get a Zan Body Pillow Dakimakura ™  below!


NOTE:
1) I do not handle the sales, nor get any share out of this. I'm only providing...

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Zan Dakimakura WIP 4

Time for the back side :^)
I'm hoping to finish it tomorrow

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Hotfix 1.1.1 Released!

1.1.1 Hotfix has released fixing few more issues and adding new map features to the first two difficulties.

Get it here

NOTE: You cannot transfer your saves from one version to another. You  can only copy your settings by moving your gzdoom-yourusername.ini from  the previous version into the new one's folder.

1.1.1 Changelog:

<...

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Zan Dakimakura WIP 3

Phew. Front side 99% done I guess. Time to get to the back side.

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Zan Dakimakura WIP 2

First day of rendering. Pretty happy with how it's coming out so far~

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Zan Dakimakura WIP?

This is a thing now. You cannot stop me.

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Mr. Icarus Review & Hedon 1.1.0 Release!

First of all, Mr. Icarus made a review for Hedon 1.0.0 above, check it out.

Secondly, Hedon 1.1.0 has released, addressing many of the issues from above!

Go get it here:

https://www.indiedb.com/games/hedon/downloads

https://zanthebonebreaker.itch.io/hedon


Here's the full ...

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Fresh Cream Fungi

New sprite for the good 'ol Cream Fungus. I think it does it some service in getting noticed ;p

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Working on the first patch!

I've been busy taking feedback left and right and made various little fixes and improvements. I'm hoping to release a new version in the next weeks.

Weapons
- Buffed up the Spikegun, Fragfire Gun and Crylance primary fire damage by roughly 20%;

- Modified the Spikegun's fire sound a bit;

-  Fragshot pellets now have some tiny fire trails (visual) and an increased hitbox size, making them easier to hit targets; 

- Increased the Fragfire Gun...

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Nithriel Fight Update

Made a sort of pedestal for the Potion of Might, hopefully it would be an extra hint to the player on how to deal with the fight.


Back to more visual suggestion I guess.

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First Post-Release Update

Mr. Icarus started streaming Hedon yesterday, make sure to drop him a follow on Twitch - https://www.twitch.tv/mr_icarus

Once he finished the full run, I'll probably already update the builds to 1.0.1 with the feedback and modifications I'll do.

I had the chance to see first hand some of the visibility issues Hedon's had. Not sure why it took me so long but I realised the sprite for the readable scrolls was ...

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Hedon is finally out!

Wew. Can't believe we made it! Thanks a ton for the support, and let's keep kicking! I'll be waiting on your opinions, so go grab Hedon and give it a ride~
https://www.indiedb.com/games/hedon/downloads
https://zanthebonebreaker.itch.io/hedon

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Fragfire Machine

Just FYI I've added a Fragfire Can machine in Map04 to allow the player more choice of spending their iron bars.

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Two Days Left

Doing the final adjustments to the release version, so last last last call if any of you has anything more to say and any feedback to give. Otherwise, see you on 21!

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Hedon Fanart

Hedon's got some fanart now, figured I'd share it with you!
Many thanks for the artists, I was really not expecting to be looking at fan works of Hedon so soon!

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Hedon's on itch.io and IndieDB now!

The game will release on these platforms too on 21st of March~

itch.io: (will be available after release)

https://zanthebonebreaker.itch.io/hedon

IndieDB:

https://www.indiedb.com/games/hedon

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Release Trailer Draft

Release day on March 21 as said before. Here's the unlisted trailer, how are you guys liking it?

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Reverb

So I've recently found out that GZDoom supports sound reverb. I went on and overhauled every map with this function, picking very reflective surface areas like caves/metal vents/marble temples etc.  and giving them reverb parameters.

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Hedon's Manual is Done!

https://we.tl/t-ILuaaryY5C here it is!

I've spent a lot of time trying to make it concise, engaging and useful so hopefully it's worth a read.
Also bear in mind I wanted to restrain the file's size so I used an A5 low DPI paper format, so resolution is not that good (most screens will have to up-size it to fit it fully).

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Goals and Reward Tiers Update

Check them out!

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D1SoveR's Reward


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Map10. Final Test Build. Future Plans (important!)

Here it is, the final test build of Hedon. Next one is release. H Y P E
The Patreon gallery has been moved in Map10, but you are all listed in the main menu credits. Make sure your names are correct (they have been ordered by total pledged amount).

Future plans. Right.

I'm going to reform the reward tiers a bit. I will switch the Discord access to the 1$ reward, and move the future access to dev builds to the 5$ reward.
The 10$ reward will no longer give a free one time ...

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Map10 is finally finished!

At last, after a crazy effort, it is done. But don't get overly excited yet. I still have to test this beast out and fix potential issues. After that I'll have to work on the ending cinematic, as well as a bunch of other stuff before we can talk about a release.
But we're still talking about a release soon!

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Patron Gallery is in!

I've finally ported the Patreon gallery in the final map as promised. It's in a sort of secret area, but in a pretty proper place imo, right at the end. 

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Map10 Nearing Completion

The second part has been finished. Now, for the final part, the boss fight!

Will have to make a bunch of new sprites and textures, then work the arena and scripts and all, and then the outro part, and that should be it. Hedon's nearing a first release!

Can't give you an ETA, but it's just a matter of days/few weeks now.

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OST Editing

Doing some editing to the final track in the game. I'm getting close to building the boss fight, just one more (big) area to finish beforehand.

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Garden

I'd say the map's about 80% done. We're getting there.

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Map10 Tease

At this point I wonder if I shouldn't have split map10 into 2 different levels. In any case, the map simply demands a lot more content and work because it is where all the story so far has to come together, so tons of scripts, areas, and difficulties that I need to solve.

Because of the consistency, I've decided to split this thing into two rough parts (both visually and gameplay wise). First part will bear this more ancient temple aesthetic and a more open and puzzle oriented gameplay...

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