XaiJu
Uriahjs 01

Uriahjs 01

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Uriahjs 01 posts

BoundProject Devlog 24

hey lads! at this point dunno what to say lol, but here's what's cookin

- added uneasy breathing when arousal is high enough

- little tweak to ponytail 2

- fixes for gag clipping

- some minor fixes for struggle prop conditions (ropes that can still be struggle with hooks while hands are tied with tape)

- some actions will increase arousal bar more, for example: melee kicks while having crotch item on, getting up from laying down to sitting, dodge

- t...

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BoundProject Devlog 23.1

hey lads! at this point dunno what to say lol, but here's what's cookin

- added difference inbetween struggling legs only and arms only to more bound poses

- added Aphrosidiac bar, it will gradually reduced if crotch item is removed or player is staying still

- Aphrosidiac bar will increase every time player makes a movement

- when the bar is full, player will be stunned for about almost 2 seconds and have their stamina drained

- player stunned by aphrosidiac...

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BoundProject Devlog 23

hey lads! at this point dunno what to say lol, but here's what's cookin

- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future

- tape restraints now can only be broken with sharp corners

- rope now can use hooks to get struggle boost

- both sharp corner and regular corners can break hogties

- added 2 new suits, tweaked unitard texture

- tweaked normal map ...

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BoundProject Devlog 22.1

hey lads! at this point dunno what to say lol, but here's what's cookin


- adjustments to dummy-chan AI so that they will walk to player if player is knocked down

- dummy-chan now attacks at further range

- dummy-chan will no longer snap rotate to player, instead she will turn smoothly to player or the direction where it got hit

- added directional hit reaction for both player and dummy-chan

- player attacks now have tracking to where your camera is fac...

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BoundProject Devlog 22

hey lads! now we're gamin, more mechanics this time


- chloroform is completely disabled, it will be changed in the future development since it's game breaking now

- added 1 more dummy-chan for testing

- added Bob 2 hair (morelike re-implemented)

- fixed Ai behavior breaking bug where dummy-chan will still follow player even when knocked down

- dummy-chan now have tracking on kicks

- some HUD re-allocation



Voices shouto...

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Bound Project Devlog 21.1

hey lads! now we're gamin, more mechanics this time


- chloroform is disabled for dummy-chan, in the future grab attacks will be developed

- dummy-chan now not only chase the player, they will hit the player with neutral kicks

- there's no i-frame yet on dodge since the kicks are easy to dodge

- posture is now implemented to both player and dummy-chan

- when posture gets to 0, characters will be knocked down and available for tying up

- tweaked ap...

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BoundProject Devlog 21

hey lads! now we're gamin, more mechanics this time


- fixed some stamina bug

- inmate and bunnygirl now doesnt chase at all, for future development of enemy types

- dummy-chan will now instantly face to the source of damage direction, and will have increased detection time

- added new gag, prison gag

- dummy-chan will no longer be able to be damaged if fully tied/knocked down


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, <...

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BoundProject Devlog 20.1

hey lads! now we're gamin, more mechanics this time


- tweaked how dodge/dash works, dodge is now a backstep which will propell player backwards

- to do dodge simply press space

- if dodge used while sprinting, it will change to dash which propels player forward further

- added melee kick, to do kick simply press RMB

- doing kick while in neutral will do a spinning heel kick

- doing kick while running will do a dash high kick


Voic...

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BoundProject Devlog 20

hey lads! sucks i got covid, but dev goes on


- parameters of how persistent and how fast chasing of each dummy-chan type has been re-tweaked

- crouch fix

- tweaked ponytail 2 and twintail

- tweaked acrobatic catsuit

- Added Crosshair when using gun


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutou...

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BoundProject Devlog 19.1

hey lads! we're diving more to technical things now, more dummy-chan features


- dummy-chan now will chase the player if seen, will start running towards player

- different types of dummy-chan will have different running speed

- for now, if player facing the dummy-chan, dummy will just stare when arrived and will only chloro if player facing backwards, this will be changed in the future

- changes to struggle sfx


Voices shoutout to

- Voi...

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BoundProject Devlog

hey lads! abit busy lately irl, but managed to pur some things


- added 1 new suit

- added sound effect to struggling, each types having different squeaks

- arms and legs have seperate que

- removing crotch item now changes to Shift+R by default


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @Aife...

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BoundProject Devlog 18.1

hey lads! abit busy lately irl, but managed to pur some things


- 2 new tools to escape, hooks and armbinder device

- hooks are placed in multiple spots, used as focus for straps and tape, while corners are used for ropes and tapes

- armbinder now works slightly different, on lvl 3 and 4, it can only be struggled with help of hook, after that it needs the player to enter armbinder device to fully detatch armbinder

- to use armbinder device, simply press E wit...

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BoundProject Devlog 18

hey lads! abit busy lately irl, but managed to pur some things


- tape now have variations, microfoam tape and black tape

- upper roof expansion for tests

- lighting changes for optimization

- added more corners that can be used to escape restraints


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @...

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BoundProject Devlog 17.1

hey lads! this is going pretty fast but yeah here's whats new


- new restraint type, Duct Tape

- Max lvl of Duct Tape Leg Restraints cant be struggled while arms is bound

- 4 new duct tape related gag

- changes to Facilitee colors, and now she uses duct tape as her main tool to restraint

- updated so dummy-chan can use the new tape gags depending on the type


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, 2023-10-20 04:57:23 +0000 UTC View Post

BoundProject Devlog 17

hey lads! some more mechanics update


- crotch rope/straps are now seperated, no longer a group of arm restraint

- crotch rope option added to self-bondage table

- only certain dummy-chan type will use crotchrope

- armbinder is now a priority arm restraint, it will not be replaced even on chloroform or apprehend

- legs restraints now in a seperate group as well

- if player are apprehended or chloroformed while armbinder, dummy-chan will not overwr...

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BoundProject Pre-Alpha Roadmap

for those who still wondering what's gonna be cookin, here's a quick roadmap for pre-alpha, alpha will have it's own roadmap, but there are our plans, more will be added

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BoundProject Devlog 16.1

hey lads! some more mechanics update


- players now are able to escape legs only while being fully tied

- to perform leg focused escape, simply hold RMB while struggling, the indicator will be moved to leg restraint icon

- legs only escape can only be performed while both arms and legs is bound and not hogtied

- extra conditions, you need to sit or laydown to do leg focused escape

- completely removing restraints with leg focused atm needs to be sitting...

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BoundProject Devlog 16

hey lads! another UI related update is here, well polished i would say


- complete UI design changes

- self bondage table and customization now have different design of UI, which kind of have transparent finish

- options menu HUD design is also changed

- added twintails


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- ...

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BoundProject Devlog 15.1

hey lads! this month's subbuild is quite faster in motion o.O, here's what's been cookin

- player position will not longer be saved for now, instead bound state will still be saved

- if player is bound and at least sitting down and quit the game, player will found themselves sitting on the bed, works with laying down and hogtied

- added straps restraint group to the list, useable on self-bondage table

- armbinder now have different model swaps

- added crawl featu...

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We've Reached over 1k Patrons <.<

*deep breathe

i can't believe that we're this big rn, it;s all thanks to you guys that really supported this project, it's going very well even with all of glitch and bug struggles, it;s not even alpha just yet and look how much support you guys give

i'm honestly and deeply grateful again by the support, it makes my dream come true, of making a game and making actual cash out of it, but the important part is the game actually being dreamt so long way before the time and it was f...

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BoundProject Devlog 15

hey lads! alot happened irl but even so, here's what's been cookin


- complete rehaul of Gameplay HUD

- all movement related HUD is on bottom left side

- all attack/weapon related HUD is on bottom right

- on bottom mid, there's strain/consciousness bar and consumeables/quicktools

- attack/weapon and bottom mid HUD will dissapear when arms is bound

- HUD will be hidden while interacting 

- minor animation adjustment

- stamina regen...

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BoundProject Devlog 14.1

hey lads! *sigh after a long work on this particullar build, new restraints are finally here o.O, there's what's been cookin


- 3 new restraints to use, all the same type (this is a test drive, it will change in the future)

- 1 new variant of dummy-chan, there's 3 variants of dummy-chan that will use armbinder

- test changes in stamina and restraint HUD, will need feedback for future changes

- the new restraint which is straps binds and armbinder, it will ONL...

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BoundProject Devlog 14

hey lads! it's already 1.5 years of dev, time really flies lmao, here's what's been cookin

for further info, visit this discord server https://discord.gg/rSnUs95pQy

Check my Twitter
https://twitter.com/ryuu01_boundpj


- dummy-chan now have 5 random variations, each time player enters the game, dummy-chan will be random...

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BoundProject Devlog 13.1

hey lads! finally more stuff added to the actual player to NPC and vice-versa actions, here's what's been cookin


- now dummy-chan can move on it's own, for now she moves to random spot

- dummy-chan will now apprehend player if player have both their arms and legs bound

- apprehend basicly will halt the player into any actions and tie them in place, player will be gagged if not gagged yet

- what binds and gag will be use from dummy-chan to apprehend player is...

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BoundProject Devlog 13

hey lads! more tinkering in chloro stuff, here's what's cookin

Discord https://discord.gg/rSnUs95pQy


- more tweaks on lighting for performance

- player how have similiar method of chloroforming dummy-chan

- chloroform will consume stamina, if success, less stamina consumed at the end, if fail, more stamina consumed

- for testing, player have to chloroform dummy-chan 2 times

- f...

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BoundProject Devlog 12.1

hey lads! more focus on mechanics and here's what's cookin

for further info, visit this discord server https://discord.gg/rSnUs95pQy


- updated chloroform mechanic when dummy-chan tries to chlofororm the player

- both parties will be locked into looping animation while dummy-chan chloroform player

- when player is chloroformed, a bar will keep rising and if it;s full, player will go unconsc...

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BoundProject Devlog 12

hey lads! this month's devlogs gonna be back for 1 subbuilds since we're focusing on mechanics, here's what's been tinkering

Discord https://discord.gg/rSnUs95pQy


- changed room color

- handgun now actually shoot shock bullets and deal damage to dummy-chan

- after enough shots, dummy-chan will be knocked down and can be restrained as usual

- player no longer need to crouch in order t...

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BoundProject Devlog 11.2

hey lads! finally this month's rehaules are finished, hope yee lads like what yee see 0.0


- New rehauled Test Room (which might be the actual lab/facility room when player is captured, need more add ons tho)

- Rehauled Kunisuit and NinjaSuit(former dancewear)

- reduced dummy-chan by 1 for now, for performance testing and future player -> NPC feedback testing

- dummy-chan now also have new skeleton, feel free to test some stuff if there's a glitch or somet...

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BoundProject Devlog 11.1

hey lads! this month's about rehauled stuff, here's what's been cookin


*suits Rehauled

- Unitard rehauled

- Gymnastic rehauled 

- Inmate/Prisonner Rehauled

- Wetsuit Rehauled

- Bunnygirl Rehauled (it have 2 versions)


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @Aife_thedarkelf...

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BoundProject Devlog 11

hey lads! new skeleton is pretty much done, we're finishing abit of suit rehauls and finally be back to AI, here's what's in the build


- undies and Spy Suit are rehauled (Sportswear also in case yee lads missed it)

- fixed some arm state issues including guns

- testing the build with completely disable RTX (hope this can resolve AMD light bubble problem)

- Brand new Voice o.O shoutout to Tsuma-ASMR Twitter, 2023-04-04 23:16:19 +0000 UTC View Post