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pulcharmsolis

pulcharmsolis

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pulcharmsolis posts

WIP Textures

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WIP Implementation and new project announcement

Hey! Progress on the Colovian Prince set is going steadily albeit a bit slowly, I've yet to create an axe to go with it and fix up some issues with textures and make new fur textures as well, but everything should be released before new year :p I've also been trying my hand at making my own elven race visual overhaul to bring the three playable races in line with the more alien apperance they had in pocket guide/morrowind concept art, it was actually a lot easier than I expected but there is ...

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WIP Textures

Hello! Sorry for the lack of posts lately, I had to overwork in the past weeks unfortunately so I didn't have as much time for modding, I started making a Colovian Prince armor set, this is still pretty WIP as I want to add some details and switch around stuff as well as cleaning up some messy textures, it will also have a weapon to go with it, the Nibenese Bull armor is also coming along, I'm pretty happy with some changes I've been adding to it so I will be showing it off soon as well!

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Kvetchi Mercenary Set is out on Nexus!

Up next is finishing the nibenese bull armor, want to make quite a few changes to it design wise so it might take a bit 

https://www.nexusmods.com/skyrimspecialedition/mods/79226/

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Final renders :P

Messed around with the textures a bit more, added some fur trims and details, should be the final version, implementation is pretty much done, should release in a few days :)

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Implementation progress

Will make some more edits to textures and hair on the helmet, look a bit like noodles right now :P Otherwise very close to being done, just need to add the fur and physics to the cloth on the chest

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WIP Textures

Textures still need some more adjustments but I've already begun implementation for the Kvetchi Mercenary set, meant to be a colovian roman/slavic inspired armor :p Also been trying out making loading screens, don't mind the awful lighting and lack of a body, just a test, hopefully will make a cool loading screen to come with each armor down the line 

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Plans for the future

Hi! If you remember I previously mentioned wanting to do some standalone releases before starting work on the last part of Velothi armors, I already began making some of the sets, here is the full mesh for the Nibenese Bull Priest set and a helmet for the Colovian Mercenary set, after that I have a Remanite Set planned and Altmer Mirror set :)

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Armors Of The Velothi Pt.2 is out!

https://www.nexusmods.com/skyrimspecialedition/mods/69996

Thank you a lot for the patience! Really sorry for the long wait, I made sure to playtest everything so the final mod is as bug free as possible, next armor is already in the works and I will be showing it very very soon along will all my plans for the near future! <3

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An announcement

Hi! Just wanted to say that the armor pack is coming along, everything is implemented at this point, will take a few days to test everything out so that the final mod is hopefully completely bug-free and then it'll be up on nexus. Really sorry for the slow progress lately, unfortunately I have very little free time at the moment, working hard on tying up loose ends and projects so that I'm once again ready to make stuff as the armor pack is released :)

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Prerelease: SMP Morag Tong Grandmaster ESL

Acquisition: crafted, same requirements as vanilla chitin, will have an NPC in the full release similar to the original mod

Download

Really sorry for the delay of Pt.2, had a lot of work piled up from when I was ill so now I'm trying to sort everything out, will be trying to get it on nexus as soon as possible, should probab...

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An update :)

Hello! Sorry for the lack of posts lately, unfortunately I fell severely ill a while back and haven't been able to make much progress, thankfully I've been feeling much better in the last few days so I'd like to get back into modding as soon as possible. Pt.2 of Velothi armors is coming along, only a few armors are left to be implemented at this point, I plan to finish up the Morag Tong Grandmaster set next and post the prerelease here since I didn't get around to doing it previously, I've be...

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What's next?

Hi! Since Hearthguard armor was the last set planned for Armors of the Velothi pt.2 I'll be now packing every armor up, bugfixing all the graphical and SMP related issues, tweaking balance and distributing the sets in the worldspace along with including some new stuff I didn't get around to adding previously, this will likely take a few weeks as there is quite a bit to fix and after that I'll be releasing everything on nexus. After pt.2 is out I'd like to take a bit of a break from dunmer stu...

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Prerelease: SMP Redoran Hearthguard ESL

Acquisition: Crafted. same requirements as vanilla bonemold, elven for weapons :) Will have an ingame implementation upon release

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WIP Stuff

Just rerendering old stuff for the modpage :) The Morag Tong Grandmaster set is absent at the moment, textures need more polish

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WIP Textures

Should come out this week I think, finally finishing everything, sorry for the long wait on this one

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WIP Stuff

Hey! Hearthguard progress has been pretty slow lately, had to redo textures several times until I got to the point where I was satisfied with their quality, thankfully it seems I'm finally done, just need to import them into the game, was busy making some additional pieces for older armors I had planned a while ago to distract myself from this very repetative process since with the release of Hearthguard I'll start working on packing everything up for Armors of the Velothi Pt.2, pictured is a...

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Implementation Progress

Should have one more helmet I think, Redoran Watchman style. Will be implementing weapons and shield soon, just need to polish up rigging

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Implementation Progress

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Implementation Progress

Hi! Just wanted to give an update on what I'm working on because things been going a bit slower recently, I'm currently busy remaking the bonemold textures to a higher quality ones, I've been learning zbrush for that and that's been slowing things down, but the set is coming together, I've started implementing the armor, physics are still a bit wonky due to collisions being messy so there is some jittering, will be fixed. Apart from that I also have yet to make two additional helmets and a ba...

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