Hi
Well, I've reached 90+ renders.
Not quite 100, but pretty close.
However, since I don't want to over promise, and then under deliver, I'm setting the release date to Monday evening.
The patch will contain the ending of the Mila arc, in the Andrea path. I hope also to include the ending of the Jessica arc, also in the Andrea path.
Also, the fix for the Dana menu bug that allows you to access the getaways, before the conditions are met.
If I...
2017-10-13 18:50:40 +0000 UTC
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Hi
Well, the IR update went out. And I'm very glad to see that a lot of you enjoyed it.
It was fun for me too. I also need a break from Dana and Co, from time to time.
Bit of bad news on the Dana update though.
Between the extra work I did for IR, and setting up my system, I'm somewhat behind.
I've reached the 50 renders mark, when usually at this time I'd have close to double that.
Still, we power through it, and my work schedule shoul...
2017-10-10 21:22:09 +0000 UTC
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Hi
Time for a progress update.
Fist of all, the Kelly patch is going well. We're well over 100 renders, and there is just one scene left to do.
You can probably expect it on Sunday.
Now some good news and some bad news.
I'm not sure, but the Dana update might be a little bit smaller than anticipated.
The reason is, I'm buying another PC to help with rendering. Plus a network storage device to keep my asset library on.
2017-10-05 23:58:19 +0000 UTC
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Hi
Time to let you know what's in store for the next couple of weeks.
Well, the next Dana patch will be in continuation of the Andrea story.
The reasons for this is, that I want to release a Kelly patch between now and then.
The Kelly patch will probably be this weekend and the Dana patch, the weekend after that.
Thanks again to 2017-10-02 18:10:09 +0000 UTC
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Hi
Time for another progress update.
Well, we're passed the 180 renders mark. And it's not done yet :P
I grew in the telling, as ever. But no worries, It's close to being done.
It will now probably pass the 200 mark, but we have plenty of time .
I've stopped working on anything else, till the patch is finished. So there is no news on the other projects.
Also, there is a bug that triggers sometimes, regarding the A...
2017-09-28 21:10:37 +0000 UTC
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Hi
Time for a progress update.
What can I say. Most things are on schedule.
Let's start with Dana.
I have 120 renders that I'm happy with, but I've just finished the first day of the getaway.
That's ok. The second day will be smaller. So we'll probably reach 180 renders or similar. But I don't think much more than that. At least not right now. My stuff might always balloon :P
But things are on schedule for a Saturday or Sunday rele...
2017-09-25 21:02:10 +0000 UTC
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Hi
Well, things are going well so far.
Main reason is that I've gotten a little cold, and I've been home for a couple of days. That has allowed me to get a lot more work done during the week.
I've also started work on the next Kelly patch, and between both of them, I've reached close to 100 renders.
We're way ahead of schedule, and with the extra time, I'll work more on Kelly.
I'm not promising a double...
2017-09-22 13:46:42 +0000 UTC
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Hi
Just got home from work, and am dead tired. So I'll keep this short.
The next patch will come in 2 weeks, as always. An it will contain the Jessica getaway.
Also, since I have managed to untie the Kelly knot, I've started making renders for the next Kelly patch. And with the help of Xirbeus. I might me able to get quite a lot done.
So, I'll be keeping you updated on that, as well.
That's it for now. I'll make a progre...
2017-09-19 22:01:33 +0000 UTC
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Well, it's 8 PM where I am. And I just got home from work.
Sorry to say, but the threatened audit was a gruesome as advertised.
I really don't have the energy to do anything tonight.
Good news is that all of the renders are done, and most of the dialogue. And I'd like to thank one particular patron, for helping me by letting me use his PC as a render farm. I won't say his name. I'm not sure he'd want to.
What's left is implementation.
It's...
2017-09-16 17:06:44 +0000 UTC
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Hi
It's been a grueling few days, and things aren't about to get much better.
The update keeps chugging along. We're well past the 100 renders mark, but I still haven't been able to close the Mila arc. Mostly because I wanted to give the player some options, that will affect the epilogue.
So, we have 3 branching paths, with 3 sex scenes, and quite a lot of conversations with the father. It took a little more than one meeting, to convince him that Dana should ...
2017-09-13 17:13:20 +0000 UTC
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Hi
Progress update time.
Well, things are going ok. I've passed the 50 render mark.
Not as much as I would of liked, but it's ok.
I'm trying a different "workflow"?. Instead of doing the renders, and adding the dialogue later, I'm trying to do them at the same time.
We'll see how it goes.
In terms of timeline, they are at the point of moving in. There are a lot more events after that, and like I said, I hope to close the Mila arc....
2017-09-10 06:13:45 +0000 UTC
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I know it's been a while since the last public release.
Honestly, I kept forgetting to do one.
But to make up for that, I'm releasing a somewhat later version.
What's new:
The Dana+ Andrea getaway event.
The Jessica+Dana date
Second Jessica confession
Two new randoms, one with Dana at the office, and one with Jessica at home.
Mila branch of the Maria repeatable date.
Dana+Ma...
2017-09-10 04:44:30 +0000 UTC
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Hi
Time to let you know where I'm at.
I've finished fixing the dialogue. I'll take another look at it, just to be sure. But I think it's done.
I've started on the Andrea post getaway. Still in the early stages, only 15 renders done so far.
Don't know exactly how much we'll be able to advance the story. It's pretty dense from now on. Lots of conversations with the dad, with Dana, Andrea.
I hope to have them all move in, and to close the Mila a...
2017-09-07 21:15:45 +0000 UTC
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Hi
Time for another plans post.
If you're wondering where is that render from. I'm experimenting for the planned game in January. It's not from Dana.
First the patcher issue. Some of you have reported having problems updating from 0.059 to 0.06. I think I found the problem, and it's completely my fault.
When I made the 0.059 patch, it was just a bug fix. So, I didn't keep the files. When I made the 0.059 to 0.06 patch, i had to recreate that build,...
2017-09-04 21:41:20 +0000 UTC
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Hi
That time again.
Well, we're past the 200 renders mark. And we still have a few more to do.
But is should be ok. Having a bimonthly release schedule, allows me some wiggle room.
So, unless you hear from me till then, the release will be on Sunday evening.
Not much more to say on that.
One more thing I'd like to touch on.
Some of you might be wondering, what does Ptolemy do with the extra free time he...
2017-09-01 22:02:42 +0000 UTC
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Hi
Guess you know what time it is :P
Well, last time I was at 90 renders and hoping to finish the first day Sunday evening.
I have to tell you, that I've just finished the first day a few moments ago. And it's 156 renders big. Had no idea it would be this big.
I guess the more characters, the more relationships to manage and explain.
Now, the second day will be much slimmer. Still I doubt that I can do it in less than 50 renders, at a b...
2017-08-29 21:22:07 +0000 UTC
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Hi
Time for another progress update.
Well, we're closing in on 90 renders.
I'm again trying to incorporate more full scene ones. Like the one in this post.
And even though the number of renders is quite high, we're still in the first day in the timeline.
That's because the Maria getaway has more branches, so it's "fatter","wider" maybe? Not sure how to describe it exactly. But it takes more renders to cover more branches.
Don't kn...
2017-08-27 08:09:03 +0000 UTC
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Hi
Time for a progress update.
Not that much to say. It's still quite early.
I have 40-something renders that I'm happy with. And in the timeline, I'm close to the midway of the first day.
Things will get a little more difficult from now on. This event will have quite a few branches, the way I envision it.
A little worried that the writing is getting a little more comedic, than sexy. But I'm confident that it will resolve itse...
2017-08-24 16:31:01 +0000 UTC
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Hi
Time for a plans post.
There are 2 things I want to touch on.
Number one is the next patch.
Since I didn't manage to include Maria in the last one. The next patch will be the Dana+Maria getaway. It's basically the Maria version of the Andrea getaway. It will be large, like all getaway scenes. It will take place over 2 in game days. They always pass the 150 renders mark.
Not much else to say about it, unless you have questi...
2017-08-21 21:18:38 +0000 UTC
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Hi
Time to let you know how things are going.
First of all, still no Maria. But for a better reason this time.
The Dana mini event I had planned, turned into 3 linked events, that take place a few days from each other, and with a sex scene at the end.
And since I'll still need another update to focus on weekends at some point. I said, the hell with it. I'll do the whole chain.
I'm still not happy with the lighting in a few renders (like the one ab...
2017-08-17 17:06:44 +0000 UTC
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Well, I'm back.
I know you must of missed me terribly :P
Not that much to report on. I managed to squeeze out another Jessica mini scene. And I've started work on a second Dana one.
So, we'll have 1 Andrea 1 John 2 Dana and 2 Jessica. So far, at least.
I know we're light on Maria scenes. But what can I tell you. These are the ones that came to me. At least for now.
Not much else to say. Came back. Did a Jessica ...
2017-08-15 18:57:10 +0000 UTC
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Hi
Time for yet another progress update.
Well, 2 more of those mini events are done.
One with Dana, that I've rendered in full scenes. Well, because it's Dana, and I wanted to do it that way :)
The other one with John, of all people. I've started to make the scene, in which Chris met with John, and Maria was supposed to join them in a few minutes. But before I knew it, my boys were starting to rag on each other, having coffee, and rating girls as t...
2017-08-10 22:34:33 +0000 UTC
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Hi
Guess it's time to let you know where we're at.
Well, I've finished the renders for 2 scenes. One with Andrea and one with Jessica. Yesterday was quite productive :)
As usual, they ballooned. Went from the 10 renders per mini scene like I planed, to almost 20.
Anyway, I have 38 renders that I'm happy with.
I've also started work on a third scene with Dana. But as I'm working on it, I'm starting to think that there is more to thi...
2017-08-08 21:21:28 +0000 UTC
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Time for a plans post.
Well, it will also be a DoD patch. It will contain lots of mini events that will hopefully fill out the weekends.
I know some of you were hoping for one of the big events. But I'm going away for 3 days at the end of next week (family obligation). That will cut into my working time. And I don't want to promise a big event, and then have to delay the patch. This way, I can make as many of them as I can.
I eventually want to...
2017-08-06 16:10:20 +0000 UTC
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Well, as usual, I'm letting you know how it's going.
The main part of the patch is done. I still have to write some dialogue, and do a little rewrite on the first event. But it's mostly done.
That being said. I decided to add 2 more mini events. They will close a mini subplot that I started in the first event.
The reason why I want to do this, is the reaction to the Mila subplot. And people's desire to see it resolved. And while that's a b...
2017-08-04 17:56:46 +0000 UTC
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Well, time for another progress update.
I'm well into the second event. About 20 renders done. The event will probably something between 40 and 50 renders. Especially since I decided against a sex scene at the end. There already is one in the first event. And more than enough throughout the game. I want to get to know Dana a little better. I think we've known her 'biblically' enough for this patch :P
You'll also probably notice that I...
2017-08-02 17:26:30 +0000 UTC
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Hi
Just got home and it's time for another progress update.
Well the first event is done. And the alpha will be released to high level patrons sometime tonight. I have to redo a few renders. There's quite a lot of clipping in a few of them. It ended up being approx 80 renders. And depending on the feedback, I might change a few things here and there.
I've started work on the second event, but I'm still very much in the early stages. Testing li...
2017-07-31 15:04:59 +0000 UTC
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Time for the usual progress update.
I'm afraid that the last couple of days at work have been hellish.
While I've been able to continue rendering, since I set up batches of renders before I go to work, and the PC does them on it's own, while I'm gone. I haven't been able to do hardly any scripting or writing. I'd say I'm half a day behind where I'd like to be at this point.
And while I'll probably be able to recover some time during ...
2017-07-28 16:33:29 +0000 UTC
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Time to tell you where I'm at :)
Well, things have went surprisingly well so far. I have 30 renders that I'm happy with. And I hope to have a workable alpha for the Dana event on Sunday.
Now, I have a couple of rough days at work coming up. So I don't know how much I'll be able to get done tomorrow and on Friday. But the plan is to finish the Dana event on Sunday. I'll let you know if anything else changes.
Also I've decided that the second even...
2017-07-26 16:50:22 +0000 UTC
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Hi
It's time for the usual plans post.
Well, the next patch will be in 2 weeks, as per the new schedule.
It will contain a Dana event, plus another event.
Why a Dana event, you might ask. Well, because I got what I think is a great idea for one. At least I hope it is. And I want to beat the iron while it's hot.
I realize that my events have a tendency to grow in size, as I write them. But I can't imagine it being larger than 80 renders. That leave...
2017-07-24 17:05:26 +0000 UTC
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