“The postmaster, scribbling on his parchment, looks up reluctantly, regarding you with scorn. He glances at the poorly-wrapped parcel you’ve placed before him, then back up at you, peering over his half-moon spectacles.
“I can’t accept this without Form 3B.” He returns to his work without a second thought
You ask where the form can be found, and he rolls his eyes, then points to the side, indicating the next desk.
...
2025-04-11 14:48:08 +0000 UTC
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"The inky darkness extends into infinity in all directions, and you find yourself floating, untethered in an unending emptiness, kind of like that character in that one movie, but this time there are no stars. Or spacesuits.
You know, the movie where they're in space, where there's no gravity, and because there's no gravity, they're just floating through empty space. You know the one, with Sandra Bullock? She won the Oscar, too. I think it was called Lost In Space or something...
2025-04-01 10:24:24 +0000 UTC
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**Carved deep into the heart of a towering, wind-scoured peak, the dragon’s lair yawns like a frozen maw, its entrance framed by jagged icicles glistening like fangs in the pale light. A treacherous path winds up the mountainside, carved by centuries of howling blizzards, where one misstep would send the unwary tumbling into the abyss below. Inside, the cavern stretches vast and silent, its walls sculpted from ancient ice that glows with an otherworldly luminescence.
2025-03-31 12:22:26 +0000 UTC
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**A thick hush blankets the world as snow drapes the sloping cliffs, softened beneath layers of white. Towering pines stand in solemn rows, their branches heavy with frost, casting long shadows over the drifts below. The air is crisp and still, save for the occasional sigh of wind that sends a cascade of powder tumbling from the treetops.**
Hello again! It’s been a long while since we’ve done any winter themed maps, so about time we rectify that! We’ve be...
2025-03-25 15:57:17 +0000 UTC
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"You pull your lockpicks out of your pack and take a knee by the warehouse door, but voices on the other side give you pause. You press your ear to the door to investigate, then hear the sound of a key clumsily bumping into the other side of the lock by your head. You duck into the alleyway just as two men erupt from the warehouse, carrying tankards half full of ale, most of which seems to be sloshing onto the cobblestones as they drunkenly amble by, singing some shanty you don't reco...
2025-03-15 14:29:51 +0000 UTC
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Continuing our map remakes from ‘Phandelver and Below: The Shattered Obelisk’, We’re approaching the adventure as the journey descends into the Endless Void. We’ve started with the two most important locations your party encounters in the void, ‘Crystal Dome’ and ‘Ilvaash’s Anima’.
Both maps are fully detailed to the adventure but the warped landscape can also work for any adventures into strange dreamscapes or chaotic environments!
As with all our ...
2025-02-28 16:37:32 +0000 UTC
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“Nothing could have prepared you for the sight of the good doctor’s surgery – the floors, the walls, and even the ceiling, are splattered with a myriad of multi-coloured stains, most of which are blood-red.
The sight alone turns your stomach, even before the smell hits you – the smell of blood, rot, and formaldehyde. You glance around the room to find it empty, save a bloodied shroud on the operating table.
A bubbling crescendo in the corner catches y...
2025-02-26 11:18:46 +0000 UTC
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“The stable keeper lowers her voice and leans in, a flash of fear in her eyes.
“If I’m bein’ honest with you, there’s somethin’ wrong with the horses. Somethin’ has ’em scared half to death, and it’s gettin’ me worried.”
It begins with a few quiet groans and snorts, and the occasional nervous stamp. You watch concern forming on the keeper’s face, then fear, and finally determination; she bolts towards the stalls, gr...
2025-02-12 09:42:51 +0000 UTC
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“You pass between two towering statues of the Dwarven craftsmen who built the city’s ancient sewers, into a vast chamber of ornately carved stone and monumental pillars of metal, the pipes through which much of the city’s water flows.
The smell of the water is sickening, and its crashing through the pipes and in the various channels lining the sides of the chamber is so thunderous you can barely hear yourself think, but you have heard stories of some foul, murderous creature makin...
2025-02-07 13:51:36 +0000 UTC
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Hey again! Continuing our adaptions from ‘Phandelver and Below: The Shattered Obelisk’, we’re onto the final stretch beginning our work on Chapter 8, Begin your journey beyond the lightless star with the ‘Briny Maze’. The gargantuan flesh construction of the maddened godlet Ilvaash.
As usual with our adventure recreations, this is fully integrated into our foundry module, with walls, sounds and lights and some interactive tiles.
We ...
2025-01-31 11:14:00 +0000 UTC
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“Your guide rows along the tunnels of the old sewers in silence, until he eventually brings the boat to berth by a short flight of stairs. He turns towards you and nods, as if to warn you he can go no further, and you must venture on alone.
You disembark and climb the stairs, away from the fetid waters of the sewers proper, and towards the sounds of raised voices from somewhere further within.”
Sewer Town is a 33×33 map of settlement built in...
2025-01-16 12:44:59 +0000 UTC
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“You watch the horde sprinting towards the city gates, driven by an unfathomable hunger, and you cry out for the sentries to bar their passage before it’s too late.
You watch them react with confusion, and then terror – some spring into action while others turn and run, and still a few stand there, frozen by their fear. The few guards who moved to do their duty are not enough to seal the gates on time, nor will they be enough to fight the creatures off. Wh...
2025-01-07 13:57:33 +0000 UTC
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“The crashing of the waves against the wharf masks the sounds of your footfall as you search the waterfront for signs of activity – this late at night, with only the faint light of the moon to guide you, few would venture into the city’s docks save those looking for trouble.
The flickering of lamplight from an alleyway ahead of you catches your attention, and you make your way to investigate cautiously, weapons drawn. You step into the lane, expecting to f...
2024-12-30 11:20:14 +0000 UTC
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“You struggle to keep your pace as you march across the putrid marsh, the waterlogged soil threatening to swallow your boots with every step.
You glance up from the path to survey your surroundings, and find yourself at the edge of an ancient battlefield. Rotting standards hang from bowed and splintered poles, their tattered ends, heavy with moss and damp, occasionally swell as a staccato wind screams through the swamp.
You press on, eve...
2024-12-28 10:02:02 +0000 UTC
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Hey everyone! Another Encounter pack serving as a little demonstration of our new Flesh Themed assets and all for Free!
First up is the Fleshy caverns, the different tile configurations that add or close the entrances should give some variety to any fleshy random encounters you may have. While the Ravenous Chamber could potentially serve as a thrilling bossfight within a gibbering mass of flesh and teeth!
Both maps are included in our Foundry Module for free and as always with our...
2024-12-27 15:40:19 +0000 UTC
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“An eerie silence creeps through the dusty corridors of the museum archives, as you creep through the labyrinth of shelves and historical displays of antiquities. The floor boards beneath you creak as you turn a corner and you are suddenly startled by a massive beast!
Oh, wait, no…it’s just another exhibit, this one is called a “Triceratops”….but it is no threat to you. None of the exhibits in this place pose any threat. They can’t even move on the...
2024-12-07 13:26:51 +0000 UTC
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"The camp is buzzing with activity - workers eating their breakfast, gathering their tools, and loading up supply carts in preparation for the gruelling day ahead of them.
You'd heard the camp has had a bandit problem lately, so you make your way towards the foreman's tent to make your inquiries.
Before you reach your destination, you hear the ringing of a bell from a watchtower on the perimeter, and everyone around you freezes, for a moment, before panic sets in.
The camp is...
2024-11-27 12:50:27 +0000 UTC
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“A foul odour drifts from the back of the mine, like the smell of rancid meat. The stench is stifling, but when you try to breathe through your mouth to escape it, you taste it instead. You advance regardless, choking back bile.
You take another step forward, and your boot meets an unexpected softness. You glance down, and the flickering lamplight reveals a floor flaring with goosebumps in response to your touch. You step back in horror, and see that the walls...
2024-11-23 09:09:35 +0000 UTC
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Finishing off the rifts from our adaptions of the maps from ‘Phandelver and Below: The Shattered Obelisk’, the adventure continues onward to the disgusting warped flesh caverns of ‘Spawnhollow’. Showing of some of our recent Fleshfest assets we hope it proves useful for your campaigns.
We’ve included a couple overlay tiles for the ward traps that you can trigger and as always this is included free with our foundry module, fully integrated with lighting, walls and sounds!
2024-11-20 10:24:12 +0000 UTC
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“The estate looms through the dense fog, its once-grand stone facade crumbling beneath the weight of centuries. Ivy crawls up cracked walls, and windows gape open like the dark eyes of an empty skull, clouded and broken, hiding whatever lies within. Gnarled trees surround the building, draped in thick webs, the tendrils whispering secrets to the mist as it curls and coils around the mansion’s foundation.
Beneath the decaying edifice an ancient evil slumbers,...
2024-10-31 13:16:47 +0000 UTC
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“The wooden shelves of this great library, straining under the weight of thousands of books, tomes, and scrolls, climb to a vaulted ceiling high above your party. You step into the quiet of the hall, seeking answers scrawled on ancient, yellowed pages , for questions you barely understand.
As you wander further into the library, scanning the spines of leatherbound volumes as you go, you become aware of a muffled voice from somewhere among the circle of shelves...
2024-10-28 08:46:28 +0000 UTC
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Continuing our map remakes from ‘Phandelver and Below: The Shattered Obelisk’, We’ve packed in two maps, ‘The Feeder Trenches’ and ‘The Labyrinth of Eyes’ to use in extension with our previous work of ‘Illithinoch’. We’re working in the background on a bunch of gory flesh assets, So the third rift ‘Spawn Hollow’ will come later.
Both maps are fully detailed to the adventure, for the labyrinth we’ve included the giant rolling eye as a separate tile so you can fr...
2024-10-16 10:49:55 +0000 UTC
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"The Nautiloid cleaves a passage through space, its long, twisting tendrils writhing and pulsing. The hull, resembling a monstrous sea beast, is dark and iridescent, glimmering with an unnatural sheen. As it warps through the fabric of space, the air around it distorts, leaving ghostly trails of energy in its wake.
Inside, the air is thick with a moist, unsettling warmth, as if the Nautiloid itself were alive. Its pulsating walls hum with psychic energy th...
2024-09-30 09:08:14 +0000 UTC
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Continuing our map remakes from 'Phandelver and Below: The Shattered Obelisk', Finally we approach to the unnerving abberant lair of 'Illithinoch'. We've been working hard on our 'Ceremorph' assets and had to take the opportunity to bring a truly alien spin on this location from the adventure. We hope you agree its a good demonstration of those assets!
Fully detailed to the book, we've included a few overlay tiles, to add some dynamic elements to t...
2024-09-13 12:12:18 +0000 UTC
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"At first glance, it looks to be a shooting star over the horizon, emanating a faint purple glow, but something about the way it travels towards you makes you feel uneasy.
You watch it draw closer, until its eerie purple glow illuminates the fields and the world falls silent. For a moment, you fear it will hit the house, but it passes just overhead with a metallic scream, and lands in the fields with a thunderous boom.
When you make it to ...
2024-09-03 16:22:42 +0000 UTC
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*Perched atop twin hills that rise like sentinels above the dense forest, a rugged wooden fort fiercely defended by a gang of Bandits looms. The Fort is a haphazard but imposing structure, built from rough-hewn logs and scavenged planks, its walls uneven but sturdy. A creaky wooden bridge connects the two hills, spanning the deep ravine between them, its planks worn and weathered by years of use. Its occupants, hardened and vigilant, go about their business, secure in their lofty ...
2024-08-28 13:23:52 +0000 UTC
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“The chaotic sounds of the city greet you as you leave the comfort of your rooms and step out into the light – wagons laden with food for the morning deliveries line the roadside, while dozens of people pass you, setting out to begin their day.
You feel something under your feet as you walk – a feint tremor, barely noticeable. You pause for a moment, and feel another, stronger than before. You hear the crack of splintered stone, and the crash as the road c...
2024-08-20 07:57:18 +0000 UTC
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“The ragged remains of the Old Mill’s sails hang lifelessly in the eerie stillness of the cool evening air, a quiet foreboding gnawing at the back of your mind as you pass into its shadow. Something sinister has taken up residence in the old ruin, preying upon the livestock in the fields that surround it – you don’t yet know what, but you’re determined to find out.”
The Old Mill is a 25×30 map of a mill on the hillside, overlooking lush green fields and an ...
2024-08-12 10:39:36 +0000 UTC
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“A gentle breeze brings with it the sound of rustling leaves and, despite the distance to the ground, the heavy scent of earth and moss.
As you navigate the wooden walkways of this settlement built on the branches of ancient trees, you come to the sacred tree that stands at its heart, but something is wrong. You watch as its lush green canopy begins to turn all the colours of the autumn, and it withers.
The people gathered around grow still...
2024-08-05 08:01:16 +0000 UTC
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“The glyphs carved in the ancient stone floor begin to glow with a cold light, and you ready yourself to be cast into the unknown. The light flashes, brilliant and blinding – you shield your eyes, just a little too late, and feel something shift underfoot. An icy wind crashes against you,
and you’re forced to brace yourself to keep your balance.
The light fades, and you cautiously open your eyes, peering through the afterimage that veils your vision. A...
2024-07-29 11:14:19 +0000 UTC
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