Moog Spectravox Overview
Type: Vocoder/Filter Bank
Filters: 10 (1 low pass, 8 band pass, 1 high pass)
Frequency Control: Fixed frequencies, adjustable globally via spectral shift knob
Key Points
Sound Quality: Unique Moog sound, difficult to replicate in software.
Hardware vs. Software: Lacks tactile experience of hardwar...
2024-05-20 15:07:57 +0000 UTC
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In the latest Bitwig Studio 5.2 Beta2, there's a focus on improving tempo detection, which faced issues in the initial beta. Here’s a breakdown of the process and current challenges:
Tempo Detection Issues: The tempo detection does not update in raw mode; users must switch to repitch mode to get an accurate reading. While some tracks correctly identify tempo in raw mode, others require a mode switch, suggesting inconsistency in the tempo detection functionalit...
2024-05-15 12:43:20 +0000 UTC
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In my latest video celebrating 10 years of Bitwig Studio, I shared that viewers correctly identified 2014 as the year Bitwig was first released to the public. I reflected on various comments from users who praised Bitwig for its Linux support, user-friendly design, and strong community engagement.
Notably, users appreciate the ability to recreate VSTs inside Bitwig's grid to accommodate Linux compatibility issues. Many comments also highlighted the personalized and responsive customer ...
2024-05-13 12:06:32 +0000 UTC
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I'm celebrating Bitwig Studio's 10th anniversary by hosting a competition where you can win various versions of Bitwig Studio software. Just comment with the year it was first released to enter. Given it's 2024 now, the year you need is 2014.
The prizes are:
Full Version of Bitwig Studio, which includes all presets and devices, including the grid.
Producer Version, which has fewer devices and presets.
Essential Version, which offers fewer reso...
2024-05-10 23:24:06 +0000 UTC
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Update 3.0: I've recorded, edited, and tested many new binaural IR / impulse response files. The playback should sound especially great on headphones. The new files are in the directory called "PIR-Real-Places-Binaural".
You can find the download on the old Post with the rest of the IR Samples: https://www.patreon.com/posts/74124350
2024-05-05 19:37:13 +0000 UTC
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Here's a collection of my current "wave tables" that I use. They don't really serve a specific purpose and are products of experiments or tutorials. I was asked if I could share them, and I'd like to do that here. You can check out how to best integrate the wavetables into Bitwig right here. The folder in the zip starts with an A- so that it appears at the top of Bitwig's category list. Updates ...
2024-05-05 18:08:20 +0000 UTC
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In this tutorial on Bitwig Studio 5.2, I explore the All-Pass filter module, which, despite its name, doesn't filter frequencies but rather adjusts phase at specific frequencies. Here's a quick breakdown of its capabilities and applications:
In the Bitwig Studio 5.2 Beta 1, the Compressor Plus is explored, revealing some complexities in its operation. It appears to be a single-band compressor, despite offering control over four frequency bands, because adjustments in one band impact the entire frequency range. Key points include:
In the latest Bitwig Studio 5.2 Beta 1, users with NVIDIA GPUs may notice an overlay feature similar to what's found in games. This is because Bitwig now utilizes GPU for rendering. Here’s how you can leverage this for visual modifications:
Using GeForce Experience Overlay: By pressing Alt-Z, you can access the GeForce overlay, originally intended for game recordings and applying graphical filters. However, Bitwig is not recognized as a supported game for thes...
2024-04-26 12:10:07 +0000 UTC
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New update, lots of new features. Bitwig 5.2 includes several updates and new features. Here's a summary of the key points:
New Compressor Enhancements: The Compressor Plus features a four-band setup with various modes (Vanilla Smooth, Over Glue, Resist, Smash), auto timing for BPM sync, side-shading, and a dual mode for upward and downward compression. There’s a learn button for automatic make-up gain adjustment.
GUI Improvements
2024-04-25 21:03:34 +0000 UTC
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In this Bitwig Studio tutorial, I demonstrate how to create a trance track from scratch, without using any presets, samples, or loops. Here's a concise breakdown of the process:
Tempo and Basics:
Set the BPM to around 130-135, suitable for trance but not as fast as hardcore subgenres.
Initiate with a simple kick drum pattern using Bitwig’s e-kick at G zero tuning, adjusting pitch as necessary.
Drum ...
2024-04-22 15:48:00 +0000 UTC
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Today, there's another little Sunday Drum & Bass Mixtape with both new and old tracks.
In today's music production session, we focused on creating a drum and bass track using Addictive Drums. Here's a concise overview of the steps and techniques employed:
Setting Up:
Started by placing a peak limiter on the master at -2 dB.
Loaded Addictive Drums, selected a drum kit, and set the tempo at 120 BPM.
Drum Programming:
In dieser Episode des Podcasts diskutiert der Host mit Jochen Mada, auch bekannt als Sky Ant, über die Nuancen des Musikerlebens, insbesondere aus der Perspektive eines professionellen Musikers. Hier sind einige Kernpunkte der Diskussion:
Definition als Profimusiker: Jochen erklärt, dass er sich trotz professioneller Musikkarriere lange nicht als "Komponist" im klassischen Sinn gesehen hat. Er identifiziert sich eher als jemand, der von Musik leben kann, und b...
2024-04-17 21:02:01 +0000 UTC
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Today, I explored using a unique YouTube video as a sample source for creating ambient music. Here's a summary of the process:
Sample Source: The video featured a variety of sounds including animal and pad sounds, enriched with lo-fi elements like tape saturation and noise. This diversity makes it an excellent resource for ambient music without purchasing new synthesizers.
Capturing Audio: I used a system audio bridge tool to rout...
2024-04-17 16:01:27 +0000 UTC
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Yesterday, I recorded a little jam session. I was just messing around and hit record. I recorded it directly into ENSO and played it back at half speed.
2024-04-15 14:49:53 +0000 UTC
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In this video, I explain how to replicate some of the features of the Amigo sampler, which emulates the sampling limitations of the 1990s Amiga computer, within Bitwig Studio. Here's a summary of the key points:
In a recent tutorial on creating kick drums in Bitwig using the Grid, a method was introduced to maintain the tail end of a kick drum consistent despite changes in the pitch envelope. This technique is similar to one I've shown before using a kick drum plugin. Here's a summarized step-by-step breakdown of the process:
So ne art schiefgegangener Podcast. 😅
Während meines Gesprächs mit Cyrilla (Rike) und Chicken (Frank) über die Evolution der Musikproduktion, erzählte ich von meinen frühen Tagen, als ich noch mit Amiga und C64 arbeitete. Ich war fasziniert zu hören, wie sie ähnliche Erfahrungen gemacht hatten, und wie diese bescheidenen Anfänge unsere Leidenschaft für elektronische Musik entfachten.
Wir sprachen darüber, wie Technologie die Musikproduktion revolutioniert hat, und ic...
2024-04-09 19:08:34 +0000 UTC
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I've explored a new German-made VST plugin designed specifically for creating precise kick drums, priced at only $22. It boasts an impressive interface that is fully resizable, offering flexibility in visual management. This plugin is equipped with standard features like pitch and gain envelopes for shaping the kick drum's sound. However, it stands out due to its unique functionalities:
I know it's been a long time since my last release until now. But I think I can present something new with a clear conscience. The tracks are deep yet punchy. They mix well and can keep up with more dancefloor-oriented tunes. But they're also great for listening quietly with headphones (a bit of melody and stuff). What more could you ask for?
On YouTube, there's also a more subdued older version of "Structures" and also here...
2024-04-06 15:34:44 +0000 UTC
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I'm rolling into the darkness. I tried out a new mix where I slowly transition from bassline rollers to deeper tracks. Maybe I didn't quite nail it, but I had fun.
Here's a track list:
In this video, I explore the EQ3 by TP Pro Audio, emphasizing its underrated value due to minimal advertising, costing only $79. I highlight its versatility and utility in various scenarios, particularly for mixing and mastering in music production. Here are the key points:
Versatility: Demonstrated by using it in different contexts, such as layering synthetic drums with acoustic drum loops, employing sidechain features for dynamic EQ adjustments, and as a spect...
2024-04-04 16:14:54 +0000 UTC
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In the video, two main questions were addressed regarding music production techniques, specifically within the context of using the drum machine XO preset in Bitwig Studio and creating bass sounds with a wave table in Poly-Grid. Here's a summary of the solutions provided:
1. Drum Machine XO Preset Issue and Solution:
I explored the Tegeler Schwerkraftmaschine compressor, a high-end hardware piece aimed at studio environments but tested in my home studio setting.
Tegeler offers a 14-day trial for anyone interested, allowing users to experience its capabilities before committing to the purchase. The device, priced around $3,000, integrates seamlessly with digital workflows through a plugin that acts as a remote control, enabling real-time adjustment of physical knobs and saving settings within projec...
2024-03-29 11:23:06 +0000 UTC
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In this video, im revisiting an older version of Bitwig Studio, version 1.3.16 from 2017, offering a tutorial and insights into its features and limitations compared to the initial release and subsequent updates. Here are the key points covered:
Bitwig Studio's Evolution: Bitwig Studio, initially released in March 2014, went through significant updates from version 1.0 to 1.3 over three years, introducing numerous features and improvements.
2024-03-28 13:15:35 +0000 UTC
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This is the Bitwig project for the track I created in the last video.
2024-03-27 14:03:55 +0000 UTC
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Today's tutorial in Bitwig Studio covered creating a complex track from scratch, focusing on building rhythms, melodies, and atmospheres within the Bitwig environment. Here's a summary of the process and techniques used:
Ich mache bissl Musik und spreche mit den Leuten. Topics: Tegeler, Spotify, Analog vs Digital, Alter, Schlafen, Bitwig wird 10, Probleme im allgemeinen. Das übliche :) Some EN streams soon!
2024-03-26 23:31:58 +0000 UTC
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I explored Visco, a novel drum sampler that uniquely processes samples in the spectral domain. Here's a summary of its key features and functionalities:
Spectral Sample Splitting: Visco differentiates itself by splitting drum samples into spectral components, allowing for extensive morphing and sound design, particularly with percussive sounds.
User Interface: The interface includes eight pads for loading drum samples (like kick d...
2024-03-25 11:48:36 +0000 UTC
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