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leocaussan

leocaussan

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The Bibites 0.4 Alpha 5: Short and Sweet

This alpha only covers a few bug fixes, small changes, and balance. But nonetheless, it piles up to making everything far better! 

Default Settings Balance: 

  • Min Conversion Efficiency of meat changed from -0.3 to -0.15 
  • Defence Mass Factor from 5% to 10%  


Changes: 

  • When a bibite tries to take a bite of something and multiple objects are in its mouth, the closest object to ...

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The Bibites 0.4 Alpha 4: Biology Panel, Balance, and Stability

Hey Everyone! This time, a lot of work on finishing the digestion system to make it viable and balanced. Also, the Stomach UI is ready and awesome! I look forward to receiving your feedback on its style and seeing if it would be a good direction for the rest of the UI!

Significant changes:

  • Added the Biology Panel, providing a load of information about the bibite and its body
  • Fixed an old bug making long runs very buggy. Long simula...

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The Bibites 0.4 Alpha 3: Guts and Materials

Hey Everyone! After a long time without news, I'm happy to announce the first release of the new stomach and materials features 😁! There a lot more new things too, and I look forward to hear your feedback about all of that. So without  further ado:

Significant changes:

  • Added Bibite Stomach
  • Added new Biology Panel showing energy usage and stomach information (temporary text)
  • Added Material Simulation (and material settings)
  • ...

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The Bibites 0.4 Alpha 2 - In-game Procedural Sprites

Hey, the procedural sprites are finally here! They should be available in-game and available for you to experiment and play around with. This also incorporates the modability portion, allowing you to create your own procedural sprites that will show up in-game. Again, here's the link, I look forward to testing this feature out whit you all!
https://the-bibites.fandom.com/wiki/Moding_Procedural...

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The Bibites 0.4 Alpha 1 - Procedural Preview

This is the first preview of procedural sprites. For now, Procedural Sprites are not yet implemented in-game and are just there as a preview in the menu. I added a temporary button to randomize all visual genes to preview, which is pretty fun. You also have the capacity to mod the procedural sprites if you want to play around with that!

I'm making a wiki page explaining how to makes and structure the mods:
2021-08-10 18:10:16 +0000 UTC View Post

The Bibites 0.3.1 Alpha 1 - What the bug?

Big batch of minor improvements and bug fixes.
This 0.3.1 version is meant to address all the bugs causing crashes and general unusability. This is the first step toward that!

Major Modifications/Fixes:

  • Fixed Loading Simulation not also loading the simulation parameters
  • Default Settings Balance
  • Allowed a few Settings to be set to 0
  • Added option panel when saving and loading bibites
  • Fixed bug that would wipe every neurons node whenever ...

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The Bibites 0.3 Beta 3 - On The Road To Done

As we are getting ready for the public release with the next video, a few last fixes (hopefully) to iron out anything sticking out. I count on your support to identify anything that might remain

  • Toggling grab override now removes all existing links
  • Added Loading screen with progress
  • Remodeled loading processes to measure progress
  • Added common _app scene for certain scripts
  • Remodeled settings to accommodate user settings that persists between gam...

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The Bibites 0.3 Beta 2 - Acceptance

A few new things here, but mainly, the acceptance of the fact that we'll probably have to make a few compromises with the release, because of the crash bugs we keep experimenting. As a result, I've added a few debug options in the settings panel which are all enabled by default.

  • Auto-Reload after autosave in order to help observed performance problem in long-running simulations
  • Disable Grabbing/Throwing System, to prevent observed crash bug
  • Make Joints Unbreakabl...

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The Bibites 0.3 Beta 1 - Making it official

Hey Everyone! From now on, only bug fixes and minor reworks.
I'm still trying my best to understand and fix the crashes that some have been experiencing which seems to happen after leaving the simulation running for a long time. I've made another attempt here but it probably won't be the last. 

Improvements:

  • Remodeled pop-ups and dialogs
  • Added warning when trying to import a dying bibite
  • Loading a bibite file from an earlier version now works but...

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It's official, this is launch πŸš€πŸš€πŸš€! Full-time on The Bibites

Hey Everyone, it’s official! 

I am now jobless.  

There are many, many, reasons why I decided to quit, but a big one was my profound desire to give this project a real shot. Starting today, and for the next few months, I want to dedicate myself full-time to The Bibites and give it the attention I believe it truly deserves. I estimate that what I have saved up should last me about 6 months, and hopefully, if this project is meant to work, that timeline will extend furth...

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The Bibites 0.3 Alpha 8 - Maybe Stability?

Hey Everyone! After a less than glamorous alpha release last week, I figured you all needed a new alpha with a few quick fixes to at least make the experience enjoyable. I also tried a few things to adress the bigger problems like crashes and impossibility to load/save on Mac platforms, we'll see if that helped 🀷

Improvements:

  • Added a rot rate settings to control the energy lost per seconds when meat rot
  • Optimized some garbage production and memory usag...

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The Bibites 0.3 Alpha 7 - Prolific Improvements

Hey Everyone, thanks to your feedback (by identifying so many bugs and problems) and also maybe my renewed dedication and motivatio due to my new situation (more on that at the end).

So what's in store for today? Bug fixes, improvements, a whole lot of stability, and a surprise!!


Improvements:

  • reformated Information display
  • adjusted default settings to rebalance plant spawning
  • air virions linger after bibite's death
  • ...

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The Bibites 0.3 Alpha 6 - Serious Business

In this one, a lot of UI stuff has been reworked under the hood, but you'll have plenty of candies to play with!

I'm locking feature and from now on I'll only do bug fixes before the release (with your help of course to identify the 500002320 bugs that are probably present).

New Simulation Settings:

- 18 new settings for Virus/Immune System balance and tuning
- Added the capacity to tweak and balance Brain mutation (12 new settings)
- Some Settings can now be li...

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The Bibites Virus Alpha 5 - On the road to release

With all those major alphas out of the way, it looks like we are finally nearing release. I figure another alpha will suffice to finally release it for the whole public!

And still for this alpha we got a plethora of new features! So let's get to it without delays:

Parallelizable Viruses:

-Multiple viruses can now infect the same bibites and compete within a host
-Bibites can develop an immunity to specific strains of viruses
-New UI Panel displaying the viruses in al...

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The Bibites Virus Alpha 4 - Mega stablity update

I decided to take a lot of time to fix a lot of underliying issues that made the game not properly work from a "real game" perspective. So yeah you'll be able to have a lot more stable fun


Stability fixes:
-Mutation System now impervious to infinite mutations and is now probabilistic (following normal and poisson's law)
-Replaced muteInt and muteChance genes with MutationSigma and AverageMutation
-genes mutations have been temporaril...

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The Bibites Virus Alpha 3

Took a little more time to fix the Save system from the previous alpha than I expected by I took the opportunity to add a few things at the same time!

-Meat from an infected bibites is infected too

-Added button to cure bibite

-Added button to kill bibite (fun)

-Streamlined (simplified) the save files for a few components like Brain, spawners. etc. they should be a little easier to edit now.


-Fixed a few bugs:

Vision, UI, biomass measurements View Post

The Bibites v1.Virus Alpha 2 - Herds and Settings Overhaul

That was a lot of work ! But the next alpha is present :) with this done I'll focus my efforts on making the next video!

On the menu :

  • Bibites are now able to display herd behavior (a new neuron) :
    When a bibite stimulate positively this neuron, it will try to match its speed and direction with others bibites around it (kinda like boids), when negatively stimulated it will try to avoid others.


  • Simulation Settings Over...

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New video Out !

 Viruses have invaded the simulation! Complete with genetics and a very complex and dynamic system, viruses now add a completely new layer of possibilities to the simulation. 

 This is the first video of a series of two. In this one I present the dynamics and logic of how the virus works and interacts with the existing simulation. 


 In the next one I'll showcase the actual impact that can be observed in the simulation, as well a few other additi...

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The Bibites Virus Update Alpha 1

Finally the first "real" alpha version of the virus update !



Compared to the alpha 0 we have a lot to cover, so let's get started (This includes many non-virus-related features and fixes) :

-Added Bibite Immune Systems!

-Added WAGG (Weighted Apportionment Genetic Groups) genes: 

*Virus Production:

  • CellsInfection 
  • SkinVirionProduction
  • AirVirionProduction

*Virus Impact:

  • Health Damage
  • Energy...

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The Bibites at the ALIFE2020 Conference!

So that was a big step in the project's (and my) life !
Thanks to your generous support I had funds to purchase an entry to the conference and was able to submit a Talk proposal which was then accepted! The event was a tremendous success and I felt so lucky being able the share the project with the scientific community. I got so much awesome feedback  and apparently there is some research value to this project after all 😏 Might be fun to pursue that direction when I'll have more ti...

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Virus Update Alpha 0 !

You guys asked for it, so here it is ! I'm going away for a few days starting tomorrow early morning so I made sure to rush a few features in so you could enjoy it:
-Virus strain, randomly generated string that is passed down to virus descendants.
-The virus panel, which allow you to see the virus genome, its strain, and generation.
-The Virus Spawner, which infect a new bibite every 100s
-Press the "i" key to select a random infected bibite

BEWARE :
This is a very exper...

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Long overdue update on progress

Hey Everyone ! 

I know I'm very bad with social medias but I just want to keep everyone updated on the fact that this is still an active project which I'm actively pursuing (at least 20h/week) (At least I keep people on the Private Discord server more updated) despite a full-time job and many other projects and responsibilities. It's simply because I love this project/community/everything so much. So I hope you're not loosing interest just because of how bad I am at the social game...

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The Bibites 1.3 alpha 3 : Save System

As always I look forward to your comments :)


New features/things/reworks:

-Added more keyboard controlls 
r - select random bibite
g - select highest generation bibite
o - select oldest bibite
e - select random egg
-Save/Load system
Individual bibites (brain panel)
Worlds (lower left)
Automatic saves (toggleable)
-Bugfixes
Birth Process
Death Process
Spelling Fixes
Biomass Divergences

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1.3 Alpha 2 Release

Far more stable than the last one, this one has a couples of neat (work-in-progress) features 

- You can now select eggs and see their brain, genes, and hatch progress!
- Health and energy bar on selected bibites and eggs
- Press 'n' to select a random bibite
- Many bugs fixed (the long awaited NaN among them)

As always I await your limit testing and your comments :) 

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1.3 alpha available NOW !

A few of you asked me to have access to the development version, so here!

Warning: This build is not stable and probably has many bugs

Have fun :) 

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Version v1.2 is here (and also on mac)! Sorry for the delay

As showcased in the video, this is the version where bibites will collide with food, a few fixes have been implemented, and many links to additional content (and polls).

Let me know how you like it :) 

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With the next video coming up in the next few days, I just wanted to thank you all for your generous support. I truly feel lucky

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The bibites is on itch.io

You can download the Demo there :)

Feel free to send that link to anyone you think might be interested !

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Run The Bibites yourself! v1.1

Hey hey hey Everyone !
Finally it's here, simply download the .zip and extract it somewhere, then run it !

I look forward to hear your thoughts and feedback :)

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New Channel Banner (and release comming soon)

I've just finished making a new banner for youtube :) (my previous one was a youtube default completely unrelated)

Of course, on most devices, you'll only see the central band, but the rest is there to fill any possible screen size!

Also, the Release is coming soon, I have finished most features and reworks I wanted to include, I only got a little bit of UI polishing left

I look forward to you trying it out!

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