I took a brief hiatus from our regular posting schedule for an excellent reason: I put everything on hold temporarily to regain my focus and complete this essential cutscene.
This cutscene is a critical element in building intrigue around the unusual behavior of some characters in Martin's neighborhood, setting the stage for exciting developments in the upcoming episodes. I was committed to delivering the best quality, so I dedicated the time and effort needed without rushing or taking ...
2023-10-21 20:25:38 +0000 UTC
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I'm sending it to all level 2 and 3 patrons right now!
It contains 23 updated frames in 6 cutscenes. It could have been much more, but that more extended cutscene we've been working on these last few days wasn't ready. It involves three characters and a dog simultaneously, and it has been a very challenging task!
Here's a 🐍 snek peek:

Hope you like it!
...
2023-09-26 01:43:29 +0000 UTC
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I was on the 9th floor of a building, doing something I can no longer remember. I decided to descend to the 6th floor to complete some tasks (I also can't recall what it was, but I remember that this entire floor is poorly lit). After finishing, I retook the elevator, selected the 9th floor, and went up. However, this ascent didn't seem normal. I didn't feel the typical sensation of the elevator coming to a stop when it reached the designated floor.
At that moment, a strange idea crosse...
2023-09-19 10:03:03 +0000 UTC
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It was a hell of a month for me. My mother-in-law had symptoms of heart failure while working, and we had to rush out to get her to an emergency hospital. They did a series of blood tests and an x-ray at the hospital, put her under observation overnight, and released her in the morning. She took that entire day off, and the next day, she went back to work. After a few hours in her shift, the same symptoms recurred but with more severe pain. I had to rush her back to the hospital again, repeat...
2023-08-29 02:19:31 +0000 UTC
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- 30 new frames since the June build
- This build is the first ever for all tiers!
I'm sending a download link to everyone right now via DM! Enjoy!
Also, don't forget our schedule for the following months:
- August 28: Exclusive link access for Level 3 patrons only.
- September 25: Links available for Levels 2 and 3 and for all Level 2 newcomers.
- Oc...
2023-08-01 00:16:06 +0000 UTC
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Great news! Starting in June, I've upgraded all tiers to give you more opportunities to participate in the game's development. What do you think of it? Let me know!
Here are the changes:
- Level One patrons will now receive a link to test the game every four months, allowing you to experience the progress at regular intervals.
- I've also upgraded the benefits for Level Two patrons (advanced and enthusi...
2023-07-10 23:31:01 +0000 UTC
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Hey! I just sent to all Level Three: Contributors this month's build! It contains the first sprite revisions from the Artist and two bug fixes pointed out by the testers.
Here are some before and after comparisons:


Note how Martin's hands and feet got more dynamicall...
2023-06-27 01:13:30 +0000 UTC
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Welcome to the second part of the survey results, where I will comment on all the free text answers we have gotten until now. The responses were enlightening and will help shape the development of The Martin Experiment and its community.
I will post a screenshot of a question at a time, containing all the gathered answers until now. I received many responses in Portuguese, my native language, and translated them into English to show you the whole picture.
Now, ...
2023-06-24 18:24:41 +0000 UTC
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Greetings, dear supporters and followers! As you may know, the Artist, one of the creative minds behind the narrative of The Martin Experiment, had to step back many months ago to take care of his health. Since then, I've diligently worked to fulfill all the needed duties and make this dream come true. I've met some incredible people who helped me handsomely in many areas of this project. Still, no one had the muscles to handle the drawing process as well as our original artist, so I had to l...
2023-06-09 20:38:41 +0000 UTC
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Hey there, amazing patrons!
I've just uploaded this month's development build for all Level Three: Contributors to test and explore!
To access the development build, simply check your DMs where you'll find a message with the download link. Your feedback is incredibly valuable to us as it will help shape the final version of the game.
Thank you for your ongoing support and enthusiasm. Let's make our visual novel the best it can be!
2023-05-29 23:06:22 +0000 UTC
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Two weeks ago, I launched a survey to gather your valuable insights and opinions about the game, and I must say, the response has been overwhelming! I'm getting new answers almost daily, and I couldn't be more grateful for your active participation. It's WAY more than I was waiting for.
Now, let's dive into the survey results together, shall we? But before we do, let me extend a heartfelt thank you to all of you who took the time to share your thoughts and ideas. Your f...
2023-05-29 05:36:26 +0000 UTC
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I have been posting work-in-progress images on the patrons-only Discord server to receive feedback for some time now, and I decided to dump the prettiest ones to express my gratitude for your participation in my survey! Your answers, especially the written ones, are unbelievably helpful. :D
I'm planning to make a post discussing the preliminary results next week before it becomes too overwhelming to fit into a single post, so wait for it!
If YOU haven't participa...
2023-05-19 21:40:55 +0000 UTC
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Hello everyone!
I've created a quick survey to gather feedback on some aspects of this project and its community. Your feedback will help me make informed decisions about the direction of this project and ensure that I'm creating a story and a future experience that you will love.
The survey only takes a few minutes to complete, but the insights I'll gain from it will be invaluable. I appreciate your honest feedback and look forward to using it to shape the future of this project....
2023-05-13 16:07:01 +0000 UTC
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I am currently sending it to all Level Three contributors. This build features Martin and Melissa interacting for the first time in their new drawing style. I am planning to create as many Melissa sprites as possible throughout March now that I have all the necessary assets working well. Things are starting to get visually exciting!
2023-04-28 01:46:55 +0000 UTC
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Hello, my dear patrons!
It's been more than a month since my last post and I'm sure some of you are wondering where I've been.
I just wanted to let you all know that I have not given up on this project, not even close. In fact, I went temporarily radio silent so I could focus even more on improving the quality of my work. I had to do some major rework on the 3D model that I've been using as a reference for my drawings because I'm determined to create the best possible content for ...
2023-04-22 20:17:59 +0000 UTC
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Dear Patrons,
I am excited to announce a new feature on my Discord server that will allow you to track my work in real-time like never before. Starting , I have added a new bot to the discord server that will report every file change I make on the project as soon as it happens.
This is a great new feature because it will allow you to stay up-to-date with every change I make to the project. You'll be able to see exactly what I'm working on, and you can even as...
2023-03-10 23:50:59 +0000 UTC
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Attention all Patreon supporters! It's time for an exciting update on our project progress!
Do you remember her? It's the mysterious woman that comes to see Martin and passes out.
After countless hours of hard work, I've finally completed the necessary code to handle the mysterious woman's interactions with Martin, and I'm now ready to draw her stunning cutscenes! But that's not all - I'm...
2023-02-24 22:11:23 +0000 UTC
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I made one more layer of visual clues to make the game feel more responsive when the player interacts with the environment. I can't hold my excitement. This addition completes what is needed to handle interactions with that woman on the floor.

- You can click on a specific button, and these stencils show up in the environment to make it clear where you can interact with the environm...
2023-02-14 02:58:54 +0000 UTC
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Sending to Level 3 supporters immediately!
This month I overhauled the code to support exciting special effects for the interface. The backgrounds were updated to the rendering style and I reorganized the folder structure to make better use of some Ren'py helper functions. The game is rapidly coming together and we're getting closer to the juiciest parts ( ͡° ͜ʖ ͡°) of the project.
I'll make a detailed post next week describing all the news. Stay tuned!
2023-01-31 03:02:07 +0000 UTC
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I was working nonstop on this since December 28 and the effort is paying off so much that I can't even believe it.

I've converted almost all my Photoshop pipeline to DaVinci Fusion nodes, as you can see above. I had to learn a lot of things about color spaces and some DaVinci-specific things to achieve similar results to what I had with Photoshop.
But why did I pass all this trouble if I ...
2023-01-12 03:22:07 +0000 UTC
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I started to call it "notification_icon" while refactoring it, but I'm unsure if the name will stick. Its purpose is to show where are the interactable regions of the house to make it easier for the player to figure out what Martin can and can't do.
The player clicks on the "test" button to activate it, and after displaying it for enough time, it quickly vanishes to keep the game visually clean. This activation button is temporary, and I will replace it when I figure out the design of t...
2022-12-19 00:27:02 +0000 UTC
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It shows where you can click to interact with the environment. I made it work in a kind of hacky way, so Ren'Py stutters a bit to show the visual effects. The next step is to refactor and optimize this code a bit, so I can make it more versatile and responsive for future updates.
I need a proper name for this feature. I'm calling it an "exclamation mark" in code, but it won't hold much longer, as I could make it show other symbols for different interactions.
2022-12-11 13:09:01 +0000 UTC
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I've made good progress rescheduling my routine and putting everything in order! This is so satisfying!
- I've found a way to wake up consistently every day at 05:50 AM without feeling sleepy, expanding my available time to work on this episode.
- I also found a checklist management app to keep track of everything I need to do daily.
- I emptied my entire brain on this checklist app, so I don't need to keep spending energy trying to remember things all the time anymore...
2022-12-03 23:32:36 +0000 UTC
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- 53 images updated
- It could be WAY more images, but a weird bug in some .psd files made me rework an entire section and revert other stuff. I will fix that in the next update.
- Sent the download link via DM to all Level Three Contributors.
2022-11-28 20:53:37 +0000 UTC
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I already have a date for the next monthly build: I will send it on November 28, Monday. I plan to include all the cutscenes I made during these last four hellish months.
I've found a new app to help me track all my tasks and started figuring out the best way to use it. I also found a way to visually map all the blank spots I have to cover with artwork inside the game, and I'll implement it right away, so we will have a clearer view of how much we are from completion.
2022-11-24 20:05:41 +0000 UTC
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The contract with that psychiatric hospital has officially ended. I walked out of there with all my pockets refilled. I'm sure this much will keep me afloat for enough time to release this game!
I just started to plan my schedule to work more efficiently and to keep up with all the Patreon perks, including the monthly builds. I can't wait for it! :D
2022-11-19 15:02:59 +0000 UTC
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Four more days!
I can smell the freedom already! :D
2022-11-13 03:57:27 +0000 UTC
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They've updated the last day of my contract at the hospital: it ends on November 17. Two more weeks and I'll be free again!
2022-11-03 00:35:07 +0000 UTC
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- Martin finds insecticide cans
- Martin finds a key in the wrong place
We are getting closer and closer :D
2022-10-24 04:02:57 +0000 UTC
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It took me almost the entire day to make this cutscene work right. This cutscene will be procedurally animated during gameplay and have more reactions based on what you make him write. I hope you like it!
I wish I could write more, but I have a 12-hour shift tomorrow starting at 6 a.m., so I got to sleep fast. My contract at the hospital ends on November 15. Just 34 more days, and I will be free again!
2022-10-13 02:36:10 +0000 UTC
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