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KrinkelsMadness

KrinkelsMadness

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KrinkelsMadness posts

Status report.

I have enlisted the assistance of Tarkade to make backgrounds for MC12. The first batch of backgrounds were done by me, but during this scene I reached out to expedite scene transitions. I am excited for what this offers in terms of speed.

The process is arduous, but a lot of the 'overhead' is done and I'm happily just working through the violent parts. I'm only half joking when I say I want to completely abandon the plot and just make as many kills as I can and shoot the protag in the...

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Ahhhhhhhh..... Making stuff. Feeling groovy.

Not much to say. Just making backgrounds, and keyframing some actual character movement.  getting the fluids pumping. I love the process. I had a plan for this to be the establishing shot but it occured to me that putting a bit of a frame BEFORE this would probably work better, explain a lil bit before we get bloody with it.

Thank you guys for the support. Feeling pretty grateful rn.

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The beginning of projects is always like this....

Soaked up in uncertainty. Widdling away possibilities to find the way into it and through it.  Thankfully a couple weekends ago I had the great pleasure of meeting up with Cheshyre face to face and we shot the breeze about what mc12 could be. I don't communicate well over the 'net, and that was really driven home in the fact that in a short little hang out session we fleshed out some really solid ideas.

MC12 will come in parts, and be assembled afterwards. Not unlike the Dedmos se...

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Premiere time, baby

Grab a snack.

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MC 9.5 part 2 trailer.

You all see it first. I'll be posting this trailer on the other socials soon. Buckle up, buckaroos. We're probably going up Friday night.

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Airlock closed. Preparing to kick this thing into space.

At this point, I can add no more patrons to the credits. You guys will be the first to know when I prepare a trailer and a release date. Mere days away. Thank you.

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July update.

Hey guys. Going to keep this one short. The animation (9.5 part 2) is complete and I am currently working with Cturix to sort out the audio, syncing and timing. Basic stuff. Over the next work week I'm going to have this whole thing rendered up and good to go. It's been too long a time coming, so I'm thankful for your patience.  After I release it this month I'll be detailing plans for what comes next and letting you guys know here. 

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The cherry on top.

Right now, there are a few things standing in the way of this cartoon being completed. Many of them trivial. The trivial things will take mere days. Things like tweaks, rendering, getting the audio in, crediting you guys and assembling the end credits screen.

The last big obstacle is a long line of keyframes I have to hand draw.  Work continues, and knowing me i'll probably wind up stacking a second effect on the keyframing. I'm so excited I already started planning the next cart...

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Oh, how the months go...

Hey guys. Since I've suspended the Patreon I've made the mistake of not posting updates here!  I apologize for that. Sadly time has been getting away from me, the months stack, I'm getting things done, and while Gibbing Tree LLC continues to be where the majority of my time goes, I feel like that scarcely excuses the meandering nature of my animation work.

I just crested the seven minute mark. This is great sure, whatever, but we've also gone what, a year and a half without an ani...

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Hey guys, suspending Patreon for February!

I SURE DID SPEND A LOT OF TIME TRAVELING THIS MONTH! Colorado and Vegas, hanging out with family and shooting full auto rifles.. it's research! That said I feel like all this time dilly dallying means I oughta suspend the cash flow. My twitch streams will be featuring more animation work, aiming to have a stream going Wednesday, so drop on by!

To re-iterate; the current project is MADNESS COMBAT 9.5 Part 2 (A continuation of part one, seen here; 2022-01-11 21:08:18 +0000 UTC View Post

Final room, bodies stacking up.

When I get this done my pledge to you all will be to cut up bigger projects into something that can be released in pieces and with greater regularity. I can then merge all the segments at the end of an arc into a continuous cartoon. These long  hauls are brutal. Thank you for bearing with me. 

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Progress update.

Adding kills. Not a lot to say. I'm confident about speed, even with the MPN workload increasing again (Heist update incoming!) While I am not confident about a christmas release I am getting excited about bringing the final choreography to a conclusion so I can glue this thing onto Part 1 and call it done.  This has been a far greater journey than I anticipated. 

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Must... finish...

Stream of consciousness; This goddamn beast. It's longer than I'd hoped, but doesn't suffer for it. I want to make shorts after this. A cartoon every two months, just a few of them. Maybe even just one. The sprite setback was one thing but I just keep adding nonsense to this like it were a standalone. I hope that the combined artifact of pt1 and pt2 benefits from this.

Hello! This is part of MC9.5 part 2. The scene isn't done but the composition is about where I want it. I'm really try...

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What's one more room?

I need to stop myself, or do I? I'm compelled to just keep Hank chewing through these dopes. I love it.  Helps me deal with kinda the crazy shit going on in my head what with life being what it is. I got my handles, my grips, and I ain't lettin' go of this wild ride. All gas, no breaks.

In a stream a couple days ago, someone asked me about drawing traditionally with paper and pencil and I got it in my head to grab a sketchbook and do a little show and tell. When I was going throug...

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September MC9.5 pt 2 progress update.

First off; Madness Day blew through like a flaming freight train. Holy damn what a time that was. Judging that colossus of entries will not be easy. That and Madness: Project Nexus is coming out 9/29/2021, but you're here so I'm certain you're already well aware. 


It's been a busy month, but I have been animating, and after this madness day judgement blows over, and the time I'm giving to M:PN's final development eases up I'll be burning more energy into keyframing. I'm ...

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Could be the last background I need?

Not the final scene, but the last room I'll need to make, since I made them out of order. But I've said things like this before and was dead wrong.  I realize that 9.5 part 2 might be missing a certain je ne sais pas so I'm going to use that doubt to burn the fuel a little extra hot through this scene. I'll post it again when it has been littered with corpses.

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EXCITING TYPING ACTION!!!

Okay so it took way too long but the scene where a bunch of dumb stuff is finally done. Back to the action. How the heck it take weeks to make this nonsense? Thanks for the patience. I'll have a far bloodier post next time.

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FINALLY. okay; next room.

I have a hard time sticking to the plan, so we went a little HAM. THAT SAID; the next scene is for sure one of them 'storied' things that are kinda bleh blah bleh, plot, and the strange camera angles, followed by ONE MORE ROOM of combat at the end of which is the conclusion. I'm not saying "We're almost there" because it's always a possibility that we can yank this thing out into something longer, but the end is tangible.  Really just a matter of whether or not I want more sickass kills....

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Two days later; Two more corpses, with one on the way!

Will fifteen (15!) corpses be enough for this room? Going once... going twice?! (rapid updates until this room is -satisfactory-!)

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End of the month report! The room has twelve corpses? Enough? or MORE?

Comment below. I've been protagging my way through this room pretty good but are twelve enough? Can we move on, or should we spend another week or two putting another handful in? I know how the next scene is going to go, wherein the plot lies, but I'd like to poll you guys to see how you feel about the appearance of the room.  Protag and posters omit for plot.

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This room is moving along pretty quick.

Posting this here for posterity, so that when I update again with the 'finished' room I can scrutinize how long it took me. My goal is to fill the room with as many corpses as I can as quickly as I can and move along.  No dillydallying. That said if it takes longer than I'd like it better be because I really went full tilt with the deaths.  We'll find out in a couple weeks when I post again.  

Thanks for following along, champions.

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A lil weekend work, movin right outta here....

This room is done. Too much 1 v 1 happened in here. It's not -exciting- enough. Going to have to have something a lil faster for the next room. Be sure to razz me if the next room is not deep with corpses.  And of course; thank you for supporting me, dudes.

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We have chosen to keep moving.

Which means the battle floor had to be cleaned up, moved some dudes around for the next wave of agents to be slaughtered. These guys will go faster. Less showy combat for this and the next room as the protag will be bullrushing a little to make up some some vaguely storied nonsense. Thank you all for your input, and thank you for watching and supporting.

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They simply aren't dying fast enough!

So I'm sitting here, plugging through another room. Getting work done, pushing the length. And I'm thinking like, okay; the dedmos series was a five parter, and while they were uneven in length (and entertainment value) they were coming out at a pretty rapid pace. Well, rapid pace for me.

So I'm thinking what if I tied off what I had here and uploaded it, and went on to finish this in Madness Combat 9.5 part 3? It's either that or continue making this part, which could take a while yet...

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This room is done.

What a goddamn mess. Some of the bodies fell off, too, so this ain't all of them. This scene took a little too long frankly, but here's to hoping it will serve the next room well, which is gonna be a little on the plot heavy side. I know, I know, it'll be weird, but I gotta lay down some points before doing the final run of kills. Thank you for your patience.

Also, we got cheshyre makin' the music for this one. He's started on it now so that I don't do what I am habitually known to do;...

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Animating for weeks...

Still near this trashcan. The more things change, the more things stay the same...

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Garbage goes in the garbage can...

The other day I was chewing through a less combat oriented portion of 9.5.2 (there aren't many, I swear!) and in it an Agent threw a bunch of garbage on the ground. I have rectified this by doing his bit again but this time putting the garbage in the garbage can. I hope that this will serve the greater narrative of the cartoon when he is eventually (spoilers ahead) murdered. Thank you.


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They keep getting shot....

...in the foot.  Why am I like this.  Making good progress, using office hours to animate has been huge, so I thought I'd share on some of this mania I'm feeling. c:

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2021 should be fun!

Hello fellows. Time for an update! The adaptation to Adobe Animate is smoothed over, the progress feels like it was when I was using CS6. What's more, instead of animating at the home computer, I've started doing a bulk of my flash work at the office where I work on Project Nexus, and this sort of combining of the work hours guarantees I get in far more hours than I was before.  Getting home after a day of MPN crunch left little in the tank.

I'm at just under a minute of animation...

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Figured out why Animate is so damn slow.

Currently in production: MADNESS COMBAT 9.5 PART 2


It was a slow going process at first. Making backgrounds is a relatively smooth process, but in the new environment of Adobe Animate I found that keyframing was egregeously sluggish. You couldn't mash f6 quite as quickly because the damn thing would hesitate just a fraction of a second longer than Flash CS6 or CS3, knocking the flowstate out and resulting in trash animation. But recently I've figured out a way to get AA to mo...

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