XaiJu
KrinkelsMadness
KrinkelsMadness

patreon


End of the month report! The room has twelve corpses? Enough? or MORE?

Comment below. I've been protagging my way through this room pretty good but are twelve enough? Can we move on, or should we spend another week or two putting another handful in? I know how the next scene is going to go, wherein the plot lies, but I'd like to poll you guys to see how you feel about the appearance of the room.  Protag and posters omit for plot.

End of the month report! The room has twelve corpses? Enough? or MORE?

Comments

12 sounds good

Darious11

More, I don’t think 12 bodies spell Madness Combat!

Two more would be perfect. Although twelve is pretty good.

Henarlol294

if we are talking about the corpse placement, i think one fancy kill is enough. For example - the agent is jumping from the top, then the main hero turn to face him, takes his gun/sword, then it goes bam, lots of blood on the walls and da floor, another agent is dead, just like his teammates. Thats gotta be epic, i swear🤟

Yee, I think that's enough corpses!

MeaghansHouse

I’d say keep it moving, tho if the last 4 are at a rhythm you aren’t cool with maybe an extra guy can even things out a little! One that lasts nice and slow

Stack 'em to the ceiling, just look at all that free space!

ShootDaCheese

Make the pacing even weirder Throw people off with it i'd say

You could add a very hesitant, almost pitiful kill to REALLY make things weird. Drawn out and torturous in the pacing. Like, sorry dude. I thought everyone was dead and I was about to leave but now you're here... so...

Chesh

As a wise man once said, it's not about the size, it's how you swing it! Does that apply to corpses? I think it applies to corpses.

M Thomas

nah nah nothing wrong or bad just kinda strange and absolutely noticeable that these kills all happen equidistant on the timeline. It's a neat effect and the more I think of it I want to 'bookend' it with an alternate pacing so it can be framed, speedwise.

Krinkels

Hmmm.... maybe add in at least two or three bodies to resolve the weird rhythm?

Shion Aquino

it would feel more intense if hank cruised through the room and just jumps right to the next one, killing even more agents there imo

Bitrekt

Madness Combat is Weird, it’ll probably be fine. In the end if you feel the urge to do some thing or not, just do what comes natural.

Autismos

12 seems like enough based off the screenshot. But if the last 4 were a weird rhythm, is it something that needs to be corrected to be put back on pace with another body or two, or would it need more? If it works as is, I say move on rather overthink it.

Cifer

Bruh shovel in as many dead bodies you want, I’m happy to wait

shinxanta

More corpses!

Cany0udance

based on the room i would say 12 is a good point to move forwards

Bowenthius

Good god I love how gritty-detailed this looks. Those semi-crushed heads are the future. And yea I'd say 12 is enough for this scene.

MutatedWisdom

I'd say move on the cause 12 is enough time to build suspense

dark58

There's a really weird rhythm to the last four kills. I am on the fence if it should be followed with more kills at a different pace or to just move on and be done with it.

Krinkels

Are there any particularly spicy fights that happened in this one? Honestly either way, variety is good. If you’re satisfied, I say move on! Keep up the great work!

Ketchup Daddy


More Creators