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Kubazan Shrine map

The Kubazan Shrine found in the D&D 5e adventure Tomb of Annihilation (pg 97) redrawn to match the style of my Tomb of the Nine Gods maps. 

Edit 2: Now with 3 doors (closed, open and broken)
Edit: Now with roof tile. ;)

(The other shrines are on the way.)

24x24 : 100px/grid.
.jpg + .webp

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Isometric Diorama One Shots

So I'm curious about these isometric dioramas and I wonder if anyone else sees the potential I do in them. I think they could be an interesting approach to describe an encounter space; either a one shot location or for an encounter, where one doesn't want to run a gridded map or play completely theatre of the mind. 

They're quite limited in focus... which I think is part of the appeal, it's not meant to be a sprawling battlemap and what its particularly good at is showing the verti...

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Tomb of the Nine Gods Printed Map Pack

This is the first print version of my Tomb of Nine Gods map. The map originally started out being designed for online VTTs, but I’ve had a couple of requests by Patreons for a version they can play IRL. This is that version. It is the first one, so there may well be some improvements specifically for a printed experience I’ve yet to learn, so please if something feels off or can see a better way to handle an aspect of the tomb for print, drop me a message. 

PDF...

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That devouring chest

In area 12 on level 1 of the Tomb of Annihilation is a chest. It has a tiny, perturbing inscription hidden around an inlaid silvered demon skull that reads: "I devour all but the greatest thieves." Inside the demon's maw, behind a dozen needle sharp fangs, is the keyhole. 

This is a player handout to convey the seriousness of the lock. ;)


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Cog of Blood wardrobes

In the Tomb of Annihilation there is a Cog of Blood. In this Cog of Blood stand 5 wardrobes, each with a remarkable image or in one case, an ornate clock face. Herewith, images to be used as player handouts to help set the scene. 

The wardrobes are free standing and appear made of various dark woods. They are each of their own style, some simple, others ornate; all appear heavy and well-made. All of them have been exquisitely painted in the same hand, but for the third...

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On the mend

Hey everyone, sorry for the very quiet October. I've had a rather nasty injury involving both my hands and quite a few fingers which seem to be taking the full 6 weeks to come right. I tripped and fell down a flight of stairs at the mall with my arms laden with shopping early last month. 

I couldn't save myself and in our local parlance, totally fumbled my dex save. Fingers and wrists splayed at wrong angles, pressed against the right angles of the steps, trapped by canvas bag hoop...

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TotEM : Rope Bridge Ambush [1-70]

70 TotEMs made using midjourney + photoshop for use in your rope bridge ambush encounter. The categories are: bottom of falls, cave, rivers, rope bridge, top of cliff, totem poles, underwater, waterfalls. 

The encounter idea is classic Indiana Jones. A single rickety rope bridge across yawns across an impossibly wide gulf above a jungle basin of waterfalls. The white water plunges over into deep pools below, hiding dangerous rocks, before meandering through the valley. Str...

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Cauldron of Sapphire (DDAL07-17)

A selection of large underwater maps for Adventurer's League Cauldron of Sapphire DDAL07-17. Specifically open ocean, deep sea trench, caldera (with and without vents) and the cauldron. There are also a small collection of floating rocks (from the adventure text: "chunks of pumice") that can be used to add some interest to otherwise very open terrain.

I have not included maps w...

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TotEM : Port Nyanzaru

Over 100 ai-generated images themed to the seaside jungle city of Pport Nyanzaru from Tomb of Annhilation. Categories include:

arena, bridges, cellars, harbour, jungle ruin, markets, palatial, prison, restaurants, ritual altars, rooftops, sea caves, sewers, shops, streets, taverns and a single image of the Tower of Sune. 

Their style isn't consistent - some are very painterly and suggestive and others more "realistic". They can never be exactly the l...

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Mr Withers' anatomical drawings of the Atropal

In the Tomb of Annihilation, Mr Withers enjoys drawings anatomical studies of the jungle animals - they are proudly on display in his office. He must've, during his long undead tenure, gone down to the Cradle of the Death God and applied his hand in capturing the various stages of the Atropal feeding on souls. 

These are his notebook sketches.

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TotEM AI-generated art pack 1 [1-150]

I've jumped on the MidJourney bandwagon to make art for my D&D game. In these two zips are over 150 images in 14 categories:

Cavern, Dungeon, Harbour, Jungle, Machine, Marshland, Mountains, Ocean, Palace, River, Skyship, Town, Underwater and Waterfall

Their style isn't consistent - some are very painterly, others inky and others more "realistic". As they are trying to convey theme more than layout, I'm enjoying the variance. They can never be exactly ...

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Withers' Door - A puzzle

The door is magically locked and can only be opened with a passphrase. 

There is no keyhole, no lock, no visible hinges and no mechanical trap. There is a brass doorknob of a lion's head that does not turn, but is hand sized and positioned to easily grasp to push open. There is a large "W" letter-form, also in brass, sitting proudly above the dark wood.  Orange candlelight can be seen to shimmer under the door from the other side, which catches the edge of a well-used WELCOME ...

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Treehouse base

An expansive treehouse base featuring a pulley-winch'd cage down to the forest floor, a sleeping quarters, a mess and a mission briefing chamber (with leader's quarters). Good for the Emerald Enclave (druid and ranger faction), a bandit outpost, a base of operations for the PCs or an odd treehouse styled Inn, stuck far out in the deep forests. 

Levels:
00 Forest floor
01 Treehouse
02 Roof
03 Above the roof in the boughs
04 Tree canopy

Levels 03, 04 and 05 are ...

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Trickster God cards

A player handout for D&D 5e's Tomb of Annihilation adventure, especially made for VTT use. In two styles: Standard (normally coloured) and Spirit (inverted).  

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Sewn Sister portraits & tokens

Grotesque portraits of the Sewn Sisters from the D&D 5e Tomb of Annihilation adventure: Widow Groat, Peggy Deadbells and Baggy Nanna. With name and without. Included are two styles of tokens at various sizes. 

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Acererak's Warnings in 3 scripts

An alternative player handout for Acererak's plaque warnings in the Tomb of Nine Gods. They are in 3 scripts: Common (as the adventure indicates), or choose Dethek (thanks to the Dwarven stonemasons) or some unknown Oerthan script because Acererak would write the warnings in his mother's tongue. 

Play it as a puzzle
The two alternative (non-Common) scripts are still in English, so your players can use simple character replacement by recognising patterns found in...

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Firefinger, expanded

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Update: 30x30 for both flattened and transparent versions.
30x30. [3000x3000]
100px/grid.

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Ever feel like the Firefinger map was a little small for all the pterafolk meant to be there? Me too. Here's a series of maps that makes Firefinger a little bigger, enough for a pterafolk to beat its wings. 

Bonus content:
• exterior of the finger that explains how it gets smaller as it gets taller.
• the tunnel t...

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Jungle Waterfall (5 ways) pack

Adventurers love waterfalls because there could be some treasure behind them. In this pack I offer you 5 ways to surprise your group:

• A dwarven mining camp
• A spider nest
• A humanoid encampment
• An old camp
• A blank interior for you to dress

These can all be abandoned or in operation. 

Notes:
The base layer is "01_wf-base_exterior" which then gets the "02_wf-treetops" added to it to allow tokens to move beneath the palm leaves. Then choose...

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TotEM Circle

TotEM Circle is a hybrid map: part theatre of the mind, part gridded battlemap – using the TotEM cards to represent key locations or things within the immediate scene. 

Some roleplaying games (like the Year Zero engine) use conceptual ranges instead of exacting feet or metres, these are usually: close, short, medium and long. What's great about them is that they can flex to better suit the scene. What is short when in a Spelljammer ship chase may not be what is short in a tavern ...

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The Coiled Viper (Legendary Magical Item)

I made this item for my Tomb of Annihilation game. I wanted an item that would get better over time, that had versatility, but also packed a punch. Thematically, I knew I wanted to connect it to Dendar The Night Serpent, but that flavour is utterly interchangeable. And then lastly and perhaps unimportantly, I was intrigued in making it not require ammunition. Ammo tracking is most often handwaved, so this isn't really a feature — but it did inform my design.

The basics View Post

Pools of Cerulean (DDAL07-16)

All the maps for the Adventurers League Pools of Cerulean (DDAL07-16). Specifically the Singing Springs, Cinder Grove, Ambush and Tomb of the Fire King. 

All maps are 100px/grid and the first 3 maps are 30x30, while Tomb of the Fire King is 36x36. Included are some tiles for the stone arches in the springs, the webbed survivors in the grove and the exterior pyramid. 

<...

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Small Omu Ruin [20x12]

A small (20x12) half flooded omu ruin good for a resting/camping party. 
A squat stone structure remains intact, if not a little overgrown, with a singular entrance leading down into darkness.
The entrance in the Western wall has a short flight of stone stairs that descend 10' down into what once may have been a stone cellar. The well shaded and sunken interior remains cool even in th...

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TotEM image pack [251-300]

The next pack of 50 images for TotEM : Theatre of the Elucidated Mind. Castles, ladders, thorns, rapids, paths and ice floes. 

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Two Doors

A small upload of two backgrounds of the skull doors for use in the adventure Tomb of Annihilation. The third visual is a screenshot of my VTT, where I've tucked the puzzle cubes off the canvas into the unseen fringe.

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Twinned Hands of Fate [60x45]

Two massive stone cupped hands tower over the road. From your position you can make out under the shadowed undersides. They have somehow been carved out of two separate massive clefts of rock that have erupted from the ground. A winding set of narrow stone steps have been cut into the side that lead up to palms a hundred feet above you. The wind bring snatches of rhythmic chanting from up above. The cultists have already begun the ritual. 

There is a lot of versatility in ...

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A heist in the upper district [TotEM]

Just a small example of a heist I recently ran for my group in Port Nyanzaru using my TotEM system). The group had a choice of 3 ways to start the heist, indicative of their route choice to Wakanga's vault of magical items. The vault is situated Top Right - in the dead end, with the round portal. 

The could start Top Left, which would be the shortest and most direct route with the highest DCs to pass. They could stop Bottom Left, which is the main thoroughfare with more guards and ...

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Cellar of Death [30x40]

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UPDATE (11 May 2022):

Now also available as a Foundry Compendium Module by the marvellous Grimmash. Walled and lit. Enjoy.
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James Introcaso's excellent starter adventure for Tomb of Annihilation, Cellar of Death (available on DMsGuild View Post

Crypt of the Lionheart [30x30]

The Lionheart family were wealthy enough to entomb their entire lineage in the family crypt. Tomb robbing may not be noble, but it is certainly lucrative — or wait, you robbing this tomb for the greater good — wink, got it.

Up to you as to how you want to run it, but here is the intention with the design:

• The real tomb of the head of the Lionheart is in the middle, accessible only by a secret door. I've given you 6 locations to choose from.
• A false tomb pr...

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Tomb of the Titan Slayer [40x40]

Five stony moss and bog-slime covered fingers rise from the swamp's thick muck, the tallest – the index finger – is 50 feet at the tip. Crude, dishevelled wooden walkways can be seen to have once connected the fingers together, although many are now ruined. Between the fingers, from the submerged palm is a stone dias, upon which, surrounded by thick candles, lies the preserved body of the...

Your choice
Either a puzzle & exploration ...

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Large Magic Shop (40x20)

A 2-storey magic shoppe. The proprietor lives and experiments upstairs and sells their wares downstairs. In truth this can be any large shop that offers a wide range of precious things. It could even by a one-room museum, with artefacts (forged and real) on display on the ground floor. 

Depending on the amount of magic in your campaign, the hemisphere of sigils at both the entrance and the main desk on the ground floor, could have magical effects that prevent thieves from leaving t...

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