XaiJu
Mimir Games

Mimir Games

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Mimir Games posts

Weekly update #23 - progress status, testing out animations and new content teasers

Hey all,

Another quick 0.17 status update, as this time I mostly followed the schedule ; meaning that like I planned out, I mostly worked on new content production and artworks.

I did a lot of preprod with animation as a framework in my mind, so I storyboarded a LOT of stuff that actually went all the way to the sketching phase but based on the amount of content and the current deadline, I can already assert that I will have to cut some of it (mea...

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Weekly update #22 - progress status, new content teasers to come soon

Hey all,

Quick progress update for 0.17 ; I know I said last week that I'd be swapping to new content production but I couldn't help but finishing some stuff and have all of the Jade content in the remaster pipeline.

Still not as much as I wanted initially, but I need to be switching to full new content production to have everything wrapped up for the may deadline.

I will have to go back and tidy up some stuff in the artwork remasters eventu...

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In-game music - a quick survey

Hey all,

A very quick content survey to assess what are the average expectations regarding music in these kind of games, as this will be a subject of focus in upcoming releases.

How important is music for you when playing H-games/visual novels ?

Don't hesitate to specify/add details in comments.

For now, I'm planning to implement a music player app allowing to chose between different playlists spanning a few different music genres, a...

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Weekly update #21 - artwork update progress, sneak peek

Hey all,

Quick update for 0.17, as I'm still working on the artwork remasters.

I mentioned last week that I wanted to evaluate the rate at which this would progress and I have to say that I'm not entirely satisfied thus far ; I've been spending a bit too much time on some illustrations.

Namely, I tend to get carried away and entirely redraw some stuff ; while it can be a good thing, coming up with new poses, working on an en...

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Weekly update #20 - 0.17 progress update, artwork sneak peek

Hey all,

So we're back on the production cycle (even though this one is scheduled to be shorter since the update is due to release in may), thus we're back to the weekly status update with progression charts and whatnot.

As a disclaimer, this was supposed to be posted yesterday but I had some connectivity issues and figured I'd rather give it the night.

For now, I'm mostly working on updating the remainder of the day 2 artworks View Post

Weekly update #19 - sprint retrospective, next release planning and scope

Hey all,

I figured I'd fit both the retrospective and some discussion about the next release in this weekly blogspot.

I mentioned in earlier posts that I wanted to come up with a more interactive/interesting format, but it's still one of the many things crammed in the huge project management backlog.

Just like last one, we will simply follow the usual scrum retro talking points (what went wrong/what went right/what to impro...

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Quick update - build ready, final tests & upload pending

Hello all,

I really wanted to be able to ship the release today for the weekly update but I'm afraid it will have to wait until tomorrow. Asset conversion and script integration is done so the build is pretty much ready, but I've been pulling my hair at some minor issues that delayed the testing.

Since my upload bandwidth is nothing short of terrible, I think I'd rather spend the time to fix those last minute issues, test thorough...

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Weekly update #18 - Wrapping up production, switching to release phase

Hey all,

A very brief update this week, more of a notice really : just wanted to let you guys know that I have wrapped up the production for 0.16 and will now have to proceed with all the release related tasks, namely :

  • Finishing the asset conversion

  • Script integration

  • Making the build/all of the boring DevOps stuff

  • Testing

Should be just a few days before the o...

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Weekly update #17 - Big news, small delay

Hey all,

A very short update today as this has been a pretty eventful week.

First off, what matters the most : as I anticipated as likely to happen, the update is gonna be delayed a bit, sorry about that.

However, it's not entirely due to unanticipated workloads ; I had a lot going on on the private side. Nothing bad thankfully, the very opposite : long story short, my significant other proposed to me and I got engaged ...

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Weekly update #16 - New content artwork near completion, another sneak peek

Hey all,

A short blogspot this week, as I try to be locked in to maintain the deadline.

Quick status update about that specifically : I still really want to fit the release next week, but there's still work to be done ; mostly scripting, but also a bunch of finishing touches here and there to sanitize the artwork before it can be integrated as assets. With the experience I have of past releases, I know it can take ...

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Weekly update #15 - progressing on the new content artwork w/ sneak peek

Hello all,

This week has been mostly focused on the new content artwork ; as I mentioned a few times earlier, despite the numerous artwork remasters which are the core of this update, I still want to push some new content to get the story flowing, and have something for the returning players.

New content will pick up right where we left off and will be focused on Jade (I guess you can already guess what's going to happen...

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Weekly update #14 - status update, deadlines, artwork preview

Hey folks,

On the menu this week, I've spent some times refactoring some of my version control processes (following the issues I faced last week) which led me on some various coding/CI-CD tasks. It never feels good to spend some valuable time on DevOps stuff, but it's necessary to have robust processes on the long term and some improvements were long due.

Content wise, there's been a bit less scripting going on as I kept training on the View Post

Weekly update #13 - status update, start of scripting, artwork sneak peek

Hey all,

First off for this one a quick status update : I've been dealing with hardware issues this week, that ended up causing me the loss of a few days worth of work. This is always very frustrating but it is an opportunity for me to identify potential breaking points in my pipeline and better my process. I'm already using version control software to manage my codebase and finished assets, but this experience has taught me that I...

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Weekly update #12 - update status and artwork sneak peek

Hey all,

Another quick update as I'm in the process of wrapping up the main workload of the existing artwork upgrade. This is good news as it means the pace will pick up on the following weeks, with the actual scripting work and new content artwork.

I'd still like to push as much reworked pictures in the release as I possibly can but this might prove time consuming and I don't want to delay the next update too much ; how...

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Weekly update #11 - update status, artwork sneak peek and content poll

Hey all,

Short update today as I don't have much newer things to tease, though rest assured that I've still been busy.

This week as mostly been about wrapping up the storyboarding and progressing the writing, so that I can move on to the thick of it, i.e. the scripting and artwork for the new content. I'm still progressing the artwork update on the side, and I think I've settled on the lineart/coloring style I would like...

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Weekly update #10 - update status and new artwork teaser

Hey all,

We're back for another weekly blogspot with some 0.16 development progress indicators.

Just like last week, I'm still going back and forth between writing the new content and progressing the art update, probably shifting the balance in favor of the latter these past few days.

Here are the updated progress charts :

...

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Weekly update #9 - 0.16 development status, some artwork sneak peek

Hey all,

We're slowly transitioning back to regular development status updates, and thus progress charts are coming back.

I'm not quite setting aside the artwork fully, but I've been writing the continuation of the story and started some storyboarding as I had a few ideas for the new content due in the next update.

I still need to figure out how exactly this will be stitched to the 0.15 content, as the last up...

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Weekly update #8 - quick status update, artwork sneak peek and more polls to come

Hey all,

Another short blogspot, as for this week I've still been working on the artwork update, which is coming along nicely.

Regular status updates with progress charts for 0.16 development are likely due back starting next week, as new content development is scheduled to be underway by then.

I'm still messing around with colors, backgrounds, etc., so there might still be further slight updates in the artwork department for next release. View Post

Weekly update #7 - 0.16 scope, content polls and another artwork sneak peek

Hey all,

It's gonna be a bit of a short one today, as I've been mostly working on the art update but let's begin with the scope of the next release.

As I mentioned earlier, the next update is going to include a fair amount of artwork overhaul, which I decided to restrict to the beginning of day 2 (when the non colored artwork start showing up) up to the start of the party. I need to rese...

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Weekly update #6 - Sprint retrospective, planning for next release & new artwork sneak peek

Hey all,

Being still in the post-release phase and not having validating the final scope for the next update, I'll fit the retrospective in this weekly blogspot, then talk a bit about next update and what will be featured in it.

But first off, I'm still working on the artwork remasters (specifically for day 2 pictures) and I figured I'd give you another sneak peek of the new remastered pics, so enjoy :

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Weekly update #5 - Release week, artwork updates and preparing what's next

Hey all,

For this week's blogspot, no progress charts as I haven't fully established next release's scope.

Release week is always a different activity as I have to monitor everything on the platforms, respond to feedback, etc.

This won't be the the sprint retrospective either as I still want to do a proper, dedicated post for this and I'm still pondering what to include ...

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Weekly update #4 - Final blogpost before update release

Hey all,

It's going to be a quick one today, because I don't have much more to add : I'm now in the release process.

Unsurprisingly, in this busy period with family gatherings and such I haven't been able to progress as much as I would have wanted but the goal deadline remains the same, so expect the release in the next few days.

A bit like Facegram receiving a bunch of new features in the previous one, this time the ManyFans View Post

Weekly update #3 - wrapping up the update, and an early Christmas treat

Hey all,

On the menu for the third weekly blogspot : progress update with production wrapping up, the usual progress charts and a bonus timely sneak peek.

We're on the home stretch for the release now, with, as expected, mainly coding to wrap up. As I shared in the last post, I wanted to implement some new features in one of the apps and this has proved to be a bit more work than I...

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Weekly update #2 - progress on the (reworked) update

Hey all,

Second weekly blogspot, we're keeping that schedule going.

On the menu today : status update, progress chart, and a sneak peek.

First up, I wanted to share that being forthright with my creativity issues has been beneficial to me, as the steps I took in the recent weeks to overcome the mental block have yielded some promising results so far.

I'm glad I brainstormed and ended up reworking the whole update, beca...

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Weekly update - overcoming art block and some good news

Hey all,

Here's the first weekly blogpost for which I'm still kind of workshopping the format.

On the menu : a quick status update, an artwork sneak peek and some brand new progress indicators.

First of all, after last telling you that things were not going so well on the creativity department, I've taken some time to clear my mind to try and refocus. I've then sought advice a...

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Status update - Give it a few more days : dealing with art block and implementing some communication improvements

Hey all,

Thank you very much for your patience, as it has been a pretty barren month so far. To be pretty forthright and transparent, this update had me struggle against my first major art block of the project.

To explain in more details my creative process, I usually start the release cycle by sketching some stuff that I feel like drawing, poses and scenes I appreciate, etc. I then go from these drawings to develop the story around, i.e. how the characters w...

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Gameplay mechanics : another content preference survey

Hey all,

To follow up on the several polls I announced I'd be doing, I'd like to know a bit more about what you guys actually enjoy in the gameplay experience.

The question is pretty simple : what parts of the gameplay do you enjoy the most / wish to see expanded in future updates ?

Cheers !

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Status update - 0.15 is around the corner, artwork sneakpeek and more content polls

 Hey all,

A long overdue status update to talk about the next update.
I've been quite busy this month hence the lack of communication (again, starting to see a pattern huh) but worry not as I've been progressing on the next update nonetheless.

Following the previous poll results, it will be focused mainly around Clementine giving you an opportunity to admire...

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Testing the waters : content preferences survey

Hey all,

Just wanted to gauge the players' preferences regarding new content, as I want to involve the community more often going forwards in the development.

Starting out with a simple poll regarding new content : in the short term future, which character would you like to see more of ?

More of those polls will likely follow, not just to steer new content development but also to evaluate what parts of the gameplay are appreciated/could use some work, e...

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Quick update - Build ready, working on the release process, update imminent!

Hey all,

A really quick update as I felt like I owed you one since the last update specified the release would happen next week.

Fear not, the build is ready !

I just wanted to extend the testing process, since this update introduces a couple of new characters and big changes in one of the apps, the chances of regressions and bugs are increased. In the initial testing phase, I noticed a couple of non-breaking issues here and there but I still would like to iron those out b...

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