XaiJu
SubliminalOfficial

SubliminalOfficial

patreon


SubliminalOfficial posts

Development Update 12/28/24

Hey everyone, Sven here!

I just wanted to take a minute to share what we’ve been up to this week and thank you all for your incredible support through everything that has happened lately. It means the world to me and the team to have such a passionate community by our side. Here’s what we’ve been up to:

  • Revamped Screen Distortion System: Optimized and streamlined materials and BP logic to bring a more polished experience and mu...

    View Post

Ventilation Tile Variations

Here are some various ventilation tiles to be used in one of Subliminal's puzzles.

View Post

Smile Grab Animation

Merry Christmas! We'll be taking tomorrow off for the holidays, and will be back to work right after the 25th. Enjoy this grab animation as a gift from the Accidental Studios team!

View Post

Smile Walk Cycle

Happy holidays everyone! Since Subliminal has been in development for so long, our team decided to compile some old development footage and screenshots to post periodically on Patreon. Here's the first of many to come.

This was a WIP alert walk cycle for Smile, one of the entities in Subliminal.

View Post

Subliminal Status Update 12/22/24

Hello everyone!

As mentioned in the public announcement, we had a series of miscommunications that led to Accidental Studios announcing a build release when there was not meant to be one. As Patreon supporters, we figured that you deserve a more fleshed out explanation of what happened, and how we will ensure something like this does not happen again moving forward. 

Starting with the Pre-Release Trailer we uploaded in August, we used jingle bells at the end of ...

View Post

Subliminal Development Roadmap (Dec. 2024 - Feb. 2025)

Hello everyone! Here's a look at what development will look like for the next few months as we prepare Subliminal for its prologue and full release.

Please note that this does not mean Subliminal is fully releasing in February. Debug and QA testing takes time, and may well go through February into March and beyond!

View Post

December Update and Discussion.

Hey, everyone!

November turned out to be a pretty stressful month for the team, and December isn’t slowing down either as we work hard to prepare Subliminal for its release. Last time I reached out, we announced a delay for the Content Creator Demo. Since then, we’ve also been on the lookout for a new developer to join Accidental Studios—a search that’s still ongoing! If you or someone you know might be interested, feel free to apply through our Discord ser...

View Post

🚨 Update on Subliminal's Content Creator Demo 🚨

Hey everyone! We have an important update regarding the release of the Content Creator Demo. We know all of you are excited to dive in and start creating, and everyone else can't wait to watch the demo, but we've decided to hold off on releasing it for just a little bit longer. We're now aiming to launch the demo within 2-3 weeks!

This short delay will give us the extra time we need to polish things up and ensure the demo reflects the quality and passion we're putting into the fu...

View Post

Creator Demo Update

Very quick post, I just wanted to update everyone on the creator demo.

I spoke to Sven yesterday, and he said he's hoping to have the demo ready around the 24th of October, give or take a few days obviously.

As far as I know, there were some issues with the hybrid lighting system that Sven wanted to get working for the demo, to improve visuals and performance at the same time. The main Waterworks area is VERY heavy on the graphics card, and would require some lightin...

View Post

Update!

Hey everyone, Jerry here! It's been a bit since our last post, and I'd like to write an update.

Write a comment below asking what you'd like to hear about, or any questions you have and I'll respond to the best of my ability.

Creator Demo & Debugging

The creator demo has been pushed back to early October, as September is coming to an end. Everything else is still on schedule. As far as I know there were some major issues blocking the d...

View Post

What are you waiting for? (Unused trailer music)

View Post

Demo 1.1 access (at the bottom)

Hello everyone! Apologise for all the issues regarding the game, a lot of this information is on the original post besides some slight edits.

IF YOU HAVE ANY OTHER ISSUES PLEASE REPORT IT TO THE SERVER (click here)
If you find a bug, please report it in our dedicated bug report system on our Discord server!


Download and Test instructions ...

View Post

Thumbnail Poll

Hey guys! You hopefully may have seen the newest trailer, however we are a little unsure on the type of thumbnail we'd like or think would be more engaging. Because of that, we want your opinion on the thumbnail to choose!

View Post

Things might be just around the corner...

View Post

Brief History of How The Game Came to Be.

Hey guys!

Ref and another member of the sound team, Jake decided to make a brief history of the server. Admittedly, it is a bit cringe so please do let us know if we are or want more!

View Post

Update #39 (Levels, Trailer, and more)

Hey everyone! It's been a bit since the last update, and there is a LOT to unpack. This is not the regular update formatting, but I figured there was enough information in here to warrant it's own update post, rather than 3 or 4 singular posts.

Trailer Release

In case you've been living under a rock, we're releasing a new trailer on August 25th! The public will learn the release date soon, but I figured you should be the first to know. Off...

View Post

Waterslide Layout

Here's some more high quality images to showcase what the waterslide layout will look like! Can't wait to show off the level!

View Post

Waterslide Simulation (Leak)

View Post

Important Update

Hey Everyone! I'm the main Dev of Subliminal (Sven). And firstly I'd like to apologize for our lapse in uploads here for the past few weeks:/ We've all been nearly entirely consumed with release plans and some very exciting stuff we have planned for the next month... But we have unfortunately gotten quite behind in updates here and I need to apologize to everyone here for that. Everyone here undoubtedly deserves consistent development updates and going forward through the next week and until ...

View Post

Music talk for nerds!

Hello everyone! Apology for the lack of posts I have been having internet issues so it has been difficult to get things out.

In the mean time though, one of the sound designers from last post (jake) talks about how he made that song:

Hi everyone, Jake here! As one of the newest members of the team I would like to share with everyone how we make our OST and Foley work. Most of the music you will hear in the game is going to be produced by a program called FL Studio. That is whe...

View Post

Whats that sound? (OST Leak)

I hear it.

View Post

Survey Results + Details for nerds

Hello folks!

It is I, Ref, when we asked for a survey we thought it might be a good idea to give you an explanation of our results and what they could mean. I love doing this and so this post for nerds will be handled by me (Yes I know you’re wondering, I live a very exciting life).

In terms of statistics, we’re just looking at basic histograms, wit...

View Post

Update #38

Hello!

It’s Ref back again for your biweekly-ish update (You can figure out what biweekly means here :P). For this post, we will be discussing several things that will hopefully be coming within the week and some juicy details to go along with them :).

Highlights

- Welcome our two new team members! Mehdi will be part of the team working on the environment and modeling as well as a new member of the audio team, Jake, who is working on the OST and someth...

View Post

Basement Nostalgia Test Build (Level Showcase)

This is a test build, and everything seen here is subject to changes, alterations, and removal entirely.

Some objects placed in this test build are copyrighted and are simply being used to fill space. They will be replaced by non-copyrighted material in the future so that Subliminal may be marketed.

Don't say I don't give you guys anything!! I know you're all starving for content... and I promise that there is so much work being done, I'm just working on getting it s...

View Post

Who turned off the real life filter?

View Post

Survey as promised!

Hello! Ref here back once again but this time with a survey for feedback and ways we can improve our patreon.

Sometimes it feels a bit bear-bones so hopefully it can help with some of your feedback

Follow the link here
https://forms.gle/SZp1FY1wRRF5WHvM8

View Post

The lights... (Puzzle mechanic showcase)

This is still a WIP we're improving it even now it's slightly changed! But in the end what do you think of the overall mechanic?

View Post

Want to follow the light?

View Post

Suprise Color Poll

Less of a poll, more of a question, but our good friend Makai (Nutty) who did the trailer for the game, would like your guys' input on colour schemes.

Please click here to be redirected

https://forms.gle/Z2v4fShcYG9DaeyV8

View Post

Update #37

Hello again ladies, gentlemen, and enbies alike! We're back with a serious update after that... post that shall not be mentioned.

Highlights

- Development for the next release is around the corner!

- Our music team officially started the conceptualizing stage.

- UE devs, Dave and Rudy have been developing a master material (Details for you nerds out there)

- Our social media team is working hard and releasing videos... and something more ðŸ‘...

View Post