Dear Value Patrons,
We are thirlled to shar some grounbreaking news with you regardign the devlopemnt of Sublimal, our spine-chilling pyschologial horror game! As part of our ongoing commitent to innovattion and acessability, we are delited to annouce that Sublimal will soon be makign its spine-tingling debue in the world of Fortntie!
Yes, you heard that right! Prpeare to imerse yourselv in the unerving depths of the Backroomms as you navigat the errie corridoors and evade the l...
2024-04-01 06:00:08 +0000 UTC
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2024-03-29 08:20:17 +0000 UTC
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2024-03-23 06:38:14 +0000 UTC
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2024-03-21 03:04:45 +0000 UTC
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Hellooooo!
It is I once again (ref) back for another update! For this post, we have relatively a lower number of details, but they’re juicy nevertheless!
Highlights
- Game development! Communication with the publishers as well as general development of the game is moving nicely.
- Social media working with our social manager's Jayden and Jaiden working around the clock making content :).
- No updates in speedrunning
- You heard...
2024-03-19 02:00:03 +0000 UTC
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Demo music track
2024-03-07 05:59:02 +0000 UTC
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Hello again!
Sven's left leg here once again (Ref :P). I apologize for the delay on all things subliminal, we're going through some changes currently but we're chugging through (some more details lower in this post). For our 35th update, we have a fun pick n' mix of information to keep you guys updated :)
Highlights
-New Social Management & Schedule (since Sven has to deal with more boring business and dev stuff we have two new pe...
2024-03-05 03:47:50 +0000 UTC
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2024-02-26 02:00:02 +0000 UTC
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Hello everyone!
Sorry for the lateness of this post! Ref (admin on discord) here once again taking over on this update, and we have a largely dev-focussed update for you today :)
With the expansion of the developer team and project management focus, we're hoping to get some more done at a quicker pace! (More info on how and what's happening)
Highlights
- Large organizational and categorical restructuring to help streamline the proce...
2024-02-19 21:00:06 +0000 UTC
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Hi Everyone!
I, Sven, as the main Dev here, apologize for the lull in updates and lack of content we've had here the past 2 weeks. There has been some incredible development and team progress that has gone on since, but unfortunately I personally have been stretched incredibly thin and my ability to get updates out here has taken quite a hit.
Unfortunately, with release only getting closer, the workload for myself and everyone here likely will only get heavier, and updates, while ...
2024-01-14 05:55:04 +0000 UTC
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Let's take our first look into some foley! (aka realistic in-game sound effects: Footsteps, Button switches, etc) Firstly, I'm going to come out and say this post might not be the most conventionally interesting. But, it is something that I myself (Sven) and a few of us on the team love to dive into when we can, so if you would like to dive into some foley designing details with us, let's get into it!
We've gone back and forth a lot lately on the topic of realistic vs cartoony/exa...
2023-12-23 10:00:08 +0000 UTC
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Hey everyone! It's time for our first full team announcement with our amazing new and current team members!
Modeling & Texturing:
Lucas M - Responsible for nearly all custom models and textures. (Including the entirety of models used in the updated "Childhood Memories")
VFX Production:
Makai M - Responsible for all in-game played videos. (Including menu screens, and tutorial videos. As well as Trailer 2)
2023-12-23 08:08:59 +0000 UTC
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Hey Everyone!
We've got some exciting free-roam AI news to go through this week! Although nothing is set in stone we have some big developments on a fully free-roam AI system to be used in "Childhood Memories"! (Continued in "The Details")
**Note: We apologize for the delay in content the past week! Being able to juggle the much-increased development speed along with consistent content on here has proven to be difficult:/ But going forward this week we should se...
2023-12-21 00:44:00 +0000 UTC
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Following last week's unanimous poll to officially add a No Entity Gamemode into Subliminal, let's get into some specifics and plans on how this will eventually roll out!
Firstly, to set the scene, unfortunately a No Entity gamemode won't be able to be completed and launched by release:/ Due to all the changes and work that will go into it, it's just not possible to fully complete with the timeline:/
Looking forward though, we can plan on an update around a month or 2 after PC rel...
2023-12-16 08:36:09 +0000 UTC
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Hey Everyone!
This week we've got some exciting new animation news, along with 2 new dev additions to the team! Rather unfortunately though, we don't have too many specifics:/ We're running through final setups for all our new team members and out of courtesy don't want to announce anything until everyone's completely settled. But, we will have our first full team announcement here in next week's update!
Highlights:
â‹… Final New Dev Set...
2023-12-14 06:09:56 +0000 UTC
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After reading through a huge amount of amazing level suggestions from everyone here, we've finally compiled a list of the top 9 levels! Now let's get to our semi-final vote!
Vote for ALL levels you would like to see in Subliminal!
The top 4 voted will advance to the Finale!
Descriptions
Concrete Jungle (level 11): A sprawling, desolate cityscape of monolithic buildings and winding ...
2023-12-12 20:30:13 +0000 UTC
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Let's dive a bit deeper into our new achievement inventory system and look through a few options for inventory layouts!
Attached to this post are 3 separate layouts...
Vote for your favorite layout and the most-voted layout will be used as Subliminal's official inventory layout!
2023-12-11 00:04:23 +0000 UTC
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Hey Everyone!
We've all had the idea floating around for a while of a "No Entity" or "Peaceful" mode for Subliminal...
So let's finally decide!
Would you like to see a "No Entity" or "Peaceful" mode in Subliminal?
No Entity / Peaceful Mode: A fully entity-free game mode for Subliminal that cuts out all entity interaction and lets the player playthrough without worrying about running into entities. ...
2023-12-10 20:00:06 +0000 UTC
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Hey Everyone!
This week We've got some very promising optimization test results to announce... In the "Details" portion of this post!
Now let's get to this week's update!
Highlights:
â‹… Additional Dev Tryouts! (More details in "The Details")
â‹… Big Optimization Progress! (Test Results and breakdown in "The Details")
â‹… Waterpark Environment Overhaul progress (60% done)
â‹… Procedural Chase and ...
2023-12-05 07:46:21 +0000 UTC
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As we get closer to release we're needing to start some planning on some DLC content. Including picking a few new levels to include in our first DLC/Chapter Update...
Submit your level suggestions here to be voted on for a spot in the DLC!
Click Here!
**After all submissions are tallied up in a week, the top 10 submissions will be put up in a poll here ...
2023-12-01 23:00:04 +0000 UTC
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A quick peek at our new and optimized fluid sim to be used on all water-based levels!!
**Note: Shading and particle effects will be improved in the future!
2023-11-29 02:00:03 +0000 UTC
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Hey Everyone!
This week has been filled to the brim with Team Expansion and work on getting all the amazing new members in our team settled in and acquainted with all of our systems. (Yes, I know, quite boring from a development update point of view :/) Thankfully though, with most of everyone settled in this week, we'll be able to ramp up some real development updates very soon! (hopefully going into next Monday's update!)
Now let's get to this week's update!
...
2023-11-28 20:39:45 +0000 UTC
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We're back with our 3rd Inventory-based poll this week! And it's time to get into some inventory layouts for achievements!
Which Inventory layout for achievements would you like to see in Subliminal?
1.) Tree-Style Acheivements: A Branching Acheivement board structured around alternate paths and endings. This style will inherently give the player a better grasp of where secrets and achievements they have not unlocked yet are located in the game based on the empty ...
2023-11-27 06:52:11 +0000 UTC
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A quick peek...
2023-11-26 07:35:08 +0000 UTC
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Last week's poll showed a pretty unanimous decision to add a Combined Inventory! Now let's dive a bit deeper into how this new inventory will actually function...
First, let's talk achievements...
There are 2 main ways achievements can be shown in our inventory system:
1.) Shown-as-Progressed: Achievements appear in your inventory as you unlock them. (Ex: Alternate Ending achievement is not shown in your inventory until after you have completed it)
2.)...
2023-11-24 10:49:47 +0000 UTC
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Hey Everyone!
Firstly we'd like to apologize for the delay in this week's update:/ Thankfully though, all planned content for this week is still coming! (Just in faster succession)
Before we get to the bulk of this week's update, I'd like to announce that, after many suggestions and lots of optimization work, we now officially have Fluid Simulation working for all water-based levels! (Leak coming this week!)
Now let's get to the update!
2023-11-23 03:06:49 +0000 UTC
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Lately there's been some debate among some of our team about a possible inventory... And we would love to hear what you all think!
Let's take a look at a few possible options:
Achievement/Secret Inventory: This inventory would only be used as a place to check what achievements and secret items you currently have. (no physical items of any kind)
Combined Inventory: This inventory would serve as an inventory for both achievements/secrets as we...
2023-11-20 08:20:48 +0000 UTC
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Hey Everyone!
With the massive swing of last week's poll ending up with more than 70% in favor of more exploration, we would love to hear from you what kind of exploration you would like to see more of most!
What kind of Exploration would you like to see more of in Subliminal?
- 1.) Open-Environment Exploration:
Exploration in big, central environments where you are able to explore different areas within the ce...
2023-11-17 08:12:43 +0000 UTC
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Quick note: This is a Public Post, meaning everyone (subscribed or not), will be able to see this and hopefully get a taste of our ✨amazing✨ development content!
Hey Everyone!
We've got some pretty exciting new developments to go over today involving procedural changes to a few cutscenes and chases!
Development Snippet: Dynamic & Procedural Chases and Cutscenes have been in the works for a while no...
2023-11-14 21:13:33 +0000 UTC
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Hey Everyone! Let's get to some Gameplay Polls!
What do you want to see more of in Subliminal?
Puzzles: (meaning) More non-suspenseful, thought-provoking puzzles. (Ex: Puzzles in "The Metro")
Exploration: (meaning) More basic exploration with interesting and confusing paths, environments, and uneasy sights.
Challenges: (meaning) More Adrenaline-filled chases and entity-rid...
2023-11-12 09:07:36 +0000 UTC
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