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saphirenishi

saphirenishi

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saphirenishi posts

hair under hat

short tutorial on how to get hair under a hat without it sticking through. im using affinity photo here, but you can use any 2d image editing program that has a mask function. the principal is the same in any program

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golden eye - xenia onatopp military outift (g8f) (daz)

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used here:
onatopp flight helmet - test render
onatopp hat - test render
onatopp jacket - test render 

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onatopp flight helmet - test render

new outfit: Golden Eye - Xenia Onatopp Military Jacket

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onatopp hat - test render

new outfit: Golden Eye - Xenia Onatopp Military Jacket

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onatopp jacket - test render

new outfit: Golden Eye - Xenia Onatopp Military Jacket

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thickness - folds

hurray, so this is a big one. figured out how to keep the thickness on the edges of a garment. the easiest way to get some thickness is by folding the edge of a garment underneath itself, its what we do with real life garments as well. but the problem is, the way polygons work, there are no polygons to attach the end of folded cloth to. so what will happen when we apply dforce on garment is, that the folded parts will creep out underneath the front of the garment, and we end up with paper thi...

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adjust armpits G8

if we lower the arms on the g8, male or female, the arm will clip through the side of the torso, which you can see on the left upper pic. and thats something we really dont want when simulating clothing, so here is an adjustment morph that will give you a cleaner result without any gaps after simulating, see the two lower pics

the easiest way to use it is, hide everything from the neck up, so you can see inside your character. move the slider till the clipping is gone, and then you can ...

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shoulder gun belt

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hard surface dynamics - setup

so the rings are driven by the strap underneath it (which is just hidden in the end render), the strap has dforce applied on it, and every single polygon on the strap has a null attached to it, then every single ring is a child of the null underneath it. so now if we run dforce the strap will do its thing and the rings will follow along with the strap.

the belt with the buckle is working almost the same way. the top belt has dforce applied to it, and on the last polygon of the top belt ...

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hard surface dynamics

hard surface dynamics inside daz. now we got this working i think its a lot easier to set up buckles or any other hard surfaced objects. 

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buckle - transfer utility

and an other attempt to add a buckle to a garment. the transfer utility lets you move over all the skinning and morphs from one object to an other. so normally you would transfer all attributes from the character to an outfit. now i was trying to be smart and thought, lets just use the dress and transfer that over to the buckle, so they are directly linked to each other, and then with the smoothing modifier the dress would/should curve around the buckles pin, which is in the middle of the buc...

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warhammer - sister

commission


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london view

commission

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buckle avatar

the other way to add a trim to a garment is by importing it as an avatar. the downside of doing it like this is that once you want to pose the garment inside md, the trim wont move so that will mess up the whole thing. but if we setting up a garment to use in daz we dont need to pose it inside md so this will work great for daz content :D

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more buckle testing

these buckles (or whatever they are called) dont even have holes in them. its just a flat simple piece of cloth hardened up with a very small piece of cloth on top of it and all the straps and attached to the backside of the buckle. so its really stable in simulates without any problem

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simple buckle test

did some more testing with adding buckles to a garment. here im using the same principal as im using with the lacing. so for closeup on the buckle it looks bad cause the straps arent actually going through the buckle and arent connected, but for these torso shots or further away shots it works great. its really stable as well compared to using actually geometric trims

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hooded - black white

garment used: hooded handkerchief dress (g8f) (daz) 

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hooded handkerchief dress (g8f) (daz)

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used here:
hooded 
hooded - black white 

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marvelous designer version: View Post

hooded

garment used: hooded handkerchief dress (g8f) (daz) 

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short open shirt - test

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hooded handkerchief dress (g8f) (md)

used here:
hooded handkerchief dress - smoke
hooded handkerchief dress - test 

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DAZ version: hooded handkerchief dress (g8f)...

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hooded handkerchief dress - smoke

garment used: hooded handkerchief dress (g8f) (md) 

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hooded handkerchief dress - test

garment used: hooded handkerchief dress (g8f) (md)

hooded handkerchief dress first test

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sexy boulevard

garment used: sexy boulevard outfit (g8f) (daz) 

internetz upload

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sexy boulevard outfit (g8f) (daz)

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used here: sexy boulevard 

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marvelous designer version: sexy boulevard outfit (g8f) (md) 

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sexy boulevard outfit (g8f) (md)

used here: sexy boulevard outfit 

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DAZ version: sexy boulevard outfit (g8f) (daz) 

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start your morph target with the legs close...

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sexy boulevard outfit

garment used: sexy boulevard outfit (g8f) 

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tight bolero top (g8f) (md)

used here:
tight bolero top
more cloth thickness testing 

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tight bolero top

garment used: tight bolero top (g8f) (md) 

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more cloth thickness testing

garment used: tight bolero top (g8f) (md)

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