new hair prop and outfit
trying out some new props
2022-09-22 19:13:39 +0000 UTC View Post
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used here: spider web
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geoshell
mix and match
6 colors
4 transparency maps
morph for upper arm pressure
morph to remove nails
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how to use:
morph to increase or decrease the pressure on the upper arm can be found by selecting the character, then in the parameters tab, under "Morphs/SaphireNishi/gloves(g8f)" see pic 02
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this one is a bit messy, couple of poke throughs on the sweater, cause of the mesh smoothing. and the hair is jumping around a bit, but i like the animation on the character
same scripts used as on the previous post
169 frames and render time is 21 min and 11 sec
2022-09-19 22:53:12 +0000 UTC View Post
an other pose to pose animation test. here im using 3 scripts, the glue to floor script, the limb stick script and spring dynamics script
i really like how this came out, and its really easy to setup with the 3 scripts :D
111 frames and render time is 15 min and 4 secs
2022-09-19 19:44:18 +0000 UTC View Post
the whole ring problem on the previous posts got me thinking, and resulting into this. a geoshell with custom uv's and morphs. we got a seamless finger tips now, nails are all gone, and at the top of the gloves a dent (indentation, pressure point, whatever it is called, if anyone knows, please let me know!)
first pic, left side is with the dent morph, right is default settings
second pic is a seamless texture on tip of the fingers, still have a side seam where the uv border is
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used here: racer queen
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marvelous designer version: racer queen bodysuit (g8f) (md)
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dforce ready
mix and match
6 colors for middle part of the outfit
6 colors for side part of the outfit
6 colors for the legging
option to turn the bump on or off for the middle part of the outfit
3 transparency strength settings for the legging
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how to use:
dforce tutorial for using the timeline
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new daz outfit
md version: racer queen bodysuit (g8f)
ok, now for something completely random, me playing with an ai that makes art
2022-09-09 21:18:57 +0000 UTC View Post
this is why its not a good idea to use any hard surface trims on clothing. now what lilflame did here is really impressive, the deformation is actually really minimal cause she applied a lot of correction morphs on the clothing set, which are really hard to set up. but sadly its still there. this is just a limitation of daz.
i think for soft cloth you can get away with these deformations, but, and especially for rings, you cant. rings need to be round, and if they are not round the whole thing will start look messy.
now the previous dress has 3 rings, which are the center of the whole outfit. thats where your eyes are drawn to, so those rings need to be perfect, and if they arent, its going to look bad
2022-09-09 19:02:45 +0000 UTC View Post
used here: 3 rings mini dress
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start your morph target with the legs close to each other!
2022-09-08 20:35:09 +0000 UTC View Post
this is going to be only for md. the problem with doing this in daz is that those rings are getting way to deformed after applying morphs and posing
2022-09-08 19:52:06 +0000 UTC View Post
used here: stocking
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6 base colors
4 transparency settings for the toe cap
4 transparency settings for the thigh band
4 transparency settings for the sole
4 transparency settings for the stocking
option to add or remove the back seam line
option for smooth or bump stockings
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how to use:
if you have any pokethroughs, turn off smoothing.
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update:
added correction morphs: move_upperback_thigh_back_left
added correction morphs: move_upperback_thigh_back_right
just unzip the content folder over the old one and it will replace all files
2022-09-05 21:11:31 +0000 UTC View Post
now the stockings are made in md, its a lot easier to separate the toecap and the thigh band for different kind of texturing. and no weird gap between the toecap and the rest of the stock, since its all one mesh
2022-09-04 19:46:59 +0000 UTC View Post
this is with a geoshell and a toecap mesh, but its not perfect. there is a small gap between the geoshell and the footcap cause of the subdivisions and smoothing, and im not really sure how to get rid of it.
setting up different kinds of transparency maps is not that hard to do
2022-09-04 17:52:03 +0000 UTC View Post
garment used: open regular long sleeve shirt (g8f)
2022-09-03 18:49:57 +0000 UTC View Post
used here: open regular long sleeve shirt
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dforce only
6 base colors
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how to use:
the shirt isnt rigged, its dforce only. use the timeline to drape the shirt. dforce tutorial for using the timeline
shader and draping tests.
shirt will have the option to have more or less friction so it will slide of the boobs or stay on it, depending on the pose, of course
2022-08-31 16:06:21 +0000 UTC View Post