this is with a geoshell and a toecap mesh, but its not perfect. there is a small gap between the geoshell and the footcap cause of the subdivisions and smoothing, and im not really sure how to get rid of it.
setting up different kinds of transparency maps is not that hard to do
saphire nishi
2022-09-04 19:47:50 +0000 UTCHs
2022-09-04 18:41:08 +0000 UTCsaphire nishi
2022-09-04 18:06:14 +0000 UTCHs
2022-09-04 17:58:03 +0000 UTC