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saphirenishi

saphirenishi

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saphirenishi posts

asagi - torso

torso is done, next up the gloves and boots. not easy to make this all work with the geoshell, but i think i figured it out

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tiny cloth - panty dforce

dforce test on panty

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tiny cloth - panty test

adding a thong to the tiny cloth bra, to make it a set

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straight babydoll

as requested

monarch in a babydoll

garment used: babydoll straight drape 

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new hair prop again

just for funsies

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geoshell test 02

this is a bought product from rendo. just to see how other content creators set things up.

geoshell cant be used for stockings, gloves and everything alike. cause fingernails and toenails would be visible on them. so those have to be modeled. i guess you can make a morph on the hands to smooth out the finger tips to get rid of the nails, but i have not tested that so not really sure if thats a thing or not. for the toes could use a toecap, which is actually not that hard to do.

the biggest issues is, like i said in the previous post, textures just dont hold up. they work for complete bodyshots, but as soon as you come closer, its going to look bad.

just to be clear, im not bashing this content creator, what they did here is really impressive, and really hard to do!

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geoshell setup test

i was asked to make an outfit and to use the geoshell inside daz. so, did some testing to see how to set things up. the purple part is the geoshell. 

first all the positives, added the neck thingy to see how it all would react with each other, and that works all really nicely. can apply all kinds of shaders to the geoshell and thats works great too, and the geoshell is really close to the skin of the character, thats really awesome too.

ok now the bad parts, cause of how the g8 is setup, the uv mapping on the torso is not really ideal, so when using a 4k map, you end up with chunky lines. when using an 8k map, it looks a lot better, but we going to need at least 3 texture maps (diffuse, normal and bump) if not more (reflection, roughness, masks for the different kind of shaders). so that adds up and its going to be very resource heavy on your computer.

to set things up i need to model the outfit as a stand alone outfit first, then i can use some 3d magic to transfer everything over from the stand alone version to the geoshell version of the outfit. which is kind of a difficult process to do, and very time consuming.

to sum everything up, i dont think its a good idea to use the geoshell for clothing. its a lot of work for an end result thats not that great.

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yellow flash (g8f) (daz)

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used here:
turntable - yellow flash 
sara - yellow flash - test render 

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dforce ready

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how to use:
dforce tutorial for using the timeline

after applying a pose, apply the "fix boots pose" to fix the boots

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sara - yellow flash - test render

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turntable - yellow flash

garment used:

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wrinkle test

wrinkle setup test

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topology

experimenting how to get a better topology on the garments. already a lot cleaner then what comes out of marvelous designer

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sara - yellow flash outfit

first setup for yellow flash outfit. next up gloves, boots and scarf

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virgin killer sweater (g8f) (daz)

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used here:

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marvelous designer version:  virgin killer sweater (g8f) (md) 

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how to use:

dforce tutorial for using the timeline

before hitting the simulate button, apply the "start pose" to the zeroed figure, so apply the pose on frame 0.
the "start pose" can be found in the main folder of the outfit

if you have any poke throughs after simulating use the "expand all" morph, which can be found in the morphs folder in the parameters tab, when the sweater is selected

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tiny cloth (g8f) (daz)

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used here:
tiny cloth animation
tiny cloth 

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dforce ready
mix and match 6 base colors with stripes in 6 colors

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how to use:
dforce tutorial for using the timeline

if the front strap is hanging loose after simulating, you can apply one of the tighten presets to tighten up the front strap. just apply the preset and run the simulation again.

once done, apply the "shrink all" morph, and optional the side, and nipple morph. all morphs can be found by selecting the outfit, and in parameters tab there is a morph section.

for best result, when running a dforce simulation its best to not have any morphs active on the bra itself, so zero them out before re-running a dforce simulation

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monarch virgin killer

commission

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virgin killer sweater (g8f) (md)

used here: 
monarch virgin killer 

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DAZ version: virgin killer sweater (g8f) (daz) 

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tiny cloth animation

all kinds of fancy stuff going on, so we got 3 physics simulation running on skirt, bra, and hair, 2 constrains for the eyes to keep looking at the cam, im running a script called limbstick, which keeps limbs from moving around, spring controller for the boobs movement, and animated camera settings

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madoka kyuno outfit (g8f) (daz)

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used here:
madoka kyuno outfit g8f - turntable 

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marvelous designer version: madoka kyuno outfit (g8f) (md) 

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dforce ready
3 different colors presets

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how to use:
dforce tutorial for using the timeline

in the skirt are 2 morphs to make the skirt longer/shoter and to make it wider

if you going to apply your own textures, make sure in the surface tab, that the uv set is not set on default.
so for the boots, set it on boots, dress on dress and gloves on gloves.

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tiny cloth

playing around with tiny cloth

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madoka kyuno outfit g8f - turntable

garment used:
madoka kyuno outfit (g8f) (md)
madoka kyuno outfit (g8f) (daz)

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madoka kyuno boots

boots!

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volumetric lighting

and some more light testing

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madoka kyuno outfit (g8f) (md)

used here:
madoka kyuno outfit g8f - turntable

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DAZ version: madoka kyuno outfit (g8f) (daz) 

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madoka kyuno outfit 02

skirt and gloves done too. now the scary part, the boots

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sbh animation test

105 frames = 3,5 sec of animation time = 1 hour, 8 min and 3 sec render time using daz with iray on 810x1080 resolution

not bad, not bad at all!

also bounce bounce bounce bounce

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sbh under hoodie

little test to see if i can get a sbh (strand based hair) prop underneath a hood without it clipping through. bit tricky to set up, but the end result is amazing and no clipping what so ever :D


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madoka kyuno outfit

first setup for the new upcoming outfit of madoka kyuno

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anatomical elements

fixed up the anatomical elements for the g8f.

in the download link there is a zip with some more renders in it.

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boots red

for internet!

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