Hey there, hello everyone, to the 190th Development blog! That's right, there is one hundred and ninety development blogs accessible on this Patreon. That's like... a small book worth of reading about mod development. Pretty cool, am I right?
I'm flying away to Poland today for the weekend, but before I go I can proudly say that I've prepared the infographics for the Psycasts Expanded beta. Not everything is done yet (only 50% of paths are done), but when you think about it, the mod alr...
2022-05-13 14:50:30 +0000 UTC
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I finally moved my lazy ass to create a full retexture of everything in Save Our Ship 2. It was a glorious and huge undertaking, we're talking hundreds of textures that needed to be remade - but it's for a good cause. I wanted to play with SoS2 for a long time, but textures were always keeping me from trying: I like my mods blending together nicely, and the art style of SoS2 was simply not in any way, shape or form similar to that of vanilla expanded mods.
So I sat down and t...
2022-05-08 12:04:41 +0000 UTC
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Hey everyone!
I come to you bearing gifts, the truly beautiful gifts from right under my brush. Gifts that I technically made for myself because I needed them to play with SoS2, but I guess sharing is caring so the mod will be uploaded to the workshop on my birthday, this sunday.
The mod in question is a full retexture of Save Our Ships 2, made in vanilla art style. We retextured almost everything, so it's more or less like playing with a brand new mod!
I won't be telling yo...
2022-05-06 23:37:32 +0000 UTC
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Hello everyone and welcome to another Typical Tuesday Suggestions thread!
As you may know, these threads are used to collect all your ideas, as well as to give you feedback about why certain ideas are not feasible/boring/cool/awesome!
If you're brave, type in your mod idea in the comment section and I will try and give you feedback. Of course we reserve the right to take this idea and mak...
2022-05-03 14:59:43 +0000 UTC
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Hello everyone!
May has started, and with it comes my birthday. I'd like to take this moment to walk you through our developments and what our priorities are, as well as tell you about some of our accomplishments.
We have recently released Vanilla Chemfuel Expanded, a mod that to my surprise was met with an incredible, unprecedented amount of hate. I'd like to use this moment to remind the community to be kind to mod creators - I understand many of you love Rimefe...
2022-05-02 19:39:35 +0000 UTC
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After many months (or years, I lost count) of hard work, experimenting, rewriting, committing, changing minds, drawing, coding and designing, Vanilla Genetics Expanded has now been released.
Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty muc...
2022-04-29 11:48:16 +0000 UTC
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Hello folks and welcome!
This is a bit different: as this devblog is not about a mod that's being developed by Vanilla Expanded. Instead, I'm helping out Kikohi and Isorex (two VE members) on their own endeavour, a brand new mod called RimSpace.
I don't know much about their mod, but what I know is that it's meant to allow you to travel between planets, moons and systems, building new bases on different planets that may or may not sustain life!
This is not going to be ...
2022-04-28 20:36:20 +0000 UTC
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Hey folks!
Welcome to a brand new development blog entry. We've been hard at work on Psycasts Expanded, and majority of the framework is now in place. In fact, we can already see all the UI ingame! The mod is really moving ahead fast.

Legodude, our UI coder, also came up with an amazing way to display unlocked abilities, abilities you can unlock, and locked abilities!
2022-04-19 22:11:03 +0000 UTC
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Hey everyone!
Let me start off by saying thank you for the amazing support you guys give us - not just the cold hard cash and kind words, but also having our back when situations like Vanilla Chemfuel Expanded happen, where we get review bombed and receive dozens of rude comments telling us to quit modding, you guys always have our back!
Easter is coming and I would like to wish everyone a nice weekend - to those of you celebrating it, make sure to find many eggs!
I am flyin...
2022-04-14 22:41:17 +0000 UTC
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Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap. Player can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refue...
2022-04-11 17:36:02 +0000 UTC
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What's up folks! I come to you with a new roadmap update.
We have released many astounding mods last month, and now our focus lies in releasing Vanilla Genetics Expanded, updating Vanilla Factions Expanded - Pirates with new content, working on VTE - SoS2 retexture and slowly chipping away at psycasts expanded!
Vanilla Chemfuel Expanded also entered testing lately and if all goes well, should be released within a week!
2022-04-05 13:27:15 +0000 UTC
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Hey guys! I come to you with infographics for the new mod we're dropping on the testing server today. It's called...

Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both De...
2022-04-03 15:41:54 +0000 UTC
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Unite the broken Republics against the common enemy. Stop the senators from squabbling and plotting against each other by completing a chain of missions to gain their favor. Each senator on your side will provide you with more political power in the senate, as well as new technologies, regular tributes and a helping hand when you need it the most. What the brochure doesn’t mention is the fact that each senator on your side is a senator living under your protection, a pawn you need to care f...
2022-04-01 18:29:45 +0000 UTC
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Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.
"Rick finally managed to turn himself into a RimWorld character, only to turn your game into hell.
Warning: Since Rick takes Randy Random to the extreme and randomizes all the textures and text in your game, you should expect a borderline unplayable level of difficulty."
RimWorld Rick comes with the following traits:
Go...
2022-04-01 16:01:56 +0000 UTC
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Hello folks and welcome to this unique, very colorful and vibrant development blog.
Many people asked me if I will ever make my own mod, similar to Save Our Ship. You know, exploring space, different planets, building a space ship etc.
What a lot of people don't know, is that making such a mod would take years of work, tens of thousands of dollars and it would also be a punch in the gut to the wonderful people of Radian Helix Media, who made SoS2. I find SoS2 to be amazing (despit...
2022-03-31 22:31:07 +0000 UTC
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This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values are flat and never change - meaning there are certain things that sell, and certain things that don’t. This mod will change that making market value of things dynamic, and changing based on the supply and demand.
This mod overhau...
2022-03-27 18:05:12 +0000 UTC
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Hello everyone and welcome to a big, grand beta of our biggest mod up to date - Vanilla Genetics Expanded.
Vanilla Genetics Expanded is an overhaul to a popular mod by Sarg Bjornson called Genetic Rim. The mechanics of the predecessor have been improved greatly to fit Vanilla Expanded playstyle, offering many new paths to explore in a mid to late game colony. You can now incubate unique hybrids using brand new genetic engineering system, utilising powerful boosters and genoframes to cre...
2022-03-23 18:53:36 +0000 UTC
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Hey folks!
I am here to collect all your awesome vanilla expanded mod ideas, so send them my way, here, in the comments under this post.
I will try to get around every suggestion tomorrow and answer what I think about them and how feasible they might be!
2022-03-22 20:58:45 +0000 UTC
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Hello everyone!
This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values are flat and never change - meaning there are certain things that sell, and certain things that don’t. This m...
2022-03-19 22:16:54 +0000 UTC
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Hey folks, welcome to a new development blog.
I heard you lot like warcaskets, in fact I heard people saying it's one of the more clever things we came up with - I mean essentially a super power armor that you weld around the user? What not to like.
Except the current selection only covers industrial era. I was under the impression that Warcaskets are precursor to power armor - similar armor stats but bigger commitment, however available earlier in the game.
One of the more ...
2022-03-16 09:16:36 +0000 UTC
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Hello folks and welcome to a rather unusual devblog!

In this devblog I'd like to announce that we are openly working on a new mod adding backstories to the game. Since backstories are something there is never too much of, I'd like to request assistance. This is your chance to take part in the development of the mod and have your ideas for backstories end up in the mod.
You can follow the ...
2022-03-08 12:30:26 +0000 UTC
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Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the purpose of Vanilla Expanded mod series. With mod options, you will be fully able to customize what backgrounds appear in the game, whether they cycle or not, and how long should it take for them to change into other backgrounds.
Modders can easily add new BackgroundDefs which will be automatically picked up by our mod options menu...
2022-03-07 14:08:02 +0000 UTC
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Hey folks, I'm bringing to you a roadmap that shows the state of development of our mods today. I will walk you through every single mod you can see on the map below! Grab a cup of tea, it can be a long read!
Vanilla UI Expanded
Our programmer returned and released Vanilla UI Expanded. Make sure to snatch it from Workshop today! It's a great quality of life mod adding many interesting mechanics for UI customization.
Vanilla Backgrounds Expanded
A new mod that allow...
2022-03-04 14:46:03 +0000 UTC
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Hello everyone. This is not a development blog or anything like it, more of an update on the current situation.
As some of you know, this morning Russian Federation has declared war on Ukraine and launched a full scale invasion. Our thoughts are with the people of Ukraine in these difficult times. I have many friends in Ukraine, as well as members of the VE team living there. This is hard for all of us.
War is terrible, and as much as we enjoy playing RimWorld and committing war c...
2022-02-24 21:10:41 +0000 UTC
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Hello folks, I have something you've been all waiting for.
I admit this mod took way longer than I anticipated, and that's because it took so much design and coding effort to actually make it interesting and meaningful instead of just adding a faction with different looking swords.
So right about now the mod is on the final stretch and should be released shortly. We also have many new additions to the roadmap, big ones too, so I can't wait to talk to you about those!
Now, le...
2022-02-22 17:10:17 +0000 UTC
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Hey folks!
This is the last post about Cursed Crew for a while. We have less than 24 hours remaining on the campaign. With your support we have reached the initial goal in just 19 hours, and now we're sitting on almost €45k.
This means we have smashed through a plethora of stretch goals:
Localization, which means our game will come in many languages!
More soundtracks, which means we can finally record awesome sea shanties!
More cannon variations, which means yo...
2022-02-16 18:17:19 +0000 UTC
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Hey folks! A quick new video for you!
Our Kickstarter campaign ends in just 4 days. This is your last chance to snatch up some exclusive content by backing us!
I have made a timelapse video where I show how we're developing one of the final bosses - the Ghost ship. You can see how I draw the ship side image, step by step!
You can find our Kickstarter here:
https://www....
2022-02-13 17:57:29 +0000 UTC
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Vanilla UI Expanded is a brand new addition to the Vanilla Expanded collection, this time around bringing some important quality of life features regarding the interface of RimWorld. We’re very well aware that there are many UI mods out there, by the likes of RimHUD, Numbers etc. Our goal was never to replace them - instead, we focused on additions that no one has added before.
Vanilla UI Expanded allows for an incredible depth of customization for the UI, including creating new Arch...
2022-02-11 13:36:37 +0000 UTC
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Hey guys! Hello ladies!
Something a little bit different now. As you know, We are releasing our own game called Cursed Crew. We have it up on Kickstarter now which ends in 6 days, so this is perhaps the final call to back it and get exclusive rewards if you're interested in it!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew
2022-02-11 10:47:01 +0000 UTC
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Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team. This mod adds a variety of fruit plants and crops to spice up your fields even further, with each prop adding something different and unique, allowing you to use the power of farming differently based on your situation and needs.
Two new unique types of growing zone have been added: sandy and aquatic growing zones. These add new crops each, that can only be grown on the...
2022-02-10 10:55:28 +0000 UTC
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