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oskarpotocki

oskarpotocki

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oskarpotocki posts

[DEVBLOG#139] Vanilla Factions Expanded - Ancients

Hello everyone and welcome to a somewhat lengthy development blog about our new, up and coming Faction mod.

I have divided this development blog into three sections, each outlining a separate element of the game.

Overview

Ancient Structures

Faction


Please note:

Information you can see below can be inaccurate as the most is still in development. Things can change or be removed at any point without notice, and Vanilla Expanded is not r...

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What would you like covered in today's devblog?

Vote on what today's devblog should be about!

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[DEVBLOG#138] One mans junk is another mans junk.

Hey hey hey What's up.

Before I sign out for the week, I'd like to show you something I spent my last two days on.

It's a cheeky unnanounced mod that wasn't on the roadmap, but this is the gist of Vanilla Expanded - do cool shit when we want to. Vanilla Furniture Expanded - Junk will add more junk to vanilla map generation.

Junk is a well received feature that adds a lot of cool character to the maps. You probably noticed ancient parking lots, busted cars, a tank here and...

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[DEVBLOG#137] Splits, Schisms and how to manage two ideologies at once?

Hello everyone. I know I'm spoiling you with so many development blogs every day, but we've been busy!

The goal of Vanilla Ideology Expanded - Splits and Schisms is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge, as well as introduce a new form of threat that needs to be countered by the player once the colony is big enough.

If your colony is big enough, there is a chance your ideology will split into two - an old one remains the same, whilst...

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[DEVBLOG#136] Hats, rags, hat-rags and rag-hats.

Hello everyone and welcome to another mod development diary, this time focused on the Hats and Rags module of Vanilla Ideology Expanded.

When Ideology first released, I was a little bummed out how little headgear customization there is for roles. Sure, headwraps, veils etc make each role and ideology feel somewhat unique, but after a while you start noticing repetitions and patterns.

I thought this is an excellent opportunity to add some new headgear to breathe at least a little b...

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1000 Patrons celebrations!

F*ck.

I never expected to be here. Not going to lie, I never expected to reach 50 patrons. When I set this place up I expected it to be something I'd just set up and leave, like Ko-fi that I had but no longer use.

I remember very well how we got to 100 patrons. The frienship made along the way. The force driving me forward to make development blog and give people a peek behind the curtai...

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[DEVBLOG#135] Relics, Artifacts and more amazing things you can find!

Hello everyone and welcome to the next development blog, this time focusing on our new upcoming mod called Vanilla Ideology Expanded - Relics and Artifacts.

It's quite a simple mod that adds more inert relics, as in, more variants of the 'useless junk' items that you find for your ideology. You know the chalices, shards, cubes etc?

Well there is now more of that. 40 more. I know, that's quite a lot.

Designing these was awfully easy, but it did take some time to do research ...

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Roadmap for 2021-2022 period

Hello everyone!

After carefully going through all our projects, I have assembled a list of the mods we will be working on going forwards. This is not a binding roadmap and things might move, but I don't think they will unless we reach actually painful to overcome obstacles.

As you can probably see, this Roadmap has no dates on it. It's not meant to show when certain mods will release on the calendar, but instead the order in which they will be released.

If you grant me your ...

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RimWorld 1.3 Updating Roadmap 7/24/2021

All mods updated. Thank you for your patience.

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[DEVBLOG#134] Vanilla Factions Expanded - Medieval, new content!

Hello everyone!

We are on the verge of greatness. We are THIS close from updating all our mods to 1.3.

Our team finished working on Medieval mod so it's about time I present to you all the new content we're adding in it. Most of it includes very popular requests we received. I'm hopefull this will greatly enhance your experience in the medieval playthrough. 

Without any more talking lets just proceed to images.

2021-07-24 13:29:27 +0000 UTC View Post

[Release] Vanilla Ideology Expanded - Icons and Symbols

Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their looks and utilise respective tags to make sure they only appear on specific ideologies - you should not encounter a Transhumanist domination ideology with a flower as their symbol.

In case of any feedback or bug reports, please uti...

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RimWorld Ideology Released

Yeah, you can check out the new RimWorld DLC I worked very hard on, creating all the visual assets for it.

And if it's out of your price range, remember about our competition. Win a free copy of the DLC, tomorrow!

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NEW RULES: Win a copy of Ideology TOMORROW!

Ok, new rules.

Want to win a copy of Ideology?


Take part in a short competition hosted by Vanilla Expanded.


Read and screenshot a random art description in your save, and then draw this work of art using any method you can. Send over both art description screenshot and the work of art drawing to vanillaexpanded@gmail.com


Oskar Potocki, Lead dev of Vanilla Expanded, and Sarg Bjornson, master of Genetic Rim, will pick a winner together ba...

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Competition time! Win a copy of Ideology DLC!

Want to win a copy of Ideology?

Take part in a short competition hosted by Vanilla Expanded.

Read and screenshot a random art description in your save, and then draw this work of art using any method you can. Send over both art description screenshot and the work of art drawing to vanillaexpanded@gmail.com

Oskar Potocki, Lead dev of Vanilla Expanded, and Sarg Bjornson, master of Genetic Rim, will pick a winner together based on... Fun Factor! So make it fun!


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[DEVBLOG#133] Vanilla Ideology Expanded - Icons and Symbols

What's up folks!

So, as you know, or maybe you do not know in which case you will know that I know and everyone knows that 1.3 and Ideology releases tomorrow.

Your favourite modding team has been working hard to make sure to deliver some very interesting content for that DLC, in the form of one thing that we know how to do: Pizza. What? No. New mods. That's the one.

I cannot confirm yet what mods will be released as part of the Vanilla Ideology Expanded - as there is some th...

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RimWorld 1.3 Updating Roadmap 7/18/2021

Damn it, couldn't help myself. Updated some more.

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Which Vanilla Expanded mod shall we develop next? Vote now!

It is time for you to vote!

Over the last few months I’ve been drafting a few unique faction mods to guide us into the next phase of Vanilla Expanded. They are all at similar level of completion, but I didn’t want to decide by myself which one should be worked on first.

This is your opportunity to vote. Only one vote per person, so make sure you cast it right. Don’t worry - all these mods will be released sooner or later, the vote will determine the order at which they will ...

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RimWorld 1.3 Updating Roadmap 7/14/2021

I'm not going to bore you with details, but here's the comprehensive infographic showing which mods are ready to be played in 1.3!  Of course, there might still be some errors or bugs, so be sure to report them on the mod page, in the comments, with hugslib logs attached.

We are working hard on getting the rest of the mods up and running for you guys, so that we can start developing some cool new stuff!

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1.2 in Review - Find out what we achieved!

Hey folks. You're getting an early access into our mega infographic outlining what we achieved during the reign of 1.1 and 1.2. I can assure you, 1.3 will be even more rich with content for you all to enjoy!

Open this image up in fullscreen, read it and let me know what you think!

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Typical Tuesday Suggestions - 06/07/2021

Hello and welcome everyone to quite an important Typical Tuesday Suggestions thread.

I am looking for new content ideas to spice up our Medieval mod. Please remember I am NOT looking for big overhauls, we don't want to make a brand new mod or spend 2 months working on new content, I am simply looking for some small interesting additions to VFE - Medieval before we release it f...

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RimWorld 1.3 Updating Roadmap

Hello and welcome everybody, Oskar Potocki here, Project Lead on Vanilla Expanded mod series.

Before we begin I recommend you open up this large infographic in full screen mode and read it carefully. If you can't be bothered, I will outline what's written in it below.

As we know, RimWorld 1.3 and RimWorld: Ideology has been announced. This means that everyone is running around like headless chickens - modders, because they need to suddenly update all their mods, and mod users, bec...

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[DEVBLOG#132] RimWorld 1.3 and the road ahead

Hello everyone and welcome to a large summary of the recent events and information of what's to come.

I know you're all probably running around with excitement mixed with the dread of waiting for all the mods to update, so this post has been written by yours truly to calm your nerves. Let me begin. There will be a Too Long/Didn't Read section at the bottom in case you're too busy running around in aforementioned excitement to read the whole thing :)

2021-07-04 21:06:24 +0000 UTC View Post

Man I'm good with these teasers right?

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*Incoming Transmission*

  • RE: Cease and Desist - Illegal Incubation

    Dear p̷̨̡̺̫̞͚̦͕̠̺͙̺̙͎̥͉̥̬̹̻̻̙̏̊̾͐̌̄̈͌̌͗̇̀̈̅̀̌́͜͜͠͠ͅľ̴̤̔̂͛̐̑͗̓̾̇̓̓̆͋̿̍͘͘͝͠͝á̸̼̙̟̟̱̰̫̞̭̤͔̳̮͔̠̞̩̝͍̫̣͓͎̹́̈͗́͗͌́͛͜͜͝͝y̸̧̛͍̣̰̦̙̳̜̯̳̓̂̀̈́̋̽̇̆́̏͊̅̾͌̑̎̀̋̃̑̓̕̚̚ḙ̸͋͂̈͐͆̊̈́̂̑̀̑̐͠ṙ̸̭̹͐͌̓̔̏͛̓̏͂͂̍̉̑̆̉̿͋́̃͐̔: This letter serves as notice to you to immediately cease and desi...

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[DEVBLOG#131] Vanilla Animals Expanded - Cave

ARACHNOPHOBIA WARNING.

Hello everyone and welcome to another mod development diary.

Aquiles, an old patron of our mods, and I have been working on a new Vanilla Animals Expanded mod. Since we have covered every single biome already, I think it's about time we go through the dark caves that rarely spawn on your mountain maps.

In vanilla rimworld, only insectoids spawn in the caves. We decided it's a good idea to change that a little bit, by adding some popul...

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DATA CORRUPTED

D̴̈̈́͐̅͆̓̎̎̅̌͛̈̀̚ͅạ̵̡͔͙̫̳̼̌̾̇̊͋̇̾̏͊t̵͚̬̥͚̼̪͛́̑̆̐̕̚å̸̧̨̛͇̜̜̭̟̹̦̭̓͑͒̆͆͠͝ͅ ̷̥̣͙̹̂͗͒̊͒͗̄͌̾͝͠ͅs̴͎͔̯̯̗̦̣̻͒͂̑̓̂͂̀̉̽̚͝͝t̶̛͈̼̮̙̦̞̪̜͔̘̮̘͕̠͋̆͒̓͑̋͒̈́́̔̚̚ͅŕ̶̢̨̩̫̠̠̙͔͕̬̲̝̪̼͌͒͋̓̎̕͘͠ȩ̵̧̡͔̪̲̺̥̫̯̞̹̣̅̂̏̀̽͌̃å̶͇̓̓̓̈̍͌̆̓̚̚m̴̢̢͚̟̣͉̫̘̠͓͍͍͚̓̊͂̃͗̓̍̎̇̀͘̚͝͝ͅͅ ̷͈̬̥̞̰̞̌̏͆̉͂͋̆́̂̿̆͝...

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[Release] Vanilla Apparel Expanded - Accessories

Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment ite...

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[DEVBLOG#130] Vanilla Apparel Expanded - Accessories infographics

Hello howdy!

How is everyone doing?

We are wrapping up work on a new module for Vanilla Apparel Expanded - this time adding stuff to the Accessory slot - no longer you will have to choose between smokepop belt and a shield belt! With new accessories spread through all technological eras of RimWorld, your archers will now shoot twice as fast with quivers, doctors will tend much better with medicine bags, soldiers will carry autonomous turrets on their backs, and your space marine...

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Reaper Beam targeter

Hey guys, just a quick showcase of one of the modules that make up a Reaper ship.

https://www.gifyourgame.com/PukkaTeenyDarkknight

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Typical Tuesday Suggestions - 15/06/2021

Hello guys and welcome to a little bit different, but extremely important Typical Tuesday Suggestions thread.

I am bound by NDA so I have to carefully choose how to word what I'm about to type.

To those not aware of what NDA is: A non-disclosure agreement is a legally binding contract that establishes a confidential relationship. The party or parties signing the agreeme...

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