'Twas a bright Christmas morn, in a gamer's world so wide,
Where "Vanilla Vehicles Expanded" brought joy in its stride.
A new update had landed, with festivity and cheer,
Unveiling gifts of might, for everyone far and near.
In the realm of strategy, where tactics are king,
Came the Burya, a wonder, making the hearts sing.
A rocket launcher vehicle, so powerful and grand,
Its presence alone was like a command.
With a rumble and a roar, it rolled into view,
2023-12-22 14:17:49 +0000 UTC
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Hey folks! Before I head off for Christmas, I have prepared a little infographic showcasing all the props done by me so far.
The number of them keeps increasing and I will not rest until I ensure that exploration in RimWorld is fun and interesting again.
We have hit some small delays when it comes to Burya and Goliath vehicles, but hopefully they will be released before I have to head home!
2023-12-19 18:50:57 +0000 UTC
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Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Vanilla Races Expanded - Lycanthrope aims to bring a unique new archite-powered being into existence. Lycanthropes are seemingly simple baseliners with a unique ability to morph into a powerful lycan form. These lycans look similar...
2023-12-15 13:09:36 +0000 UTC
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Hey everyone!
The upcoming update to Vanilla Vehicles Expanded - Tier 3 will introduce two new vehicles - Burya rocket artillery, and Goliath siege pod.


I'd like to know which one of the two you prefer to wreck enemy bases!
2023-12-07 15:47:15 +0000 UTC
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Hey everyone!
Testing of our new addition to Vanilla Races Expanded series is wrapping up, and I have prepared Steam infographics that depict everything the mod has to offer.
The mod should release shortly - give us a few days to wrap everything up!
Recycling-wise, we have hit a small slowdown, but I'm still optimistic about the release before Christmas break. We are also preparing the new update for Tier 3 vehicles, adding Burya and Goliath vehicles.
Anyway, I know wh...
2023-12-07 14:38:55 +0000 UTC
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Hello everyone!
I have released a new Vanilla Expanded roadmap, with progress update for December 2023. In this little post I plan to go through some of the changes, as well as talk about the future projects.
First off, we successfully launched Vanilla Factions Expanded - Tribal last month. Initially, we encountered some bugs, but thanks to our team's hard work and your valuable feedback, we've resolved most issues. I'm delighted to see that you're enjoying it as much as I am. And...
2023-12-01 17:12:39 +0000 UTC
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It's a bird.
2023-11-30 21:49:25 +0000 UTC
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Hey everyone and welcome to another development blog. In this blog, I'd like to discuss the subject of Exploration in RimWorld.
As we can all mostly agree, exploration in RimWorld sucks. Let's disregard all mods right now - the only reason you ever really travel is to deal with pesky condition causers, as without dealing with them, you are suffering penalties. Maybe sometimes you will travel to another allied settlement to trade - but those settlements are usually so far apart, you can'...
2023-11-28 20:10:46 +0000 UTC
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Hello everyone and welcome to a brand new development blog, this time focusing on the upcoming Vanilla Races Expanded - Lycanthrope mod.
In this post, I'd like to talk to you about what sort of genes Lycans will benefit from, but please remember that this is all very much work in progress.
At the end of this development blog I also have a little teaser for a new mod that will pop on the roadmap soon.
2023-11-22 17:01:51 +0000 UTC
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Hey everyone!
We have just released an update to Vanilla Ideologies Expanded - Memes and Structures, that adds the Royal meme.
It should automatically download for you who have the mod.
I hope you will enjoy it!
2023-11-15 12:55:40 +0000 UTC
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Embark on a primal adventure, starting as basic wild men with only fire and facing the wilderness's challenges. Progress through technology levels, from basic doctoring to advanced crafting, shaping your tribe's ethos and enhancing their capabilities. This mod adds new weapons like stakes and throwspikes, and communal structures such as large fires and sitting spots, enriching your journey from survival to ultratech advancements. Every technological milestone feels monumental, weaving a narra...
2023-11-11 16:55:58 +0000 UTC
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Hello everyone and welcome to a brand new development blog!
I can see you enjoyed the 'Besiege This!' update for Vanilla Vehicles Expanded. It added a brand new rocket artillery vehicle called Scytheman, a tier 1 siege pod called Toad, and cool new tank traps and refueling stations.
I have decided that T3 mod also needs an update with some new siege capabilities. After all, Scytheman rockets are just so beautiful to look at as they blanket the area in absolute obliteration.
...
2023-11-10 15:35:47 +0000 UTC
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Hello everyone!
We have just now released a brand new update to Vanilla Vehicles Expanded. It introduces some of the stuff you have all been asking for, as well as some of the stuff you haven't. I will break it down in short in this post.

Refueling pump is a new structure that will fill the adjacent vehicle with chemfuel, provided that the vehicle is occupying the interaction spot in fron...
2023-11-08 12:22:38 +0000 UTC
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Hey folks! Little teaser.
I'm starting my own Royalty playthrough, and of course I need a little bit extra from my Ideology, and it just so happens I have a great modding team, so I came up with exactly what I need - a new Royalty-inspired meme.
This meme will work perfectly for those of you who want to have a little royal family, and potentially attempt a 'Generations' playthrough thanks to the Title inheritance precept. You will be able to use more permits and use them more ofte...
2023-11-07 15:14:31 +0000 UTC
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Hello everyone and welcome to another roadmap update. I will briefly explain how things are going and what changes there are compared to the last roadmap update!
We have recently released Vanilla Races Expanded - Archons, a mod adding a new, enigmatic race of Archons, former humans that were left on transcendent world and learned to adapt and utilise archotechnology to their advantage. This is actually quite an important release, as parts of it inspire a brand new addition to our roadma...
2023-11-01 18:52:41 +0000 UTC
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Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Vanilla Races Expanded - Archon introduces a brand new, mysterious xenotype of dimension-travelling warriors. Inspired by the very similar race in Dungeons and Dragons universe, Archons inhabit the space between dimensions. Not mu...
2023-10-31 18:00:13 +0000 UTC
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Hello everyone and welcome to a new development blog.
Before we get back to Tribals faction expanded, I'd like to outline what's coming in one of our more enigmatic mods.
Vanilla Races Expanded - Archons is on the horizon, and work on it is almost finished. We have decided to push this Dungeons and Dragons inspired mod a little further, adding a lot of cool connections to Archotechs - after all, Archons are the first xenotype not created directly by humans.
2023-10-27 12:00:14 +0000 UTC
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Hey there everyone!
Last time we discussed the new research system for the wild men in Vanilla Factions Expanded - Tribal. This time, I'd like to explain to you what new weapons, apparel and structures we're adding, and how I believe they will fit right into your early tech playthrough.
Since Vanilla Factions Expanded - Tribal has you start with basically nothing, we had to ensure that there are still some combat-ready tools you can craft from just the most basic materials.
2023-10-20 15:41:28 +0000 UTC
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Hey there everyone!
We're approaching new year and this means we will be soon populating the roadmap with new mod ideas for 2024. I come to you asking for input.
What sort of mods would you like to see most? What sort of areas of the game are in dire need of expanding?
Let me know in the comments!
2023-10-17 11:03:50 +0000 UTC
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Just a little teaser to show you something really cool.
2023-10-14 11:13:04 +0000 UTC
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Hello everyone and welcome to the brand new roadmap post!
Since the last update, we have delivered a brand new Vanilla Psycasts Expanded path called the Puppeteer, which allows you to create your own little lichdom by puppeting your friends and foes and leeching off their experience. This mod also came with a major Vanilla Psycasts Expanded rebalance which is only a first step in the direction of making VPE more fun to play. While some people were vocally unhappy about the rebalance, I ...
2023-10-08 19:28:44 +0000 UTC
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Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded. While the term "Tier 3" might conjure up images of futuristic, sci-fi machines for some, my focus has remained on the creation of highly specialized and rare vehicles that add both depth and dimension to your in-game experience.
The expansion introduces a total of 11 meticulously designed vehicles. From the much-requested mobile artillery and functional refrigerated trucks to ...
2023-10-08 18:48:59 +0000 UTC
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Hello everyone and welcome to a brand new development blog. This time, we will be focusing on our up and coming Vanilla Factions Expanded - Tribal mod, and what you can expect from it!

Below you can see the brief description of what the mod will offer.
Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing b...
2023-10-06 11:49:01 +0000 UTC
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I will be away this weekend on comic con, but I'd like to create another development blog before I go!
Here's my question:
What would you like me to cover next?
You can only vote on one, so ensure you vote on the one you want to see covered most!
2023-10-05 14:37:45 +0000 UTC
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Finally. No new releases until Steam sorts their shit out. Hopefully it will be sorted by the end of the week.
2023-09-29 18:35:26 +0000 UTC
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But Steam is having none of it. We will be back with a mod release when Steam sorts their shit out.
2023-09-28 20:05:08 +0000 UTC
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Hello everyone and welcome to a quick development blog.
The work has started on Vanilla Factions Expanded - Ultratech. It is a huge mod, and because of that, we've decided to divide the development of that mod into three solid stages (and run testing after each stage is complete).
The stages are:
- Tech - this stage includes all the technology, items, structures, weapons and apparel, as well as a sleeve growing vat, cortical stacks and entity synthesizer...
2023-09-28 11:21:11 +0000 UTC
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Hello everyone. I have a quick survey for you which will help shape Vanilla Factions Expanded - Megacorps.

Currently, the game has following components:
Components - Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics. Industrial machin...
2023-09-21 12:05:47 +0000 UTC
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Hello everyone and welcome to a feature breakdown of our upcoming Vanilla Races Expanded mod.
Just in time for Halloween, Vanilla Races Expanded - Fungoids introduces a brand new archite-powered xenotype with very cool, unique mechanics.
Fungoids are loosely inspired by the Clickers from The Last Of Us, but instead of being mindless zombies that swarm you in hordes, they are intelligent, bright, powerful and low in numbers.
We never wanted to add a horde faction - RimWorld d...
2023-09-20 12:44:55 +0000 UTC
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Hey everyone! Thanks a lot for the hundreds of name suggestions we have received for the brand new Infantry Fighting Vehicle coming to Tier 3.
Among the dozens of 'Chadleys' which I honestly would've picked, but they were a bit on the nose, I have decided to go with the Badger.
It sounds... not the same as Bradley, but the vehicle itself fits the name of the Badger. It's fast, it's vicious, it packs a punch, attacks very rapidly and can generally turn to ash if shot by a designate...
2023-09-17 17:46:15 +0000 UTC
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