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oskarpotocki

oskarpotocki

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oskarpotocki posts

Name the new vehicle!

Hey everyone! We have decided to add a brand new vehicle to Vanilla Vehicles Expanded - Tier 3. This vehicle is a Tier 3 IFV, which stands for Infantry Fighting Vehicle.

It is capable to carry 1 driver, 1 gunner and 2 crewmembers, so it's not as big crew-wise as APC or LAV. Instead, this bad boy has a powerful anti-infantry turret firing small-explosive shells in quick bursts.

It also has...

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Vanilla Psycasts Expanded - Rebalance 2

Hello everyone!

We are collecting data and feedback for another rebalance pass for Vanilla Psycasts Expanded. I fully expect it will be a few weeks before it releases, but you can use this moment to write your proposed changes here.

Please do not write essays on how the previous update shook everything up - that was the intention. We might've gotten some things wrong, so write your suggestions what to change here. Keep them short and on point so I can copy them directly to the doc...

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[Release] Vanilla Psycasts Expanded - Puppeteer

Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindless servants that he or she directly controls. It allows the puppeteer to move their consciousness and personality to a random puppet, essentially allowing for a wicked sort of immortality.

Puppeteers are able to subdue their priso...

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[Update] Vanilla Psycasts Expanded Rebalance is out now!

This rebalance brings hundreds of changes, some pretty large. Among the biggest changes are:

  • When you reach first level of Psylink, a random path should no longer unlock. Instead, the pawn should get two points to spend themselves.
  • Neural heat increase when upgrading Psycaster stats decreased from +20 to +10.
  • Neural heat recovery rate when upgrading Psycaster stats decreased from +0.2 to +0.050
  • Psyfocus gain multiplier when upgrading Psycaster stats is r...

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[DEVBLOG#245] Vanilla Vehicles Expanded - Tier 3 infographics

Hello everyone and welcome to one of your favourite kinds of development blogs.

Vanilla Vehicles Expanded - Tier 3 is slowly moving into public testing, after which it will be released on Steam. It's a pretty big mod with quite extensive new mechanics, but I am sure a lot of you will enjoy what it has to offer.

As with the base Vehicles Mod, you can expect that Tier 3 will be getting semi-regular updates with new Tier 3 vehicles in the future. A lot of the vehicles already present...

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Roadmap September 2023

Hello everyone and welcome to a new roadmap post!

There has been quite a lot of developments over the last few weeks, and I don't really fancy doing a super long breakdown because most of you will skip it to get to the juicy details anyway, so I will keep this one short.

Last month saw the release of Vanilla Vehicles Expanded and Vanilla Factions Expanded - Deserters. Two massive mods that were insanely fun to design and develop.

We have a n...

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Typical Tuesday Suggestions: Megacorps Ultratechnology

Hello everyone and welcome to a post in which I actually want to listen instead of talk.

That's right. I need your help, and considering half of you puts unbelievable amount of hours into the game, I think you will be able to provide me with extremely valuable feedback.

As some of you have noticed, VFE-Megacorps has three storytellers. This is to represent the three major segments of the ...

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[Survey] Vanilla Expanded needs your help!

We are currently working on Vanilla Factions Expanded - Tribal and we need your help to make sure the numbers are balanced. Please access the form below, check the instructions and give us balanced, realistic numbers!

Vanilla Factions Expanded - Tribals is a new mod we are developing. It will allow you to start as a tribe of wild men and work your way towards becoming a tribe. A feature that has been commonly requested is an ability to advance your tech level - and this mod will bring t...

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[DEVBLOG#244] Vanilla Factions Expanded - Megacorps

Hello everyone and welcome to a brand new development blog, in which I will take you through my thought process and the latest changes to our future plans.

This post is quite long and has a lot of text, so I've decided to inject a few assets from the two mods we're talking about here and there, so you can have some eye candy. They will have a little cursive description of what they are.

<...

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Vanilla Vehicles Expanded - Wisent Update!

Introducing the Wisent update! It's out now, make sure you download the latest Vanilla Vehicles Expanded version!

  • Added four new memes and 9 new vehicle-related precepts. This content is only active if Ideology DLC is active.
  • Added 5 new resources: Car Battery, Car Fuel Tank, Car Transmission, Car Radiator and Car Wiring.
  • Rebalanced all Tier 2 vehicle costs to require these new components.
  • Increased market value of Tier 2 vehicles correspondingly.
  • <...

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[Release] Vanilla Factions Expanded - Deserters

After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new que...

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[DEVBLOG#243] Vehicles-related Ideology update

Hey everyone and welcome to another development blog! This time I will take you through our latest update to Vanilla Vehicles Expanded - which includes brand new ideology related content!

The update is not out yet, but it will arrive in the near future.

Coming soon, The Wisent update features one brand new vehicle, 4 unique vehicle-related memes with 8 new precepts, 5 new vehicle components requir...

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[Survey] What mod are we releasing next?

I have two mods more or less release ready. Which of the two shall we release next?

By next I mean within a week. The mod you don't choose will come 2 weeks later since we have a release schedule to maintain.


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[UPDATE] Vanilla Vehicles Expanded - Bunsen update!

A brand new vehicle is now a part of the Vanilla Vehicles Expanded. A basic light tank, the Bunsen is a modified armoured vehicle suited for taking on enemy fortifications and exposed infantry. Special light plating to prevent self-immolation, combined with its main weapon drawing directly from its enlarged fuel tanks, leave it a very precarious model to field.

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[Survey] Pick a name for a new Tier 1 Vehicle!

Hey folks! I wanted to add a brand new vehicle to Vanilla Vehicles Expanded while we work on T3 and Imperial vehicles.

The purpose of this vehicle is simple - it's a metal can that fits two people - a gunner and a driver. This vehicle is a typical anti-infantry solution that utilises chemfuel to burn enemies.

It takes chemfuel directly from the chemtanks to fire, and a stray bullet may penetrate the chemtank and cause a huge detonation. Exposed engine on the back also means that t...

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[DEVBLOG#242] Imperial vehicles

Hey folks and welcome to a quick devblog about what I have been recently working on.

Whilst programming work is happening on Tier 3 vehicles, I've started drafting up a new Vehicles module which I already teased in the VVE infographics: Imperial vehicles.

VFE-Deserters will feature raids on aerodrone stations, attacks on shuttle depots and sneaky ambushes on maxpack convoys, but all these vehicles inevitably should also end up in the hands of the players and fully buildable vehicl...

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[DEVBLOG#241] Puppeteer comes to RimWorld

Hey folks, hello everyone! 

We have just finished coding a brand new mod that will soon be released. It's currently in testing, and we're trying to find all the pesky bugs!

This path was actually inspired by one of you guys, a patron by the name of LE!

They approached me a year and a half ago with an idea for a secret imperial circle of psycasters called Puppeteers, and I admit...

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Are you enjoying Vanilla Vehicles Expanded?

Hey guys, Hello ladies! A quick survey, if you will! You can leave a comment explaining your choice! :)

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[Release] Vanilla Vehicles Expanded

Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.

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Roadmap August 2023

Hey everyone! New roadmap is up!

Please note, however: It shows Vehicles Expanded as released, even though they will be released tomorrow. That is because I have a dental surgery today and I'm not sure I would've remembered to post a roadmap tomorrow - which means I'm posting it today.

I have also taken VFE-Ultratech off the 'in development' stage since we haven't done any work on it for a few months. There is quite a bit of progress, but with the release of Deserters approaching,...

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[Release] Noobert Nebulous - Vidtuber

Something a bit different - not quite a VE mod, but nonetheless VE quality!

Noobert Nebulous is a mod created in partnership with Vanilla Expanded team, and allows you to become a famous vidtuber out in the Rim. By creating a streaming console, you can designate your colonists to become vidtubers and create videos. Depending on the selected tags and the skills of your colonist, your videos will attract more or less new views, generate new subscribers, cause people to unsubscribe and mos...

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Vanilla Vehicles Expanded will release...

...when Vehicles Framework by Smash Phil releases.


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[Teaser] We're close now. Very close.

Vehicles Expanded will release very soon. Tier 3 will enter active development after. Tier 4 will include electric cars and spacer dropships. You didn't hear that from me, I'm just a friendly leaker.

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[Release] Vanilla Plants Expanded - Mushrooms

Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and e...

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[DEVBLOG#240] More mushrooms, because of you!

Hey everyone!

Some of your ideas for mushrooms were absolutely great, and your feedback allowed me to see plenty of niches to fill for your Tunneller run. I'm worried the mod is getting very big content wise, but you know what, you guys made some solid points.

I made sure some of these mushrooms are locked behind existing research projects so at least they won't clutter your menu all the time!

2023-07-12 18:05:07 +0000 UTC View Post

[DEVBLOG#239] Did someone say mushrooms?

Hey folks and welcome to a brand new development blog!

As you might have seen on the roadmap, Sarg and I have recently started work on a small module adding new mushrooms to the game. Honestly, I haven't been this excited about mushrooms since last time I had a mushroom sandwich in McDonald. I mean look at it.

Well, folks, I was very excited to design quite a few useful new mushrooms that...

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Roadmap July 2023

Hey folks and welcome to a brand new roadmap update for Vanilla Expanded mods. I use these posts to let you know what we're working on and what our priorities are, as well as give you a quick peek into what the future of VE holds.

I'm very excited about the fact that we seem to be working through the planned content list at quite a reasonable pace. Can't really help ourselves, as the currently planned mods are all very exciting.

To give you a summary of what's happening right now:...

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[DEVBLOG#238] Vanilla Factions Expanded - Deserters in testing

Hey everyone and welcome to a new development blog.

Vanilla Factions Expanded - Deserters has entered testing today. If you'd like to help us out and test it yourself, as well as provide feedback and bugs for us to fix, make sure to head over to Vanilla Testing Expanded discord server, read the rules and join us in testing!

https://discord.gg/54BjnT4

As always with testing, some things are not quite finished ...

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[Release] Vanilla Races Expanded - Highmate


Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

The goal of this mod is to greatly enhance the depth and complexity of the Highmate system in RimWorld, providing players with...

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[DEVBLOG#237] Vanilla Races Expanded - Highmate infographics

Hey there everyone!

While you've been enjoying our deserter teasers, we've been hard at work preparing the Vanilla Races Expanded - Highmates mod for release. This of course included extensive beta testing which showcased quite a few issues, but we managed to promptly work through them and fix them all.

We are just doing some final beta testing, but within a week we should be able to release the mod.

As always before the mod release, I've prepared the infographics. They are ...

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