HGRUNT Comparison Before & After
Staying enabled. Originally only in deathmatch.
2017-07-14 18:50:52 +0000 UTC View Post
short demonstration on how the satchel now looks when being tossed.
2017-07-14 16:00:00 +0000 UTC View Post
short demonstration on how the satchel now looks when being tossed.
2017-07-13 16:00:01 +0000 UTC View Post
Crowbar is now realistically heavier (if you've ever picked up a crowbar in home-depot you know why I decided to change it. Perhaps we could have a 27-Year old Theoretical Physicist not to swing it like its Styrofoam)
2017-07-12 16:00:00 +0000 UTC View Post
video shows the trajectory effect of the crossbow bolt.
2017-07-11 16:00:01 +0000 UTC View Post
Something a little different. Can you spot the difference?
2017-07-10 16:00:00 +0000 UTC View Post
Short video on monster_barney differences (every barney in half-life will be a random spawn)
2017-07-08 16:00:00 +0000 UTC View Post
I love these new sounds. Let us know what you think :D
(you may have heard them in the trailer)
2017-07-08 05:37:08 +0000 UTC View Post
As of a recent update you move slower when shooting the egon and have lighting effects all over the place. Lots of fun.
2017-07-04 16:12:38 +0000 UTC View Posthttps://trello.com/b/46wh7rRD/hard-life-project
I've been working on this, not sure if it will fit our needs.
2017-07-03 13:42:19 +0000 UTC View Post
The next thing i'll be trying on is having rats & have somewhat AI to make office complex look a bit better. if you step on them now they make hgrunt_die noises.
2017-06-22 23:56:36 +0000 UTC View Post
Here is a small testing phase of whats to come with the changes to the garg.. Hope you like it. Stay tuned.
2017-06-14 23:56:07 +0000 UTC View Post
Laser detectors have been updated (pic) to show how thin they have now become. As well as showing the Scientists randomly having and not having on lab coats.
2017-06-13 07:47:08 +0000 UTC View Post