Hello All,
Welcoming the new year with some good vibes, lots of fun with our friend TheBinksX on twitch attempting to get to the end of Hard-Life. Hoping you guys can come around this Sunday, Jan 4th!
Here are some great highlights from the previous stream.
2026-01-01 00:07:40 +0000 UTC
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We’ve got something fun lined up, and this one’s all about community energy.
Tonight, we’re welcoming TheBinksx — a Twitch streamer who’s just started diving into Half-Life–based games and is brand new to the Half-Life community. And yes… they’re jumping straight into Hard-Life. 😄 How unfortunate for him, and fortunate for us :)
📅 Stream Time
6:00 PM Cen...
2025-12-22 22:58:33 +0000 UTC
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"What is last december update mean?"
- Now that i have your interest I would like to have you please submit your STEAMID / STEAMPROFILE over to us ASAP . This will allow you to get the new features and extras via the regular Hard-Life client. Your ID will be built into the game itself forever for being a patreon supporter.
Hi everyone, The password is - "noclickisn00b" ...
2025-12-18 03:56:30 +0000 UTC
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Hello Everyone.
I have overhauled the point-system for Multiplayer.
🔮 Crystal Rewards System Added
Monsters now drop a small xen crystal when they die. (Some to be changed)
Each crystal gives +1 point — but only if you haven’t gotten that reward today.
Rewards are based securely saved and encrypted to your client.
If you already got that reward, ...
2025-11-23 17:06:07 +0000 UTC
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Hey everyone!
A quick update for our awesome supporters - there’s been a small delay with the October Patreon content. I’ve been deep in the trenches debugging the assassin code… and let’s just say, they’re not exactly cooperating. Looks like I’ll have to start walking the code backward to figure out what’s going on.
Our friend FutureUnseen has moved on to new adventures - wishing them the best, as always!
Slight Changelog
2025-11-05 03:26:32 +0000 UTC
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This build introduces new Build ID’s to make bug reporting clearer and more efficient. Please include your Build ID when submitting reports!
Gameplay & Mechanics
Barney Multiplayer Provoking: Now resets properly after the provoked player’s death (non-killing provoke).
monster_mbt (tank): Refined logic, zeroing in on future movement systems.
Tripmines: ...
2025-09-17 02:13:06 +0000 UTC
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Hello All,
Barely ever post some video's but will get on this actually more than usual since Patreon has easy upload. Will be showing on patreon future things that we do without much description. You can see for yourself in the video's and please discuss in #exclusivity
2025-08-25 02:22:09 +0000 UTC
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We pushed a small feature/fix pass after the big 6-month update. Hope you’ve all been having a blast so far. Here’s what’s new and what changed:
Highlights
Synergy-style EDT system (test) — first pass live
New enemy: monster_mbt (Romka’s tank)
Ladders much quieter
Shock effect now makes players shake briefly
MP autosaves → Ch...
2025-08-20 04:27:05 +0000 UTC
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Hey everyone!
Quick update on the progress for Hard-Life — things are moving along nicely. A huge shoutout to HalfWayLambda for their awesome work on the maps — most of the recent push comes from them. At this point, nearly 80% of Lambda Core is built and playable, which is super exciting. On the gameplay side, I’ve added some subtle but important improvements: AI behavior has been tightened up for m...
2025-04-22 05:28:51 +0000 UTC
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As Hard-Life continues to grow and evolve, we want to take a moment to highlight the creative journeys of those who’ve helped shape it.
Kagerou has been a key contributor to the project for some time, delivering several memorable maps that played a strong role in defining Hard-Life’s visual and spatial identity. Their work has always carried a distinct style—bold, atmospheric, and sharply defined—which added character to the experience we’re building.
Over time, it becam...
2025-03-27 03:22:28 +0000 UTC
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We are changing how the save station works , from here on out we will have
Skill - 1 have a QTY of 3 Saves with a 20-30 second time out inbetween.
Skill - 2 have a QTY of 2 Saves with a 20-30 second timeout inbetween and 5 HEV power required to save.
Skill - 3 have a QTY of 1 Single save with no timeout needed and 10 HEV power to save.
Adjustments made to default AI to allow Monster_Barney not to be stuck during thinking of shooting.
Zombies are now a little ...
2025-03-12 01:39:27 +0000 UTC
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Hello Hard-Life Enthusiasts,
I've fixed some barney issues not shooting , scripted sequences were breaking because i was having the talkmonsters (barney/sci) attempt to swim in water. This was breaking a lot of their normal routines which in turn superbroke. I've reverted this for now but yes I am interested in making swimming a thing for monsters.
We've fixed the pickups for Glow/Medkit immediately replacing your weapon - it was based on weight , We had assumed -10 would be t...
2025-02-14 23:02:01 +0000 UTC
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Just a heads up.... This is unfinished but I still want to keep my promise of updating it for patreon members.
the code is "iwantsomeraytrace"
This week alone we reimplemented g36 & added some changes to the lighting system. Also built proper executables.
2025-02-01 03:49:18 +0000 UTC
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Hard-Life Development Update: Big Changes, More Time Needed
Hey everyone,
We wanted to give you all an honest update on where things stand with Hard-Life. We’ve been working hard behind the scenes, bringing new technology into the mod—most notably, Half-Life Ray Tracing. This is a huge step forward for the project, but it’s also proving to be a massive challenge.
What’s Working So Far?
Hello, fellow Half-Life enthusiasts!
As promised I pushed a new update to a branch (I know... a little late... i'm sorry) Work has been very hectic at the end of the year and I hope you are all spending some family time rather than getting killed in Hard-Life.
We're thrilled to share some exciting updates for Hard-Life, including a fresh Patreon Edition Update that brings you deeper into the action. For our amazing supporters, we've added a new beta passwor...
2024-12-18 05:59:58 +0000 UTC
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Hello, amazing Patrons!
We're rolling out a crucial hotfix to address some issues that have been affecting your gameplay experience. Here's what we've tackled in this update:
Hotfix Details
Crash Fixes for "Out of Bounds" Monsters
Issue: We've identified and fixed crashes related to monsters that are considered "Out of bounds" and flagged for deletion. This mechanism was initially implemented to prevent spawning issues.
2024-06-10 23:12:45 +0000 UTC
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Hello, amazing Patrons!
We're excited to bring you the latest updates and improvements we've made to the Hard-Life mod. Here's what's new and improved:
Current June Branch (Password : taynetheceleryman )
Weapon Flamethrower & Will be changed
TLDR - Got sick, Here's a video of why we haven't put out anything solid yet. Unfinished playgrounds.
LR -
I hope this note finds you in good spirits! I wanted to drop you a quick line to offer a heartfelt apology for the delay in getting February's content to you.
You see, life threw a bit of a curve ball my/our way recently. I've been knee-deep in a work project that's been pulling me into late-night shifts left and right for the past 3 week...
2024-02-28 16:41:15 +0000 UTC
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Hello fellow patrons, the new branch password is...
1monthsincehlupdate
Respectfully , Please do not share .
2024-01-21 06:00:48 +0000 UTC
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We hope this message finds you well. We are thrilled to bring you the latest update on the "Hard-Life" mod, packed with exciting new features and improvements.
New Beta Feature: Transitioning Monsters and Entities and Player Position in Multiplayer
With the integration of a new engine, we are proud to introduce a beta (IN TESTING PHASE) feature that allows for the seamless transition of monsters and entities. Additionally, in multiplayer mode, players can now enjo...
2024-01-21 05:46:54 +0000 UTC
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Hey Hard-Life Crew! Exciting news – we just rolled out a major update for our Half-Life mod. The big highlight? We've given the audio a serious boost by integrating FMOD audio DLLs into the mix. Brace yourselves for a more immersive experience, with finely-tuned sounds making every moment more engaging. Whether you're in the heat of battle or soaking in the game's atmosphere, the upgraded audio quality is bound to catch your ear. We're stoked for you to dive in, and as always, your feedback...
2023-12-15 18:00:12 +0000 UTC
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- Enhanced AI: Security officer, Barney, has gained the ability to navigate and leap over specific obstacles, enhancing his mobility and strategic capabilities in the game world.
- Assassin Upgrades: Assassins now exhibit more dynamic combat behavior by incorporating knife-throwing and powerful kicking maneuvers, adding a layer of challenge and unpredictability to encounters with these formidable adversaries.
- New Weapon Testing: A new M249 weapon has been introduced, curre...
2023-11-16 00:29:44 +0000 UTC
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Hello patreon members I am currently looking into getting a physical version of “Hard-Life” that I will ship to people who have shared their information with me upon becoming a patron.
I’m open to ideas, but this is something that I feel many may enjoy as a small token of appreciation.
I am planning on engraving your keys that I have sent to you on some 9mm/556/357 spent casings aka “shells” from us Hard-Life devs
If this seems like something you’d like please sh...
2023-11-04 20:47:37 +0000 UTC
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Hello!
For those who waited - we are pushing the Kriss Kross Release (Was supposed to be Aug 30th)
September Will also have an update later in the month featuring the Multiplayer Transitions (If Perfected)
Aug/Sept Password : daddymacwillmakeya
2023-09-05 01:39:20 +0000 UTC
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Dear amazing supporters,
I hope this message finds you well and filled with excitement because I have some truly thrilling news to share about our Half-Life mod project! We've been hard at work, pouring our hearts and souls into creating an experience that not only pays homage to the iconic Half-Life series but also elevates it to a whole new level of immersion and excitement.
One of the most game-changing features we've been developing is a transition system for your character's ...
2023-09-05 01:31:30 +0000 UTC
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Changelog (Limited)
I. Gameplay Enhancements
Evolution of Zombie AI Pathfinding:
A testing phase has led to a substantial transformation in the Zombies' AI pathfinding mechanism.
Overcoming numerous obstacles, Zombies now exhibit a "heightened ability" to navigate their path towards players, significantly elevating the gameplay experience. (Testing Phase)
Turrets: Resolved an issue that previously hindered turrets from adequately activating lasers or responding t...
2023-08-25 16:58:56 +0000 UTC
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Hello all,
New branch password for July is "reidspeedmademedoit"
Fixes for all maps should now include multiplayer co-op until the end of the tram seq.
Any issues please report in #closedbugs / #exclusivebugs
Thank you!
2023-07-24 03:18:07 +0000 UTC
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Hello all,
Patreon Members
2023-06-01 14:58:20 +0000 UTC
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Hello All, We're currently testing the stability of April - If you'd like to join us on the testing phase of the April Branch.. Details are below..
THERE WILL BE HOTFIXES WITHIN THIS WEEK.
Branch Password is : biggerdicpic
Changelog
-----------------------------------
- Added Barnacle Effects (Fade Out on Screen when Eaten) & (Red when...
2023-04-06 04:04:59 +0000 UTC
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Figured you'd want to be informed on what's expected for next months patreon release!
First week of April is the Target
- Added Barnacle Effects (Fade Out on Screen when Eaten) & (Red when death occurs - MP Needs this)
- Added Better Navigation Code for Talkmonster / Removed Incorrect navigation code from zombies that caused them to run in place
- Added Advanced Options Menu to provide Hud colors & feature on/off switches
- Added ...
2023-03-25 01:37:53 +0000 UTC
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