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franada

franada

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1.8.6

Go Beyond now has a dash gimmick located in the fly submenu. When the right fist is toggle alongside the ON/ OFF, close it to dash in current walking direction. You can change the distance with a radial.

You can convert the Rotation constraint of in the fly prefab to the VRChat version of it safely, doing so, you can upload it on Quest !

The seats located being the player are now a separated toggle so Beyond use 17 bits now.

More radials/ poses/ Idles.

The Idles can be mirrored.

Seated emotes are added again. but you can actually use it outside of a station. Same as standing emotes in a station.

When in a station, the butt is always at the same high when your size is between 0.5 to 2.0 EyeHeightAsMeters. If you butt a is too high or low by default, change the float parameter driver value on the Seated state machine.

You can now use Modular Avatar to auto install GGL. The only extra step is to place proxy Base/ Action/ Sitting controller in you avatar descriptor since MA don't have an option to swap controller, only merge.

World that put you in a station but not seated will work won't break GGL, but only if the station provide a velocity value.

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GoGo Loco 1.8.x Update

The fly booster will work as usual if you change scale.

All avatar, no mater their scale, will reach 5m when using the radial.

More poses added, some have radial.  The fake play space radial get a smooth effect.

GoBroke is removed for now, but TPose remain since it fix the X offset of Unity humanoid.

Swimming locomotion added.

Fake hip drift, more effective with FBT user, funny toggle.

Puppet/Zombie mode for desktop.

1.8.2

Fix emotes for FBT user if not standing

Added different stand idle making the arms move away from the body incase the model have wide hip.

Added pose radial to more poses.

1.8.3

Removed the blend tree in the sitting controller since VRC might take a long time to fix a bug

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GoG Loco 1.7.9x

Fixed  the Oyasumi 1.7.8 issue .

The fly now have 2 new controls.

- A puppet menu to go up & down as an alternative to angle the collider while walking.

- A toggle to free fall without disabling the chair behind or looking straight up or down on pc.

Removed the box collider for the fly and use the one created by the SDK station instead. That way Quest user can now fly as well.

The default pose when you open the radial is now the same as the locomotion idle for crouch and prone. Standing is the same floating pose but can be change.

1.7.91

Removed the controller from the fly seat so people can have their personal animation like before and made the seat higher to not be occlude.

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GoGo Loco 1.7.8

  • You can change Stand/ Crouch/ Prone idle in-game.
  • Icons have black outline.
  • Locomotion can go right away to idle thanks to the new parameter VelocityMagnitude. This give tracking right always for FBT users when the joystick is at rest.
  • Jump animations are randomly mirror, bunny hopping still alternate.
  • Added the prefix go_ in front of most of the files.
  • Removed horizon and third person.
  • A demo folder with a few different gimmicks.

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GoGo Loco 1.7.4

Fix a possible AFK Scaling issue for remote user

New game loco, Bullet Time Agent

More responsive walk ↑ walk ↓

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GoGo Loco Documentation

https://www.craft.do/s/CxY701Ne9Ng5Ev

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