XaiJu
winterfire

winterfire

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Workers of Kartedhir R10 (Public Release)

Changelog:

-Fixed: Choice text for the innkeeper when playing the protagonist.
-Fixed: You can no longer rest at the bench for an infinite number of times.
-Fixed: Inn building tile order.
-Fixed: Some NPCs like the old man no longer turn away.

-Changed: Kartedhir (Market district) includes two market stalls now.
-Changed: Innkeeper sells beverages too.

-Added: Inventory system.
-Added: Inn's music performance.
-Added: Carpenter map.
-A...

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Workers of Kartedhir R11 released

No changes were made from the alpha version.

Changelog:

-Fixed: Slave clothes (in overworld) no longer turn the opposite direction.
-Fixed: Stairs' shadow in brothel no longer flickers.
-Fixed: Merchant's and Carpenter's sexual stats are visible now.
-Fixed: Tooltip will now disappear when closing the character menu while viewing one.
-Fixed: Fake/Corrupted Global.dat are ignored now, similar to the fix in R8 but for gallery.
-Fixed: Scene 10 and 11...

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Workers of Kartedhir R12a released

Changelog:
-Fixed: Owned slave no longer freezes until you re-enter the basement when she faces up.
-Fixed: Loading from in-game correctly updates the display values (Stamina, statistics, ...) and no longer freezes the game.
-Fixed: Protagonist's charisma checks work correctly now.
-Fixed: Sex with toilets lowers desire.
-Fixed: Sexual statistics are raised correctly when having sex with toilet.

-Changed: Toilet can be used multiple times now.
-Changed...

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Continuing slave's interaction

To continue the protagonist's stuff with the goal to finish day 2 and begin increasing the maximum of days to 3, I added some extra dialogue.

Some dialogue is pretty basic whereas other dialogues will have plot points depending on the history of the slave (and whatever she is a traveller, in that case the place where she was born will also matter).

Not only it will have plot points but you will also be able to learn more about your slave (not as much as reading her background if ...

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New upcoming scene (Protagonist)

As far as R11a goes, the secondary characters have enough content for the current maximum of two days (10 actions related to hentai but only 8 necessary to get to the end of the second day, without counting the rest time to regenerate stamina depending on your ability score and choosen feat), so the next update will focus on giving the protagonist the same amount of content.


The sketch

2019-04-03 17:17:56 +0000 UTC View Post

Workers of Kartedhir R9 (Public Release)

Changelog:

-Fixed: Completed events always set an end event when available now.
-Fixed: Protagonist's character creation UI plays sounds correctly now.

-Changed: Added some texture to the inn's firepit.
-Changed: Slaver's jail map (Added lighting and shadows).

-Added: New NPC (Brothel's owner), only available to prostitutes for now.
-Added: New M/F scene (Brothel).
-Added: New F/F scene (Brothel).

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Workers of Kartedhir R10

No changes were made from the alpha version.

Changelog:

-Fixed: Choice text for the innkeeper when playing the protagonist.
-Fixed: You can no longer rest at the bench for an infinite number of times.
-Fixed: Inn building tile order.
-Fixed: Some NPCs like the old man no longer turn away.

-Changed: Kartedhir (Market district) includes two market stalls now.
-Changed: Innkeeper sells beverages too.

-Added: Inventory system.
-Added: Inn's ...

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Workers of Kartedhir R11a

Changelog:

-Fixed: Slave clothes (in overworld) no longer turn the opposite direction.
-Fixed: Stairs' shadow in brothel no longer flickers.
-Fixed: Merchant's and Carpenter's sexual stats are visible now.
-Fixed: Tooltip will now disappear when closing the character menu while viewing one.
-Fixed: Fake/Corrupted Global.dat are ignored now, similar to the fix in R8 but for gallery.
-Fixed: Scene 10 and 11 no longer show in gallery when their event has not...

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Making the second scene

Next up is a scene that will be played from the prostitute's perspective and it will be featured in the brothel as second or third client depending if you sold your virginity in the brothel or not.

Sketch:


Outline:


This will be the sec...

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The making of the next hentai scene

This scene I am currently drawing will be played from the protagonist's perspective when purchasing the brothel's services, making the brothel accessible by the protagonist will be one of the new things I will be adding in the next update.


I thought of making this one in a "first person view" as I do not think I have done this before so far.

While making the hands, I had also t...

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Workers of Kartedhir - R8 (Public release)

Changelog:

-Fixed: Global.dat and fake/corrupted .dat preventing save files from being read. (Fix pushed to R7)
-Fixed: Time no longer shows while there is dialogue. (Fix pushed to R7)
-Fixed: You can set professions again, conflict with day stage fixed. (Fix pushed to R7)
-Fixed: Game no longer freezes if you reject Mark's proposal and then come back.
-Fixed: Locked messages (Example: "Not yet available in this version") no longer repeat a second time in a...

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Workers of Kartedhir - R9 released

There were no changes from the alpha version.

Changelog:

-Fixed: Completed events always set an end event when available now.
-Fixed: Protagonist's character creation UI plays sounds correctly now.

-Changed: Added some texture to the inn's firepit.
-Changed: Slaver's jail map (Added lighting and shadows).

-Added: New NPC (Brothel's owner), only available to prostitutes for now.
-Added: New M/F scene (Brothel).
-Added: New F/F scene (Brothel...

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Workers of Kartedhir - R10a released

Changelog:

-Fixed: Choice text for the innkeeper when playing the protagonist.
-Fixed: You can no longer rest at the bench for an infinite number of times.
-Fixed: Inn building tile order.
-Fixed: Some NPCs like the old man no longer turn away.

-Changed: Kartedhir (Market district) includes two market stalls now.
-Changed: Innkeeper sells beverages too.

-Added: Inventory system.
-Added: Inn's music performance.
-Added: Carpenter map.
-Ad...

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Carpenter

I have just finished the building's indoor and the new NPC with some basic dialogue mostly to open the shop window which is the next thing I will be adding.

I had finished most of the stuff yesterday but I went to sleep early so I finished the rest today, this means I will be most likely finishing up the shop window by today as well since most of the code will be similar to the inventory's but for the NPC.

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Survival elements and how they work.

I have added the survival statistics for both the protagonist and the secondary characters: Hunger, thirst and temperature.

Hunger and thirst are updated daily, you will gain a little over 33% of thirst every day and about 15-20% of hunger depending on your feats.
Since they are not updated in real time, you can eat and drink only once and be good until you advance the day.

The temperature is updated throughout the day depending on many factors: Clothing, da...

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Inventory

I have been making a simple inventory system with the first item being a flute which will be purchasable from the carpenter to be used in the inn to earn some extra money depending on your character's charisma.

This means that the next updates will focus on making a new npc (the carpenter), the building and of course the event to perform but hopefully I will be able to add more for R10.

As you may have already noticed, the updates are not as frequent as before because I am strug...

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Workers of Kartedhir R7 (Public release)

Changelog:

-Fixed: Movement speed does not reset back to default anymore (Integrated R4 Patch 1 in main build).
-Fixed: Reading wrong hair and nose type in Slave Management scene (Integrated R4 Patch 1 in main build).
-Fixed: Blowjob scene not loading up (Integrated R4 Patch 1 in main build).
-Fixed: Screen will instantly fade in when opening any shop UI (Fix pushed in R5+ too).
-Fixed: Barrels and boxes collision in protagonist's basement

-Added: Pro...

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Workers of Kartedhir R8

Changelog: (No changes from alpha)

-Fixed: Global.dat and fake/corrupted .dat preventing save files from being read. (Fix pushed to R7)
-Fixed: Time no longer shows while there is dialogue. (Fix pushed to R7)
-Fixed: You can set professions again, conflict with day stage fixed. (Fix pushed to R7)
-Fixed: Game no longer freezes if you reject Mark's proposal and then come back.
-Fixed: Locked messages (Example: "Not yet available in this version") no longer r...

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Workers of Kartedhir R9a

Changelog:

-Fixed: Completed events always set an end event when available now.
-Fixed: Protagonist's character creation UI plays sounds correctly now.

-Changed: Added some texture to the inn's firepit.
-Changed: Slaver's jail map (Added lighting and shadows).

-Added: New NPC (Brothel's owner), only available to prostitutes for now.
-Added: New M/F scene (Brothel).
-Added: New F/F scene (Brothel).

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The making of the second scene

With the first scene and NPC done, I am making the second scene that will be added in the next update, I have started by throwing together a really messy sketch (it was messier before cleaning it up) to have a general idea of where I want each thing to be and how:


After that I cleaned it up further and removed the "invisible" parts as they were needed only to draw the visible parts i...

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Added new NPC: Jezebel

Jezebel is an old yet stylish lady that runs the brothel of Kartedhir, as a secondary character you will be able to set your profession through her and you will also be able to work whereas as the protagonist you will be able to purchase her services.

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Sketch of next scene

I have started sketching the first F/F scene, the animation will be slightly different from the other ones and will be split into multiple ones (each triggering on a certain stage of the dialogue).

The next update will focus on content only, so no new features for now.

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Workers of Kartedhir R6 (Public release)

Changelog:

-Fixed: You cannot open character menu while being on slaver shop/toilet shop UI anymore.
-Fixed: Game no longer freezes when showing breast to the old man (Integrated R3 patch 1 in main build).
-Fixed: Game no longer shows Stamina behind objectives during ouija board mini game (Fix pushed in R4 public release too).
-Fixed: Dialogue post mini game not triggering sometimes (Fix pushed in R4 public release too).
-Fixed: After Ouija board mini game t...

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Workers of Kartedhir R7 (Released)

Changes from Alpha version:

-Fixed: Global.dat and fake/corrupted .dat preventing save files from being read.
-Fixed: Time no longer shows while there is dialogue.
-Fixed: You can set professions again, conflict with day stage fixed.

-Changed: Not virgin slaves are worth half as much now.

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Workers of Kartedhir R8a (Released)

Changelog:

-Fixed: Global.dat and fake/corrupted .dat preventing save files from being read. (Fix pushed to R7)
-Fixed: Time no longer shows while there is dialogue. (Fix pushed to R7)
-Fixed: You can set professions again, conflict with day stage fixed. (Fix pushed to R7)
-Fixed: Game no longer freezes if you reject Mark's proposal and then come back.
-Fixed: Locked messages (Example: "Not yet available in this version") no longer repeat a second time in a...

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New NPC and job

Just finished adding a new job for day two and a new NPC to go along with it.

At some point I am planning to fill the city with NPCs that do not have much purpose if not to fill empty spaces while some will have only a minor role (as a secondary character you will be able to prostitute yourself to them, for instance).

With this done, I only need to add a few more things and fixes and test everything out, meaning that I will be releasing a new build by today/tomorrow!

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Walkthrough R8

I have released the walkthrough for release 8: Since there are no gameplay elements that require a walkthrough yet, it currently focuses on how to complete the gallery.

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Created a discord server!

I have just created a discord server: If you want to leave some feedback, have questions or just want to drop in to say hi, you are welcome to join!

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Adding day 2 content

In these days I have added two new animations (which are variations of existing ones) to continue a few events.

This new release will consist mostly of transitioning from day one to day two, I plan to add new scenes and a few customizations on R9, I also wanted to add hunger/thirst on R8 but  am not sure if I will make it as I plan to release it this Tuesday.

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Workers of Kartedhir - R7a (Fixed)

After noticing a bug related to the day stages before, I have feared that there were more bugs related to the newest features (Time of Day and Gallery) so I have played a bit and fixed all the problems I have encountered, rather than patching it up, I decided to simply rebuild the whole release, so it comes with a change to be added in R8a too:


Changelog R7a (Fixed):

-Fixed: Global.dat and fake/corrupted .dat preventing save files from being read.
-Fixed: T...

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