XaiJu
ForgemasterModules

ForgemasterModules

patreon


ForgemasterModules posts

New Release: Does it Hit?! 3.4.0

Hey everyone!

We've got another update for Does it Hit?! today—this time with pretty colours. For those of you that don't know, Does it Hit?! is a free utility for GMs to help with hit detection and mass damage and healing application. You can grab the latest version of the module directly within Foundry from the "Add-on Modules" tab.

Here is the change log for 3.4.0:

View Post

Poll: Coloured Damage Rolls

Hey everyone,

We've recently added config to the system that associates each damage type with a specific colour. This is currently used to augment the cascading damage and healing numbers that float above tokens when a token's current hp is changed.

I've been messing around with Does it Hit?! recently, and as part of that I've been experimenting with coloured damage rolls (see below).

View Post

Latest Releases

Hey everyone,

I've decided to put together this post to help people find the latest versions of our various modules more easily. I'll also include some instructions at the end of this post for installing our modules for both self-hosted Foundry installations and for those of you using The Forge.

This post will be updated whenever a new release comes out, and it will be pinned to the top of our feed.

Module Li...

View Post

New Release: Conversion Tools 0.2.0

Hey everyone!

I know it's taken a long time, but we've finally finished work on a version of the conversion tools that is compatible with version 3.0+ of the dnd5e Foundry system.

If you're on an older version of the dnd5e system, please check out version 0.1.6 here instead.

There are quite a few changes to the dnd5e data model in version 3.0+, so please let us know if anything is...

View Post

New Release: Does it Hit?! 3.3.0

Hey everyone!

We've got another incremental update to Does it Hit?! today. Does it Hit?! is totally free, and you can grab the latest version of the module directly within Foundry from the "Add-on Modules" tab.

Here is the change log for 3.3.0:

  • Adds a new annotation to the hit roll, stating whether the hit was a hit, miss, fumble, or crit.
  • Updates the hit ...

    View Post

New Release: Conversion Tools 0.1.6

Hey everyone!

In addition to a new version of Does It Hit?!, we've also got an update to the 5e → A5e Conversion Tools for you all today.

This version of the conversion tools fixes a number of edge-case bugs that we've noticed since the release of 0.1.5, and we've also made some updates to account for recent changes to the A5e Foundry system.

Important Note: View Post

New Release: Does It Hit?! 3.2.0

Hey everyone!

Just letting you all know about an update to one of our free modules today: Does It Hit?! 

If you're unfamiliar with Does It Hit?!, it's a small module designed to assist GMs in quickly determining whether an attack hit its target(s), and it also includes some functionality for applying bulk damage and healing to the relevant targets.

This latest updat...

View Post

Preview: Flanking Automation

Hey everyone!

We've got something cool to show off today: flanking automation!

This new module automatically detects when you're eligible for a flanking bonus and preselects an expertise die in the roll dialog where appropriate. Just target an enemy, and the module will take care of the rest 😁

This one is pretty much done, so expect a release in the next day or two!

View Post

Poll: Thematic Toolkit Skill Specialties

In the fairly near future, content from Thematic Toolkit: Carry the Darkness is going to make it into the core system. This book contains a section of supporting material that expands the list of skill specialties for a number of skills to fill in perceived gaps in the original list. You can find the additional specialties below:

Athletics: Martial Arts

Arcana: Artifacts

Culture: Cuisine

Deception: Lie...

View Post

Preview: A5E Monster Blocks

Hey everyone,

Just wanted to drop a sneak preview of something we've been working on for our Silver tier patrons: a new, compact monster sheet reminiscent of Monstrous Menagerie stat blocks.

This is still very much work in progress, and some of the elements shown here are going to change, but this should give you an idea of what's to come. The goal is to provide essentially all of the functionality of the larger sheets, just in a smaller form factor, making it easier to have multi...

View Post

Expanded Release: Encounter Builder 0.1.1

Hey everyone,

We've decided to open up the Encounter Builder to bronze tier now, instead of waiting for the next release.

The recent changes to the D&D 5e Foundry system have bumped a new version of the Conversion Tools and Fancy Compendia way up the priority list, and we didn't want to further delay our bronze patrons getting access to the Encounter Builder. It's already been delayed enough by the holidays and the arrival of a new baby 👶

You can definitely expect a n...

View Post

D&D 5e Foundry Update

Hey everyone,

For those of you that missed the news, there was a major update to the D&D 5e system yesterday that coincided with Foundry announcing an official partnership with WotC. You can find the relevant article here: https://foundryvtt.com/article/dungeons-dragons-arrives/

Given the fact that this partnership was not public until the announcement, all of the development work ...

View Post

New Release: Fancy Compendia 0.1.0

Hey everyone!

This has been out for a couple of weeks now, but I wanted to let you all know about our new Fancy Compendia module, now compatible with the D&D 5e system!

The A5e Fancy Compendium Packs module has been part of the base A5e system for a little while now, so we've turned our sights on expanding support to other rulesets. D&D 5e was a natural choice for our debut release, but we have plans to support other systems in the near future. If you have...

View Post

Poll: How do you roll Initiative in the system?

I'm interested in getting some information about the workflows people use for rolling Initiative in the A5e Foundry system.

You can select multiple options, so please mark any options you use at least somewhat frequently.

Thanks!

View Post

Happy Holidays!

Hey everyone!

I just wanted to wish you all well during the holidays and to say thank you for your continued support.

December has been a little light on exclusive module releases, but a great deal of work has made it into the system these past few weeks. In particular, we've introduced a powerful new bonuses feature, and the Fancy Compendium Packs module is now a core part of the A5e system. If you still have the module installed, please uninstall it. You no longer need it, and t...

View Post

New Release: Fancy Compendium Packs 0.1.5

Hey everyone!

We've got a small—but hopefully very useful—update to the Fancy Compendium Packs module for you today! 🥳

The new version allows you to activate a new categorised view for compendium packs, making it much easier to see creatures of the same CR, spells of the same level, maneuvers of the same degree, and items of the same rarity. You can see an example of this mode in action below.

2023-12-08 07:01:49 +0000 UTC View Post

Preview: Fancy Compendium Packs 0.1.5

Hey everyone!

We've got a couple of releases lined up for this week, starting with a small update to the Fancy Compendium Packs module.

The upcoming version (0.1.5) adds a new categorised view mode, grouping monsters by CR, spells by level, and maneuvers by degree. I think this is going to be a really nice quality of life feature for many of you. We're just doing a final bit of testing before we can release it.

We're also going to be putting out a new version of the encounte...

View Post

New Release: Conversion Tools 0.1.5

Hey everyone!

Just got a quick update to the 5e → A5e Conversion Tools for you all today to support the latest changes to the D&D 5e Foundry system. The tool should now fully support documents from version 2.4.0 of the 5e system.

We've also got updates lined up for the Fancy Compendium Packs and Encounter Builder, so keep your eyes peeled for more release posts this coming week.

Enjoy!

View Post

Preview: Encounter Builder 0.1.0

Hey everyone!

I'm here with a quick preview of our new Encounter Builder module, which is coming to silver tier very soon! 🥳

This first version is very much just an encounter planning utility which allows you to quickly evaluate the difficulty of an encounter in accordance with the guidelines in the Monstrous Menagerie. You can find a handy reference to these r...

View Post

New Release: Fancy Compendium Packs 0.1.4

Hey everyone!

Got a small update to the Fancy Compendium Packs module for you all today. This update doesn't add any new features, but it does provide some stability improvements and fixes a small bug that occurs when dragging things from the compendium sheets.

We should have a full preview post for the new Encounter Builder shortly, so stay tuned for that. An alpha release should be with our silver tier members in the next day or so! 🥳

View Post

New Release: Conversion Tools 0.1.4

Hey everyone,

We've got another Conversion Tools release for you today. This release is all about handling additional edge cases to make the tools more comprehensive and reliable.

  • Hit dice for NPCs were not being converted, because 5e Actors don't include any hit dice information; instead, they have a plain text hp formula. We now parse this formula to extract relevant hit dice information.
  • We've made our handling of scaling values more reliable. In the 5e system, s...

    View Post

New to Bronze Tier: Fancy Compendium Packs

Hey everyone,

We're very pleased to announce that the Fancy Compendium Packs module is now available to our bronze tier patrons! 🥳

This module adds a brand new set of compendium sheets for Adventuring Gear, Magic Items, Maneuvers, Monsters, and Spells, complete with powerful filtering and improved search functionality. You also get a handy summary of relevant mechanical information for each document right there in the compendium sheet.

2023-10-30 22:00:02 +0000 UTC View Post

Poll: Object Compendium Packs

Hey everyone,

I just wanted to get some more feedback from the community, this time about the way we organise our compendium packs.

Currently, we have two packs for physical objects in A5e: one for mundane adventuring gear and one for magic items. I'm very much considering merging these into a single large pack, but I wanted to hear from the community before making a breaking change like this.

How would you prefer things to be organised?

View Post

Fancy Compendium Sheets 0.1.2 Preview

Hey everyone!

We're hard at work on the next iteration of the Fancy Compendium Sheets module, and I just wanted to share a quick preview of next week's release. If all goes well, this should be with you on Tuesday.

Version 0.1.2 will add a new sheet for the maneuvers compendium, complete with specialised filters. We're also adding a handy new button to quickly generate a 2023-10-22 21:25:07 +0000 UTC View Post

Poll: Conditions Interface Layout

Hey everyone!

I just wanted to get a bit of quick feedback from the community to determine the best default option for one of our new settings.

0.16.2 will allow users to change the layout of the conditions interface so that conditions flow alphabetically from top to bottom, rather than left to right as they do in 0.16.1. You can see an example of this layout change in the image below.

View Post

Preview of our New Spell Compendium Sheet

Hey everyone,

I'm just here with a quick preview of something we're about to release to our silver tier members! Bronze tier members will be able to sink their teeth into this module shortly 🙂

The attached video shows our new Fancy Compendium Sheets module that will provide our patrons with early access to brand new compendium sheets with a host of improvements over the default Foundry versions. So, what's new?

  • Improved Search Functionality. These n...

    View Post

New Release: Conversion Tools 0.1.3

Hey everyone,

We've got a small update to the conversion tool today with a few bug fixes and improvements when it comes to handling imperfect data.

  • The conversion tools now appropriately handle cases where an item is missing rarity data.
  • Mundane 5e objects now use our new "mundane" rarity option post-conversion.
  • Missing AC data could cause the base AC formula to default to 10 instead of 10 + @dex.mod. This has been corrected.
  • The tools now better h...

    View Post

5e → A5e Conversion Tools Demo

We've been getting a number of people asking what the new conversion tools are for, and I think it's about time we show off a quick demo.

The basic idea behind the conversion tools is to allow you to take content designed for the dnd5e Foundry system—whether that be content from modules or things you've made yourself—and safely import that content into a world using the a5e system.

I've prepared a short video above showing the process for importing the monsters and NPCs from <...

View Post

New Release: Conversion Tools 0.1.2

First of all, we've been getting a lot of positive feedback on the conversion tools, which is great to hear. We're really glad you're finding them useful! Of course, we're still working on making them better, and we've made another small update with some further bug fixes and QoL improvements.

Here's a rundown of the major changes:

  • Newer 5e PCs should now correctly have their maximum spell slot data converted.
  • The converter should now correctly handle @scale values ...

    View Post

New Release: Conversion Tools 0.1.1

Hey everyone,

We've made a small update to the conversion tools, taking care of a couple of bugs that were reported. These were all related to oddities in the source data, and the tools are now better equipped to handle these quirks.

In addition to making the tools more robust, the tools now include an instructions manual. These instructions cover various ways of preparing your data for conversion and can be accessed from within the conversion tools interface. Just look for an ins...

View Post