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Acifer

Acifer

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Acifer posts

Environmental Storytelling in the Baldur’s Gate series

One of the things I’ve always loved in the Infinity Engine games is the feeling that the environment isn't static, but alive and reactive.

Even in Baldur’s Gate I, you can find early examples of this idea. One of my favorites is the basilisk area: scattered across the map are petrified adventurers, frozen in their final moments. It’s entirely passive, but it tells a chilling story of danger and failure without a single word spoken – the environment itself warns you of w...

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Dev Diary – August 2025

Welcome to the August edition of my monthly modding progress report. This update highlights recent development work and ongoing ideas from the world of Baldur’s Gate II modding.
Because of the ongoing data transfer to my new PC, this Dev Diary comes a little earlier and shorter than usual.

Unannounced Upcoming Mod

This month, I focused on further expanding the mechanical depth of my next unannounced mod. A new mechanic has been implemented that allows players...

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Dev Diary – July 2025

I’m planning to post a monthly progress report here on Patreon, giving a quick overview of what I’ve been working on for my Baldur’s Gate mods over the past four weeks.

Next unannounced upcoming Mod

  • Finalized quests and dialogues for this soon-to-be announced new mod. Phew. That was a lot of work. I'm still not satisfied with some parts, so there's some more...

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My Moonshae modification (WIP)

A New Journey Begins: Exploring the Moonshae Isles in Baldur’s Gate

Even though it’s still early in development, I wanted to share some first WIP screenshots, ideas, and progress for a very personal project: my upcoming Moonshae Mod for Baldur’s Gate named Bound In Blood.

This one’s a true passion project. I’ve always dreamed of creating a large, open world in the spirit of BG1 – full of exploration, side quests, curious encounters, a...

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Sneak Peek: Loretakers 3

Wait…what? Loretakers 3? Shouldn’t there be a 2 first?
Well, yes—but this is something special. This is the grand finale, set in Throne of Bhaal, and I couldn’t wait to give you a glimpse of what’s coming.

I’ve been pouring a lot of love and work into this chapter, and today I’d like to share a few screenshots from the journey so far.

2025-05-09 11:46:29 +0000 UTC View Post

Making of Call of the Lost Goddess – Part 2: Entering the 3D World

Looking back at my journey, one of the main reasons I eventually switched to 3D creation was the need to build a city of demons in the Abyss. At first, I tried to design the city using many of the assets from Planescape: Torment, but I quickly hit a wall.

While the assets were great for many things, I couldn’t shake the feeling that I wasn’t able to capture the true essence...

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Making of Call of the Lost Goddess – Part 1: The Birth of an Idea

Back in 2003, I stumbled upon the sourcebook For Duty and Deity by Dale Donovan. The idea of rescuing a divine figure in a D&D world immediately captivated me. Waukeen, the Goddess of Trade and Wealth, was such an omnipresent character in Baldur's Gate 2, and the thought of expanding her story into my own adventure just wouldn't leave my mind. That’s when the idea to create a mod for <...

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Hello!

I’m glad you’re here.

I’ve been a passionate fan of Baldur’s Gate ever since I first set foot in the world of the Forgotten Realms back in 1998. Like so many others, I was captivated by its rich storytelling, memorable characters, and the freedom to travel the Sword Coast. As years went by, I found myself longing for more—new stories, fresh places to explore, and additional quests to experience with my party.

That desire sparked something in me. About 20...

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