XaiJu
VulkanRipper

VulkanRipper

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VulkanRipper posts

Software. Vulkan/OpenGL rippers. ver 1.6.1 / 0.9.5

VulkanRipper software.

Read the manual. After downloading the ripper, you must run the game with the ripper for the first time, a pop-up message will appear with the UID (in the clipboard), copy and send it to the DM creator to get the activation_code. Put the activation_code in vk_config.xml/gl_config.xml. Activation codes are different for different rippers/versions. This subscription is only for one unique PC. Send only the UID, do not ask questions if your subscription level does no...

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VulkanRipper 1.5.5 manual

Vulkan ripper presented by two files : wrapper - vulkan-1.dll and config - vk_config.xml

  1. This utility is not intended for stupid and lazy users. You should understand the basics of 3D graphics and be able to use you favorite 3D editor.

Usually work can be divided into two steps.

-----> Step 1. Trial (first) rip. Determine scene parameters to automate final rip: projection matrix (post shader), check tex...

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The Last of Us 1 rip notes

Nothing special. FoV is delault (45). Texture base index is 6.

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Wuchang: Fallen Feathers main character rip notes

Ripping main character from the main screen

Preshader (T-pose) config . Only diffuse map selected in texture filter list. Only character shaders selected in the mesh rip list(optional).

Po...

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Gallery. Vulkan/OpenGL/DirectX

How many games use Vulkan/OpenGL/DirectX API?

Vulkan: ~200

https://www.pcgamingwiki.com/wiki/List_of_Vulkan_games

OpenGL: ~1498

https:/...

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Also on Boosty

https://boosty.to/vulkanripper

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Unproject with VulkanRipper using sphere mesh (RPCS3 updated)

    Final frame (what you see on screen) constracts from multiple render buffers / frame buffers , which is 2d images actually. So your desired mesh will presented in rip multiple times. There are depth pass, shadow pass, reflection, light effects. Depth pass usually do not have color flags and presented in rip with "NONCOLOR" suffix, shadow pass usually use ortographic projection and do not have UVs, presented in rip with "ortho" suffix, so you can simly exclude them dele...

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OpenGL Ripper 0.9.5 (32/64 bit) manual


OpenGL ripper presented by two files : wrapper - opengl32.dll and config - gl_config.xml (32 and 64 bit versions).
Move these files to folder with app you want rip from.
Create output folder (for shader, meshes and textures) and put path value into gl_config.xml.

Now decide what you want t...

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Bloodborne. Ripping PlayStation 4 games (shadPS4 emulator)

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Rip any 3D model from BROWSER (Bluestacks+Firefox)

Manual for details https://www.patreon.com/posts/opengl-ripper-0-89804446

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Ripping Android games (NOX)

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Ripping Nintendo Wii U games (CEMU)

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Ripping assets from SecondLife (OpenGL)

description:
https://www.patreon.com/posts/secondlife-113707456

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SecondLife OpenGL Ripper showcase

    

shaded by flyingsaucer...

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SecondLife Firestorm OpenGL rip tutorial

https://www.youtube.com/watch?v=IaHftuwLxm8

1. Place ripper files to C:\Program Files\Firestorm-Releasex64
2. Edit gl_config.xml and create paths for output files (meshes, shaders and log). Best editor for that work is Notepad++

2. Run Firestorm-Releasex64.exe, popup message will request for activation ...

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RPCS3 T-Pose (local space)

To switch to T-Pose output in RPCS3 next parameters should be set in vk_config.xml

bDiscardOrthoMesh = "false"

bRCPS3hint = "true"

bRCPS3Tpose = "true"

bRCPS3TposeGLTFNormals = "true"


Last parameter set "NORMAL" id in GLTF files to attribute which named "in_normal" in RPCS3 vertex shaders (not always defines normals)
Note: For version 0.9.5 NR-files should be loaded in world space with identity matrix.

2024-08-18 20:55:29 +0000 UTC View Post

How to rip 3D Models and Textures from PlayStation3 games (RPCS3 emulator)

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https://www.youtube.com/watch?v=FFDPyHNvUrQ

         Now using DXVK appeared possibility to rip Direct3D (9-11) games with VulkanRipper (0.9.3 and higher). DXVK is a set of Direct3D wrapper libraries which translate Direct3D API calls to Vulkan API. DXVK libraries should be copied to exe folder with vulkan ripper wrapper libraries. For user convinience DXVK libraries situated in DXVK_x64 folder with vulkan ripper software.

In vk_config.xml parameter bDXVKCompat = "true" should be set.<...

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Ripping YUZU emulator video tutorial

How to rip 3D Models and Textures from "The Legend Of Zelda: Tears Of Kingdom" using Nintendo Switch YUZU emulator. Rip example.

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