There are 3 bosses released this time, these bosses are made by me personally from start to finish, the boss placement locations can be seen in the video in the description:
After mo2 installs the mod, remember to check the mod!
It will replace the one-handed sword action in the game by default, if you find that the action does not take effect, you can check whether it has been overwritten and modify the action priority modification: adjust the path: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Directory of the size of the number, the larger the number the higher the priority, but do not let the number as large as 10 to the 24th power!
Move List
a=light attack, p=heavy attack
Moves list:
Punch Attack: a+a+a+a+a+a
Heavy Attack Combo: p+p+p
Special Attack:
Left + Heavy Attack
Right+Hit
Down+Hit
Pre: It is best to install my hard straight library and basic action pack, action in the hard straight and part of the special effects used in these two mods, of course, do not install can also be used, you can also diy special effects!
[Usage]: After mo2 installs the mod, remember to check the mod It will replace all the dual-wielding axe actions in the game by default. If it doesn't replace them, check the priority of the actions, it may be overwritten by other high-priority ones. Priority modification: Adjust the path: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions The size of the numbers in the directory, the bigger the number the higher the priority, but don't let the number be as big as 10 to the 24th power!
Move List a=light attack, p=heavy attack Moves list: Punch Attack: a+a+a+a Heavy Attack Combo: p+p+p Special Attack: Direction left + right + heavy attack + p+p+p+p ---- If you keep pressing p+p you will keep attacking until you run out of stamina! Commonly known as Chopping Meat Shame Modehhhhhhh
With the one-handed sword, two-handed sword, two-handed axe, and two-handed hammer of the basic enemy action pack sort of done, the next step is to think about creating a series of animations for the bandits
Also from a customization by a buddy, which will be released publicly after a while, so that the other person can have a good time playing with it for a while first
Ghoul mco moves for one-handed swords, two-handed swords, and two-handed axes have been completed, other types of ghoul moves will be made next, see video for demo!
Ghoul's mco moves, currently still in production, I'll be focusing on making enemy move packs for a long time to come, working on making each enemy have exclusive moves, it's a huge amount of work and I'll be making it for a long time!
After entering the game, use the item getter to get the items in the mod, equip the martial arts sky amulet and then equip both the left and right hand with a sword type weapon at the same time
Moves list: a=normal attack p=heavy attack, WASD for direction Normal Attack: a+a+a Heavy attack: p+p+p
Special Attack 1
A+D+a
Press a when you hear the beep after entering the power-up.
Special Attack 2
A+D+a
Press p when you hear the beep after entering the power-up.
Lance inspired by the Chinese MMO Naraka: Bladepoint Mounting method:
Direct installation using mo2
After entering the game, use the item getter to get the items in the mod, equip the martial arts sky amulet and then equip the armory type weapons
Moves list: a=normal attack p=heavy attack, WASD for direction Normal Attack: a+a+a Heavy attack: p+p+p Stored Attack 1: A+D+a, during the stored attack press the normal attack button to trigger a two-step sprint when the tone sounds, after the sprint press the normal attack or heavy attack to trigger Stance 1 or Stance 2 Stamina Attack 2: A+D+p, press the heavy attack button to trigger a two-step dash when the tone sounds, and press the normal attack or heavy attack to trigger Stance 3 or Stance 4 after the dash.
Vibroblade (disarming attack) = A+S+D+a Triggered when an enemy attacks, this attack will cause the enemy's weapon to drop. Note that this attack will not take effect when the enemy is not attacking or equipped with a weapon.
This version will change the ff116 action to a generic one-handed sword version, you just need to use mo or any other generic way to install it, the change action will overwrite your original one-handed sword action, please replace it according to your own needs!
1、Hard library update: compatible with the shadow day hard framework, modified to oar framework, support for fast switching between the hard 2, the basic action package update: increase the battle skills: beast human material dagger: blood blade, Nord, Gounod Great Sword battle skills: lion chop, steel \ General Great Sword battle skills: arrow step: two, the first invincible and increase armor, the second upward pick with flying! Note: all of the battle skills of the existence of multiple triggers, have to continue to hold down the ad (left and right directional buttons) and heavy hit trigger 3, ff16 update: increase the hard straight, heavy moves can be followed in the air after flying moves, specific move list see ff16 demo video!
Separately released under the sword, in fact, more than the basic version of the residence, the subsequent update will be put into the basic package inside a big update, a separate hair is also part of the friends mentioned many times! Use method: brainless installation Action module will replace the original version of the Akavir sword, Dragon Scourge these, at the same time have installed the armory, will also correspond to the replacement: Battletech usage: a+d (left and right directional buttons pressed) + p (heavy hitting buttons) Currently there are only two battle techniques:
1. The default battle technique is "Sea of Corpses and Blood" (no special effects version).
It is generated every time the button is pressed after the first trigger.
2、How to mode: replaces the steel and iron taijutsu weapons After entering Habitation Mode, you can move back and forth, which will increase the player's armor and magic resistance. Under the Habitation Mode, the attack and heavy attack are replaced with Habitation Horizontal Chop and Habitation Vertical Chop respectively, and the player will exit the Habitation Mode after using the Habitation Attack.
PS: This is currently a non-consumable version, we will consider adding consumption and limitations after all the battle techniques are completed.
Modified the weight of base packs to avoid affecting other actions of some players
Removed all unused textures and models and spells, and subsequently referenced them separately as spell fronts
Optimized conditions
ps:
In fact, my English is very poor, usually use a translator to translate the text content, if my expression is not clear or accurate, light send a message to me, I will explain the text content again!
The first stage of the Elder Scrolls Basic Action Pack was created and contains: One-handed Sword, Dagger, Greatsword, Giant Axe/Sledgehammer, One-handed Hammer/One-handed Axe, Two-handed Axe/Double-handed Hammer, Samurai Sword Generic
move list: Combo = a/p + a/p + a/p~ (a+d)+p = Battle Stance The follow-up will be supplemented with other weapon types, as well as according to each weapon material type to make different battle skills for the whole game base generic moves included, that is, you use each different material different types of weapons have exclusive battle skills,We will consider publicizing it after the complete production is finished.
Recently the work is busy, the overall progress is much slower, after thinking about it or now released a version of the current stage of completion: 1, long sword basic action: long sword general combat skills (combat skills use: left and right buttons at the same time press + hit the button, need to key detection mod: https://www.nexusmods.com/skyrimspecialedition/mods/69944) 2、Basic movements of the greatsword: generalized techniques for the greatsword. 3、Giant Axe/Sledgehammer Basic Moves 4、Dual-wielding axe/hammer basic action: only general attack The goal is to complete the full weapon full material coverage, so that each material weapon has different battle skills, first, ff16 is still in the special effects bottleneck, sad ~!
Now in the production of the basic action package, in which the action is compatible with the original game weapons, is still in production, stay tuned!
I restore the action of Gundyr in the Elder Scrolls, players can summon the boss through mod (where are you) or other mods to challenge him Usage: 1. Download Dark Souls map https://boosty.to/rudolphsergey/posts/9119d536-6160-4349-b838-36d97e06be77 2. Use the game console code player.placeatme 00DS1gundir 1 to summon the boss 3, my mod comes with two weapons, including the one-handed sword comes with my reset Elden law ring of the one-handed sword action, as well as the corresponding battle techniques, battle techniques to use the left and right buttons pressed at the same time + heavy attack button can be triggered Note: the bosses in the map mod can be summoned, my mod also has a boss of the same, not the same ai and blood I adjusted, as well as the bosses in my mod I added music into
This is the action mod made by me, based on the mco framework and dmco framework development, support dodge light and heavy attacks and multi-directional attacks. [Pre-req mod]: mco-------dmco------amr-------dar/oar ----- hard straight library (Customized attacked animation repository): also my hard straight action repository: https://www.nexusmods.com/ skyrimspecialedition/mods/92910
Instructions for use Use mo installation The action will cover the two-handed sword action In the current production, the directional buttons with normal and heavy attacks will trigger different attack animations
a = normal attack p = heavy attack wasd means the corresponding directional button Normal attack moves a+a+-- (left+a)+(left+a)--- (right+a)+(right+a)--- (front+a)+(front+a)--- p+p+---- (left+p)+(left+p)--- (right+p)+(right+p)--- (front+p)+(front+p)---
a+p can be any combination
a + d (left + right while holding) + a : break defense attack: can break the enemy defense state, and additional vulnerable buff to the enemy, lasting 10s
a+d(left+right press and hold at the same time)+p:special heavy attack
Dodge attack: only support dmco2.0 version, we recommend using the latest version Note: dodge attack to press the corresponding direction button at the same time will trigger the correct direction of the dodge attack, of course, this is only a suggestion, you can press any other direction of the button to play something different
Dodge light attack: +a during dodge in any direction Dodge heavy attack: +p during dodge in any direction
Special control Press s+a during forward dodge (directional button and attack button)
[Currently in the testing phase, after testing no problem will be open to the N network, please look forward to]
Currently empty-handed action completed about half, because the next I want to go out to travel, temporarily no time to make mod, so the first completed package has been uploaded, the update contains two parts 1, empty-handed action: after installation will cover the original empty-handed action 2, hard straight library: a lot of new custom hard straight, players can make their own through payload to make each action can have a hard straight effect to the enemy Among them, the hard straight library is the front must be installed The action contains: Dodge action (TK) Blocking action Blocking action Normal attack action Re-attack action Sprint attack action Special attack action (not fully completed) Note: All the moves that will knock down the enemy can be added to the ground attack, you need to press the general attack button close. The move is generally in the form of na + np, as well as wasd combination keys and heavy attack keys, players can figure out for themselves, and so on the official version I will send the complete move list
I created a dc channel and will post the demo video and progress of the current mod in the channel, so that subscribers can understand the progress of my mod making.
1. Fixed the ancient ingot knife for dodge the first paragraph of the resolution of the problem
2. Fixed the problem of partial action reset
3. Bind the longsword action and the Wolong amulet, only when the ring and the longsword type weapon are equipped at the same time, the exclusive action will be used, when equipping other weapons with exclusive animation, remove the Wolong amulet can be
3, increased dodge: dmco, double dodge, the first dodge when touching with the enemy attack state, will automatically perform dissolve, dissolve the enemy's attack, and give the first a stagger hard straight, when a period of time to dissolve over 3 times the enemy attack, will make the enemy into the execution state, at this time, close to the enemy, press the heavy button, will trigger the execution action (there will only be damage, will not directly kill the enemy)
Note: Execution must be equipped with the ring of the module, otherwise it can not trigger the execution
Park knife action and weapon binding, the longsword is not
Generic use of moves: a = normal attack, p = heavy attack wasd indicates the direction
1、na
2、np
3、Light and heavy moves: na+p
4, combination of skills: w + p, a + p, s + p, d + p, d + a
Currently only contains the Park knife and defusing mechanism in, the follow-up will give this version of the supplement, the knife action also has, but at present the weapon I am removed, so in layman's terms is only Park knife action inside the package Action bound weapons: console or item getter to get Weapon for the ancient ingot knife: action to give MCO production Pre: Keytrace key detection Precision strike, amr, DAR these, but otherwise there is no move table.
a = normal attack
p = heavy attack
wasd indicates the direction button
Punch a+a+a+a Avalanche technique: p (heavy attack 1 has a chance to kill the enemy in seconds or bleeding)
Combo moves na+p
Skill 1: A+P
Skill 2: w+p
Skill 3: D+P
Action package contains: sprint attack and closing knife Note: skills can be triggered in the general attack or heavy attack heavy interspersed with any
Action did not bind weapons, as long as the equipment giant sword can be used, the default heavy strike 1 into the offensive mode, general attack to receive heavy strike is skill 1, will also enter the offensive mode, general attack of the last flat a heavy strike is a special heavy strike, within the offensive mode, increase the blue flame enchantment, put away the weapon enchantment before it disappears, offensive mode d + heavy strike, triggering the reinforcement of armor action, after the end can receive flat a
Note: The action is a universal greatsword action, if you want to give other characters or do their own exclusive weapons bound up, modify dar conditions can