November Cheats
This month's cheat code is "Research", caps sensitive. Enjoy!
P.S. Liberator+, don't forget we have a development poll for post-December priorities now up!
2019-11-16 01:21:35 +0000 UTC View Post
This month's cheat code is "Research", caps sensitive. Enjoy!
P.S. Liberator+, don't forget we have a development poll for post-December priorities now up!
2019-11-16 01:21:35 +0000 UTC View PostAnd now, your game links. Thanks for your support!
Evening, players! Time for our first November update, and we've got a load of your sidekick, Hellfire for you tonight!
This update includes the addition of the 'Science Lab' themed mission set, with two secondary and one main encounter. I was halfway through another encounter, but got in some last minute artwork and swapped to getting that in instead. Altogether we have 3 main scenes with with 18 different variants! I'm particularly pleased to have the tutorial scene in - one of my rule...
2019-11-16 01:16:58 +0000 UTC View PostEvening, all! This month we're polling again on main development tasks, which we haven't visited in a while. In the past I've talked about my plans for Exploration Missions, which included some functionality that's not yet in, such as randomized maps that you actually have to explore a bit. However, I'll admit that the content creation part of Missions has taken longer than I had initially expected it to, and I don't want to get too locked on one thing if it's not what everyone wants more of....
2019-11-14 01:05:50 +0000 UTC View PostEvening, all! It's a new month, and you know what that means - another free release update is now up at the blog! Also, it's time again to talk about the next month.
Schedule-wise, this month is going to look a lot like last month. This month's mission focus will be 'Figura Science Labs', so you can probably expect a focus on Schen and Vessian encounters. Our first release for the month will have at...
2019-11-01 23:49:33 +0000 UTC View Post
Happy Halloween, all! Have a treat for those of you not busy with candy tonight - our second monthly update! This release finishes out the 'Military Camp' themed mission encounters, and adds Double D's first romance scene.
Additionally, as I was adding in more encounter types I noticed my random mission generation wasn't being very random. I've gone through and tweaked my implementation of randomness throughout the game a bit, though hopefully it won't be particularly noticeable. Artwis...
2019-11-01 00:35:01 +0000 UTC View PostThis month's cheat code is 'GroundPound', caps sensitive. Enjoy!
2019-10-19 00:41:36 +0000 UTC View Post
Evening all, here with our first update for October! Had a few things come up last week, so I'm about one mission encounter behind what I was hoping for with this release, but overall not too far behind. On the plus side we're ahead of schedule on art, with four new backgrounds added! There's just one more currently in progress, and otherwise our artists are taking a bit of a break until the current patron poll concludes. If you're a Liberator+, you have a few days left to get your vote in fo...
2019-10-19 00:37:27 +0000 UTC View Post
Hey all, here with a bit of an art preview, and a quick update on current status. Background progress is going well, with three currently going into the next release (Pilot Hangar pictured above). I can also say enough encounters have been written and coded up to have the 'Military Camp' mission set playable for this week, although a few things did come up that may push one or two of the rest into the next release. Work continues, and I'll give another schedule update once the release is out....
2019-10-13 03:14:46 +0000 UTC View PostEvening all! We have an important poll tonight, as it may establish art priorities for some time going forward. Everything in the current backgrounds set is currently done or in progress, and so it's time to pick out what's next. The only other artwork in the game that was on my "I definitely want this" list is Specialist Romance scenes, but ideally that would be after those scenes are actually, you know, written, and I could pick out the best from each plotline to include. That's currently s...
2019-10-09 00:40:03 +0000 UTC View PostHappy October, players! Our latest free release, v0.32.1, is now up for followers at the usual blog page! I'd also like to point out that last month I finally got around to getting the game up on Game Jolt - same version as itch and Newgrounds, but it's another option for folks who like options.
Next up, schedule talk - I'm feeling pretty good about the coming month. I believe I'm happy with where t...
2019-10-02 00:42:35 +0000 UTC View Post
Evening, fans, here with our second release for the month! This release focused a lot on the mission encounters, not just with adding in new ones, but also in filling out some of the existing functionality to go with them. Rewards are now in for the Watch Station-based missions, and they're filled out with a total of two main and four secondary encounters, our goal for each mission set.
Additionally, we got in a decent bit of art progress this cycle. Department backgrounds are now in fo...
2019-10-01 00:29:22 +0000 UTC View Post
Here we have our final Department climax scene - the Roth Workers, brought to you by artist TDK! Our artists are all on backgrounds for the next set, but you can be sure we'll be coming back around to some steamy action before long.
Enjoy!
2019-09-24 01:29:29 +0000 UTC View PostHey all, just wanted to give a status update for the rest of the month! First off, our second release is planned for next Monday, with our next free update probably being the following Tuesday.
Content wise, while I'm still planning to start on Double D's romance scene this month, I have to say it won't be ready for the release. I can say however that we have a bit of art already in, and I've been working in a few more code improvements to mission encounters as well, to go along w...
2019-09-24 01:26:38 +0000 UTC View PostHey all, here with our month's patron poll! This is the second round of the question we put up last time; which theme would you like to see for next month's 'random encounter' mission focus?
This poll will run for two weeks, good luck!
2019-09-15 00:16:54 +0000 UTC View PostThe cheat code for this month is "Station". Enjoy!
2019-09-14 00:52:08 +0000 UTC View PostAnd now, your game links. Thanks for your support!
Evening all, here with our first September update!
With every update I do, one of my goals is to have some sort of playable content, even during code-heavy phases, so that I don't have to do any builds with a "There's new work in this one, trust me" announcement. And indeed, this release has our first 'generic' exploration mission content! However, so you're aware, I did have to take a few shortcuts to get this one playable for the release.
First, the 'sexytime' solution option fo...
2019-09-14 00:48:09 +0000 UTC View PostEvening all, time for our monthly State of the Game! First off, as usual, our free release update is now up on the usual blog page!
Next up, let's talk schedule. As I've mentioned before, my plan for the next few months is to work on randomized mission content, with missions occurring in one of four different areas, and me spending about a month on each area (along with Specialist scenes). However, ...
2019-09-02 00:15:55 +0000 UTC View Post
Evening all, here with your second August update! We've got an assortment this round - some art, a romance scene with the lovely ladies of the Sorority, and the final Loyalty mission, with Princess filling out the set. There may still be some minor additions to the loyalty missions at a later time as mission functionality is filled in, but for now the focus will be moving on to the randomized mission sets.
My weekend schedule is in a bit of flux at the moment, so our next free release a...
2019-08-31 23:52:41 +0000 UTC View PostHey all, just wanted to give a quick update on the current status! First off, the patron development poll on random mission locations closed...remaining at a four way tie...so by the rules of 'order wins', next month I'll be working on Watch Station-based mission encounters.
Schedule wise I'm currently planning for the next release to be on this Saturday. Sundays are a busy day for me, so the next free release and monthly game update will probably be on the following Monday. We have som...
2019-08-28 01:12:46 +0000 UTC View PostAnd now, your game links. Thanks for your support!
Evening all, here with our first August update! No big project news tonight, so to just get into it, this week we've got Octo's loyalty mission in, as well as the artwork for the Maelish department climax scene. Time for a bit of pilot mischief all around, it seems.
Princess' mission will be in our next release, finishing out the set, with the Sorority's first romance scene hopefully as well. We also still have two more department scenes in progress, so we'll be finishing that set out s...
2019-08-17 01:01:09 +0000 UTC View PostHey all, time for our monthly development poll! As I mentioned earlier, we'll soon be moving on to randomized areas for exploration missions starting next month. I'll be spending about a month on each area, with a goal of making ~2 'main' encounters and ~4 'secondary' encounters for each area (which isn't a huge pool, but I do need to move on to other tasks eventually).
The mission zones I currently have planned are: Watch Station, Figura Science Lab, Figura Military/POW Camp, and...
2019-08-09 01:03:35 +0000 UTC View PostHey all, time for the monthly State of the Game! First up, as usual, the latest free release can be found at the usual place, featuring a chunk of missions and artwork for you.
Second, to get it out of the way, our schedule for this month is pretty much more of the same - we'll be finishing up the last pair of Specialist loyalty missions (Octo and Princess), and following it up with another Speciali...
2019-08-03 01:28:55 +0000 UTC View Post