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CarnalCoup

CarnalCoup

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CarnalCoup posts

v0.49.0 Game Links

And now, your game links. Enjoy!


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v0.49.0 Game Status

Evening all, it's time for our first update of the month! Nothing particularly groundbreaking in this release, just keeping on schedule with the creation of the remaining Director scenes. Art work continues as usual, but given the lull of the holidays, nothing ready for this release I'm afraid.

As before, these scenes do not yet have a cost and can be replayed, for now. The final two scenes should be done for the second release of the month, and then we can move on to the dramatic end s...

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State of the Game: 2021 Forecast

So! Another year is upon us! Before I get into things, the free release of v0.47.1 can now be found on the blog!

In the past I've had vague hopes of wrapping up Carnal Coup development by the end of the year, but this time I can truly say we are now very close. It will still be some months, due to the part time nature of the project, but the number of items left on the checklist is growing rather sh...

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v0.48.1 Game Links

And now, your game links. Thanks for your support this year!


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v0.48.1 Game Status

Evening all, it's time for the final release of 2020! We've got some code, some art, and some scenes for you tonight!

For the code work, I should say that while I've implemented some more of the endgame functionality stuff, I've decided not to turn it on until at least all of the final Director scenes are done (and may wait until the full Endgame is complete). This means that you will see some costs being calculated to trigger the scenes, however nothing is yet being paid, and the numbe...

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Status Update

Hey all, hope you're enjoying your weekend! Thought I'd give a quick status update for the end of the year. The release currently has a mix of code work, art, and scenes in it, and I'll be working to get in a bit more scene work before it's done. The release is still planned for the 31st, because I'm sure playing smut games is exactly how everyone wants to spend their New Year's Eve...unless that's just me. The next free release will likely be on Friday, assuming there's no turn-of-the-year P...

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Holiday Cheer (NSFW)

Happy Holidays! Hope you're enjoying the season, and as a little extra gift, enjoy a preview of one of the CGs going into our next update!


Thanks for all your support this year!

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Development Poll: Climax

Evening all, it's time for this month's development poll! Bit of a low-stakes question this month, but figured I'd get your input. Thinking about the climax of the game, when the Directors have been 'handled' and it's time to secure your victory, and there's two ways to play that out. The obvious option is to do it as a text scene, like most of the game's content. However, the option also exists to make it a little more action-y and have it play out in a special Exploration Mission. 

...

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December Cheats

This month's cheat code is "FinalPlans". Enjoy!

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v0.48.0 Game Links

And now, your game links. Thanks for your support!


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v0.48.0 Game Status

Evening all, it's time for our first update of the month! This release is mostly foundational work for the endgame, setting up the system before we can really get into it.

First off, a new Hellfire scene will now play after you've done the first four scenes for at least three Directors - a very talky scene, perhaps, but should help point you in the right direction for where to go from there. Once that scene has played you'll then have the option to visit the final scene for each Directo...

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November in Review

Heya folks, a new month is upon us! Which of course means another free release update is up on the blog! It's also time to start talking in more detail about the endgame development phase.

Really, this phase covers two different sections of the game: endgame and post-game. There's actually relatively little work remaining before we get to the big 'end sequence' of the game, but of course I'm sure ev...

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v0.47.1 Game Links

And now, your game links. Thanks for your support!


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v0.47.1 Game Status

Evening all, hope you enjoyed your weekend! It's time for the second release of the month, and this one has...a lot. I finished up the final pieces of the mid-game phase, finished off my list of cleanup items, made another list of cleanup items, and then finished that. That doesn't mean everything is in a perfect state (for example, a complete Gallery overall is on my list to get to eventually), but it does mean the pathway is cleared to start work on the endgame phase, which I'll be talking ...

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Status Update

Hey all, wanted to give you a quick update for the rest of the month! Progress-wise, I've currently checked off everything that was on my list at the start of the month, although I'll be adding in a few more polish items before I officially start on the endgame. As for the schedule, I'm currently planning to do the next patron release on Monday the 30th, and the next free release will go up on the 2nd.

Enjoy the rest of your November, and be safe!

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Post-Game Poll

Evening all, it's time for a poll! We'll be starting the endgame phase of development next month, but it's really about the post-game as much as the endgame (which will mostly just be a series of Director-related scenes and then the endgame sequence). Once you've hit the big finale, I plan for there to of course be some amount of epilogue where you get to see how things are affected after your coup plays out. I'll be touching on most things to at least some level, but as I don't intend to spe...

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November Cheats & Art (NSFW)

This month's cheat code is "NewAssignments", caps-sensitive. Also, enjoy some preview variants of the upcoming CG for the 'Librarian' random citizen encounter, our first random encounter to get artwork! You can expect to see this, and additional variants, in the next release.

Enjoy!

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v0.47.0 Game Links

And now, your game links. Thanks for your support!


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v0.47.0 Game Status

Evening all, it's time for our first update of the month! There's not much in this release as far as 'playable' content goes, so you can consider it more of a preview build for those who want to see everything as it gets updated. However, we did get some art in just a bit after the build deadline, and I'll be including a preview of some of that with the Infiltrator+ post after this one.

I'll admit to having been fairly distracted for much of the past week or two given all of the *wa...

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October in Review

Evening all, welcome to November! As usual, you can find the free release of v0.45.1 up on the blog! This month will be cleanup time on the rest of the mid-game development phase tasks, with a few remaining big-ticket items left to knock off, and then some smaller items I'll probably want to check off before moving properly into the end-game phase. I talked in some detail about these tasks last month, so t...

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v0.46.1 Game Links

And now, your game links. Thanks for your support!


Windows 64 Bit 

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itch.io WebGL 

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v0.46.1 Game Status

Evening all, it's time for our second release of the month! Not a particularly spooky one, I'm afraid, but if it helps, just imagine that there's a jump scare waiting behind every button click.

I didn't get as far as I was hoping with Director scene updates this cycle, but the good news is that's partially because we did get in the final set of mission background assets, and I spent some time getting those in the game instead. This is, in fact, the final bit of background art for the ga...

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Status Update

Evening all, just wanted to give a quick status update for this week! Had a lot of new art to put in so far this release, and I've finished up a few Director scene edits which I'll be continuing with for the next few days. Our next patron update is currently scheduled for this Friday evening, while our next free update is planned for Monday the 2nd.  

See you in a few days!  

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October Cheats

This month's cheat code is 'AtTheOffice', caps-sensitive. Enjoy!

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v0.46.0 Game Links

And now, your game links. Thanks for your support!


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v0.46.0 Game Status

Evening folks, time for our first update of the month! This update largely focuses on the foundation work for the office upgrades functionality - you now have the ability to choose what sort of upgrades you want to give your office, based on the recruits you have available, and those upgrades now have the ability to impact director scenes. For those of you who have already done the 'upgrades', you'll be rolled back a bit so that you can now make proper choices. Although recruit assignment is ...

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Poll: Art Priorities

Evening, folks! Builds are currently baking for tomorrow's update, but tonight it's time for the monthly poll! Our artists are currently working on the final set of mission backgrounds, and the final set of Specialist CGs (towards my goal of having at least one CG for each Specialist NPC). However, we're still a few months out from finishing the game, which means we're likely to have some free artist time between now and when it comes time to do some endgame art.

So, what kind of extra ...

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September in Review

Happy October, all! Before I get into things, yes, the latest free release is now up on the blog! This month we'll be closing in on finishing off the mid-game development phase, with the last major feature of Office Upgrades. This is something that's had a placeholder implemented for quite some time - you get to a certain progress point, Hellfire has a nice scene with you, suggests a way to upgrade your of...

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v0.45.1 Game Links

And now, your game links. Enjoy!


Windows 64 Bit 

Windows 32 Bit 

itch.io WebGL 

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v0.45.1 Game Status

Evening all, it's time for our second release of the month! A lot of progress was made code-wise this month, although it will only have a minor impact on gameplay for the moment.

First off, mission encounter rewards have been reworked to use the new progression point system, and encounters have generally had their point values increased or new point rewards added. This should add some more value to giving the missions an extra run-through when it comes time to head into the endgame phas...

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