Hi everyone,
Hope you've all been doing great this week!
I've got some fun screenshots taken from out of Photoshop to show off this week as I work on the Adult Coco Animation Set.
1: What's New?
This week was spent in photoshop making many new additional layers for the Adult Coco Animation.
this includes things such as tickle devices for the thighs and feet, stimulators for the nipples, Gag and Blindfold, Latex suits, and more.
This narr...
2024-04-26 13:02:51 +0000 UTC
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Hi everyone,
A heads up and explanation that there wont be any weekly roundup this week.
This week was both a time and emotional roller-coaster for two events (Which as of today has passed and I'll be back to normal next week.)
1: Parent Hospital Scare
Me and my siblings had a medical scare with my Dad. He was in hospital for just under 2 weeks and when he arrived right up until Wednesday we where told he had weeks to live due to k...
2024-04-19 04:48:22 +0000 UTC
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Hi Everyone!
This week went quite well. we have a new build out that contains a suite of improvements!
Let's get into it:
1: What's New?
The last two weeks where focused on updating the build to address some feedback from you all! Thank you so much for the feedback and I hope the new build improves upon the Camp feature! :D
The Update includes:
Hi Everyone!
Hope you all had a good Easter weekend. This week ended up being a little bit short for me.
I did do a few hours of work, mainly around making both making it so getting a game over only loses your materials / treasure / essence on the level you game-over'd on rather then depleting your stored resources.
And also doing some subtle UI button tweaks to make the Camp UIs more easy to navigate and use.
2024-04-05 17:44:47 +0000 UTC
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Hi everyone!
After three months of hard work I'm pleased to release and showcase a brand new set of features for the Bindmancer: The Camp Feature.
You can download and play the newest version here!
This new feature set includes:
Hi everyone!
It was a very productive week with a few things to show off! Let's get into it!
Upcoming Build:
The feature sets I've been working on will be far from complete but I will be doing my best to get a playable build out to you all on the 30th of March.
They'll be more to add to it in the weeks after. But once the new build is up we'll be returning to new builds at least once a month. As any additional...
2024-03-23 15:00:08 +0000 UTC
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Hi everyone!
It'll be a short weekly roundup today as there's not too much to show that's visual. But let's get into it!
1: What's New?
So all of this week was spent on the back-end logic and the UI layout for the "Camp Builder" feature of the camp. Pretty much 99% of the week was in unity plotting out logic state machines and the like.
(Forgive the lack of new art and the reuse of the character model, more camp artwork is...
2024-03-15 13:36:14 +0000 UTC
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Hi everyone!
Lots of progress on the camp feature this week! Let's get into it:
1: What's New?
A range of bits and pieces was done this week to bring the camp feature closer to a release:
A) Made new icons for the Treasure, Materials, and Essence resources. (Yellow, Green, and Red)

B) I changed the level-up screen to now take essence as the fo...
2024-03-09 14:45:47 +0000 UTC
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Hi everyone!
This week I've got some progress on the Camp to show off. Let's get into it!
1: What's New?
This week was split into two different pieces of work. The first half is hard to show but it was more or less more coding on the dungeon gameplay end to make the new currencies feel better to collect in the dungeon.
And the second half of the week was spent creating and adding more temp assets to the camp and then putting them together. I've added some ...
2024-03-02 03:17:54 +0000 UTC
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Hi Everyone!
My apologies for there being no weekly roundup last Friday. I did work a full week, but come Friday I suffered from food poisoning over that weekend that put me out of commission for a few days. So given that I thought I'd just push on to updating you all on the last two weeks of progress today! :)
But I have a new feature to show! So let's get into it.
1: What's New?
So over the last two week I've been working on the Provisioners Item Shop th...
2024-02-24 16:29:06 +0000 UTC
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Hi everyone,
Apologies for the short delay in posting the weekly roundup this week. I just ran out of time on my Friday due to needing to be up more early then normal on my Saturday.
But let's get into this weeks progress!
1: What's New?
So this week ended being a focus on implementing the UI change to the dungeon UI to accommodate the new currencies and pickups.
<...
2024-02-10 13:07:28 +0000 UTC
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Hi everyone!
This week I've got some User Interface work to show off! So let's get into it.
1: What's New?
This week was spent on making one of the UI screen needed to compliment the camp feature. And a UI screen in general I've been meaning to make for a little while.
This UI is the floor-cleared screen. When you complete a level you get presented with a UI screen that shows you how you performed in the level and where you ...
2024-02-02 16:26:53 +0000 UTC
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Hi Everyone!
It was a very productive week and I've got some gifs and screen shots to show! So lets get into it.
1: What's New?
So this week was wholly stuck in photoshop making a start on getting the camp feature implemented.
I created a new scene in unity and imported all the temp assets and made a little encampment that the player character can currently walk around in.
I need to stress it's all very much temp art. But the ideal right now is to get the gamep...
2024-01-26 16:51:31 +0000 UTC
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Hi everyone!
Just a little bit of progress to show off and talk about this week so let's get into it!
1: What's New?
This week was spent making some temporary art assets for the camp environment.
First off I redrew and mildly tweaked the character designs for the perspective angle of the environment.

Which was fun to do!
Then I sketched out and cr...
2024-01-19 16:37:48 +0000 UTC
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Hi everyone! Hope you've had a great week.
I've made a start on thinking about, documenting, and concepting artwork out the out-of-dungeon experience for the Bindmancer. Let's get into it!
1: What's New?
So this week started with a design document. Nothing too in-depth there but it was me figuring out from a conceptual standpoint what I want the out-of-dungeon experience to have:
2024-01-12 15:41:11 +0000 UTC
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Hi everyone!
Welcome to the new year and let's get into it! We do have a new build uploaded and ready to play! It contains a new slew of dungeon tiles that have been added to the random spawn pool.
1: What's New?
This week I wanted to start with something that added value to the game but also didn't melt my brain.
One thing I wanted to fix was the logic behind spawn...
2024-01-05 16:09:49 +0000 UTC
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Hi everyone!
It's the end of the year and time to look back at what was created in 2023!
And of course all of this wouldn't be possible without your support!
It's that support that allows me to create all this fun art, animation, and gaming content for almost 4 years now! In which time I've been able to create so much fun erotic art and games for you to enjoy!
So let's start off with The Bindmancer: What got done?
Hi everyone!
So I'm happy to announce that the newest version of the game has been released!
You can download and play it from here!
There's no new erotic content in this build but work has been done in particular to make the game genuinely "keyboard only" friendly. (And maybe gamepad. If anyone wants to try give it a go and let me know.)
2023-12-21 14:37:52 +0000 UTC
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Hi everyone!
A bit unexpected on my end. But there's not too much to talk about this week. A combination of factors led to me being unable to get work done on the Bindmancer this week so there's not much progress to report on.
But the focus for next week will be to get a build out before Christmas with the Keyboard friendly UI pass in and ready to enjoy!
So apologies for the unproductive week. But more to come within the next week!
Cheers!
- Caroo
2023-12-15 13:58:06 +0000 UTC
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Hi everyone!,
I've worked on something interesting this week for the Bindmancer and while it won't look glamorous it is a good addition! Let's get into it:
1: What's New?
So all of this week was spent on making every UI button, slider, and screen 100% keyboard-only friendly.
As of the current addition this isn't the case and all UI screens demand use of the mouse to navigate which is clumbersome for a game where the main buttons are 4 dire...
2023-12-08 14:36:22 +0000 UTC
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Hi Everyone,
This week showcases me getting back into development for the Bindmancer. So let's get into it.
1: What's New?
So shaking off the dust this week was me getting back into the build and looking to fix a few bugs and playability issues first. I'll run over what I got done!
First off was fixing some of the timing issues with the chest open and prisoner freeing puzzle.
2023-12-01 14:53:21 +0000 UTC
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Hi everyone!
As most of you know The Roxy Animation Pack is out! I hope you've been enjoying it!
It was a solid 2-months of work to get it done with the last few weeks doing some overtime to get it over the line. So I've taken a few days off to cool down and relax.
A minor update for the pack: I added Herm-Version videos and screenshots as well for people who can't play the game. You...
2023-11-24 15:49:55 +0000 UTC
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Roxy's Tune Up is here! An animated interactive gallery where you put Roxy through her paces in this consensual BDSM sci-fi experience!
It's ready and it's here!
Roxy's Tune Up is a "Consensual sci-fi BDSM" themed interactive gallery.
Roxy's body has seen some dire wear and tear and she's come in for repairs, replacements, and "diagnostic" tests. Help her to create a new look!
Is Roxy ready for her new body and her mind to be put to the test? Can she e...
2023-11-20 16:00:11 +0000 UTC
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Hi everyone!
As you probably might of already noticed I wasn't able to hit my mid-week deadline for getting the animation pack out.
It's not due to a lack of trying. I'm just doing my very best to get an animation pack as polished as I can for you all! I think with these sorts of packs the deliver and its quality matters a lot.
The good news is that every component of the pack has been completed! What I have left to do is:
a) Some final animation and UI polish over 1-2...
2023-11-18 16:27:27 +0000 UTC
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Hi Everyone!
Another short and sweet weekly roundup. But I can confirm that we're in the home stretch for this animation pack!
1: What's New?
This week (and last weekend) was 100% dedicated to working on completing the animations for Roxy and I can say they've gotten a great pass now.
That's about 30 animations over 34 sequences!
And as you can see on the gifs below I've also continued to work on the UI and progression logic. Now depending on the gen...
2023-11-10 16:53:21 +0000 UTC
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Hi everyone!
It'll be a short and sweet weekly roundup this week but I have a few animation gifs to show off!
1: What's New?
So this week I spent all of it working on animating in Unity! And in terms of hours spent it was one the longest work weeks I've had in months.
For context. This animation pack is one of my most complex yet. Coming in at about 25 Unique animations.
So far I've animated about 13 of them so there's 12 more to go! Each...
2023-11-03 16:49:46 +0000 UTC
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Hi everyone!
Progress this week was great so allow me to show off how the Roxy Animation Pack is coming along!
1: What's New?
A lot of time this week was Spent on game logic and UI.
Here we can see the current UI aspects. This animation set has many different parts and some are dependent on what genitals Roxy has sporting. So it's communicated in the part sequence UI at the bottom.
2023-10-27 17:28:06 +0000 UTC
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Hi everyone!
Lots of production work to show off this week as we move from asset creation in Photoshop into scripting and animating in Unity!
Let's get into it!
1: What's New?
So the big overall accomplishment for this week was getting all the Roxy art assets into Unity and ready to animate.
I spent Monday and Tuesday finalizing and neatly naming all the layers, including adding extra layers for effects and the like.
I've also started to work on some of t...
2023-10-20 13:11:04 +0000 UTC
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HI everyone!
It'll be a short weekly roundup this week but I have a few progress screenshots to show off, so let's get into it.
1: What's New?
All of this week was spent in Photoshop working on the shading and rendering of all the Roxy art assets. Going layer by layer and adding shading, coloring in the lineart and adding some effects.
Which I can say is pretty much 90% done. I've shaded and given some polish to every current asset.
All I need ...
2023-10-13 14:34:25 +0000 UTC
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Hi everyone!
It's a short post this week to more or less update how work goes on the new Animation Pack art, so I'll get to it!
1: What's New?
This week was spent deep in photoshop making the art assets for Roxy.
It goes well, This animation pack is going to be right up there in terms of complexity due to the number of layers it's going to have (but that just means more fun things get to happen to Roxy!)
I've laid out the sequence and it's goin...
2023-10-06 16:00:10 +0000 UTC
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