Hey everyone!
I'm excited to announce that the game is now ready for multi-language support! The technical groundwork has been completed, and I've built a dedicated translation platform to make the process smooth and collaborative.
How it works:
The platform allows translators to work on different sections of the game, track progress, and manage translations efficiently. The translation will be already prepared before and needed only for verification and corrections. The interface is designed to make translation as straightforward as possible, even if you've never done game localization before.
If you're fluent in another language and would like to help make the game accessible to more players around the world, I'd love to hear from you. This is a great opportunity to contribute directly to the game's growth and help build a more diverse community.
How to get involved:
If you're interested in supporting the translation process, please reach out:
Let me know which language you'd like to translate, and I'll get you set up on the platform!
Thank you to everyone who has already offered to help, your support means everything. Let's make Realm of Dungeons accessible to players worldwide!
Languages already in progress:
Polish 🇵🇱
Deutsch 🇩🇪
Finnish 🇫🇮
Italian 🇮🇹
-Chris 🖤
2026-01-06 21:05:58 +0000 UTC
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Hey everyone!
The holidays are over. Back to work, and here’s some news, including game translation progress, new avatars and plans for near future.
Read it on Reddit:
https://www.reddit.com/r/RealmOfDungeons/s/BVg6y6PhrM
All the best,
-Chris🖤
2026-01-04 16:33:21 +0000 UTC
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Hey everyone!
In this blog post I write about monetization plans and vision for Realm of Dungeons, what will be the core concepts and how it’s already heading into that vision
Read it on Reddit:
https://www.reddit.com/r/RealmOfDungeons/s/9fIEdqDXtN
All the best,
-Chris🖤
2025-12-27 09:51:35 +0000 UTC
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Happy Holidays! 🎄
Hey everyone!
As we approach the end of 2025, I wanted to take a moment to reach out and wish you all an amazing holiday season!
Thank you for being part of this incredible journey. Whether you’ve been here since the early beta days or just joined recently, your support, feedback, and passion for the game have been absolutely invaluable. Every bug report, suggestion, and encouraging message has helped shape Realm of Dungeons into what it is today.
I started this year with a buggy beta and nobody here. Now, with your amazing help, the game is shaping into both my vision and yours. The growth we’ve achieved together has been incredible, and I’m sure if you stay on this journey with me, we will succeed in making a truly great game.
I wish you all:
A peaceful and joyful holiday season
An amazing start to 2026 full of opportunities
Quality time with your loved ones
Good health and happiness
Epic loot and hitting +9 in blacksmith! 😅
Take some time to rest, recharge, and enjoy the holidays. The game will be here waiting for you, and I’ll be working on even more exciting content for 2026!
What’s coming in 2026:
We’ll be working towards the official launch planned for Q3 2026! This is a huge milestone, and I hope you’ll stay with us on this journey as we prepare the game for its full release. More details about launch preparations and what to expect will come in the new year!
Thank you again for everything. You’re not just players, you’re the heart of this community and the reason I stay excited to work on this project every day.
Stay safe, have fun, and see you in the new year!
-Chris 🖤
If you wish to support the project, you can do it via patreon or bmac:)
https://buymeacoffee.com/realmofdungeons
https://www.patreon.com/realmofdungeons
2025-12-24 14:10:43 +0000 UTC
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iOS Version 1.0.0 (34) and Android Version (28) are now available!
🔹: Android: Update on Google Play https://play.google.com/store/apps/details?id=com.zlvsky.realmofdungeons
🔹 iOS: Open the TestFlight app and update from there
‼️Also the same update can be downloaded in-game automatically
What's Included:
Improvements
Scaled UI for All Devices - Implemented universal UI scaling system that properly adapts to all device screen sizes
Landscape Tablet Support - Added enhanced support for landscape tablet layout
Task Level Generation - Tasks now generate based on the 3 highest levels from your recently fought enemies
Premium Info in Mounts - Added clear information about premium requirements in the mounts section
Dungeon Navigation Change - Removed auto swipe to next enemy in dungeons
Bug Fixes
Fixed Patreon subscription syncing not being detected properly
Fixed quest previews showing mismatched/incorrect information
Fixed race condition when buying items that sometimes caused 7 items to appear in shop
Fixed level cap not being applied correctly to boss loot drops
Fixed expeditions not progressing hunting tasks properly
More Info:
This update focuses heavily on UI/UX improvements across different devices! If you'll still encounter weirdly behaving UI let me know in #feedback discord channel
I will be taking a short break from daily development until the new year, in the meantime I will be working on new assets:)
Thanks for your continued support and feedback as we keep improving Realm of Dungeons!
-Chris 🖤
If you wish to support the development of the project, you can do it from Patreon or BMAC 🫶
https://buymeacoffee.com/realmofdungeons
2025-12-20 16:22:36 +0000 UTC
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iOS Version (33) and Android Version (27) are now available!
🔹 Update popup should appear automatically in Game (I've also added new store version to extend the testing period and to have newest version out of the box after install)
🔹: Android: Update on Google Play
🔹: iOS: Open the TestFlight app and update from there
What's Included:
New Features
Added Expedition Mounts - Idle Hunting System - Premium users can now send characters on expeditions for automatic idle hunting!
Added Mount Healing Storage - Mounts have special storage for healing items that will be automatically consumed during idle hunting
Balance Changes
Improvements
Premium Extension System - You can now purchase premium for multiple months at once
Flexible Premium Purchase - Premium can now be purchased even when your coin balance isn't exactly 100 coins
Subscription Sync Fix - Fixed recurring monthly subscriptions from BMAC not being detected when syncing transactions
Battle Button Positioning - Start Battle/Skip/Continue buttons are now consistently in the same position
Guild War Confirmation - Added confirmation dialog when starting guild war
Level Overflow Information - Added clear info about level overflow debuffs and fixed displaying debuff in other players' equipment
Bug Fixes
Fixed keyboard not hiding properly when writing inbox messages
Fixed potential rollback failure in item transactions (occurred with 7 items in shop)
Fixed edge case where catchup gold was not received in The Depths
Fixed Arena pot not being added to character when reaching rank #1
Thanks for your continued support and feedback as we keep improving Realm of Dungeons!
-Chris 🖤
2025-12-04 19:18:42 +0000 UTC
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2025-11-26 13:10:08 +0000 UTC
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🔹 Update popup should appear automatically in Game.
What's Included:
New Features
Added Corrupted Dungeons - New dungeon type featuring higher level monsters!
Added 3 New Regular Dungeons - More fresh content and bosses to explore
Added Premium Buy and Use Button - Premium users can now purchase and immediately consume healing items
Added Turn Bonus Damage Info - Battle UI now displays turn bonus damage information
Balance Changes
Equipment Level Cap Removal - No more hard level restrictions on equipment! Instead, wearing items above your level (character level + 10) applies a 1% debuff per level overflow
Arena Turn Damage Rebalancing - Reduced turn damage bonus from 10% to 1% in Arena PvP for less RNG
Improvements
Battle Damage Stats Enhancement - Damage display in battle now shows actual damage after subtracting enemy armor reduction
Dungeon Loot Item Actions - Added quick item actions to dungeon loot rewards
Item Comparison Modal UI Fix - Improved item comparison modal layout
Bug Fixes
Thanks for your continued support, feedback and financial support as we keep improving Realm of Dungeons!
-Chris 🖤
Support project and get premium account: https://buymeacoffee.com/realmofdungeons
2025-11-23 14:40:57 +0000 UTC
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🔹 Update popup should appear automatically in Game.
What's Included:
New Features
Balance Changes
Dungeon Enemy Balancing - Low level dungeons were too strong, high level dungeons too weak. Examples of win rate changes:
Lv11 vs Lv8: 79.1% → 66.8%
Lv32 vs Lv35: 9.2% → 24.0%
Lv40 vs Lv45: 4.2% → 22.3%
Lv72 vs Lv67: 9.4% → 18.0%
Lv129 vs Lv126: 87.6% → 75.0%
Regular Enemy Base Damage Increase - Regular enemies now deal higher base damage
Hunting Tasks Formula Update - Changed generation formula to allow receiving higher level enemies
Hunting Loot Level Cap - Capped item drops from hunting enemies to character level + 5
Improvements
Item Quality Names Change - Renamed item qualities for clarity: Orange (Mythic → Legendary), Red (Legendary → Mythic)
Guild Level Up Log Optimization - Guild level up notifications now trigger every 10 levels instead of every level to reduce spam
Hunting Task UI Improvements - Minor UI enhancements to hunting task interface
Bug Fixes
Thanks for your continued support and feedback as we keep improving Realm of Dungeons!
And huge appreciation for financial supporters 🫶https://buymeacoffee.com/realmofdungeons
-Chris 🖤
2025-11-15 12:59:33 +0000 UTC
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🔹 Update popup should appear automatically in Game.
What's Included:
New Features
Added Guild World Boss Event - Major new mass event competition starting November 8th at 23:00 UTC! Compete with guilds across the entire server
Added Discord Integration for Guild Chat - Communication update! Guild leaders/officers can create Discord guild channels directly from in-game chat. Members can claim Discord Role for access guild channels
Improvements
AI NSFW Content Filter - Added AI-powered content filter for character names, guild names, and guild descriptions
Guild Chat Stability - Improved guild chat performance and optimizations
Purchase Confirmation Removal - Removed confirmation prompts for white quality items and healing items
Bug Fixes
Fixed health overcap issue when removing higher constitution items and healing to max
Fixed negative stamina bug after hunting boss fights - hunting bosses were incorrectly consuming 10 stamina
Fixed winrate win/loss displaying as null for all players in statistics
Fixed navigation to blacksmith through equipment items not hiding Dismantle button properly
More Info:
The Guild World Boss event launches tomorrow (November 8th at 23:00 UTC) - this is a server-wide competition where guilds battle together for top rankings and exclusive rewards.
The Discord integration You can now seamlessly chat between the game and Discord. Guild leaders can set this up directly from the chat interface.
I've also added AI content filtering to keep the community safe and friendly, plus some nice quality of life improvements for item purchasing.
Thanks for your continued support and feedback and Financial Support on BMAC and Patreon let's keep improving Realm of Dungeons!
https://buymeacoffee.com/realmofdungeons
-Chris 🖤
2025-11-07 22:36:42 +0000 UTC
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🔹 Update popup should appear automatically in Game.
What's Included:
New Features
Added Dungeon Keys System - Dungeons now require keys to unlock.
Added Hunting Location Bosses - Bosses can now randomly spawn while fighting in hunting locations! They have a 1.5% base spawn chance (increases to 10% when you have an available dungeon to unlock). Bosses can drop dungeon keys.
Balance Changes
Luck Formula Rework - Changed critical hit chance formula to (Luck * 4) / enemy level
Enemy Luck Stat Changes - Adjusted enemy luck stat generation
Boss Health Generation Changes - Rebalanced boss health stat generation
Hunting Rewards Balancing - Balanced rewards across hunting, task, and hunting boss enemies
Synchronized Depths Timing - The Depths now has synchronized start/end times for everyone at Sunday 23:00 UTC for fair competition. Players who started before this update will need to complete their current cycle
Bug Fixes
Fixed item cache visibility issues after selling/dismantling/equipping directly after looting from fights
Fixed incorrect ranking table display in The Depths for accurate leaderboard information
Fixed stat comparison in Arena when viewing other players
More Info:
I'll be moving to new Guild Raid content now, meanwhile fixing bugs, problems and balancing changes can be also expected.
Thanks for your continued support and feedback as we keep improving Realm of Dungeons!
And Thank you for the financial support on https://buymeacoffee.com/realmofdungeons and https://www.patreon.com/realmofdungeons 🫶
-Chris 🖤
2025-10-28 21:43:07 +0000 UTC
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🔹 Update popup should appear automatically in Game.
What's Included:
New Features
Balance Changes
Guild Members Limit Adjustment - Reduced base guild limit to 5 members, upgradable to 15
Enrage Mechanic - Damage increases by 10% after every turn for more dynamic combat
Elite Enemy Rewards Enhancement - Increased rewards for elite enemies after completing tasks
Hunting Boss Level Reduction - Reduced hunting boss level by 1
Bestiary Bonuses for Quest Rewards - Quest rewards now benefit from bestiary bonuses
Task Enemy Generation Formula - Adjusted formula for better enemy variety in hunting tasks
Improvements
Item Actions in Loot Preview - Added quick item actions to loot preview for immediate item management after fights
Enchants Dialog Redesign - Completely redesigned enchants dialog
Hunting Enemy Focus Fix - Selected hunting enemy is now always in view
Bug Fixes
Fixed avatar purchases only saving in local memory instead of being properly saved to account
Fixed campfire not showing proper error message when healing fails
Fixed health bar sometimes resetting when skipping ongoing fights
More Info:
This update brings a mix of new features, balance adjustments, and quality of life improvements! The new dismantling enchants feature is what you've asked:)
Guild has been rebalanced with new member limits for better economy.
Thanks for your continued support and feedback as we keep improving Realm of Dungeons!
-Chris 🖤
2025-10-24 18:25:39 +0000 UTC
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🔹 Update popup should appear automatically in Game.
What's Included:
New Features
Added Experimental Exping System - New hunting-based experience system with dedicated locations and level ranges for more targeted character progression
Added Hunting Tasks System - Complete tasks by killing monsters in hunting locations to earn hunting points. Exchange points to fight challenging bosses for greater rewards
Added Undiscovered Enemy State - Enemy stats remain hidden until you unlock their details through gameplay, adding mystery and exploration elements
Added New Regular Dungeon - Fresh dungeon content for continued adventure
Improvements
More Info:
This update introduces a major experimental change to the exping system! The new hunting-based progression gives you more control over where and how you level up. The hunting tasks system adds another layer of gameplay where you can work toward fighting special bosses.
The undiscovered enemy state adds some mystery - you'll need to explore and learn about enemies before seeing their full stats. This should make discovering new content more exciting!
Guild Raids and additional new content are still in the works and coming soon. Thanks for your continued support and feedback as we keep expanding Realm of Dungeons!
-Chris 🖤
2025-10-19 17:25:10 +0000 UTC
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iOS Version 1.0.0 (32) and Android Version (26) are now available!
🔹: Android: Update on Google Play
🔹: iOS: Open the TestFlight app and update from there
What's Included:
New Features
Added Inbox System - Direct messaging between players, guild events, and system messages all in one place
Added Guild War Cooldown Notification - Players who declared war get notified when next fight is available
Added Guild Member Statistics - View donated gold amounts, participated wars, and total wars taken in member list
Added Quest Preview Indicators - Shows gold/exp ratios and item drop chances before starting quests
Balance Changes
Quest Loot Improvements - Increased base drop rate from 3%/6% to 5%/8% with bestiary bonus. Bosses and packs now have guaranteed loot
Better Quest Drop Quality - Slightly improved item quality from quest drops
Quest Reward System Overhaul - Reduced randomness with 3 distinct reward types: high exp/low gold, high gold/low exp, and balanced
Stamina-Based Difficulty - Higher stamina quests now have slightly harder enemies
Guild War Honor Rework - Honor system now based on rank and honor difference instead of static values
Inactive Player Protection - Players inactive for 14+ days participate in guild wars with only 10% max health (reduced from 50%)
Guild War Restrictions - New members must wait 24 hours before participating. Guilds cannot attack/be attacked by the same guild within 24 hours
Improvements
Guild Battle Optimization - Drastically reduced size of guild battle requests for better performance
Enhanced Guild War Management - Improved war system with global accessible dialogs, unviewed fight popups, hourly war generation/deletion, and recent war history tab
Hall of Fame Enhancements - Added guild tags and sorting by level/rank
Check-In System Redesign - Moved to dedicated screen with quick access component in main guild tab
Better Guild Recruitment - Improved recruit and invite system
UI Unification - Consistent design across various interface elements
Toast Notification Improvements - Added success/warn/error color variants, faster animations, and quick dismiss option
Combat Speed Persistence - Combat speed setting now saves between app sessions
Bug Fixes
Fixed race condition bug that could cause negative gold amounts
Fixed race condition bug where items could disappear
Fixed guest account creation error when name exceeded 20 characters
More Info:
I'll start working on new content - most probably Guild Raids and new Dungeons (and some game balancing as well)!
Thanks for your continued support and feedback as we keep expanding Realm of Dungeons!
-Chris 🖤
2025-10-12 14:02:22 +0000 UTC
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Fixed version (25) is available in store, please update the game to prevent crashes when completing quests, if frequent crashes still happen to you after new update, let me know!
[Update on Google Play](https://play.google.com/store/apps/details?id=com.zlvsky.realmofdungeons)
Sorry for issues, hope we can figure this out together :black_heart:
2025-09-30 18:30:37 +0000 UTC
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iOS Version 1.0.0 (31) and Android Version (24) are now available!
🔹: Android: Update on Update on Google Play (will be available in few hours)
🔹: iOS: Open the TestFlight app and update from there
What's Included:
New Features
Added Game Walkthrough System - Comprehensive tutorial to help new players understand game basics with gold and item rewards for completing early missions
Added Enhanced Loading Screen - New loading screen with network and server connection checks
Improvements
General performance boost, especially for iOS.
Changed sprite rendering
Fixed potential memory leaks and improved internal architecture for better stability
Campfire now takes a few minutes to fully heal. Removed slider for simpler healing process
Added quick dismantle and upgrade buttons that navigate directly to blacksmith for easier item management
The Depths now starts from your best score checkpoint. First monsters grant catchup gold for skipped floors
Increased wearable item level cap by 5 levels for expanded progression
Added healing amount preview in Magic Shop items
Quest Boss now drops minimum blue quality items
Quest boss maintains original level until beaten and dungeon is unlocked
Various interface improvements and fixes for better overall experience
Bug Fixes
Fixed crash when clicking items in rewards popup
Fixed rank table player search functionality not working correctly
Fixed crashes that sometimes occurred when checking certain player profiles
More Info:
This update focuses heavily on new player experience and performance improvements.
I'll be starting working on new guild and social features very soon, which will be the next major focus for the game.
Thanks for your continued support and feedback as we keep improving RoD!
-Chris 🖤
2025-09-27 13:01:13 +0000 UTC
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Hey everyone!
Hope you're all doing well and still enjoying the game. I wanted to drop by and share what's been lately, plus give you a heads up about what to expect this month.
Current Plans (Updated 13th September 2025)
So here's what I'm focusing on right now:
Low level balancing - due to many recent changes, low level difficulty is too hard, especially for new players
Interactive game mechanics instructions - recent new players feedback showed that many aspects of the game are still unclear and without somebody explaining them - hard to understand
Campfire balancing - especially low levels are suffering the most
UI/UX improvements - small quality of life things that hopefully make everything feel a bit smoother and more intuitive
Fixing major bugs/problems - the unglamorous but necessary stuff
Internal tech improvements/fixes - boring backend work that you won't see but hopefully will feel
Note: September is slower month for me. I've been taking some breaks after pushing pretty hard on the recent updates, plus I've got a couple more of vacation trips planned that I've been looking forward to. So I won't have as much time to work on the bigger features you've been asking for (looking at you, guild system). But I'm committed to pushing forward with something every single day, even if it's just small progress. Sometimes those tiny daily improvements add up to something pretty cool.
I know some of you have been waiting patiently for those larger features, and I really appreciate that patience. This project means a lot to me, and knowing that you're all here supporting it keeps me motivated to sit down at my computer each evening and chip away at whatever I can manage that day.
Thank you for being part of this journey. Seriously, having a community like this makes all the difference.
See you in the game!🖤
2025-09-13 09:34:12 +0000 UTC
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iOS Version 1.0.0 (30) and Android Version (the same)
🔹: Android & iOS Update in App (remote update)
What's Included:
Removed bonus exp/gold until level 5 due to balancing
Added possibility to create 2nd character
Added bonus gold along with bonus exp (now after 5 level to avg. server level)
Improved UI/UX in Depths Rewards
Fixed UI Bug in Avatars (couldn't buy Thief Avatar)
Changed UI of Rewards Popup after battle (now healths after battle will be visible)
Added direct preview of item and added quality in item preview after dropping it from dungeons/quests
Removed info about upgrading Village Building after reaching max level
Fixed 'itemId' not found after getting item from The Depths
Other minor fixes
2025-09-02 22:35:19 +0000 UTC
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Small update available to download!
🔹: Android & iOS Update in App (remote update)
What's Included:
Enhanced Depths Reward System
Changed from auto rewards to choice-based rewards
Choose between basic rewards (Exp/Gold), random equipment, or guaranteed weapons
Guaranteed item quality adjusted from purple to blue to match dungeon rewards
Item Base Stat Balancing
Rebalanced base stats across all item qualities for fairer progression
Higher quality items now always have better base stats than lower qualities
Existing items unchanged - only affects new items going forward
Base stats recalculate when enchanting items
Combat Performance Optimization
Other
More info:
I'll be going soon on vacation, so new updates will have to wait a little:)
Thank you everyone for playing the game, providing feedback and for financial support.
I can't describe how grateful I am for community like you🫶
-Chris 🖤
2025-08-30 13:51:08 +0000 UTC
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iOS Version 1.0.0 (23) and Android Version (22) are now available!
🔹: Android: Update on Google Play
🔹: iOS: Open the TestFlight app and update from there
What's Included:
New Features
Added The Depths - New weekly dungeon challenge! Progress as far as you can and compete with other players for valuable rewards
Added Mount System - Purchase mounts to reduce stamina costs and take longer adventures more efficiently
Added News Dialog System - Stay updated with the latest game news, updates, and announcements directly in-game
Added Remote Updates System - Implemented hotfix capabilities for faster bug fixes without requiring app store updates
Added Catch-up Bonus Exp - Player below average server level (counting from 5th level) receive 2x exp bonus
Improvements
Combat Balancing - Reduced strength training costs, improved hit chance calculations, and raised statistics caps for smoother progression
Enchantment Organization - Enchantments now automatically sort by level for better item management
Work Cancellation Popup - Added confirmation dialog to prevent accidental work activity cancellations
Guild Privacy Enhancement - Removed ability to view active members in other guilds for improved privacy
Background Customization - Added option to change background color from black to gray for better visibility
Bug Fixes
Fixed Android push notifications not working correctly
Fixed quest carousel display and navigation bugs
Fixed Arena UI issue where Skip button overflowed Continue button in rank #1 victory screen
❗️Current Status❗️
Remote update system is now active for faster hotfixes
Google Sign In/Up button can sometimes not work, if this happen to you, try resetting your password with Forgot Password link by using your gmail email
On Android random crash can happen while completing quests
More Info:
The new remote update system means I can now push critical fixes much faster without waiting for app store approvals, which should greatly improve the overall game experience.
Thank you all for your continued support, feedback, and patience as we keep expanding Realm of Dungeons. The community response has been incredible and drives me to keep pushing new content and improvements!
Next up: More guild features and quality of life improvements are in the works. Stay tuned!
-Chris 🖤
2025-08-25 16:53:46 +0000 UTC
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iOS Version 1.0.0 (13) and Android Version (16) are now available!
🔹: Android: Update on Google Play
🔹: iOS: Open the TestFlight app and update from there
What’s Included:
Bug Fixes
Fixed battle history not scrollable in many cases
Fixed gold/resources cache being buggy sometimes
Fixed training screen UI bug when over limit
Fixed discrepancy in discount between Training Grounds building and Training tab (8% vs 9%)
Fixed member data not refreshing after promotion/demotion
Fixed rank displaying member count incorrectly
Fixed guild town upgrade costs not matching server values
Fixed leveling up with whispering tower not showing level up notification
Fixed skip button visibility issues on some Android devices
Fixed fast battle causing crashes on some Android devices (optimized battle popup)
Fixed edge case dungeon bug causing app crashes after completion
Fixed enchant list being buggy
Fixed guild members unable to view guild upgrade costs
Fixed work cache issue
Fixed armor amount not updating after upgrading
Fixed battle timer showing 12 mins instead of 10 (visual bug)
Fixed not working Google sign-in on Android (iOS occasionally buggy)
Fixed resources timer caching bug
Fixed boss quest pack bug
Fixed cannot attack top 5 players in arena
Fixed showing sometimes more than 100% health
Fixed blacksmith always showing success
Fixed cannot start building/upgrade buildings in village
New Features
Added icons in battle history to show who’s attacker/defender
Added game notifications (local)
Added password resetting functionality: https://realmofdungeons.pages.dev/password-reset
Added automatic bug reporting to backend and frontend
Added refresh authentication tokens for better security (prevents logging out after 1 month)
Added items comparison in blacksmith
Added showing base stats at +0 upgrade in blacksmith
Added showing simulation of upgrade for premium users
Balance Changes & Other
Game architecture optimization
Whisper tower balancing - changed to 4 hours
Changed premium duration from 30 to 32 days
❗️Current problems❗️
Build/Upgrade button is not working in village, will be fixed in soon hotfix
Equipment stats are not changing (need to restart the app)
Google button on iOS can sometimes not work (you can reset your password and login with email and password)
Notifications on android seem to not work on most android devices
Dungeon is returning error and preventing to start battle
I’m really sorry for the issues, especially with village buildings and issues with google login. I probably won’t have possibility to post an hot-fix in upcoming days
More Info:
I’ll have less time in August, but I’ll still try to start working on the second part of the guild patch to add more guild features, but current focus is to improve seamless updates and tests to prevent more bugs.
I want to sincerely thank you everyone for being part of the project, playing the game, helping providing feedback, suggestions, supporting financially and offering various help for the development 🫶🏼
I can’t describe how happy I am having such an amazing community, that fuels my passion for this project everyday. I’ll keep going:)
P.S. sorry for the late update but last days were pretty busy for me
-Chris 🖤
2025-08-10 09:38:48 +0000 UTC
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Hey everyone,
I can't believe it's already been a month since we launched the beta, and what an incredible journey it's been! When I started this project, I never imagined the response would be this overwhelming and supportive.
The Numbers:
500+ Beta Members - We've built an amazing community of dedicated testers
5 Major Game Updates - Each one shaped by your direct feedback
Multiple Server Hotfixes - Quick responses to keep everyone playing smoothly
Hundreds of Feedback Reports - From tiny UI tweaks to major gameplay suggestions
Hundreds of Fixes & Changes - Your reports directly improved the game
Over $400 in Financial Support - This means the world to an indie developer, sincerely thank you!
What This Means:
Every single one of these numbers represents something incredible - your time, your passion, your belief in what we're building together. You've helped transform Realm of Dungeons from my solo vision into something that truly belongs to all of us.
The feedback quality has been absolutely phenomenal. You've caught bugs I never would have found, suggested features that made me think "why didn't I think of that?", and helped me understand how real players experience the game. Some of your suggestions are already implemented, others are planned for upcoming updates, and a few have completely changed my roadmap for the better:)
A Heartfelt Thank You:
To every single person who downloaded the beta, submitted a bug report, shared a suggestion, participated in discussions, or supported financially - THANK YOU. You're not just beta testers; you're co-creators of this world we're building.
To those who've been patient with crashes, who've restarted after hotfixes, who've taken time to write detailed feedback instead of just saying "it's broken" - you are the heroes of indie game development.
To the supporters who've contributed financially - you've given me the freedom to focus entirely on making this game the best it can be. Every dollar goes directly into development time and resources.
What's Next:
This is just the beginning. With your continued support and feedback, we're going to make Realm of Dungeons something truly special. The foundation is solid, the community is incredible, and the future is bright.
Here's to month two and beyond! 🍻
With endless gratitude,
-Chris 🖤
2025-08-03 20:09:31 +0000 UTC
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What’s Included:
Fixed item stats generation being caped at Item Level ~50
Item Quality will also affect now base stat to prevent low quality items being better than rarer ones
Guild check-in require now at least character level 5
Note
After I'll come back from second trip (after 04 August), I'll be working on fixing bugs and problems, so new features will have to wait a little:)
Thank you everyone for playing and helping in game development process:)
-Chris 🖤
2025-07-31 11:53:18 +0000 UTC
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Recent update, caused some problems but the most major ones have been fixed:)
What’s Included:
Fixed cost of statistics after price reduction
Upgrading Guild Hall to level 1 costs 0 (it was costing gold and tokens but it didn't changed anything untill level 2, UI will be fixed in next game update)
Added action limiter to Promoting Members to prevent accidential leader promotions (in app member data is not refreshing after promotion)
Fixed overwriting guild war by another guild
Fixed unlimited quest exploit
Guild chat fixes (can be little unstable for some time)
Fixed Merchant item generation (it was getting 6x times the same item type)
Joining league 11-20 was not working due to Character deletions and mismatch with rankings
Note
From now I'll have a break for some time with development, so another bugs and problems will need to wait a little bit, sorry for that:)
Thank you everyone for being part of this project
-Chris 🖤
2025-07-23 16:41:57 +0000 UTC
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iOS Version 1.0.0 (10) and Android Version (12) are now available!
Android: Update on Google Play
iOS: Open the TestFlight app and update from there
What’s Included:
Guild Expansion Part 1/2
Guild Chat
Guild PvP Wars (still need some tweaks)
Guild Bank (for now only gold and guild tokens)
Checkin System (not fully completed)
Guilds Leaderboard
Guild Town (for now only main Building)
Last Active Status
Other Changes
Nerfed Shelter
Fixed Item Pool Loot/Merchants
Architect Now Changes Build Time
Training Ground now affects Cost
Limited construction to 1 building at one time
Stats above the limit is now visible in Training Screen
Removed Dismantle Option for equipped items and changed placement of buttons
Fixed Wood/Stone being cut off after claiming above limit
Fixed logging out when network error
More Info:
I'll be less active in July/August due to vacation trips, but I'll try my best to keep everyone updated and still fix major bugs and problems:)
I want to sincerely thank you everyone for being part of the project, playing the game, helping providing feedback, suggestions, supporting financially and offering various help for the development ❤️
I can't describe how happy I'am having such an amazing community, that fuels my passion for this project everyday. I'll keep going:)
-Chris 🖤
2025-07-22 20:08:16 +0000 UTC
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Few of quick fixes mentioned on #feedback discord channel 🖤
What’s Included:
Prices in shops/item loots changed to different formula. Now they are relevant to Item Level and Item Type (jewellery items prices changed drastically)
I've restored ability to Claim Resources while building in Village is upgrading
Note
I think critical problems are for now fixed. I'll try to fix more bugs and add missing features in next game patch
For now I'll push progress to expand Guild System and try my best to include it also in next game update!
Thank you for being amazing community and taking part in this journey
-Chris 🖤
2025-07-13 22:34:50 +0000 UTC
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I've moved from #todo channel in discord to Trello board which is available to preview by everyone. You can see now what's in todo, current work or done.
If you have suggestions or any feedback, consider joining our Discord: https://discord.gg/vTTppHH8GB
2025-07-13 11:16:27 +0000 UTC
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iOS Version 1.0.0 (9) and Android Version (11) are now available!
🔹 Android: (should be available in 2-3 hours) Update on Google Play
🔹 iOS: Open the TestFlight app and update from there
What’s Included:
Everything marked with ✅ on feedback channel
Several bug fixes (I sincerely thank you for your reports🖤)
New Treasure System in Dungeons
Added Battle History
Added more info in Training Screen about Stats
Fixed problems with Stamina Bar
Improved performance after finishing quests
Added preview of upgrades
Battle Popup and QuestsList responsive fixes for smaller devices
Fixed infinite refresh merchant glitch at certain time
Fixed stats progress bars
Fixed problems related to village, like being able to claim resources when building or go over the limit from work
Added more info in Item Popup
Fixed problems with additional space in inventory
Removed percentage values from stats
UI Fixes
What’s next:
I’ll be trying to fix other bugs/issues, besides that I’ll start working on things listed below:
another bug/problems fixes
balancing of arena/honor
start expanding Guilds features (fights, rankings, guild village, bonuses for now)
Thank you for being part of this project
-Chris 🖤
2025-07-12 21:38:59 +0000 UTC
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Portion of quick fixes mentioned on discord server, thank you guys:)
What’s Included:,
After moving to the next league, now puts you at the bottom of the leaderboard,
Fixed rings/amulets drop rate,
Increased power of higher quality equipments (this still needs some balancing, for now only statistics were improved),
Fixed reference to hit chance (current hit chance is compared to normal quest enemy the same level as your character),
Also some other things that won't be visible until next game patch.
Note
I've already started working on expanding guild system. For now I'll try to first deploy a patch with core fixes soon with other server fixes. All minor problems will be also fixed in future, for now more important things are waiting. Thank you all for being so active, I'll keep going 🖤
2025-07-10 08:26:30 +0000 UTC
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Server Fixes
I've fixed some bugs and problems you guys mentioned on discord channel (thank you all 🖤)
What’s Included:
Removed food from Quest loot
Increased hit chances by ~10% for all creatures (characters, monsters, bossess)
Fixed name change problem
Fixed an item that couldn't be looted or bought
Changed character starting health in arena, now it will always be full health
Fixed disappearing remaining resources in Mill/Quarry
Fixed Shelter building that could be claimed when stamina was full
What's next:
I'll start working on Guilds and in game notifications now!
Thank you everybody for being so active it helps me a lot to iterate through all the problems game currently has.
Also I want to sincerely thank everyone who has supported the project financially. Your belief in Realm of Dungeons means the world to me and really motivates me 🖤
2025-07-08 22:25:37 +0000 UTC
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