XaiJu
SprintingCucumbers

SprintingCucumbers

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SprintingCucumbers posts

Version 0.2.1 Release

Ok, here's the first of the weekly polishing releases. This time, I've focused on enabling some basic party content and a few of the polishing features I've mentioned in the past. Next week, I'm going to continue polishing the battle system, and the renders will include a new God, assuming all goes to plan.

Changelog:
- It is now possible to invite Lani into your adventuring party (must have defeated her in two sparring matches AND attempted at least one adve...

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Devlog #10 (Update on the small ones)

I'm pushing to get a polishing update out tonight (in about 14 hours from this post. This would be the first of the promised small weekly content updates. These are all intended to add in features and scenes that were cut from last week's milestone update due to lack of time.

This week:
- Lani can be added to the party and there are a few renders for that sequence.
- Lani's bedroom will be added as a location the player can visit (but it's not fleshed out in any w...

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Access to Discord

We're setting up a Discord server, and before making it fully public, we figured why not give the invitation out to you guys. It's a place to provide input, feedback, complain about my release schedule, post game-breaking bugs, and so on and so forth. There are no Patreon-related titles or anything like that right now, just a place to come and make yourselves known.

Discord Invite 

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Version 0.2 Release

Ok, it's now or never, right? I have a hundred things to clean up in this, but that will happen in the weeks to come. Like, shit, I totally bit off more than I could chew, let me tell you.

Changelog:
- Additional stats have been added for turn-based combat (base attack, magic attack, defense, m def, speed, evasion, accuracy, luck, crit chance). These are based on your level and your base stats (strength, endurance, intelligence, agility, magic).
- Old school turn-...

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Devlog #9 (So Close)

First of all, I'm planning to put the next version out on Friday. So, about 48 hours from now. It's possible that some unforeseen bug will delay that by a day, but not really any more than that.

So, I'm going to put out my progress here, as well as the unfortunate bits that didn't make the cut for this update.

So, I think I've made it pretty clear in previous logs, but I'll say it again just for posterity: this update is not focused on any particular character (other than maybe pa...

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Devlog #8 (Mostly a progress report)

First off, I saw a request for the recent update, and I think it's probably super time that it goes out to the lower tiers of patrons, since I've been so long between updates. So once this post goes live, I'm going to unlock the 0.9 release thread for everyone. That one includes all of the updates prior to the 0.2 version that I've been working on for so long, as well as the official Android port of said version.

Now that that's out of the way, I've been working on:

Battle...

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Progress Report

First, my time will be very limited for the duration of the Covid-19 outbreak. With all the kids at home and no possibility of any daycare or babysitters, I simply don't have the time I used to. And I used to feel like I had no time. This all means that I really don't know when I'll have the next update ready. I'll keep the devlogs coming with images and stuff, but I don't even know how often I'll be able to do that.

The next update is planned to be a very large change in the game mech...

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Version 0.1.9 Release

This is the last update before we get into the v0.2 content (which is an actual game...). With the virus shit going around, I'm not really sure how long the next one will take. I'll do my best to get everything in place in a relatively timely fashion.
Changelog:
- Sneak skill is implemented (one sneak scene is currently in place)
- Palace content/story has a small teaser in place. To access, find both the tunnel and the dragon and wait two days.
- Official ports f...

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Devlog #7 (Palace, Battle System, Inventory)

First of all, with everything going on in the world, my schedule is fucked. No one in my family is ill or dead or any of that, so it could certainly be worse, but I have three kids, so having the schools shut down makes it much harder to find time to sit down and actually accomplish things.

That said, I've got a lot done! I've spent the past week remaking some of the temple content in the background in a way that I should have done it in the first place. It's now much easier for me to a...

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Version 0.1.8.1 Release (Hotfix)

Since releasing the 0.1.7 update to the public, some bugs have come to my attention, so this hotfix is to correct those bugs, as well as implement some fixes I was working on for the mirror screen (since it was so slow to load). Everything should work as intended now.

Bug Fixes:
- Lani Sparring scenes corrected.
- Mirror menus have been optimized.
- Day six crash bug resolved.
- Sparkle image corrected.

Here's the most recent one. I decided to put this...

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Devlog #6 (Gods and Bess)

So for the next few weeks, I'll be focusing on filling in content inside the new profession systems. I'm hoping for one week per location, so this week is the temple, then next week, the guild, then the alchemist, then I'll finally move on to opening up the rest of the 'after chicken' content.

So, since the Gods are the main focus of the temple content, I needed to sit down and actually make some of them. Obviously the goddess statue in the town square is done, so I just put her into a ...

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Version 0.1.7 Release

This version will go public when the next version hits (middle of next week is likely).

It was a long time coming, but there was also a lot of things that needed to happen to get all of this one up and running.

Downloads (mirrors incoming):
Windows/Linux: Download (mirror, mirror)
Mac: View Post

Devlog #5 (Jobs and Lani)

So this next release is the beginning of actually fleshing out the game. I do still have some more environments to build, but I finally have a chance to get into some of the nitty-gritty.

Yes! I'm adding more options for the morning! Also, Lani's fighting images are finished! And all of the placeholder images for the fighting effects are in there. There should actually be no more missing images in the entire game. It only took two months.

Anyway, this next release will have a fram...

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Extra Non-Canon Renders

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Version 0.1.5.1 Patron Release

Update: Hotfix added to correct a problem with the experimental save function. The download links have been changed to the new corrected version.

Public release in one week.

This is a small incremental update to include the final story elements before I flesh out 'stuff'.

Change Log:
- Shrine clue has been added.
- The first magic has been added (light magic).
- All clues are available to choose regardless of stat level (finding clues still rel...

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Dev Log #4 (The Market & Shrine)

So I'm almost done with all of the initial town-building. The final set of story clues is being rendered as I type this, and it should be finished in time for a release this afternoon (that would be v0.1.5), and along with that, I'll make the previous v0.1.4 version available to the general public.

The reason all of these seemingly small release versions are taking so long is because of asset creation. It just takes time to build all of these things that will be used in the future, and ...

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Version 0.1.4 Patron Release

Public release in one week.

Finally have it. My animation was too ambitious, I think (hence the delay). It's still not what I want, so I'll probably need to remake it eventually, but it's still in there as a proof of concept.

Change Log:
- Potion Shop clue has been added.
- Additional night seen added for Lani.
- Clothing changes now available in the mirror screen.
- Finding a clue in one life will improve odds of finding it in future lives (five times...

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Dev Log #3 (Animations and Clothes)

This is a really quick one. So, I make animations for every scene that contains multiple images. Mostly, this is in order to accurately simulate cloth movement (for example, Lani's push-up scene is fully animated with specific frames chosen for the stills currently in the game). Most of the time, these animations are terrifying, since the only thing I'm looking for is accuracy in very specific frames (maybe 5% of the frames are actually used). This animation starts with two seconds of prep (T...

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Dev Log #2 (Flora's Potions and Sundries)

Uuuuuugh. Holidays, man. Nuts. I've now finished family things for the next few weeks (anniversary is coming next month...). My twins had their third birthday on the 11th. Honestly, birthdays should be days where children beg their parents for forgiveness and then go to their room and meditate for 24 hours. That should be how we celebrate birthdays.

Anyway, I've been building things. Something I've learned over the process of making the locations in this game is that whenever I make the...

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Milestones and Status (updated March 6)

Current released version: v01.9
Next version: v0.2
Next milestone: v0.2

Quick update: I'm going to make an entirely new post detailing the next version

Next Milestone Contents:

- Introduction of the final main character (Zelda).
- Content placeholders after chicken (priority will be Zelda introduction content, but Marla and Lani content will be expanded). This is largely coding with renders coming in later updates.

Next Inc...

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Dev Log #1 (Flora)

So I'm working on the next two clues (the Potion Shop and the Fountain) for the next version (which will be v0.1.5). These clue sequences are intended to introduce the world, the main story, some random abilities, and some side characters. Flora would be one of those side characters. She's an aging elf that moved into town a decade or so ago and works as an alchemist. My next post will show off her shop, but right now I'm doing some final work on her hair. I want her to be a loopy old lady, s...

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Behind the Scenes Production Stuff

Since this project is still young, I don't actually have a lot to show my valuable patrons, but here's something, at least.

So, if you've played through the first chapter of the game (through the chicken), then you'll probably understand the basic premise: you advance based on choices made early in life and move into different story paths from there. So, I initially had the player start as a much younger main character (ten years old), with no overt adult content at that age range. But ...

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First Post!

Rewind has been in various forms of development for just over six months. When I write that, it feels like a hell of a long time, but most of that has been self-improvement time for me; getting familiar with programs I'm not used to, improving modeling, texturing and animation, and relearning Python all played a major role in early development headaches.

Renders and animations are made primarily in Maya (as opposed to Daz3d, which many reading this may be accustomed to), which is a wond...

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