Hey everyone! It's been a month since my last post here and I have a lot to update you all on. I've been hard at work polishing and refining Stardew Valley Expanded 1.15. There have been 150 patch notes since 1.15.6's release today. I've fine-tuned all the content, balanced everything via feedback from the community, fixed many bugs and crashes, and added touches here and there that I felt were missing. Looking back, I'm genuinely proud of this update and the project as a whole. This marks no...
2024-11-18 01:35:54 +0000 UTC
View Post
Hey everyone! Over the past couple weeks I've been closely monitoring bug reports and taking in various feedback from the community. This update is pretty much good to go but I do want some playtests for a day or two before making it public. I've made some significant monster spawn changes in the Crimson Badlands, Forbidden Maze, and Highlands Cavern.
EDIT: Files are now public! I recommend updating to the current build on Nexus Mods.
- - - - - - - - -
SVE 1.15.1 Patch N...
2024-10-14 00:50:12 +0000 UTC
View Post
Hello everyone,
Today marks the conclusion of the SVE 1.15 beta. Thank you for participating in it and helping me find numerous bugs and glitches. All of your feedback and findings this past month have helped polish this update for the public release. I'm looking forward to seeing the community play through SVE 1.15! I highly recommend updating the beta files to the public release either on Nexus Mods or on Mod Drop (don't replace files). There are more fixes and content, such as a 14 h...
2024-09-29 21:17:43 +0000 UTC
View Post
Hey everyone, the SVE beta has been updated with some new content and a whole bunch of bug fixes. You can download the update >>here (link is removed. 1.15 is now public)<<. The update patch notes are included in the download folder. Thank you for all the reports! I estimate the late September release is still on track. Existing SVE 1.15 save files can update.
2024-09-18 20:53:36 +0000 UTC
View Post
Greetings, and welcome to the Stardew Valley Expanded 1.15 beta! I began working on this update about two years ago, though development had to be paused a few times along the way. Between working on the official SDV 1.6 update and ensuring SVE's compatibility, it took a lot of time. Over the past three months, I've been completely focused on bringing SVE 1.15 to life. It feels almost surreal that this moment has finally arrived, and I'm thrilled to share it with all of you.
SVE 1.15 was...
2024-08-24 21:00:10 +0000 UTC
View Post
2024-07-18 09:33:21 +0000 UTC
View Post
Hey everyone,
I have a question for you all today! I'm unable to decide whether or not the default layout of Frontier Farm should be pre-built or sandbox. The pre-built layout contains paved roads and pre-made fenced animal areas and is similar to how Grandpa's Farm and Immersive Farm 2 Remastered are structured. The sandbox layout is more in line with vanilla farms where anything goes in terms of farm design. Both options will of course be available via configuration. But what should ...
2024-06-19 19:52:04 +0000 UTC
View Post
"An expansive plot of land bordering the 'Ferngill Republic Frontier'. Many different wild trees are rooted here and there's secrets to discover. You start with one pear tree."
2024-06-08 20:51:47 +0000 UTC
View Post
I haven't posted anything in a while so I wanted to communicate a little bit on what I've been up to for the past five weeks since SDV 1.6 launched and prospects on SVE 1.15. I am still working on the official 1.6.x updates and SVE 1.14.x. There are a bunch of bugs to sort out still but I feel like it's all starting to wrap up. As of SVE 1.14.43 there have been over 200 bug fixes. Some of these bugs took 5 minutes to fix and others took many hours. There are also still regressions happening a...
2024-04-28 21:23:24 +0000 UTC
View Post
Hey everyone, today is a very big day as it marks the long awaited release of Stardew Valley 1.6 and also the day where I am publicly revealing I helped develop the update with ConcernedApe and the Stardew team. I've been keeping this a secret for quite some time now. Working on Stardew Valley officially has been a dream of mine ever since I started modding the game, which at this point was half a decade ago. Time sure does fly by!
Nothing from SVE was added into the update. Everything ...
2024-03-19 18:25:55 +0000 UTC
View Post
I've been looking back at my old artwork and decided to redraw some things. I wanted to show you all the new refurbished exterior of Grandpa's Shed. It actually looks... refurbished now! I feel like I have improved my pixel art over the years and that it was time to polish up some old designs.
It looks like the official Stardew Valley 1.6 update is in the final phases of its polishing and bug fixes. I'm expecting it'll be dropping here at some point soon. As of exactly when is up in th...
2024-02-04 21:08:12 +0000 UTC
View Post
2023-12-16 19:27:09 +0000 UTC
View Post
Hey everyone, I've been super busy these past couple months working on content. I'm trying not to share too much... but here's an image of a new location! There still isn't any news when SDV 1.6 is releasing. SVE 1.15 is kind of in limbo because it won't work without the modder tools and frameworks coming with the official update + SMAPI. It's sort of a waiting game right now for me, but I'm still working on content every single day.
There's also something I do need to talk about regar...
2023-12-16 19:23:44 +0000 UTC
View Post
2023-10-26 23:35:30 +0000 UTC
View Post
An original composition on my Yamaha keyboard. This is an unedited take and I still need to develop it in FL Studio
2023-10-26 23:34:15 +0000 UTC
View Post
I know it's been a while since I've posted anything and I felt like it was important to give you all an update. The primary reason why I didn't post anything this month is because I've been working on a lot of things lately that I can't exactly share with anyone. Part of this reason is to avoid spoilers and that I want everyone to experience these additions in-game instead of a post here on Patreon. I am working very hard on making content for the SVE 1.15 update and preparing SVE for the off...
2023-09-29 19:34:02 +0000 UTC
View Post
2023-08-27 18:29:39 +0000 UTC
View Post
(And yeah, he does have a slime charmer ring of course!)
2023-08-12 17:05:37 +0000 UTC
View Post
2023-07-08 03:30:31 +0000 UTC
View Post
2023-07-03 21:12:43 +0000 UTC
View Post
from top to bottom: fir tree, birch tree, pear tree, persimmon tree, nectarine tree, and money tree.
2023-06-30 01:49:45 +0000 UTC
View Post
Hey everyone,
SVE 1.15 will have an expansion to the witch swamp featuring new monsters, new forage, new fish, a new soundtrack, some character events with the Witch's Henchman, and a new unique vendor that'll sell "odd" buildings. I don't want to spoil the entire map since it is a maze and part of the fun is the initial exploration (It is a very large map). This added location is geographically placed in-between the Witch's warp point at the railroad and the Witch's Hut. I don't fo...
2023-06-23 18:48:20 +0000 UTC
View Post
2023-06-02 01:32:00 +0000 UTC
View Post
This is the location across the bridge of SVE 1.15's farm map I showcased a month ago, which I'm calling "Frontier Farm". I think these two names are very fitting given just how large the maps are. Players have enough space to do anything they want here! The image showcased is the "clean version" of the map. The actual in-game area will have a lot of debris to clean up and wild trees everywhere.
The Ferngill Republic Frontier features 12 gameplay mechanics:
farming, ranching, minin...
2023-05-24 18:39:25 +0000 UTC
View Post
A unedited recording on my Yamaha keyboard. This song will be used for some character events in SVE 2.0. This is just the piano recording! It'll be developed more in the future.
2023-05-21 00:17:38 +0000 UTC
View Post
Hey everyone,
Here's an in-game screenshot of what's coming in the next huge SVE update: new farm animals, buildings, machines, items, crops, trees, and of course the new farm map! This update is shaping up to be pretty cool and I can't wait for you guys to play it once it's ready.
I've taken a break from 2.0 development for the time being to focus working on 1.15. Don't worry though, I'll be getting right back to it after 1.15 is finished!
The SVE 1.14.19 beta is wrappin...
2023-05-02 18:05:05 +0000 UTC
View Post
I wonder what'll be across that bridge once it's repaired?
2023-04-24 17:05:30 +0000 UTC
View Post
A recording of me playing an improvised version of one of Camilla's themes for the fun of it on a grand piano (unedited).
2023-04-16 03:18:17 +0000 UTC
View Post
Hey everyone,
Lately I've been working on a new huge farm map which is the successor to Immersive Farm 2 Remastered. I haven't come up with a name yet but I'm sure one will come to me eventually as I'm designing it.
The gameplay mechanic of this map is orchards! Players will start the game with a couple fruit trees and the produce from all fruit trees while playing on this farm are twice as profitable. Saplings can even be dug up from artifact spots! Players of course do not nee...
2023-04-05 18:29:10 +0000 UTC
View Post
Hello everyone,
SVE has been rewritten from the ground up to support i18n - an important feature for translators to more easily and reliably translate the mod for players of other languages. It used to be the case where translators would take the entirety of SVE's files, code and all, to translate the mod. This would cause a slew of bugs and issues down the line as SVE pushed out updates and translation mods became outdated. Thanks to i18n, translations will all be in-house from now on...
2023-03-29 18:55:27 +0000 UTC
View Post