When many adventurers discuss fairies, a Fun-Sized Fae is often the first thing to come to mind. One of the most common types of fairies to spring forth from the Midnight Grove, Fun-Sized Fae sport voluminous hair and butterfly-like wings in pastel shades and are often noted for their combination of diminutive height and voluptuously proportions. While they are far from mean-spirited or aggressive, these short-stack sprites are known for their love of pranks and are known to frequently perfor...
2021-12-19 06:54:05 +0000 UTC
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Spell-Sniper (Elementalist + Archer)
Spell-Snipers are combatants regarded for their ability to cast powerful spells from unparalleled distances.
Upon becoming a Spell-Sniper, distribute 3 additional points to your choice from among Awareness, , Knowledge, and Subtlety.
At Level One you gain the following abilities:
Distant Casting: When you cast a spell, you can cast your spell through a bow you're wielding. If you do, you may use tha...
2021-12-13 07:36:36 +0000 UTC
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Whether the initial intentions are pure or dubious, when an overzealous scholar or alchemist attempts to create an item or cast a spell using highly unstable or potent magical materials, the creation of a mass known as a Chaos Ichor is often the result.
An opaque slime, the form of a Chaos Ichor constantly shifts in color, shade, and vibrancy, erratically altering its appearance of rainbowed ripples. Acting entirely on impulse, a Chaos Ichor is naturally attracted to strong magics...
2021-12-12 04:46:17 +0000 UTC
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Many seasoned adventurers cite the ever notorious False Armor as a deterrent for venturing forth on adventures alone. While nobody is quite certain of the origin of false armor, most attribute their creation to demons.
Due to their similarities to Living Armor, there is much debate by scholars and adventurers whether False armor should be classified as a monster or the former. However, due to lacking many traits found within Living Armor, the most popular opinion is to treat these foul ...
2021-12-06 04:56:06 +0000 UTC
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Iron Augur (Knight + Esper)
Iron Augurs are skilled combatants of hardened body and mind, able to wield potent martial weapons via heightened telekinesis .
Upon becoming an Iron Augur, distribute 3 additional points to your choice from among Awareness, Diplomacy, and Knowledge.
At Level One you gain the following abilities:
Telekinetic Armaments: You are able to wield two hands worth of equipment via your Telekinesis . These objects st...
2021-12-05 07:44:58 +0000 UTC
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Massive humanoid constructs that stand approximately fourteen feet tall, Assimilators are creations of the Cult of Conformity. Only capable of moving as long as the power core within their forehead is inserted and active, these mechanical giants are able to cause devastating destruction with their physical offense, potentially freezing targets in place with its Beam of Ice.
While its raw power allows it to do much of the heavy lifting and manual labor for the Cult of Conformity, as its ...
2021-11-29 03:14:34 +0000 UTC
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Shieldmaster (Knight + Pugilist)
Shieldmasters are experts of defensive techniques, forgoing the use of a weapon to prioritize the protection of their allies and themselves.
Upon becoming a Shieldmaster, distribute 3 additional points to your choice from among Awareness, Diplomacy, and Physicality.
At Level One you gain the following abilities:
Alert Defenses: Once per turn rotation, whenever an adjacent creature would take damage from...
2021-11-28 07:47:57 +0000 UTC
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While the unversed may initially mistake a Mind-Numbing Asp as a run of the mill snake, these surprisingly intelligent creatures are a favored pet by many monsters, particularly those that aim to utilize mind altering effects. They can be distinguished through their pale coloration and the pinkish streaks across their backs.
Though these creatures are far from resilient and bite of this snake is quite harmless by itself, the toxin it carries is a completely different story. Once in a cr...
2021-11-21 07:55:59 +0000 UTC
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Holy Knight (Knight + Priest)
Knights capable of wielding light magics, Holy Knights are often viewed as divine heroes and paragons of justice.
Upon becoming a Holy Knight, distribute 3 additional points to your choice from among Diplomacy, Knowledge, and Physicality.
At Level One you gain the following abilities:
Pool Of Protection: Whenever you deal damage with a weapon or spell to a target, you gain half as many points into your Poo...
2021-11-20 21:59:59 +0000 UTC
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Spellblade (Knight + Elementalist)
Skilled knights capable of imbuing their weaponry with the might of the elements, Spellblades are known for their ability to blend offensive strikes, defense, and magical utility into a single potent force on the battlefield.
Upon becoming a Spellblade, distribute 3 additional points to your choice from among Awareness, Knowledge, and Physicality.
At Level One you gain the following abilities:
Element...
2021-11-14 20:25:05 +0000 UTC
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Plate Of Bliss (Legendary)
The plate of Bliss is a sentient plate mail that was forged by the demigod of joy and ignorance. Centuries of being worn by such a powerful immortal being led to the once mundane armor to gain a consciousness of its own, one that is a fractured echo of that or Bliss herself.
The armor appears to be made of a pristine fuchsia steel decorated with lavish white cape and golden filigree. The armor itself is unisex, but tightly affixes ...
2021-11-14 08:25:40 +0000 UTC
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Guardian Angel: (Archer + Priest)
Looking over their comrades and keeping them safe from afar, Guardian Angels are masters of wielding long-range support magic. In addition to being able to easily heal their allies from long distances, they are able to maneuver around a battlefield through flight while accessing potent arrows of light.
Upon becoming a Guardian Angel, distribute 3 additional points to your choice from among Awareness, Diplomacy, and Knowledge.
<...
2021-11-07 07:59:22 +0000 UTC
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Adventurers can traverse all manner of landscapes and dungeons across the realms of Quests of Change. While the majority of transformative and altering effects are the result of an item or monster, in some infrequent cases, such effects can be the result of the land itself, resulting in what are known as Transformative Domains. Ranging in size and potency, a Transformative Domain is often the result of a powerful demon, angel, fairy, or even a demigod or manifestation of a god residi...
2021-11-07 05:08:13 +0000 UTC
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Artillerist: (Archer + Knight)
Artillerists are combatants that combine the martial prowess and defensive capabilities on a knight with the ranged combat and accuracy of an archer. In addition to being able to reliably utilize heavy artillery such as ballista, catapults, and cannons, they are adept at holding their ground, dealing heavy damage from afar.
Upon becoming an artillerist, distribute 3 additional points to your choice from among Awareness, Diplomacy, an...
2021-11-07 02:30:49 +0000 UTC
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Magic in Quests of Change comes in a wide variety of forms, with a plethora of uses. Though every magic-wielding class is capable of learning spells that help their caster either in or out of combat, nearly all spells available to a given spell-caster can be obtained through leveling up. However, there is one core exception: Forbidden Arts.
Forbidden Arts are among the most potent spells in all of Quests of Change. While most magic is entirely beneficial, the majority ...
2021-11-06 19:09:54 +0000 UTC
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When a being consumed with utter narcissism and vanity dies, it's pure love of its own self image can cause its spirit to linger in the realm of mortals as an undead spirit known as a Warping Possessor. These undead aim to assume their regular routine and maintain the image they had when they were alive by possessing another living creature, and warping their body to a form comparable to the one they had when they were alive. Luckily these specters are only capable of possessing individuals o...
2021-10-31 05:10:16 +0000 UTC
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Lipstick of Mimicry:
(Uncommon Cursed Item) Lipstick of mimicry appears as a normal black tube of silver lipstick. If a creature applies this lipstick to itself, the lipstick is indistinguishable from non-magical lipstick. However, this lipstick's magical properties are evident if a creature applies this lipstick to another creature. Once applied to another creature, the lipstick can only be removed by the creature that applied it, keeping a creature's lips a g...
2021-10-24 06:32:21 +0000 UTC
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Lahareth
The Lahareth are an inherently magical species possessing naturally brilliant and fast-thinking minds. They have fair green skin that ranges in shade from seafoam to cyan, hair in varying shades of green and blue, and two large horns akin to those of an impala that appear to be made of translucent crystalline material. Their bodies and facial features are slender and sleek, comparable to those of an elf.
The horns that sprout from a Lahareth’s head are ...
2021-10-21 22:25:54 +0000 UTC
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(HYP) (FEM)
Dragons come in a wide range of forms within Quests of Change. While all dragons are noted for their potency and raw power, some types of dragons are benevolent and well-meaning, while others can be rather selfish and cruel.
Stories are passed from adventurer to adventurer across the lands of dragons that keep beautiful damsels held captive within their lairs. While this is quite true, a lesser known fact about damsels imprisoned by dragons weren’t alw...
2021-10-15 21:20:34 +0000 UTC
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(While the original intent was to have eleven base classes, as development has progressed, it has become apparent that many design ideas would not fit elegantly within the planned base classes and their respective advanced classes. In order to fix this problem early and provide players with additional class and build options, an twelfth base class, the Esper is being introduced. The eleven advanced classes that can be gained via the Esper will be added to the list of planned advanced clas...
2021-10-13 02:29:53 +0000 UTC
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A minor transformative threat to adventurers, Smoochers are giant-lipped fairies that relentlessly try to kiss anything they come in contact with. While they may initially appear akin to a common pixie, appearing roughly a foot tall, a smoocher can be easily identified for it's prominent, brightly colored lips that match their wings. The wings of a smoocher come in a variety of shades, from bright fuchsias and oranges, to cyans and electric greens.
A Smoocher's lips are coated in a glos...
2021-10-10 07:53:32 +0000 UTC
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Vapid Exchangers are ditzy, human-sized fairies that appear indistinguishable from female humans, save for the blue butterfly-like wings that sprout from their backs. They they are incredibly cute and charming, they're incredibly dumb and gullible, often viewing the most mundane knowledge as groundbreaking and prolific. They are notably self-conscious about their lack of intellect and one must be warry of flaunting their own knowledge in front of one or risk of finding themselves in the Vapid...
2021-10-10 01:15:20 +0000 UTC
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(COR) (BDSM) (NSFW)
While not the most common items to encounter in Quests of Change, Living Armor is a recurring category of magic item that can come in a wide variety of forms, with some being incredibly beneficial while others can be quite detrimental. Every piece of living armor is sentient and is capable of communicating telepathically with its wearer. Given pieces of living armor each have their own personalities and goals that they wish for their wearer to carry out.
Piece...
2021-10-08 07:03:44 +0000 UTC
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Spells in Quests of Change come in a variety of forms and can be used in and out of combat based on the spell. Each spell dictates which classes are capable of learning that spell, if it's a one-handed or two-handed action, and if the spell requires additional time to cast. Spells that require additional time to cast can usually not be used within combat. It should be noted that characters are only capable of learning spells whose MP costs don't exceed their maximum MP.
Unless ...
2021-10-02 23:40:46 +0000 UTC
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Elementalist: (Wielders of elemental magics)
The most commonly found spellcasters in Quests of Change, Elementalists are masters of a chosen element, whether it be fire, lightning, ice, or water. Elementalists are capable of channeling their given element to cast potent spells and inflict various status effects upon their enemies.
HP: +8
Will: +12
MP: +10
Strength: +0
Mind: +4
Defense: +0
Resolve: +2
Finesse: +3
2021-10-02 05:31:57 +0000 UTC
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Arcanist: (Wielders of dark magics)
Arcanists are spellcasters that wield power ancient and arcane magics, often utilizing techniques that some consider taboo. Capable of dealing severe magical damage with their dark spells, Arcanists are also known for their abilities to utilize curses and muddle the minds of others. Arcanists come in many forms such as studious mercenaries, scholars, cultists, and followers of demons.
HP: +6
Will: +14
MP: +10
S...
2021-10-01 19:54:51 +0000 UTC
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(HYP) (COR)
Found within dense jungles, Naga are serpentine people with latent hypnotic abilities. Though a Naga appears quite similar to a human from the waist up, they have long, scale-covered snake-like bodies in place of legs. The scales of a Naga can come in a variety of shades, from emerald, to aquamarine, to vermilion, with the scales also being present on their hands, forearms, backs, and necks.
A Naga’s eyes are capable of producing an enchanting magic effect that tempo...
2021-10-01 15:37:49 +0000 UTC
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While I'm currently having technical issues connecting the Discord Server to the Patreon (something I'm currently in the midst of fixing), invites to the Discord server have been messaged to all Patrons of relevant tiers in the meantime!
2021-09-23 00:20:34 +0000 UTC
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Pugilist: (Close-ranged physical attackers. Can’t use weapons but gain one extra action)
Rather than utilizing weapons and armor, Purists are those who wish to engage in combat with their bare hands. Street fighters and martial artists, while a Pugilist may not wield conventional weapons, their bodies are veritable weapons in their own right, as these fighters are able to unleash several quick attacks at once.
HP: +12
Will: +8
MP: +0
Strength: ...
2021-09-22 00:56:00 +0000 UTC
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Rather than utilizing a mechanic or parameter to track if a creature or character is good or evil, Quests of Change uses a Personality Trait system. When creating a character, players assign their character two defining personality traits of their choice. While these traits are a great guideline for roleplaying characters, every Personality tweaks elements of gameplay, augmenting stats or providing a character with an ability. GMs are also able to provide key antagonists with persona...
2021-09-20 18:47:49 +0000 UTC
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