XaiJu
Quests Of Change

Quests Of Change

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Quests Of Change posts

Advanced Classes Part 8 - Beta 0.1

Hello again! I hope everyone is doing well! Like last month, I'm putting a heavy emphasis on trying to complete the list of every Advanced class in Quests of Change's class system, and we've officially reached over 40 advanced classes in the game! Like last month, as all of the new content is all Advanced classes, I decided to bundle everything together in one huge update to make them more conveniently accessible.

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Advanced Classes Part 7 - Beta 0.1

Hello again! I hope everyone is doing well! As briefly discussed on the Discord server, as I'd initially planned for this month's updates to be comprised of two separate smaller updates of new Advanced classes, I decided to combine them into one larger post! This update includes six new advanced classes as I work to completely the full advanced class list, providing several new possible character playstyles for high level play!

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Tier-One Treasure Table (Beta 0.1)

Happy New Year Everyone! To wrap up this year, I'm happy to present another addition designed for early-game play: the Tier-One D100 Treasure Table! A Patron request, this loot table to designed to provide rewards for adventurers levels 1-5 who have defeated a noteworthy foe or reached the end of the dungeon! This table is filled with sellable items as well as brand new magic items helpful for tier-one characters. The vast majority of items on this list lack any transformation or hypnosis-rel...

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Mortal Foes and Allies (Beta 0.1)

Hello again and Happy Holidays! Following up last month's update that introduced Slimes as a low-level enemy perfect for low level encounters for early into a campaign, I'm happy to introduce eight character templates that are designed to be customizable and multifaceted, functioning as stat sheets for low level humanoid encounters such as bandits and cultists that can also be used as friendly NPCs. While four of these templates are designed to serve as enemies for a low-level party, the latt...

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Basic Item Compendium (Beta 0.1)

Hello again! I hope everyone had an excellent November! Continuing from the prior update which featured monsters to be combatted by a low-level adventuring party, I present another request by Alpha-Testers: an updated item compendium! Rebalancing items including in the alpha item list, this revised item list includes a significant rework to the starting items available during character creation! Including standard pricing for each item, this update includes over twenty weapon types, over ten ...

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Slimes (Beta 0.1)

Hello again! This update is a bit of a departure from the transformative boss monsters that currently comprise the majority of the Quests of Change bestiary. As key to the flavor of the game as transformative boss monsters are, not every combative encounter must be a boss, and various foes and villains employ the use of various weaker monsters that fill their lairs and dungeons. Per the requests of several Patrons, in addition to the transformative bosses the game is known for, I'm g...

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Mummy Curse-Master and Mummy Cursed Class - Beta 0.1

Happy Halloween! Though my priority is definitely still bringing all of the content created in Alpha up to date with the Beta rules of the game as well as completing the list of Advanced Classes, today felt like the right day to include a brand new spooky monster that serves as the source of a new cursed class: the Mummy! The Mummy Curse-Master as well as the Mummy Cursed Class are both based entirely around cursing, with the Curse-Master being one of the few Monsters within Quests of Cha...

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Advanced Classes Part 6 - Beta 0.1

Hi again everyone! Today's update is a continuation of my work to complete the full list of Advanced classes! Todays update features two Esper-related advanced classes with a spooky vibe that feels fitting for October. While the Esper/Beast-Tamer advanced class, the Spirit Caller brings a spectral, ghost-themed flavor to the game, while the Esper/Berserker provides an eldritch class option.

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Advanced Classes Part 5 - Beta 0.1

Hello again! I'm happy to be getting back to further developing the Advanced Classes, continue to finish the list of what was missing from Alpha. The following update includes the Death-Dealer and the Brawler, Pugilist Advanced classes paired with Arcanist and Thief, providing unique martial playstyles to help support additional types of builds! Moving forward in the coming months I'm planning on prioritizing finishing the list of Advanced Classes.

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Cursed Class Revisions Part 1 (Beta)

Hello again! I appreciate everyone's patience and I'm happy to be back to updating previous content to alpha to more accurately reflect the current design direction of the game while accounting for prior player feedback! This first batch of revisions to cursed classes contains Vampire and Lesser-Demon. This update contains various spells exclusives to these classes, new abilities, and a new system based on Patron feedback for high-level Lesser Demons!

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Update: Extended Mini Hiatus

Hello again! Unrelated to my illness in July, I've unfortunately been spread way more thin than expected this August and the updates I had planned for the the month won't be ready this week, so I'm extending this mini-hiatus by one month. New updates will be back in September, with the first new update planned for the second week of the month! Like the previous month, as no new content has come out, billing has been paused for the month. I sincerely appreciate everyone's patience and understa...

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Quick Health Update

Just a quick update that billing is paused for this month. I've unfortunately not been feeling too well the past week and won't be able to upload the remaining planned content for July. As there was less content this month than I'd planned billing will be paused for July. As soon as I'm feeling better you can expect to see the new updates and things should be back to normal in the next couple of weeks!

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Interviha: Lord of Iritas-Iram (Beta 0.1)

Hello again! Another lore update for the Realm of Corruption, I'm happy to introduce Interviha: Lord of Iritas-Iram, the domain of wrath! A demon who lacks a traditional physical form, gaining the form of those they best in combat, this Domain lord is perhaps the most civil of the Domain Lords, and is potentially even willing to negotiate with adventurers looking for assistance if they can prove their strength and worth.

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Autrivaine: Lord of Desidia (Beta 0.1)

Hello again! Continuing the development of the lore of Quests of Change, I'm happy to introduce the next Domain Lord of the Realm of Corruption, Autrivaine: The Great Librarian! Unlike the majority of monsters and villains that are intended to be fought in some capacity, Autrivaine is a little different, and was designed with an approach more akin to a horror movie monster. Rather than dealing with her head on, she's a force of nature that is intended to be avoided through stealth an...

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Compendium of Magic Items (Part 1)

Hello again! As previously mentioned, this is the latter half of the revisions to the current magic items lists in Quests of Change (excluding items with Bimbofication content). Attached to this post you'll find both an upload of just the latter half of the item list, as well as the full comprehensive document containing each item. As items are added to the game moving forward they will be added to this document!

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Compendium of Magic Items (Part 1)

Hello again! As part of Beta 0.1, as I'd done for spells, I'm currently in the process of compiling a comprehensive catalog of each magic item found with Quests of Change! Featured here are each item alphabetically from A-L. Items that utilize the bimbofication mechanic are missing from this list, as they will be featured in the grand rework of bimbofication for Beta 0.1. A post next month will contain the remaining magic items, and moving forward after that, each new magic item adde...

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Mapiovetta: Lord of Invidus (Beta 0.1)

I'm happy to formally announce that I'm back from hiatus! While my issues I was dealing with aren't entirely gone, they've become much more manageable to a point that I'll be able to continue work and development on QoC!

Prior to Hiatus, I'd released lore regarding the domains within the Realm of Corruption. Each of these domains is ruled by one of the seven most dangerous demons in the realm, known as Domain Lords. While a revision of Superbia's Domain Lord, the Perverter of Form is s...

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Extended Hiatus

Hello again! This is another quick status update regarding the game's current hiatus. Unfortunately my health issues haven't been resolved as quickly as I'd hoped, so in order to focus on my recovery and not pushing either my physical or mental health, the current Quests of Change hiatus will be extended. I unfortunately don't know how long the hiatus will last, though I will definitely be continuing to freeze billing for the page each month until the hiatus is over.

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September Health Hiatus

Hello everyone! This is just a quick status update that there will be a brief hiatus for the month of September. I've frozen billing for the page for the month, so nobody should be charged on October 1st. As I've discussed in the discord, I've been having on and off health issues for over a month now that unfortunately haven't subsided. As I'm currently prioritizing focusing on resting and recovering, there won't be any updates throughout September, though posts will be resuming as usual as o...

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The Realm of Corruption (Beta 0.1)

Hello again! After a significant number of consecutive rules update posts, I decided to shake things up a bit with a significant lore update! This post features the revision to the home of demons, The Realm of Corruption! The realm is now broken up into seven distinct shards known as domains. Moving forward, all Demon monsters will reference which of these domains they're native to and will have access to one or more abilities that reflect their home domain!

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Class Compendium (Beta 0.1)

I'm happy to say that each class from the Quests of Change Alpha is now officially updated and brought to the standards and design philosophy of the game's Beta build! The final updated Alpha classes brought into Beta are the Archsage, Brute, Machinist, Manipulator, Physician, and the Therapist. Rather than upload the final classes that were uploaded from Alpha, in order to make all classes easily accessible within a single document, I'm proud to present the game's Class Compendium, ...

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Advanced Classes Part 3 (Beta 0.1)

Hello again! To continue the list of completed and revised Advanced Classes for Beta 0.1, the most recent batch features revisions for the previously released Force of Nature, Launcher, Mastermind, and Raging Storm as well as two brand new Advanced classes: The Geomancer and the Natural Disaster!

We're coming down the home stretch on revisions of Alpha Advanced classes and the remaining  revisions of Alpha Advanced classes should be wrapped up in the next batch. This means that I'l...

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Advanced Classes Part 2 (Beta 0.1)

As mentioned in the last update, I'm currently working to update every previously released Advanced Class to bring everything up to date with my current design philosophy while buffing the weaker classes whose first drafts needed a bit more love. In addition to tweaking abilities from their alpha iterations, each class has been given several brand new abilities as well! As previously mentioned, in addition to the updates to Advanced Classes that appeared in Alpha, brand new Advanced classes a...

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Advanced Classes Part 1 (Beta 0.1)

As part of the Revisions of Quests of Change's Beta, each of the game's advanced classes are being updated and revised with the game's current design philosophy. This includes streamlining mechanics, adjusting abilities for balance, and adding brand new abilities for classes. In addition to these revisions and the upcoming revisions for previously released advanced classes, brand new Advanced Classes that never received rules during Alpha are planned for upcoming releases as well! View Post

Base Classes Part 2 (Beta 0.1)

As part of the Revisions of Quests of Change's Beta, each of the game's base classes are being updated and revised with the game's current design philosophy. This includes streamlining mechanics, adjusting abilities for balance, and adding brand new abilities for classes. Additionally, all previously released Advanced classes will be receiving revisions as well, while the remaining Advanced classes that never appeared in the game's Alpha will receive rules.

This second batch of...

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Base Classes Part 1 (Beta 0.1)

As part of the Revisions of Quests of Change's Beta, each of the game's base classes are being updated and revised with the game's current design philosophy. This includes streamlining mechanics, adjusting abilities for balance, and adding brand new abilities for classes. Additionally, all previously released Advanced classes will be receiving revisions as well, while the remaining Advanced classes that never appeared in the game's Alpha will receive rules.

This first batch of ...

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Bestiary Part 1 (Beta 0.1)

As part of the Revisions of Beta 0.1, I'll be revising each of the previously released monsters, forming the comprehensive Quests of Change Bestiary. As a significant number of monsters were created during the game's Alpha, before I can release a comprehensive bestiary with every monster in the game, I'll be releasing a series of posts that update batches of specific types of monsters. To kick things off, the first Bestiary update of Beta 0.1 features revisions for five type...

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Personality Traits (Beta 0.1)

Though there will definitely be additional personality traits added to Quests of Change in the future, attached to this post is a revised and updated collection of every personality trait currently in the game (with the exception of the bimbo personality traits which will be featured in the Beta 0.1 Bimbofication update)!

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Comprehensive Spell List Part 1 (Beta 0.1)

Though there will most definitely be new spells released for every spellcasting class in Quests of Change, as part of the Beta 0.1 spring cleaning, I've revised and tweaked every spell available to non-corruptor spellcasting classes. This comprehensive spell list brings the full list of spells in the game to 100, while tweaking spell effects and the costs of spells to be in line with the current design standards of the game.

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Core Rules: Part 1 (Beta 0.1)

Attached to this post is Part 1 of the revised comprehensive rules of Quests of Change for Beta 0.1. This update includes formerly missing elements such as rules regarding particular status ailments such as "Defeated" as well as revisions to several elements of the game taking player feedback into account, such as revised level-up rules and a limitation to the "Focus" action.

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