Hello, everyone!
This week was very straightforward. We made renders, worked on a couple of new animations and made some graphics for the game UI and Patreon. Some Discord changes are also coming up soonβ’ with a new role and selectable best/favorite girl roles.
The Ember content has also been worked on, and Robison made a couple new bugs for the phone.
The scripting for 0.8 has officially begun as we have continued from where 0.7 ends. The planning stage will be rather f...
2025-08-08 23:09:22 +0000 UTC
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Hello, everyone!
This week we've been busy with general editing and playtesting.
In the render department, we've been making renders for Bree's and Sophie's scenes. Some render fixes are also on the to do list. After the weekend we'll be continuing with the rig upgrades and praying for Daz to have mercy on the RAM.
We're planning to overhaul our rendering power with the 0.7 release and making the move to the 50x0 variety of GPUs. Starting...
2025-08-01 22:47:04 +0000 UTC
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"Tfw when your friend is too shy for OnlyFox! π Check my bio for more! πππ¦
#OnlyFox #NSFW #Foxly #ThighTrap #SummerHeat #HelensWorld"
2025-07-31 19:05:01 +0000 UTC
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Ahoy there!
This week we returned to the pool content for a bit, polishing some reflections and editing a scene with Eve. We also realized that we haven't mentioned her scene a lot in the previous status updates. We don't always talk about every scene we're working on and tend to stick to things that are relevant that week, with specific scene mentions here and there. There's a lot of ADHD-fueled jumping between scenes sometimes as well, especially on the coding side ...
2025-07-25 22:17:51 +0000 UTC
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Hello everyone!
This week we thought we'd keep the status update a bit more on the technical side. Some numbers and some pictures.
There are roughly 400 renders left to create for 0.7. There will also be some branching at the end that will add more on top, plus some animations. This is to say, estimations could be made at this point. We won't make any estimations ourselves because there are so many variables that could affect the development time still, but for those who fancy s...
2025-07-18 22:32:45 +0000 UTC
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Hello everyone!
This week we've been focusing on coding, SFX and music. We have a couple of scenes that require new music and we've been searching for the right fit for a while. Originally we wanted to make a short cinematic clip for 0.7 but the scene plays out fine with just renders too. But what if, the voice whispers... Well, maybe another time.
We also worked on a couple of earlier scenes and changed some renders around for better visual flow. A couple of mistakes w...
2025-07-11 22:26:52 +0000 UTC
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Hello there!
This week's progress was fairly normal with nothing special standing out from a game development perspective. And sometimes, that's a good thing.
However, the main monitor which has been used to create renders is starting to opt out from this world and will be annoying to replace. We've always used several screens to check how the finished renders look on different setups to get a rough feeling for how they will be perceived by different players. Not really a concer...
2025-07-04 22:20:49 +0000 UTC
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"I did say you could see them any time, didn't I...?"
2025-06-30 19:05:01 +0000 UTC
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Hello there!
Hope you're all enjoying the summer, either by sweating out in the sun or by hiding away in the darkness behind closed blinds and the AC on full blast.
The focus has continued on Bree's and Sophie's scenes. We upgraded some props and fixed a couple of clothing simulations that didn't look quite right. We're also going to be trying some new angles and possibly a split screen effect for a scene to see how that turns out.
We've a...
2025-06-27 22:31:08 +0000 UTC
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"Happy Midsummer, I guess. Try not to drown in the pool."
2025-06-20 19:05:00 +0000 UTC
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Greetings!
This week we continued working on the main girl scenes. We finished a group scene and edited another to improve the flow. We also created some necessary props for a fully immersive hotdog experience, and worked on a bugfix.
While the work continues on main scenes, we'll also start to work on Freeplay again, and some Ember content.
We have also been planning some of the future updates, which will be roughly 1 chapter in size. There will also be a few stretches wi...
2025-06-13 22:05:40 +0000 UTC
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Hello, everyone!
This week we polished some hotdogs. They weren't up to standard anymore and had to be replaced with better, more conformable wieners. You'll understand when you see it.
We also fixed & changed some bad textures, made new renders, and worked on the game code.
The grind on Bree's scene has continued. Eve's too. Soon, with a batch of fresh renders, there will be a focus on Sophie's scene again and we'll g...
2025-06-06 21:09:51 +0000 UTC
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Featuring Mia and a little bit of Bree.
2025-06-03 15:56:24 +0000 UTC
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"So this is how you want to be served...?"
We also added a few extra portraits to showcase the, uh, apron. Yeah. Hope you enjoy!
2025-05-31 16:24:18 +0000 UTC
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Hello there!
This week we've been working on the scene with Bree. We also thought we'd try out the progress bars again, just as a test for this week's update.

For this particular scene, the planning has been done for a while. The script could still use some work, but the renders will be the main focus going forward. There will also be some animations, and no worries, t...
2025-05-30 21:07:03 +0000 UTC
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Hello everyone!
This week we continued working on main girl scenes. Mainly Sophie and a little bit of Bree.
This weekend we'll be doing some scripting, reading and processing a set of renders into their final form. Eve's scene is also starting to shape with the latest batch of renders added in. We'll be returning to her scene in the near future to do some little tweaking.
Robison has also continued making some clothes we c...
2025-05-23 22:49:14 +0000 UTC
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Howdy!
This week we achieved something we've been wanting to do for a long time: our own clothing.
The moment came in clutch too because a scene required a shirt that didn't exist in a way that we wanted it, or wanted to use it. So, this was a win in many ways when it comes to content creation. This will benefit us in many ways going forward.
We've also continued on making new renders and observing animation frames come out in steady pace. A little bit of UI design as wel...
2025-05-16 22:44:29 +0000 UTC
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Hello, everyone!
This week we've been playtesting 0.7, making new renders and scripting.
In the render department, we mainly focused on Bree's and Sophie's scenes, as well as fixing some small render errors. We saw the return of a small problem with rendering that hasn't been relevant for a while, which is running out of VRAM. Luckily, it's easy to fix with some optimization.
We also invested in a new program that should hopefully ease our...
2025-05-09 22:21:54 +0000 UTC
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Bree as Mara Jade from Star Wars.
Originally there was only one render, but we made a couple more in case you were curious how the outfit looks up close. And from behind. Hope you enjoy!
2025-05-04 14:14:51 +0000 UTC
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Hello there!
It's been a good week. One of us almost fell through a roof recently, which helped a lot with staying still and focusing on development tasks. A lot of render fixes got done in the process. A win for the greater good!
We've been finalizing the soundscape for an upcoming scene, deciding whether to go with pure ambience and SFX, or boost the mood with a bit of music. Hard choice.
A good batch of missing and fixed renders are also coming out of the render queue. ...
2025-05-02 22:02:49 +0000 UTC
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Just lie to me. Say we'll stay here forever, just you and me..."
2025-04-30 17:59:38 +0000 UTC
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"I have awaited thee..."
Inspired by Gwynevere, Princess of Sunlight, from Dark Souls.
2025-04-28 19:12:42 +0000 UTC
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"Looks like I found your eggs already..."
2025-04-19 16:23:12 +0000 UTC
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Hello there!
This week we've been lining up a lot of tasks for the upcoming weeks. Better SFX, missing ambience and music, missing renders, render fixes and more. A little bit of all-round maintenance, basically. We've passed the spot where we considered ending on a cliffhanger some time ago, and pushing further has been the right choice.
Freeplay is now also done, at least for the moment until we return to create renders for it. There's also going to be some focus on Ember soon...
2025-04-18 19:05:24 +0000 UTC
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Hello, everyone!
There's not much going on news-wise this week. We've mostly been dealing with the usual monotonous stuff like posing, lightning, rendering and simulating. While waiting for clothing simulations to crash Daz3D, we also worked on scripting, post-processing, and fixed some important pixels. Unimportant pixels get to stay, nobody cares about those anyway.
Finally, we worked on the Freeplay code. Freeplay needs some extra love and attention this time around, there's ...
2025-04-11 22:51:23 +0000 UTC
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Hello there!
This week's development has been pretty simple and straightforward.
We made a ton of morphs for clothing. Sometimes every new pose requires an adjustment, which can get a little bit repetitive when you need to fix the shirt, pants, panties, and sometimes even hair or skin. It's the eternal struggle of soft objects when the 3D program is hard, cold and blocky. But that's where Blender comes in and makes everything okay. Except the sweat and tears that went into tryin...
2025-04-04 22:42:30 +0000 UTC
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"You know, I feel like it's my duty as Parks & Rec to make sure you enjoy your stay in the forest today..."
To be continued.
We decided to try something different for Becca's first time in the specials, a little glimpse into the future. Hope you enjoy!
2025-03-31 16:22:37 +0000 UTC
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Hello, everyone!
We continued with a lot of scripting and writing this week. Robison has been fixing a ton of grammar mistakes and polishing the dialogue in the earlier scenes into its final form. Meanwhile, the render grind continued on a couple of the girls' scenes, mainly Sophie's and Bree's. One of them has a pretty hefty scene coming up, hope you'll like it.
We've also been going over the scope of 0.6 Freeplay. We have a habit of ...
2025-03-28 22:34:14 +0000 UTC
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Hello there!
This week we've been working on some fun scenes. One-on-one scenes are always more straightforward to work on and they tend to be easier in many ways. Less to pose too! It also leaves room for a more cinematic approach and close-up shots, which is always nice. Or maybe someone doesn't like that, who knows. But it's been nice to work on!
We also did some SFX and coding, as well as working through the many tasks that have been building up in the code throughout this d...
2025-03-21 20:12:55 +0000 UTC
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2025-03-21 06:34:38 +0000 UTC
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