Hello, everyone!
New week, new status update. We had a good week and hope you had one as well!
We've reached a point where the update is starting to feel quite packed. There's something for everyone this time around, and there's still plenty left to create. The render mountain will keep growing as we hit the next scenes and depending on the scene flow, there might be a ton of variation that has to be made. Otherwise it might feel like a missed opportunity.
For a while now ...
2025-03-14 23:48:07 +0000 UTC
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Hello there!
This week we've been working on a Freeplay scene, sound effects and filling scene gaps with missing renders and props. We have also been working on another large scene which will most likely be the hardest scene in the whole game to create, so far.
A couple of extra characters are also under final work and will get to introduce themselves properly in 0.7 to push forward some of the story lines.
Pimp my ride
We also tuned some scooters this week....
2025-03-07 22:32:02 +0000 UTC
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"You are my special prey."
Inspired by Sniper Wolf from Metal Gear Solid.
2025-03-02 20:03:19 +0000 UTC
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Hello there!
This week was a writing week. We went over dialogue, choices, branches, toasters, phone texts and a bunch of typos. Animation dialogue as well, which can be a little bit awkward for us to write sometimes, but it is what it is. There will be some polishing required in a couple of the earlier 0.7 scenes, which we'll deal with later on.
We've also been creating renders and that has been quite fun lately. Playing with lighting is always one of the best parts of the art ...
2025-02-28 22:11:02 +0000 UTC
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February Special Render(s)
"I'm ready for my dessert..."
2025-02-27 15:19:53 +0000 UTC
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Howdy!
This week we've continued posing, working on screenplays and mainly scripting dialogue. The week also brought some new issues with a system that is used to make the scenes and renders. These little issues haven't slowed down production yet, but it is a clear sign that something is corrupted... somewhere... We'll be taking apart the system this weekend to check the hardware thoroughly and lowkey hoping to finally find something wrong.
Despite the PC drives being unreliable...
2025-02-21 17:50:09 +0000 UTC
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Hello, everyone!
This week we've been working with shapes, fingers, clothing and many custom morphs. It can be a bit of a grind sometimes since since Daz3D wasn't really made for soft objects and shapes. The program mostly excels at stationary 1-time fashion shots. Pushing the program further can be as fun as it is challenging, and a little bit of Blender always makes certain assets pop better. Especially when they're touched.
The Valentine's render also previewed one of our set...
2025-02-15 00:50:31 +0000 UTC
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"We chose the restaurant, so you can choose what happens afterwards..."
2025-02-14 06:19:15 +0000 UTC
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Hello there, everyone!
This week we continued working on a lewd scene, figuring out which parts to animate and how far to take it. Too short is lame, but too long and the scene drags on. The build-up however is the important part, and the screenplay for that is coming along nicely.
We also worked on a couple of our sets, reworking some props for them and changing them to fit our current vision. The camera overlay we showed a couple status updates back is also going to be changed...
2025-02-08 00:20:03 +0000 UTC
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Hello, everyone!
This week wasn't too interesting, at least not on paper. We've been posing and playing with some light effects and blooming, and then some more posing. While the scenes were being posed and rendered, we also worked on SFX. Footsteps, clothing, little skin touches and some ambience. And doors. Can't forget about doors. SFX work can get a bit dreary sometimes, but it's also fun and adds to the immersive feeling we want to create.
Render and SFX grind all week, bas...
2025-01-31 22:02:54 +0000 UTC
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"I hate selfies... if you want better pics, you'll have to come here and take them yourself."
2025-01-31 17:46:58 +0000 UTC
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Hello, everyone!
We've been working on the screenplay for an important milestone scene this week, and it's been a long time coming. We've probably hinted at it before, but it might be the biggest scene in the upcoming update when it comes to one on one content with the main girls. There will be a couple of challenges when we start creating content for this scene, but we feel ready for it now.
We also spent some time post-processing and going over the usual render mistakes t...
2025-01-25 00:09:06 +0000 UTC
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2025-01-24 22:57:06 +0000 UTC
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Hello there!
It's been a mildly eventful week on the development front. There were a couple of PC crashes during rendering and we couldn't figure out the reason since the crashes were seemingly random. It's some dark magic at play again, or maybe just Daz or the GPU begging for a break. Not sure what happened but it's been several days without a crash now, so it's not a worry anymore. For now.
Aside from that, we've been doing a little bit of coding, making renders, SFX, scripti...
2025-01-18 00:53:07 +0000 UTC
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0.7 Status Update
Hello, everyone!
This week we've been focusing on coding and SFX. A fresh batch of renders was polished and post-processed, which meant they needed to be prepared for their final resting place. The cold, dark archives of Summer Heat.
Aside from coding and SFX, we've also been working on some script and dialogue enhancements. There were some areas where Finnish grammar has caused some proper destruction of the English language. Sometimes it's probably quit...
2025-01-10 21:43:06 +0000 UTC
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Hello, everyone!
New year, new status update. The holidays have flown by and so has our render queue! During the holidays we've tried rendering with two computers, and we're even thinking about adding a third one to the mix, specifically one dedicated to animations.
This would be the next big project in upgrades and should be a nice boost to production. Currently we're alternating rendering sessions on the rendering rig between normal renders and animations, which works, but the...
2025-01-04 16:47:59 +0000 UTC
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"Do you have anything big to blow up?"
Happy New Year, everyone! Hope you had a good year and that the next one will be even better. 🥳🍻
Cheers and see you next year,
Robison & Npx
2024-12-31 21:10:52 +0000 UTC
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"Tough day? Let me make it a little bit better for you..."
2024-12-30 08:28:39 +0000 UTC
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"Oi, no photos! This never happened."
2024-12-27 05:43:54 +0000 UTC
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"You didn't think I'd forget about you, did you?"
A little Steam gift
Gamer Santa dropped by with the last batch of codes for your Steam wallet. Enjoy! 🎅

Merry Christmas, everyone!
Robison & Npx
2024-12-23 16:50:05 +0000 UTC
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Hello, everyone!
With Christmas around the corner, we've filled up our render queue full of animations. We've also got a proper backlog of renders to churn out, but we're focusing on these lewd animations first. 0.6 was very light on the lewd content due the the story, character progression and how long it took to create.
0.7 might feel very different in comparison, and the two updates probably would've complemented each other nicely if combined. A bit like in 0.5, where we comb...
2024-12-21 01:08:04 +0000 UTC
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"You think I'm the best? Wow... and here I was thinking you're the best!"
The Best Girl Poll of 2024 has ended! Bree won with 25% of the 4374 total votes and got some renders made in her honor. Hope you enjoy!
2024-12-16 00:08:54 +0000 UTC
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Hello, everyone!
This week we worked on animations and finished one of the lewd scenes! There were a couple of angles we wanted to get just right, and the end result came out almost exactly as planned. The angles we have in mind don't always work out the way we imagine them, but when they do... it's great. The mix of POV and 3rd person works really well sometimes and we have a banger coming up for you.
This weekend we'll be focusing on writing, specifically the screenplay for
2024-12-14 00:10:33 +0000 UTC
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Hello, everyone!
This week was heavy on coding and rendering. We've been working on a new feature for the in-game laptop that'll allow you to dress the characters and design your own outfits. It's a dress-up simulator! Right now it only includes the main girls but we might choose to add some side girls too.
The dress-up simulator has potential to expand a lot with multiple poses and clothing options in the future, but for starters we're focusing on the clothes already in the gam...
2024-12-07 00:32:16 +0000 UTC
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"No Nut November? That sounds really hard... good thing it's over so you can unwrap me!"
2024-11-30 21:57:20 +0000 UTC
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Hello, everyone!
This week we've been focused on dialogue and going over a couple of scenes for quality control. Rob kind of sucks at typing sometimes so the characters end up with the wrong name tags from time to time.
A couple of these have ended up in the released versions but were thankfully reported quickly by eagle-eyed players! Often it's a simple fumble like Jenni speaking instead of Player, Bree and Sophie getting mixed up, or...
2024-11-29 23:46:43 +0000 UTC
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Help Mia choose her swimsuit! Note that each tier has its own poll, which means the final result might differ from what you see here.
2024-11-28 16:45:36 +0000 UTC
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Time to vote for the Best Girl of 2024! Who is your favorite?
2024-11-23 15:42:25 +0000 UTC
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Hello, everyone!
This week we've been grinding renders and dialogue, quite standard progress on all fronts. We also did some testing on outfit physics to see how we can put them to use the way we envisioned. This can be a bit of a lengthy process as the changes are only used for a couple of renders before needing to be reverted back to their original shape to continue the scene. But it's always worth it.
We also hit the Ember dialogue and tinkered a bit with implementing animati...
2024-11-22 23:15:47 +0000 UTC
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Greetings, everyone!
Hope you had a nice week.
This week we've been working on a couple of angles for animations. The renders came out nice and we'd like to shove some animations into the queue next. This update we're most likely going to have more animations than ever before for a couple of scenes. We'll see when we reach them. For 0.7, we currently don't have any SFW animations planned but that might always change. Maybe a quick hotdog animation.
There's certainly an opp...
2024-11-16 01:06:27 +0000 UTC
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